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/****************************************************************************
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**
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** Implementation of TQRegion class for X11
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**
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** Created : 940729
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the kernel module of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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|
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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|
** review the following information:
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|
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
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** included in the packaging of this file. Licensees holding valid TQt
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|
** Commercial licenses may use this file in accordance with the TQt
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|
|
** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#include "ntqregion.h"
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#include "ntqpointarray.h"
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#include "ntqbuffer.h"
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#include "ntqimage.h"
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#include "ntqbitmap.h"
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#include "qt_x11_p.h"
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#include <stdlib.h>
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// inline TQRect::setCoords
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inline void qt_setCoords( TQRect *r, int xp1, int yp1, int xp2, int yp2 )
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|
{
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r->x1 = (TQCOORD)xp1;
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r->y1 = (TQCOORD)yp1;
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r->x2 = (TQCOORD)xp2;
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r->y2 = (TQCOORD)yp2;
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}
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/*
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* clip region
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*/
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struct TQRegionPrivate {
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int numRects;
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TQMemArray<TQRect> rects;
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TQRect extents;
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TQRegionPrivate() { numRects = 0; }
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TQRegionPrivate( const TQRect &r ) : rects(1) {
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numRects = 1;
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rects[0] = r;
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extents = r;
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}
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TQRegionPrivate( const TQRegionPrivate &r ) {
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rects = r.rects.copy();
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numRects = r.numRects;
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extents = r.extents;
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}
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TQRegionPrivate &operator=( const TQRegionPrivate &r ) {
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rects = r.rects.copy();
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numRects = r.numRects;
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extents = r.extents;
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return *this;
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}
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};
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static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg);
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static void IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg);
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static void miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
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void (*overlapFunc)(...),
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void (*nonOverlap1Func)(...),
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void (*nonOverlap2Func)(...));
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|
|
#define RectangleOut 0
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|
|
#define RectangleIn 1
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|
#define RectanglePart 2
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|
|
#define EvenOddRule 0
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#define WindingRule 1
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|
|
// START OF region.h extract
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|
/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
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|
|
|
/************************************************************************
|
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|
|
Copyright (c) 1987 X Consortium
|
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|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
|
|
************************************************************************/
|
|
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|
|
#ifndef _XREGION_H
|
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|
|
|
#define _XREGION_H
|
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|
|
#include <limits.h>
|
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|
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|
|
#ifndef MAX
|
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|
|
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
|
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|
|
#endif
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|
#ifndef MIN
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|
|
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
|
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|
|
#endif
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|
|
/* 1 if two BOXs overlap.
|
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|
|
* 0 if two BOXs do not overlap.
|
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|
|
|
* Remember, x2 and y2 are not in the region
|
|
|
|
|
*/
|
|
|
|
|
#define EXTENTCHECK(r1, r2) \
|
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|
|
|
((r1)->right() >= (r2)->left() && \
|
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|
|
|
(r1)->left() <= (r2)->right() && \
|
|
|
|
|
(r1)->bottom() >= (r2)->top() && \
|
|
|
|
|
(r1)->top() <= (r2)->bottom())
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* update region extents
|
|
|
|
|
*/
|
|
|
|
|
#define EXTENTS(r,idRect){\
|
|
|
|
|
if((r)->left() < (idRect)->extents.left())\
|
|
|
|
|
(idRect)->extents.setLeft( (r)->left() );\
|
|
|
|
|
if((r)->top() < (idRect)->extents.top())\
|
|
|
|
|
(idRect)->extents.setTop( (r)->top() );\
|
|
|
|
|
if((r)->right() > (idRect)->extents.right())\
|
|
|
|
|
(idRect)->extents.setRight( (r)->right() );\
|
|
|
|
|
if((r)->bottom() > (idRect)->extents.bottom())\
|
|
|
|
|
(idRect)->extents.setBottom( (r)->bottom() );\
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Check to see if there is enough memory in the present region.
|
|
|
|
|
*/
|
|
|
|
|
#define MEMCHECK(reg, rect, firstrect){\
|
|
|
|
|
if ((reg)->numRects >= (int)((reg)->rects.size()-1)){\
|
|
|
|
|
firstrect.resize(firstrect.size() * 2); \
|
|
|
|
|
(rect) = (firstrect).data() + (reg)->numRects;\
|
|
|
|
|
}\
|
|
|
|
|
}
|
|
|
|
|
|
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|
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|
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|
|
#define EMPTY_REGION(pReg) pReg->numRects = 0
|
|
|
|
|
|
|
|
|
|
#define REGION_NOT_EMPTY(pReg) pReg->numRects
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* number of points to buffer before sending them off
|
|
|
|
|
* to scanlines() : Must be an even number
|
|
|
|
|
*/
|
|
|
|
|
#define NUMPTSTOBUFFER 200
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* used to allocate buffers for points and link
|
|
|
|
|
* the buffers together
|
|
|
|
|
*/
|
|
|
|
|
typedef struct _POINTBLOCK {
|
|
|
|
|
TQPoint pts[NUMPTSTOBUFFER];
|
|
|
|
|
struct _POINTBLOCK *next;
|
|
|
|
|
} POINTBLOCK;
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
// END OF region.h extract
|
|
|
|
|
|
|
|
|
|
// START OF Region.c extract
|
|
|
|
|
/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
|
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
|
|
Copyright (c) 1987, 1988 X Consortium
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
|
/*
|
|
|
|
|
* The functions in this file implement the Region abstraction, similar to one
|
|
|
|
|
* used in the X11 sample server. A Region is simply an area, as the name
|
|
|
|
|
* implies, and is implemented as a "y-x-banded" array of rectangles. To
|
|
|
|
|
* explain: Each Region is made up of a certain number of rectangles sorted
|
|
|
|
|
* by y coordinate first, and then by x coordinate.
|
|
|
|
|
*
|
|
|
|
|
* Furthermore, the rectangles are banded such that every rectangle with a
|
|
|
|
|
* given upper-left y coordinate (y1) will have the same lower-right y
|
|
|
|
|
* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
|
|
|
|
|
* will span the entire vertical distance of the band. This means that some
|
|
|
|
|
* areas that could be merged into a taller rectangle will be represented as
|
|
|
|
|
* several shorter rectangles to account for shorter rectangles to its left
|
|
|
|
|
* or right but within its "vertical scope".
|
|
|
|
|
*
|
|
|
|
|
* An added constraint on the rectangles is that they must cover as much
|
|
|
|
|
* horizontal area as possible. E.g. no two rectangles in a band are allowed
|
|
|
|
|
* to touch.
|
|
|
|
|
*
|
|
|
|
|
* Whenever possible, bands will be merged together to cover a greater vertical
|
|
|
|
|
* distance (and thus reduce the number of rectangles). Two bands can be merged
|
|
|
|
|
* only if the bottom of one touches the top of the other and they have
|
|
|
|
|
* rectangles in the same places (of the same width, of course). This maintains
|
|
|
|
|
* the y-x-banding that's so nice to have...
|
|
|
|
|
*/
|
|
|
|
|
/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
|
|
|
|
|
|
|
|
|
|
typedef void (*voidProcp)(...);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static
|
|
|
|
|
void UnionRectWithRegion(register const TQRect *rect, TQRegionPrivate *source, TQRegionPrivate *dest)
|
|
|
|
|
{
|
|
|
|
|
TQRegionPrivate region;
|
|
|
|
|
|
|
|
|
|
if (!rect->width() || !rect->height())
|
|
|
|
|
return;
|
|
|
|
|
region.rects.resize(1);
|
|
|
|
|
region.numRects = 1;
|
|
|
|
|
region.rects[0] = *rect;
|
|
|
|
|
region.extents = *rect;
|
|
|
|
|
|
|
|
|
|
UnionRegion(®ion, source, dest);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miSetExtents --
|
|
|
|
|
* Reset the extents of a region to what they should be. Called by
|
|
|
|
|
* miSubtract and miIntersect b/c they can't figure it out along the
|
|
|
|
|
* way or do so easily, as miUnion can.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* The region's 'extents' structure is overwritten.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
miSetExtents (TQRegionPrivate *pReg)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pBox,
|
|
|
|
|
*pBoxEnd,
|
|
|
|
|
*pExtents;
|
|
|
|
|
|
|
|
|
|
if (pReg->numRects == 0)
|
|
|
|
|
{
|
|
|
|
|
qt_setCoords(&pReg->extents, 0, 0, 0, 0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pExtents = &pReg->extents;
|
|
|
|
|
pBox = pReg->rects.data();
|
|
|
|
|
pBoxEnd = &pBox[pReg->numRects - 1];
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Since pBox is the first rectangle in the region, it must have the
|
|
|
|
|
* smallest y1 and since pBoxEnd is the last rectangle in the region,
|
|
|
|
|
* it must have the largest y2, because of banding. Initialize x1 and
|
|
|
|
|
* x2 from pBox and pBoxEnd, resp., as good things to initialize them
|
|
|
|
|
* to...
