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/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#include <ntqpushbutton.h>
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#include <ntqslider.h>
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#include <ntqlayout.h>
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#include <ntqframe.h>
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#include <ntqmenubar.h>
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#include <ntqpopupmenu.h>
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#include <ntqapplication.h>
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#include <ntqkeycode.h>
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#include "globjwin.h"
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#include "glbox.h"
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GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
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: TQWidget( parent, name )
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{
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// Create a menu
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TQPopupMenu *file = new TQPopupMenu( this );
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file->insertItem( "Delete Left TQGLWidget", this,
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TQ_SLOT(deleteFirstWidget()) );
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file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q );
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// Create a menu bar
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TQMenuBar *m = new TQMenuBar( this );
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m->setSeparator( TQMenuBar::InWindowsStyle );
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m->insertItem("&File", file );
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// Create nice frames to put around the OpenGL widgets
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TQFrame* f1 = new TQFrame( this, "frame1" );
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f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
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f1->setLineWidth( 2 );
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TQFrame* f2 = new TQFrame( this, "frame2" );
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f2->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
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f2->setLineWidth( 2 );
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// Create an OpenGL widget
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c1 = new GLBox( f1, "glbox1" );
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// Create another OpenGL widget that shares display lists with the first
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c2 = new GLBox( f2, "glbox2", c1 );
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// Create the three sliders; one for each rotation axis
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// Make them spin the boxes, but not in synch
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TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
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x->setTickmarks( TQSlider::Left );
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connect( x, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setXRotation(int)) );
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connect( x, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setZRotation(int)) );
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TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
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y->setTickmarks( TQSlider::Left );
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connect( y, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setYRotation(int)) );
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connect( y, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setXRotation(int)) );
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TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
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z->setTickmarks( TQSlider::Left );
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connect( z, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setZRotation(int)) );
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connect( z, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setYRotation(int)) );
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// Now that we have all the widgets, put them into a nice layout
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// Put the sliders on top of each other
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TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout");
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vlayout->addWidget( x );
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vlayout->addWidget( y );
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vlayout->addWidget( z );
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// Put the GL widgets inside the frames
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TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1");
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flayout1->addWidget( c1, 1 );
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TQHBoxLayout* flayout2 = new TQHBoxLayout( f2, 2, 2, "flayout2");
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flayout2->addWidget( c2, 1 );
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// Top level layout, puts the sliders to the left of the frame/GL widget
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TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout");
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hlayout->setMenuBar( m );
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hlayout->addLayout( vlayout );
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hlayout->addWidget( f1, 1 );
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hlayout->addWidget( f2, 1 );
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}
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void GLObjectWindow::deleteFirstWidget()
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{
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// Delete only c1; c2 will keep working and use the shared display list
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if ( c1 ) {
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delete c1;
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c1 = 0;
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}
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}
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