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/****************************************************************
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**
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** Definition of CannonField class, TQt tutorial 14
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**
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****************************************************************/
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#ifndef CANNON_H
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#define CANNON_H
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class TQTimer;
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#include <ntqwidget.h>
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class CannonField : public TQWidget
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{
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TQ_OBJECT
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public:
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CannonField( TQWidget *parent=0, const char *name=0 );
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int angle() const { return ang; }
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int force() const { return f; }
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bool gameOver() const { return gameEnded; }
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bool isShooting() const;
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TQSize sizeHint() const;
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TQSizePolicy sizePolicy() const;
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public slots:
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void setAngle( int degrees );
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void setForce( int newton );
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void shoot();
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void newTarget();
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void setGameOver();
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void restartGame();
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private slots:
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void moveShot();
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signals:
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void hit();
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void missed();
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void angleChanged( int );
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void forceChanged( int );
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void canShoot( bool );
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protected:
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void paintEvent( TQPaintEvent * );
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void mousePressEvent( TQMouseEvent * );
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void mouseMoveEvent( TQMouseEvent * );
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void mouseReleaseEvent( TQMouseEvent * );
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private:
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void paintShot( TQPainter * );
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void paintTarget( TQPainter * );
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void paintBarrier( TQPainter * );
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void paintCannon( TQPainter * );
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TQRect cannonRect() const;
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TQRect shotRect() const;
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TQRect targetRect() const;
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TQRect barrierRect() const;
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bool barrelHit( const TQPoint & ) const;
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int ang;
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int f;
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int timerCount;
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TQTimer * autoShootTimer;
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float shoot_ang;
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float shoot_f;
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TQPoint target;
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bool gameEnded;
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bool barrelPressed;
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};
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#endif // CANNON_H
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