|
|
|
|
|
*/
|
|
|
|
|
pExtents->setLeft( pBox->left() );
|
|
|
|
|
pExtents->setTop( pBox->top() );
|
|
|
|
|
pExtents->setRight( pBoxEnd->right() );
|
|
|
|
|
pExtents->setBottom( pBoxEnd->bottom() );
|
|
|
|
|
|
|
|
|
|
Q_ASSERT(pExtents->top() <= pExtents->bottom());
|
|
|
|
|
while (pBox <= pBoxEnd)
|
|
|
|
|
{
|
|
|
|
|
if (pBox->left() < pExtents->left())
|
|
|
|
|
{
|
|
|
|
|
pExtents->setLeft( pBox->left() );
|
|
|
|
|
}
|
|
|
|
|
if (pBox->right() > pExtents->right())
|
|
|
|
|
{
|
|
|
|
|
pExtents->setRight( pBox->right() );
|
|
|
|
|
}
|
|
|
|
|
pBox++;
|
|
|
|
|
}
|
|
|
|
|
Q_ASSERT(pExtents->left() <= pExtents->right());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* TranslateRegion(pRegion, x, y)
|
|
|
|
|
translates in place
|
|
|
|
|
added by raymond
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
OffsetRegion(register TQRegionPrivate *pRegion, register int x, register int y)
|
|
|
|
|
{
|
|
|
|
|
register int nbox;
|
|
|
|
|
register TQRect *pbox;
|
|
|
|
|
|
|
|
|
|
pbox = pRegion->rects.data();
|
|
|
|
|
nbox = pRegion->numRects;
|
|
|
|
|
|
|
|
|
|
while(nbox--)
|
|
|
|
|
{
|
|
|
|
|
pbox->moveBy(x, y);
|
|
|
|
|
pbox++;
|
|
|
|
|
}
|
|
|
|
|
pRegion->extents.moveBy(x, y);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
|
* Region Intersection
|
|
|
|
|
*====================================================================*/
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miIntersectO --
|
|
|
|
|
* Handle an overlapping band for miIntersect.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* Rectangles may be added to the region.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static void*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miIntersectO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
|
|
|
|
|
register TQRect *r2, TQRect *r2End, int y1, int y2)
|
|
|
|
|
{
|
|
|
|
|
register int x1;
|
|
|
|
|
register int x2;
|
|
|
|
|
register TQRect *pNextRect;
|
|
|
|
|
|
|
|
|
|
pNextRect = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
|
|
|
{
|
|
|
|
|
x1 = TQMAX(r1->left(),r2->left());
|
|
|
|
|
x2 = TQMIN(r1->right(),r2->right());
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* If there's any overlap between the two rectangles, add that
|
|
|
|
|
* overlap to the new region.
|
|
|
|
|
* There's no need to check for subsumption because the only way
|
|
|
|
|
* such a need could arise is if some region has two rectangles
|
|
|
|
|
* right next to each other. Since that should never happen...
|
|
|
|
|
*/
|
|
|
|
|
if (x1 <= x2)
|
|
|
|
|
{
|
|
|
|
|
Q_ASSERT(y1<=y2);
|
|
|
|
|
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, x1, y1, x2, y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Need to advance the pointers. Shift the one that extends
|
|
|
|
|
* to the right the least, since the other still has a chance to
|
|
|
|
|
* overlap with that region's next rectangle, if you see what I mean.
|
|
|
|
|
*/
|
|
|
|
|
if (r1->right() < r2->right())
|
|
|
|
|
{
|
|
|
|
|
r1++;
|
|
|
|
|
}
|
|
|
|
|
else if (r2->right() < r1->right())
|
|
|
|
|
{
|
|
|
|
|
r2++;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
r1++;
|
|
|
|
|
r2++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0; /* lint */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static
|
|
|
|
|
void
|
|
|
|
|
IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg)
|
|
|
|
|
{
|
|
|
|
|
/* check for trivial reject */
|
|
|
|
|
if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
|
|
|
|
|
(!EXTENTCHECK(®1->extents, ®2->extents)))
|
|
|
|
|
newReg->numRects = 0;
|
|
|
|
|
else
|
|
|
|
|
miRegionOp (newReg, reg1, reg2,
|
|
|
|
|
(voidProcp) miIntersectO, (voidProcp) NULL, (voidProcp) NULL);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
|
|
|
* it might be one of the source regions and miRegionOp depends
|
|
|
|
|
* on the extents of those regions being the same. Besides, this
|
|
|
|
|
* way there's no checking against rectangles that will be nuked
|
|
|
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
|
|
|
*/
|
|
|
|
|
miSetExtents(newReg);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
|
* Generic Region Operator
|
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miCoalesce --
|
|
|
|
|
* Attempt to merge the boxes in the current band with those in the
|
|
|
|
|
* previous one. Used only by miRegionOp.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* The new index for the previous band.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* If coalescing takes place:
|
|
|
|
|
* - rectangles in the previous band will have their y2 fields
|
|
|
|
|
* altered.
|
|
|
|
|
* - pReg->numRects will be decreased.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static int*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miCoalesce (register TQRegionPrivate *pReg, int prevStart, int curStart)
|
|
|
|
|
//Region pReg; /* Region to coalesce */
|
|
|
|
|
//prevStart; /* Index of start of previous band */
|
|
|
|
|
//curStart; /* Index of start of current band */
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pPrevBox; /* Current box in previous band */
|
|
|
|
|
register TQRect *pCurBox; /* Current box in current band */
|
|
|
|
|
register TQRect *pRegEnd; /* End of region */
|
|
|
|
|
int curNumRects; /* Number of rectangles in current
|
|
|
|
|
* band */
|
|
|
|
|
int prevNumRects; /* Number of rectangles in previous
|
|
|
|
|
* band */
|
|
|
|
|
int bandY1; /* Y1 coordinate for current band */
|
|
|
|
|
|
|
|
|
|
pRegEnd = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
pPrevBox = pReg->rects.data() + prevStart;
|
|
|
|
|
prevNumRects = curStart - prevStart;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Figure out how many rectangles are in the current band. Have to do
|
|
|
|
|
* this because multiple bands could have been added in miRegionOp
|
|
|
|
|
* at the end when one region has been exhausted.
|
|
|
|
|
*/
|
|
|
|
|
pCurBox = pReg->rects.data() + curStart;
|
|
|
|
|
bandY1 = pCurBox->top();
|
|
|
|
|
for (curNumRects = 0;
|
|
|
|
|
(pCurBox != pRegEnd) && (pCurBox->top() == bandY1);
|
|
|
|
|
curNumRects++)
|
|
|
|
|
{
|
|
|
|
|
pCurBox++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pCurBox != pRegEnd)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* If more than one band was added, we have to find the start
|
|
|
|
|
* of the last band added so the next coalescing job can start
|
|
|
|
|
* at the right place... (given when multiple bands are added,
|
|
|
|
|
* this may be pointless -- see above).
|
|
|
|
|
*/
|
|
|
|
|
pRegEnd--;
|
|
|
|
|
while ((pRegEnd-1)->top() == pRegEnd->top())
|
|
|
|
|
{
|
|
|
|
|
pRegEnd--;
|
|
|
|
|
}
|
|
|
|
|
curStart = pRegEnd - pReg->rects.data();
|
|
|
|
|
pRegEnd = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
|
|
|
|
|
pCurBox -= curNumRects;
|
|
|
|
|
/*
|
|
|
|
|
* The bands may only be coalesced if the bottom of the previous
|
|
|
|
|
* matches the top scanline of the current.
|
|
|
|
|
*/
|
|
|
|
|
if (pPrevBox->bottom() == pCurBox->top() - 1)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Make sure the bands have boxes in the same places. This
|
|
|
|
|
* assumes that boxes have been added in such a way that they
|
|
|
|
|
* cover the most area possible. I.e. two boxes in a band must
|
|
|
|
|
* have some horizontal space between them.
|
|
|
|
|
*/
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
if ((pPrevBox->left() != pCurBox->left()) ||
|
|
|
|
|
(pPrevBox->right() != pCurBox->right()))
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* The bands don't line up so they can't be coalesced.
|
|
|
|
|
*/
|
|
|
|
|
return (curStart);
|
|
|
|
|
}
|
|
|
|
|
pPrevBox++;
|
|
|
|
|
pCurBox++;
|
|
|
|
|
prevNumRects -= 1;
|
|
|
|
|
} while (prevNumRects != 0);
|
|
|
|
|
|
|
|
|
|
pReg->numRects -= curNumRects;
|
|
|
|
|
pCurBox -= curNumRects;
|
|
|
|
|
pPrevBox -= curNumRects;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* The bands may be merged, so set the bottom y of each box
|
|
|
|
|
* in the previous band to that of the corresponding box in
|
|
|
|
|
* the current band.
|
|
|
|
|
*/
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
pPrevBox->setBottom( pCurBox->bottom() );
|
|
|
|
|
pPrevBox++;
|
|
|
|
|
pCurBox++;
|
|
|
|
|
curNumRects -= 1;
|
|
|
|
|
} while (curNumRects != 0);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* If only one band was added to the region, we have to backup
|
|
|
|
|
* curStart to the start of the previous band.
|
|
|
|
|
*
|
|
|
|
|
* If more than one band was added to the region, copy the
|
|
|
|
|
* other bands down. The assumption here is that the other bands
|
|
|
|
|
* came from the same region as the current one and no further
|
|
|
|
|
* coalescing can be done on them since it's all been done
|
|
|
|
|
* already... curStart is already in the right place.
|
|
|
|
|
*/
|
|
|
|
|
if (pCurBox == pRegEnd)
|
|
|
|
|
{
|
|
|
|
|
curStart = prevStart;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
*pPrevBox++ = *pCurBox++;
|
|
|
|
|
} while (pCurBox != pRegEnd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return (curStart);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miRegionOp --
|
|
|
|
|
* Apply an operation to two regions. Called by miUnion, miInverse,
|
|
|
|
|
* miSubtract, miIntersect...
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* The new region is overwritten.
|
|
|
|
|
*
|
|
|
|
|
* Notes:
|
|
|
|
|
* The idea behind this function is to view the two regions as sets.
|
|
|
|
|
* Together they cover a rectangle of area that this function divides
|
|
|
|
|
* into horizontal bands where points are covered only by one region
|
|
|
|
|
* or by both. For the first case, the nonOverlapFunc is called with
|
|
|
|
|
* each the band and the band's upper and lower extents. For the
|
|
|
|
|
* second, the overlapFunc is called to process the entire band. It
|
|
|
|
|
* is responsible for clipping the rectangles in the band, though
|
|
|
|
|
* this function provides the boundaries.
|
|
|
|
|
* At the end of each band, the new region is coalesced, if possible,
|
|
|
|
|
* to reduce the number of rectangles in the region.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static void*/
|
|
|
|
|
static void
|
|
|
|
|
miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
|
|
|
|
|
void (*overlapFunc)(...),
|
|
|
|
|
void (*nonOverlap1Func)(...),
|
|
|
|
|
void (*nonOverlap2Func)(...))
|
|
|
|
|
//register Region newReg; /* Place to store result */
|
|
|
|
|
//Region reg1; /* First region in operation */
|
|
|
|
|
//Region reg2; /* 2d region in operation */
|
|
|
|
|
//void (*overlapFunc)(); /* Function to call for over-
|
|
|
|
|
//* lapping bands */
|
|
|
|
|
//void (*nonOverlap1Func)(); /* Function to call for non-
|
|
|
|
|
//* overlapping bands in region
|
|
|
|
|
//* 1 */
|
|
|
|
|
//void (*nonOverlap2Func)(); /* Function to call for non-
|
|
|
|
|
//* overlapping bands in region
|
|
|
|
|
//* 2 */
|
|
|
|
|
{
|
|
|
|
|
register TQRect *r1; /* Pointer into first region */
|
|
|
|
|
register TQRect *r2; /* Pointer into 2d region */
|
|
|
|
|
TQRect *r1End; /* End of 1st region */
|
|
|
|
|
TQRect *r2End; /* End of 2d region */
|
|
|
|
|
register int ybot; /* Bottom of intersection */
|
|
|
|
|
register int ytop; /* Top of intersection */
|
|
|
|
|
int prevBand; /* Index of start of
|
|
|
|
|
* previous band in newReg */
|
|
|
|
|
int curBand; /* Index of start of current
|
|
|
|
|
* band in newReg */
|
|
|
|
|
register TQRect *r1BandEnd; /* End of current band in r1 */
|
|
|
|
|
register TQRect *r2BandEnd; /* End of current band in r2 */
|
|
|
|
|
int top; /* Top of non-overlapping
|
|
|
|
|
* band */
|
|
|
|
|
int bot; /* Bottom of non-overlapping
|
|
|
|
|
* band */
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Initialization:
|
|
|
|
|
* set r1, r2, r1End and r2End appropriately, preserve the important
|
|
|
|
|
* parts of the destination region until the end in case it's one of
|
|
|
|
|
* the two source regions, then mark the "new" region empty, allocating
|
|
|
|
|
* another array of rectangles for it to use.
|
|
|
|
|
*/
|
|
|
|
|
r1 = reg1->rects.data();
|
|
|
|
|
r2 = reg2->rects.data();
|
|
|
|
|
r1End = r1 + reg1->numRects;
|
|
|
|
|
r2End = r2 + reg2->numRects;
|
|
|
|
|
|
|
|
|
|
TQMemArray<TQRect> oldRects = newReg->rects;
|
|
|
|
|
|
|
|
|
|
newReg->rects.detach();
|
|
|
|
|
EMPTY_REGION(newReg);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Allocate a reasonable number of rectangles for the new region. The idea
|
|
|
|
|
* is to allocate enough so the individual functions don't need to
|
|
|
|
|
* reallocate and copy the array, which is time consuming, yet we don't
|
|
|
|
|
* have to worry about using too much memory. I hope to be able to
|
|
|
|
|
* nuke the realloc() at the end of this function eventually.
|
|
|
|
|
*/
|
|
|
|
|
newReg->rects.resize( TQMAX(reg1->numRects,reg2->numRects) * 2 );
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Initialize ybot and ytop.
|
|
|
|
|
* In the upcoming loop, ybot and ytop serve different functions depending
|
|
|
|
|
* on whether the band being handled is an overlapping or non-overlapping
|
|
|
|
|
* band.
|
|
|
|
|
* In the case of a non-overlapping band (only one of the regions
|
|
|
|
|
* has points in the band), ybot is the bottom of the most recent
|
|
|
|
|
* intersection and thus clips the top of the rectangles in that band.
|
|
|
|
|
* ytop is the top of the next intersection between the two regions and
|
|
|
|
|
* serves to clip the bottom of the rectangles in the current band.
|
|
|
|
|
* For an overlapping band (where the two regions intersect), ytop clips
|
|
|
|
|
* the top of the rectangles of both regions and ybot clips the bottoms.
|
|
|
|
|
*/
|
|
|
|
|
if (reg1->extents.top() < reg2->extents.top())
|
|
|
|
|
ybot = reg1->extents.top() - 1;
|
|
|
|
|
else
|
|
|
|
|
ybot = reg2->extents.top() - 1;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* prevBand serves to mark the start of the previous band so rectangles
|
|
|
|
|
* can be coalesced into larger rectangles. qv. miCoalesce, above.
|
|
|
|
|
* In the beginning, there is no previous band, so prevBand == curBand
|
|
|
|
|
* (curBand is set later on, of course, but the first band will always
|
|
|
|
|
* start at index 0). prevBand and curBand must be indices because of
|
|
|
|
|
* the possible expansion, and resultant moving, of the new region's
|
|
|
|
|
* array of rectangles.
|
|
|
|
|
*/
|
|
|
|
|
prevBand = 0;
|
|
|
|
|
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
curBand = newReg->numRects;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* This algorithm proceeds one source-band (as opposed to a
|
|
|
|
|
* destination band, which is determined by where the two regions
|
|
|
|
|
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
|
|
|
|
|
* rectangle after the last one in the current band for their
|
|
|
|
|
* respective regions.
|
|
|
|
|
*/
|
|
|
|
|
r1BandEnd = r1;
|
|
|
|
|
while ((r1BandEnd != r1End) && (r1BandEnd->top() == r1->top()))
|
|
|
|
|
{
|
|
|
|
|
r1BandEnd++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
r2BandEnd = r2;
|
|
|
|
|
while ((r2BandEnd != r2End) && (r2BandEnd->top() == r2->top()))
|
|
|
|
|
{
|
|
|
|
|
r2BandEnd++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* First handle the band that doesn't intersect, if any.
|
|
|
|
|
*
|
|
|
|
|
* Note that attention is restricted to one band in the
|
|
|
|
|
* non-intersecting region at once, so if a region has n
|
|
|
|
|
* bands between the current position and the next place it overlaps
|
|
|
|
|
* the other, this entire loop will be passed through n times.
|
|
|
|
|
*/
|
|
|
|
|
if (r1->top() < r2->top())
|
|
|
|
|
{
|
|
|
|
|
top = TQMAX(r1->top(),ybot+1);
|
|
|
|
|
bot = TQMIN(r1->bottom(),r2->top()-1);
|
|
|
|
|
|
|
|
|
|
if ((nonOverlap1Func != (voidProcp)NULL) && bot >= top)
|
|
|
|
|
{
|
|
|
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ytop = r2->top();
|
|
|
|
|
}
|
|
|
|
|
else if (r2->top() < r1->top())
|
|
|
|
|
{
|
|
|
|
|
top = TQMAX(r2->top(),ybot+1);
|
|
|
|
|
bot = TQMIN(r2->bottom(),r1->top()-1);
|
|
|
|
|
|
|
|
|
|
if ((nonOverlap2Func != (voidProcp)NULL) && bot >= top)
|
|
|
|
|
{
|
|
|
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ytop = r1->top();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ytop = r1->top();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* If any rectangles got added to the region, try and coalesce them
|
|
|
|
|
* with rectangles from the previous band. Note we could just do
|
|
|
|
|
* this test in miCoalesce, but some machines incur a not
|
|
|
|
|
* inconsiderable cost for function calls, so...
|
|
|
|
|
*/
|
|
|
|
|
if (newReg->numRects != curBand)
|
|
|
|
|
{
|
|
|
|
|
prevBand = miCoalesce (newReg, prevBand, curBand);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Now see if we've hit an intersecting band. The two bands only
|
|
|
|
|
* intersect if ybot >= ytop
|
|
|
|
|
*/
|
|
|
|
|
ybot = TQMIN(r1->bottom(), r2->bottom());
|
|
|
|
|
curBand = newReg->numRects;
|
|
|
|
|
if (ybot >= ytop)
|
|
|
|
|
{
|
|
|
|
|
(* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (newReg->numRects != curBand)
|
|
|
|
|
{
|
|
|
|
|
prevBand = miCoalesce (newReg, prevBand, curBand);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* If we've finished with a band (y2 == ybot) we skip forward
|
|
|
|
|
* in the region to the next band.
|
|
|
|
|
*/
|
|
|
|
|
if (r1->bottom() == ybot)
|
|
|
|
|
{
|
|
|
|
|
r1 = r1BandEnd;
|
|
|
|
|
}
|
|
|
|
|
if (r2->bottom() == ybot)
|
|
|
|
|
{
|
|
|
|
|
r2 = r2BandEnd;
|
|
|
|
|
}
|
|
|
|
|
} while ((r1 != r1End) && (r2 != r2End));
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Deal with whichever region still has rectangles left.
|
|
|
|
|
*/
|
|
|
|
|
curBand = newReg->numRects;
|
|
|
|
|
if (r1 != r1End)
|
|
|
|
|
{
|
|
|
|
|
if (nonOverlap1Func != (voidProcp)NULL)
|
|
|
|
|
{
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
r1BandEnd = r1;
|
|
|
|
|
while ((r1BandEnd < r1End) && (r1BandEnd->top() == r1->top()))
|
|
|
|
|
{
|
|
|
|
|
r1BandEnd++;
|
|
|
|
|
}
|
|
|
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd,
|
|
|
|
|
TQMAX(r1->top(),ybot+1), r1->bottom());
|
|
|
|
|
r1 = r1BandEnd;
|
|
|
|
|
} while (r1 != r1End);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if ((r2 != r2End) && (nonOverlap2Func != (voidProcp)NULL))
|
|
|
|
|
{
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
r2BandEnd = r2;
|
|
|
|
|
while ((r2BandEnd < r2End) && (r2BandEnd->top() == r2->top()))
|
|
|
|
|
{
|
|
|
|
|
r2BandEnd++;
|
|
|
|
|
}
|
|
|
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd,
|
|
|
|
|
TQMAX(r2->top(),ybot+1), r2->bottom());
|
|
|
|
|
r2 = r2BandEnd;
|
|
|
|
|
} while (r2 != r2End);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (newReg->numRects != curBand)
|
|
|
|
|
{
|
|
|
|
|
(void) miCoalesce (newReg, prevBand, curBand);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* A bit of cleanup. To keep regions from growing without bound,
|
|
|
|
|
* we shrink the array of rectangles to match the new number of
|
|
|
|
|
* rectangles in the region. This never goes to 0, however...
|
|
|
|
|
*
|
|
|
|
|
* Only do this stuff if the number of rectangles allocated is more than
|
|
|
|
|
* twice the number of rectangles in the region (a simple optimization...).
|
|
|
|
|
*/
|
|
|
|
|
if (newReg->numRects < (int)(newReg->rects.size() >> 1))
|
|
|
|
|
{
|
|
|
|
|
if (REGION_NOT_EMPTY(newReg))
|
|
|
|
|
{
|
|
|
|
|
newReg->rects.resize(newReg->numRects);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* No point in doing the extra work involved in an realloc if
|
|
|
|
|
* the region is empty
|
|
|
|
|
*/
|
|
|
|
|
newReg->rects.resize(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
|
* Region Union
|
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miUnionNonO --
|
|
|
|
|
* Handle a non-overlapping band for the union operation. Just
|
|
|
|
|
* Adds the rectangles into the region. Doesn't have to check for
|
|
|
|
|
* subsumption or anything.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* pReg->numRects is incremented and the final rectangles overwritten
|
|
|
|
|
* with the rectangles we're passed.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static void*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miUnionNonO (register TQRegionPrivate *pReg, register TQRect * r,
|
|
|
|
|
TQRect * rEnd, register int y1, register int y2)
|
|
|
|
|
{
|
|
|
|
|
register TQRect * pNextRect;
|
|
|
|
|
|
|
|
|
|
pNextRect = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
Q_ASSERT(y1 <= y2);
|
|
|
|
|
|
|
|
|
|
while (r != rEnd)
|
|
|
|
|
{
|
|
|
|
|
Q_ASSERT(r->left() <= r->right());
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
|
|
|
|
|
r++;
|
|
|
|
|
}
|
|
|
|
|
return 0; /* lint */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miUnionO --
|
|
|
|
|
* Handle an overlapping band for the union operation. Picks the
|
|
|
|
|
* left-most rectangle each time and merges it into the region.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* Rectangles are overwritten in pReg->rects and pReg->numRects will
|
|
|
|
|
* be changed.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* static void*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miUnionO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
|
|
|
|
|
register TQRect *r2, TQRect *r2End, register int y1, register int y2)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pNextRect;
|
|
|
|
|
|
|
|
|
|
pNextRect = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
#define MERGERECT(r) \
|
|
|
|
|
if ((pReg->numRects != 0) && \
|
|
|
|
|
(pNextRect[-1].top() == y1) && \
|
|
|
|
|
(pNextRect[-1].bottom() == y2) && \
|
|
|
|
|
(pNextRect[-1].right() >= r->left()-1)) { \
|
|
|
|
|
if (pNextRect[-1].right() < r->right()) { \
|
|
|
|
|
pNextRect[-1].setRight( r->right() ); \
|
|
|
|
|
Q_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
|
|
|
|
|
} \
|
|
|
|
|
} else { \
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects) \
|
|
|
|
|
qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 ); \
|
|
|
|
|
pReg->numRects++; \
|
|
|
|
|
pNextRect++; \
|
|
|
|
|
} \
|
|
|
|
|
r++;
|
|
|
|
|
|
|
|
|
|
Q_ASSERT (y1<=y2);
|
|
|
|
|
while ((r1 != r1End) && (r2 != r2End)) {
|
|
|
|
|
if (r1->left() < r2->left()) {
|
|
|
|
|
MERGERECT(r1)
|
|
|
|
|
} else {
|
|
|
|
|
MERGERECT(r2)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r1 != r1End)
|
|
|
|
|
{
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
MERGERECT(r1)
|
|
|
|
|
} while (r1 != r1End);
|
|
|
|
|
}
|
|
|
|
|
else while (r2 != r2End)
|
|
|
|
|
{
|
|
|
|
|
MERGERECT(r2)
|
|
|
|
|
}
|
|
|
|
|
return 0; /* lint */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg)
|
|
|
|
|
{
|
|
|
|
|
/* checks all the simple cases */
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Region 1 and 2 are the same or region 1 is empty
|
|
|
|
|
*/
|
|
|
|
|
if ( (reg1 == reg2) || (!(reg1->numRects)) )
|
|
|
|
|
{
|
|
|
|
|
*newReg = *reg2;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* if nothing to union (region 2 empty)
|
|
|
|
|
*/
|
|
|
|
|
if (!(reg2->numRects))
|
|
|
|
|
{
|
|
|
|
|
*newReg = *reg1;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Region 1 completely subsumes region 2
|
|
|
|
|
*/
|
|
|
|
|
if ((reg1->numRects == 1) &&
|
|
|
|
|
(reg1->extents.left() <= reg2->extents.left()) &&
|
|
|
|
|
(reg1->extents.top() <= reg2->extents.top()) &&
|
|
|
|
|
(reg1->extents.right() >= reg2->extents.right()) &&
|
|
|
|
|
(reg1->extents.bottom() >= reg2->extents.bottom()))
|
|
|
|
|
{
|
|
|
|
|
*newReg = *reg1;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Region 2 completely subsumes region 1
|
|
|
|
|
*/
|
|
|
|
|
if ((reg2->numRects == 1) &&
|
|
|
|
|
(reg2->extents.left() <= reg1->extents.left()) &&
|
|
|
|
|
(reg2->extents.top() <= reg1->extents.top()) &&
|
|
|
|
|
(reg2->extents.right() >= reg1->extents.right()) &&
|
|
|
|
|
(reg2->extents.bottom() >= reg1->extents.bottom()))
|
|
|
|
|
{
|
|
|
|
|
*newReg = *reg2;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
miRegionOp (newReg, reg1, reg2, (voidProcp) miUnionO,
|
|
|
|
|
(voidProcp) miUnionNonO, (voidProcp) miUnionNonO);
|
|
|
|
|
|
|
|
|
|
qt_setCoords( &newReg->extents,
|
|
|
|
|
TQMIN(reg1->extents.left(), reg2->extents.left()),
|
|
|
|
|
TQMIN(reg1->extents.top(), reg2->extents.top()),
|
|
|
|
|
TQMAX(reg1->extents.right(), reg2->extents.right()),
|
|
|
|
|
TQMAX(reg1->extents.bottom(), reg2->extents.bottom()) );
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
|
* Region Subtraction
|
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miSubtractNonO --
|
|
|
|
|
* Deal with non-overlapping band for subtraction. Any parts from
|
|
|
|
|
* region 2 we discard. Anything from region 1 we add to the region.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* pReg may be affected.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static void*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miSubtractNonO1 (register TQRegionPrivate *pReg, register TQRect *r,
|
|
|
|
|
TQRect *rEnd, register int y1, register int y2)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pNextRect;
|
|
|
|
|
|
|
|
|
|
pNextRect = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
Q_ASSERT(y1<=y2);
|
|
|
|
|
|
|
|
|
|
while (r != rEnd)
|
|
|
|
|
{
|
|
|
|
|
Q_ASSERT(r->left()<=r->right());
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
|
|
|
|
|
r++;
|
|
|
|
|
}
|
|
|
|
|
return 0; /* lint */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miSubtractO --
|
|
|
|
|
* Overlapping band subtraction. x1 is the left-most point not yet
|
|
|
|
|
* checked.
|
|
|
|
|
*
|
|
|
|
|
* Results:
|
|
|
|
|
* None.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* pReg may have rectangles added to it.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
/* static void*/
|
|
|
|
|
static
|
|
|
|
|
int
|
|
|
|
|
miSubtractO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
|
|
|
|
|
register TQRect *r2, TQRect *r2End, register int y1, register int y2)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pNextRect;
|
|
|
|
|
register int x1;
|
|
|
|
|
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
|
|
|
|
|
Q_ASSERT(y1<=y2);
|
|
|
|
|
pNextRect = pReg->rects.data() + pReg->numRects;
|
|
|
|
|
|
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
|
|
|
{
|
|
|
|
|
if (r2->right() < x1)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Subtrahend missed the boat: go to next subtrahend.
|
|
|
|
|
*/
|
|
|
|
|
r2++;
|
|
|
|
|
}
|
|
|
|
|
else if (r2->left() <= x1)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Subtrahend precedes minuend: nuke left edge of minuend.
|
|
|
|
|
*/
|
|
|
|
|
x1 = r2->right()+1;
|
|
|
|
|
if (x1 > r1->right())
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Minuend completely covered: advance to next minuend and
|
|
|
|
|
* reset left fence to edge of new minuend.
|
|
|
|
|
*/
|
|
|
|
|
r1++;
|
|
|
|
|
if (r1 != r1End)
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Subtrahend now used up since it doesn't extend beyond
|
|
|
|
|
* minuend
|
|
|
|
|
*/
|
|
|
|
|
r2++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (r2->left() <= r1->right())
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Left part of subtrahend covers part of minuend: add uncovered
|
|
|
|
|
* part of minuend to region and skip to next subtrahend.
|
|
|
|
|
*/
|
|
|
|
|
Q_ASSERT(x1<r2->left());
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, x1, y1, r2->left() - 1, y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
|
|
|
|
|
x1 = r2->right() + 1;
|
|
|
|
|
if (x1 > r1->right())
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Minuend used up: advance to new...
|
|
|
|
|
*/
|
|
|
|
|
r1++;
|
|
|
|
|
if (r1 != r1End)
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Subtrahend used up
|
|
|
|
|
*/
|
|
|
|
|
r2++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Minuend used up: add any remaining piece before advancing.
|
|
|
|
|
*/
|
|
|
|
|
if (r1->right() >= x1)
|
|
|
|
|
{
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
}
|
|
|
|
|
r1++;
|
|
|
|
|
if ( r1 != r1End )
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Add remaining minuend rectangles to region.
|
|
|
|
|
*/
|
|
|
|
|
while (r1 != r1End)
|
|
|
|
|
{
|
|
|
|
|
Q_ASSERT(x1<=r1->right());
|
|
|
|
|
MEMCHECK(pReg, pNextRect, pReg->rects)
|
|
|
|
|
qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
|
|
|
|
|
pReg->numRects++;
|
|
|
|
|
pNextRect++;
|
|
|
|
|
|
|
|
|
|
r1++;
|
|
|
|
|
if (r1 != r1End)
|
|
|
|
|
{
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0; /* lint */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
* miSubtract --
|
|
|
|
|
* Subtract regS from regM and leave the result in regD.
|
|
|
|
|
* S stands for subtrahend, M for minuend and D for difference.
|
|
|
|
|
*
|
|
|
|
|
* Side Effects:
|
|
|
|
|
* regD is overwritten.
|
|
|
|
|
*
|
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
static void SubtractRegion(TQRegionPrivate *regM, TQRegionPrivate *regS, register TQRegionPrivate *regD)
|
|
|
|
|
{
|
|
|
|
|
/* check for trivial reject */
|
|
|
|
|
if ( (!(regM->numRects)) || (!(regS->numRects)) ||
|
|
|
|
|
(!EXTENTCHECK(®M->extents, ®S->extents)) )
|
|
|
|
|
{
|
|
|
|
|
*regD = *regM;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
miRegionOp (regD, regM, regS, (voidProcp) miSubtractO,
|
|
|
|
|
(voidProcp) miSubtractNonO1, (voidProcp) NULL);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
|
|
|
* it might be one of the source regions and miRegionOp depends
|
|
|
|
|
* on the extents of those regions being the unaltered. Besides, this
|
|
|
|
|
* way there's no checking against rectangles that will be nuked
|
|
|
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
|
|
|
*/
|
|
|
|
|
miSetExtents (regD);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void XorRegion( TQRegionPrivate *sra, TQRegionPrivate *srb, TQRegionPrivate *dr )
|
|
|
|
|
{
|
|
|
|
|
TQRegionPrivate tra, trb;
|
|
|
|
|
|
|
|
|
|
SubtractRegion(sra,srb,&tra);
|
|
|
|
|
SubtractRegion(srb,sra,&trb);
|
|
|
|
|
UnionRegion(&tra,&trb,dr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Check to see if two regions are equal
|
|
|
|
|
*/
|
|
|
|
|
static bool EqualRegion( TQRegionPrivate *r1, TQRegionPrivate *r2 )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if( r1->numRects != r2->numRects ) return FALSE;
|
|
|
|
|
else if( r1->numRects == 0 ) return TRUE;
|
|
|
|
|
else if ( r1->extents.left() != r2->extents.left() ||
|
|
|
|
|
r1->extents.right() != r2->extents.right() ||
|
|
|
|
|
r1->extents.top() != r2->extents.top() ||
|
|
|
|
|
r1->extents.bottom() != r2->extents.bottom() )
|
|
|
|
|
return FALSE;
|
|
|
|
|
else {
|
|
|
|
|
TQRect *rr1 = r1->rects.data();
|
|
|
|
|
TQRect *rr2 = r2->rects.data();
|
|
|
|
|
for( i=0; i < r1->numRects; i++, rr1++, rr2++ ) {
|
|
|
|
|
if ( rr1->left() != rr2->left() ||
|
|
|
|
|
rr1->right() != rr2->right() ||
|
|
|
|
|
rr1->top() != rr2->top() ||
|
|
|
|
|
rr1->bottom() != rr2->bottom() )
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool PointInRegion( TQRegionPrivate *pRegion, int x, int y )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if (pRegion->numRects == 0)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (!pRegion->extents.contains(x, y))
|
|
|
|
|
return FALSE;
|
|
|
|
|
for (i=0; i<pRegion->numRects; i++)
|
|
|
|
|
{
|
|
|
|
|
if (pRegion->rects[i].contains(x, y))
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool RectInRegion(register TQRegionPrivate *region,
|
|
|
|
|
int rx, int ry, unsigned int rwidth, unsigned int rheight)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *pbox;
|
|
|
|
|
register TQRect *pboxEnd;
|
|
|
|
|
TQRect rect(rx, ry, rwidth, rheight);
|
|
|
|
|
register TQRect *prect = ▭
|
|
|
|
|
int partIn, partOut;
|
|
|
|
|
|
|
|
|
|
/* this is (just) a useful optimization */
|
|
|
|
|
if ((region->numRects == 0) || !EXTENTCHECK(®ion->extents, prect))
|
|
|
|
|
return(RectangleOut);
|
|
|
|
|
|
|
|
|
|
partOut = FALSE;
|
|
|
|
|
partIn = FALSE;
|
|
|
|
|
|
|
|
|
|
/* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
|
|
|
|
|
for (pbox = region->rects.data(), pboxEnd = pbox + region->numRects;
|
|
|
|
|
pbox < pboxEnd;
|
|
|
|
|
pbox++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (pbox->bottom() < ry)
|
|
|
|
|
continue; /* getting up to speed or skipping remainder of band */
|
|
|
|
|
|
|
|
|
|
if (pbox->top() > ry)
|
|
|
|
|
{
|
|
|
|
|
partOut = TRUE; /* missed part of rectangle above */
|
|
|
|
|
if (partIn || (pbox->top() > prect->bottom()))
|
|
|
|
|
break;
|
|
|
|
|
ry = pbox->top(); /* x guaranteed to be == prect->x1 */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pbox->right() < rx)
|
|
|
|
|
continue; /* not far enough over yet */
|
|
|
|
|
|
|
|
|
|
if (pbox->left() > rx)
|
|
|
|
|
{
|
|
|
|
|
partOut = TRUE; /* missed part of rectangle to left */
|
|
|
|
|
if (partIn)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pbox->left() <= prect->right())
|
|
|
|
|
{
|
|
|
|
|
partIn = TRUE; /* definitely overlap */
|
|
|
|
|
if (partOut)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pbox->right() >= prect->right())
|
|
|
|
|
{
|
|
|
|
|
ry = pbox->bottom() + 1; /* finished with this band */
|
|
|
|
|
if (ry > prect->bottom())
|
|
|
|
|
break;
|
|
|
|
|
rx = prect->left(); /* reset x out to left again */
|
|
|
|
|
} else
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* Because boxes in a band are maximal width, if the first box
|
|
|
|
|
* to overlap the rectangle doesn't completely cover it in that
|
|
|
|
|
* band, the rectangle must be partially out, since some of it
|
|
|
|
|
* will be uncovered in that band. partIn will have been set true
|
|
|
|
|
* by now...
|
|
|
|
|
*/
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return(partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) :
|
|
|
|
|
RectangleOut);
|
|
|
|
|
}
|
|
|
|
|
// END OF Region.c extract
|
|
|
|
|
// START OF poly.h extract
|
|
|
|
|
/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
|
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
|
|
Copyright (c) 1987 X Consortium
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* This file contains a few macros to help track
|
|
|
|
|
* the edge of a filled object. The object is assumed
|
|
|
|
|
* to be filled in scanline order, and thus the
|
|
|
|
|
* algorithm used is an extension of Bresenham's line
|
|
|
|
|
* drawing algorithm which assumes that y is always the
|
|
|
|
|
* major axis.
|
|
|
|
|
* Since these pieces of code are the same for any filled shape,
|
|
|
|
|
* it is more convenient to gather the library in one
|
|
|
|
|
* place, but since these pieces of code are also in
|
|
|
|
|
* the inner loops of output primitives, procedure call
|
|
|
|
|
* overhead is out of the question.
|
|
|
|
|
* See the author for a derivation if needed.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* In scan converting polygons, we want to choose those pixels
|
|
|
|
|
* which are inside the polygon. Thus, we add .5 to the starting
|
|
|
|
|
* x coordinate for both left and right edges. Now we choose the
|
|
|
|
|
* first pixel which is inside the pgon for the left edge and the
|
|
|
|
|
* first pixel which is outside the pgon for the right edge.
|
|
|
|
|
* Draw the left pixel, but not the right.
|
|
|
|
|
*
|
|
|
|
|
* How to add .5 to the starting x coordinate:
|
|
|
|
|
* If the edge is moving to the right, then subtract dy from the
|
|
|
|
|
* error term from the general form of the algorithm.
|
|
|
|
|
* If the edge is moving to the left, then add dy to the error term.
|
|
|
|
|
*
|
|
|
|
|
* The reason for the difference between edges moving to the left
|
|
|
|
|
* and edges moving to the right is simple: If an edge is moving
|
|
|
|
|
* to the right, then we want the algorithm to flip immediately.
|
|
|
|
|
* If it is moving to the left, then we don't want it to flip until
|
|
|
|
|
* we traverse an entire pixel.
|
|
|
|
|
*/
|
|
|
|
|
#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
|
|
|
|
|
int dx; /* local storage */ \
|
|
|
|
|
\
|
|
|
|
|
/* \
|
|
|
|
|
* if the edge is horizontal, then it is ignored \
|
|
|
|
|
* and assumed not to be processed. Otherwise, do this stuff. \
|
|
|
|
|
*/ \
|
|
|
|
|
if ((dy) != 0) { \
|
|
|
|
|
xStart = (x1); \
|
|
|
|
|
dx = (x2) - xStart; \
|
|
|
|
|
if (dx < 0) { \
|
|
|
|
|
m = dx / (dy); \
|
|
|
|
|
m1 = m - 1; \
|
|
|
|
|
incr1 = -2 * dx + 2 * (dy) * m1; \
|
|
|
|
|
incr2 = -2 * dx + 2 * (dy) * m; \
|
|
|
|
|
d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
|
|
|
|
|
} else { \
|
|
|
|
|
m = dx / (dy); \
|
|
|
|
|
m1 = m + 1; \
|
|
|
|
|
incr1 = 2 * dx - 2 * (dy) * m1; \
|
|
|
|
|
incr2 = 2 * dx - 2 * (dy) * m; \
|
|
|
|
|
d = -2 * m * (dy) + 2 * dx; \
|
|
|
|
|
} \
|
|
|
|
|
} \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
|
|
|
|
|
if (m1 > 0) { \
|
|
|
|
|
if (d > 0) { \
|
|
|
|
|
minval += m1; \
|
|
|
|
|
d += incr1; \
|
|
|
|
|
} \
|
|
|
|
|
else { \
|
|
|
|
|
minval += m; \
|
|
|
|
|
d += incr2; \
|
|
|
|
|
} \
|
|
|
|
|
} else {\
|
|
|
|
|
if (d >= 0) { \
|
|
|
|
|
minval += m1; \
|
|
|
|
|
d += incr1; \
|
|
|
|
|
} \
|
|
|
|
|
else { \
|
|
|
|
|
minval += m; \
|
|
|
|
|
d += incr2; \
|
|
|
|
|
} \
|
|
|
|
|
} \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* This structure contains all of the information needed
|
|
|
|
|
* to run the bresenham algorithm.
|
|
|
|
|
* The variables may be hardcoded into the declarations
|
|
|
|
|
* instead of using this structure to make use of
|
|
|
|
|
* register declarations.
|
|
|
|
|
*/
|
|
|
|
|
typedef struct {
|
|
|
|
|
int minor_axis; /* minor axis */
|
|
|
|
|
int d; /* decision variable */
|
|
|
|
|
int m, m1; /* slope and slope+1 */
|
|
|
|
|
int incr1, incr2; /* error increments */
|
|
|
|
|
} BRESINFO;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
|
|
|
|
|
BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
|
|
|
|
|
bres.m, bres.m1, bres.incr1, bres.incr2)
|
|
|
|
|
|
|
|
|
|
#define BRESINCRPGONSTRUCT(bres) \
|
|
|
|
|
BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* These are the data structures needed to scan
|
|
|
|
|
* convert regions. Two different scan conversion
|
|
|
|
|
* methods are available -- the even-odd method, and
|
|
|
|
|
* the winding number method.
|
|
|
|
|
* The even-odd rule states that a point is inside
|
|
|
|
|
* the polygon if a ray drawn from that point in any
|
|
|
|
|
* direction will pass through an odd number of
|
|
|
|
|
* path segments.
|
|
|
|
|
* By the winding number rule, a point is decided
|
|
|
|
|
* to be inside the polygon if a ray drawn from that
|
|
|
|
|
* point in any direction passes through a different
|
|
|
|
|
* number of clockwise and counter-clockwise path
|
|
|
|
|
* segments.
|
|
|
|
|
*
|
|
|
|
|
* These data structures are adapted somewhat from
|
|
|
|
|
* the algorithm in (Foley/Van Dam) for scan converting
|
|
|
|
|
* polygons.
|
|
|
|
|
* The basic algorithm is to start at the top (smallest y)
|
|
|
|
|
* of the polygon, stepping down to the bottom of
|
|
|
|
|
* the polygon by incrementing the y coordinate. We
|
|
|
|
|
* keep a list of edges which the current scanline crosses,
|
|
|
|
|
* sorted by x. This list is called the Active Edge Table (AET)
|
|
|
|
|
* As we change the y-coordinate, we update each entry in
|
|
|
|
|
* in the active edge table to reflect the edges new xcoord.
|
|
|
|
|
* This list must be sorted at each scanline in case
|
|
|
|
|
* two edges intersect.
|
|
|
|
|
* We also keep a data structure known as the Edge Table (ET),
|
|
|
|
|
* which keeps track of all the edges which the current
|
|
|
|
|
* scanline has not yet reached. The ET is basically a
|
|
|
|
|
* list of ScanLineList structures containing a list of
|
|
|
|
|
* edges which are entered at a given scanline. There is one
|
|
|
|
|
* ScanLineList per scanline at which an edge is entered.
|
|
|
|
|
* When we enter a new edge, we move it from the ET to the AET.
|
|
|
|
|
*
|
|
|
|
|
* From the AET, we can implement the even-odd rule as in
|
|
|
|
|
* (Foley/Van Dam).
|
|
|
|
|
* The winding number rule is a little trickier. We also
|
|
|
|
|
* keep the EdgeTableEntries in the AET linked by the
|
|
|
|
|
* nextWETE (winding EdgeTableEntry) link. This allows
|
|
|
|
|
* the edges to be linked just as before for updating
|
|
|
|
|
* purposes, but only uses the edges linked by the nextWETE
|
|
|
|
|
* link as edges representing spans of the polygon to
|
|
|
|
|
* drawn (as with the even-odd rule).
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* for the winding number rule
|
|
|
|
|
*/
|
|
|
|
|
#define CLOCKWISE 1
|
|
|
|
|
#define COUNTERCLOCKWISE -1
|
|
|
|
|
|
|
|
|
|
typedef struct _EdgeTableEntry {
|
|
|
|
|
int ymax; /* ycoord at which we exit this edge. */
|
|
|
|
|
BRESINFO bres; /* Bresenham info to run the edge */
|
|
|
|
|
struct _EdgeTableEntry *next; /* next in the list */
|
|
|
|
|
struct _EdgeTableEntry *back; /* for insertion sort */
|
|
|
|
|
struct _EdgeTableEntry *nextWETE; /* for winding num rule */
|
|
|
|
|
int ClockWise; /* flag for winding number rule */
|
|
|
|
|
} EdgeTableEntry;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct _ScanLineList{
|
|
|
|
|
int scanline; /* the scanline represented */
|
|
|
|
|
EdgeTableEntry *edgelist; /* header node */
|
|
|
|
|
struct _ScanLineList *next; /* next in the list */
|
|
|
|
|
} ScanLineList;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
int ymax; /* ymax for the polygon */
|
|
|
|
|
int ymin; /* ymin for the polygon */
|
|
|
|
|
ScanLineList scanlines; /* header node */
|
|
|
|
|
} EdgeTable;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Here is a struct to help with storage allocation
|
|
|
|
|
* so we can allocate a big chunk at a time, and then take
|
|
|
|
|
* pieces from this heap when we need to.
|
|
|
|
|
*/
|
|
|
|
|
#define SLLSPERBLOCK 25
|
|
|
|
|
|
|
|
|
|
typedef struct _ScanLineListBlock {
|
|
|
|
|
ScanLineList SLLs[SLLSPERBLOCK];
|
|
|
|
|
struct _ScanLineListBlock *next;
|
|
|
|
|
} ScanLineListBlock;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
*
|
|
|
|
|
* a few macros for the inner loops of the fill code where
|
|
|
|
|
* performance considerations don't allow a procedure call.
|
|
|
|
|
*
|
|
|
|
|
* Evaluate the given edge at the given scanline.
|
|
|
|
|
* If the edge has expired, then we leave it and fix up
|
|
|
|
|
* the active edge table; otherwise, we increment the
|
|
|
|
|
* x value to be ready for the next scanline.
|
|
|
|
|
* The winding number rule is in effect, so we must notify
|
|
|
|
|
* the caller when the edge has been removed so he
|
|
|
|
|
* can reorder the Winding Active Edge Table.
|
|
|
|
|
*/
|
|
|
|
|
#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
|
|
|
|
|
if (pAET->ymax == y) { /* leaving this edge */ \
|
|
|
|
|
pPrevAET->next = pAET->next; \
|
|
|
|
|
pAET = pPrevAET->next; \
|
|
|
|
|
fixWAET = 1; \
|
|
|
|
|
if (pAET) \
|
|
|
|
|
pAET->back = pPrevAET; \
|
|
|
|
|
} \
|
|
|
|
|
else { \
|
|
|
|
|
BRESINCRPGONSTRUCT(pAET->bres) \
|
|
|
|
|
pPrevAET = pAET; \
|
|
|
|
|
pAET = pAET->next; \
|
|
|
|
|
} \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Evaluate the given edge at the given scanline.
|
|
|
|
|
* If the edge has expired, then we leave it and fix up
|
|
|
|
|
* the active edge table; otherwise, we increment the
|
|
|
|
|
* x value to be ready for the next scanline.
|
|
|
|
|
* The even-odd rule is in effect.
|
|
|
|
|
*/
|
|
|
|
|
#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
|
|
|
|
|
if (pAET->ymax == y) { /* leaving this edge */ \
|
|
|
|
|
pPrevAET->next = pAET->next; \
|
|
|
|
|
pAET = pPrevAET->next; \
|
|
|
|
|
if (pAET) \
|
|
|
|
|
pAET->back = pPrevAET; \
|
|
|
|
|
} \
|
|
|
|
|
else { \
|
|
|
|
|
BRESINCRPGONSTRUCT(pAET->bres) \
|
|
|
|
|
pPrevAET = pAET; \
|
|
|
|
|
pAET = pAET->next; \
|
|
|
|
|
} \
|
|
|
|
|
}
|
|
|
|
|
// END OF poly.h extract
|
|
|
|
|
// START OF PolyReg.c extract
|
|
|
|
|
/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
|
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
|
|
Copyright (c) 1987 X Consortium
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
|
/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
|
|
|
|
|
|
|
|
|
|
#define LARGE_COORDINATE 1000000
|
|
|
|
|
#define SMALL_COORDINATE -LARGE_COORDINATE
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* InsertEdgeInET
|
|
|
|
|
*
|
|
|
|
|
* Insert the given edge into the edge table.
|
|
|
|
|
* First we must find the correct bucket in the
|
|
|
|
|
* Edge table, then find the right slot in the
|
|
|
|
|
* bucket. Finally, we can insert it.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
|
|
|
|
|
ScanLineListBlock **SLLBlock, int *iSLLBlock)
|
|
|
|
|
{
|
|
|
|
|
register EdgeTableEntry *start, *prev;
|
|
|
|
|
register ScanLineList *pSLL, *pPrevSLL;
|
|
|
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* find the right bucket to put the edge into
|
|
|
|
|
*/
|
|
|
|
|
pPrevSLL = &ET->scanlines;
|
|
|
|
|
pSLL = pPrevSLL->next;
|
|
|
|
|
while (pSLL && (pSLL->scanline < scanline))
|
|
|
|
|
{
|
|
|
|
|
pPrevSLL = pSLL;
|
|
|
|
|
pSLL = pSLL->next;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* reassign pSLL (pointer to ScanLineList) if necessary
|
|
|
|
|
*/
|
|
|
|
|
if ((!pSLL) || (pSLL->scanline > scanline))
|
|
|
|
|
{
|
|
|
|
|
if (*iSLLBlock > SLLSPERBLOCK-1)
|
|
|
|
|
{
|
|
|
|
|
tmpSLLBlock =
|
|
|
|
|
(ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
|
|
|
|
|
(*SLLBlock)->next = tmpSLLBlock;
|
|
|
|
|
tmpSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
|
|
|
*SLLBlock = tmpSLLBlock;
|
|
|
|
|
*iSLLBlock = 0;
|
|
|
|
|
}
|
|
|
|
|
pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
|
|
|
|
|
|
|
|
|
|
pSLL->next = pPrevSLL->next;
|
|
|
|
|
pSLL->edgelist = (EdgeTableEntry *)NULL;
|
|
|
|
|
pPrevSLL->next = pSLL;
|
|
|
|
|
}
|
|
|
|
|
pSLL->scanline = scanline;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* now insert the edge in the right bucket
|
|
|
|
|
*/
|
|
|
|
|
prev = (EdgeTableEntry *)NULL;
|
|
|
|
|
start = pSLL->edgelist;
|
|
|
|
|
while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
|
|
|
|
|
{
|
|
|
|
|
prev = start;
|
|
|
|
|
start = start->next;
|
|
|
|
|
}
|
|
|
|
|
ETE->next = start;
|
|
|
|
|
|
|
|
|
|
if (prev)
|
|
|
|
|
prev->next = ETE;
|
|
|
|
|
else
|
|
|
|
|
pSLL->edgelist = ETE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* CreateEdgeTable
|
|
|
|
|
*
|
|
|
|
|
* This routine creates the edge table for
|
|
|
|
|
* scan converting polygons.
|
|
|
|
|
* The Edge Table (ET) looks like:
|
|
|
|
|
*
|
|
|
|
|
* EdgeTable
|
|
|
|
|
* --------
|
|
|
|
|
* | ymax | ScanLineLists
|
|
|
|
|
* |scanline|-->------------>-------------->...
|
|
|
|
|
* -------- |scanline| |scanline|
|
|
|
|
|
* |edgelist| |edgelist|
|
|
|
|
|
* --------- ---------
|
|
|
|
|
* | |
|
|
|
|
|
* | |
|
|
|
|
|
* V V
|
|
|
|
|
* list of ETEs list of ETEs
|
|
|
|
|
*
|
|
|
|
|
* where ETE is an EdgeTableEntry data structure,
|
|
|
|
|
* and there is one ScanLineList per scanline at
|
|
|
|
|
* which an edge is initially entered.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
CreateETandAET(register int count, register TQPoint *pts,
|
|
|
|
|
EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,
|
|
|
|
|
ScanLineListBlock *pSLLBlock)
|
|
|
|
|
{
|
|
|
|
|
register TQPoint *top, *bottom;
|
|
|
|
|
register TQPoint *PrevPt, *CurrPt;
|
|
|
|
|
int iSLLBlock = 0;
|
|
|
|
|
int dy;
|
|
|
|
|
|
|
|
|
|
if (count < 2) return;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* initialize the Active Edge Table
|
|
|
|
|
*/
|
|
|
|
|
AET->next = (EdgeTableEntry *)NULL;
|
|
|
|
|
AET->back = (EdgeTableEntry *)NULL;
|
|
|
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
|
|
|
AET->bres.minor_axis = SMALL_COORDINATE;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* initialize the Edge Table.
|
|
|
|
|
*/
|
|
|
|
|
ET->scanlines.next = (ScanLineList *)NULL;
|
|
|
|
|
ET->ymax = SMALL_COORDINATE;
|
|
|
|
|
ET->ymin = LARGE_COORDINATE;
|
|
|
|
|
pSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
|
|
|
|
|
|
|
|
PrevPt = &pts[count-1];
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* for each vertex in the array of points.
|
|
|
|
|
* In this loop we are dealing with two vertices at
|
|
|
|
|
* a time -- these make up one edge of the polygon.
|
|
|
|
|
*/
|
|
|
|
|
while (count--)
|
|
|
|
|
{
|
|
|
|
|
CurrPt = pts++;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* find out which point is above and which is below.
|
|
|
|
|
*/
|
|
|
|
|
if (PrevPt->y() > CurrPt->y() )
|
|
|
|
|
{
|
|
|
|
|
bottom = PrevPt, top = CurrPt;
|
|
|
|
|
pETEs->ClockWise = 0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
bottom = CurrPt, top = PrevPt;
|
|
|
|
|
pETEs->ClockWise = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* don't add horizontal edges to the Edge table.
|
|
|
|
|
*/
|
|
|
|
|
if ( bottom->y() != top->y() )
|
|
|
|
|
{
|
|
|
|
|
pETEs->ymax = bottom->y()-1; /* -1 so we don't get last scanline */
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* initialize integer edge algorithm
|
|
|
|
|
*/
|
|
|
|
|
dy = bottom->y() - top->y();
|
|
|
|
|
BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
|
|
|
|
|
|
|
|
|
|
InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
|
|
|
|
|
|
|
|
|
|
if (PrevPt->y() > ET->ymax)
|
|
|
|
|
ET->ymax = PrevPt->y();
|
|
|
|
|
if (PrevPt->y() < ET->ymin)
|
|
|
|
|
ET->ymin = PrevPt->y();
|
|
|
|
|
pETEs++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PrevPt = CurrPt;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* loadAET
|
|
|
|
|
*
|
|
|
|
|
* This routine moves EdgeTableEntries from the
|
|
|
|
|
* EdgeTable into the Active Edge Table,
|
|
|
|
|
* leaving them sorted by smaller x coordinate.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs)
|
|
|
|
|
{
|
|
|
|
|
register EdgeTableEntry *pPrevAET;
|
|
|
|
|
register EdgeTableEntry *tmp;
|
|
|
|
|
|
|
|
|
|
pPrevAET = AET;
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
while (ETEs)
|
|
|
|
|
{
|
|
|
|
|
while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
|
|
|
|
|
{
|
|
|
|
|
pPrevAET = AET;
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
}
|
|
|
|
|
tmp = ETEs->next;
|
|
|
|
|
ETEs->next = AET;
|
|
|
|
|
if (AET)
|
|
|
|
|
AET->back = ETEs;
|
|
|
|
|
ETEs->back = pPrevAET;
|
|
|
|
|
pPrevAET->next = ETEs;
|
|
|
|
|
pPrevAET = ETEs;
|
|
|
|
|
|
|
|
|
|
ETEs = tmp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* computeWAET
|
|
|
|
|
*
|
|
|
|
|
* This routine links the AET by the
|
|
|
|
|
* nextWETE (winding EdgeTableEntry) link for
|
|
|
|
|
* use by the winding number rule. The final
|
|
|
|
|
* Active Edge Table (AET) might look something
|
|
|
|
|
* like:
|
|
|
|
|
*
|
|
|
|
|
* AET
|
|
|
|
|
* ---------- --------- ---------
|
|
|
|
|
* |ymax | |ymax | |ymax |
|
|
|
|
|
* | ... | |... | |... |
|
|
|
|
|
* |next |->|next |->|next |->...
|
|
|
|
|
* |nextWETE| |nextWETE| |nextWETE|
|
|
|
|
|
* --------- --------- ^--------
|
|
|
|
|
* | | |
|
|
|
|
|
* V-------------------> V---> ...
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
computeWAET(register EdgeTableEntry *AET)
|
|
|
|
|
{
|
|
|
|
|
register EdgeTableEntry *pWETE;
|
|
|
|
|
register int inside = 1;
|
|
|
|
|
register int isInside = 0;
|
|
|
|
|
|
|
|
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
|
|
|
pWETE = AET;
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
while (AET)
|
|
|
|
|
{
|
|
|
|
|
if (AET->ClockWise)
|
|
|
|
|
isInside++;
|
|
|
|
|
else
|
|
|
|
|
isInside--;
|
|
|
|
|
|
|
|
|
|
if ((!inside && !isInside) ||
|
|
|
|
|
( inside && isInside))
|
|
|
|
|
{
|
|
|
|
|
pWETE->nextWETE = AET;
|
|
|
|
|
pWETE = AET;
|
|
|
|
|
inside = !inside;
|
|
|
|
|
}
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
}
|
|
|
|
|
pWETE->nextWETE = (EdgeTableEntry *)NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* InsertionSort
|
|
|
|
|
*
|
|
|
|
|
* Just a simple insertion sort using
|
|
|
|
|
* pointers and back pointers to sort the Active
|
|
|
|
|
* Edge Table.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
|
InsertionSort(register EdgeTableEntry *AET)
|
|
|
|
|
{
|
|
|
|
|
register EdgeTableEntry *pETEchase;
|
|
|
|
|
register EdgeTableEntry *pETEinsert;
|
|
|
|
|
register EdgeTableEntry *pETEchaseBackTMP;
|
|
|
|
|
register int changed = 0;
|
|
|
|
|
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
while (AET)
|
|
|
|
|
{
|
|
|
|
|
pETEinsert = AET;
|
|
|
|
|
pETEchase = AET;
|
|
|
|
|
while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
|
|
|
|
|
pETEchase = pETEchase->back;
|
|
|
|
|
|
|
|
|
|
AET = AET->next;
|
|
|
|
|
if (pETEchase != pETEinsert)
|
|
|
|
|
{
|
|
|
|
|
pETEchaseBackTMP = pETEchase->back;
|
|
|
|
|
pETEinsert->back->next = AET;
|
|
|
|
|
if (AET)
|
|
|
|
|
AET->back = pETEinsert->back;
|
|
|
|
|
pETEinsert->next = pETEchase;
|
|
|
|
|
pETEchase->back->next = pETEinsert;
|
|
|
|
|
pETEchase->back = pETEinsert;
|
|
|
|
|
pETEinsert->back = pETEchaseBackTMP;
|
|
|
|
|
changed = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return(changed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Clean up our act.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
FreeStorage(register ScanLineListBlock *pSLLBlock)
|
|
|
|
|
{
|
|
|
|
|
register ScanLineListBlock *tmpSLLBlock;
|
|
|
|
|
|
|
|
|
|
while (pSLLBlock)
|
|
|
|
|
{
|
|
|
|
|
tmpSLLBlock = pSLLBlock->next;
|
|
|
|
|
free((char *)pSLLBlock);
|
|
|
|
|
pSLLBlock = tmpSLLBlock;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Create an array of rectangles from a list of points.
|
|
|
|
|
* If indeed these things (POINTS, RECTS) are the same,
|
|
|
|
|
* then this proc is still needed, because it allocates
|
|
|
|
|
* storage for the array, which was allocated on the
|
|
|
|
|
* stack by the calling procedure.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
static int PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,
|
|
|
|
|
POINTBLOCK *FirstPtBlock, TQRegionPrivate *reg)
|
|
|
|
|
{
|
|
|
|
|
register TQRect *rects;
|
|
|
|
|
register TQPoint *pts;
|
|
|
|
|
register POINTBLOCK *CurPtBlock;
|
|
|
|
|
register int i;
|
|
|
|
|
register TQRect *extents;
|
|
|
|
|
register int numRects;
|
|
|
|
|
|
|
|
|
|
extents = ®->extents;
|
|
|
|
|
|
|
|
|
|
numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
|
|
|
|
|
|
|
|
|
|
reg->rects.resize(numRects);
|
|
|
|
|
|
|
|
|
|
CurPtBlock = FirstPtBlock;
|
|
|
|
|
rects = reg->rects.data() - 1;
|
|
|
|
|
numRects = 0;
|
|
|
|
|
extents->setLeft( INT_MAX );
|
|
|
|
|
extents->setRight( INT_MIN );
|
|
|
|
|
|
|
|
|
|
for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
|
|
|
|
|
/* the loop uses 2 points per iteration */
|
|
|
|
|
i = NUMPTSTOBUFFER >> 1;
|
|
|
|
|
if (!numFullPtBlocks)
|
|
|
|
|
i = iCurPtBlock >> 1;
|
|
|
|
|
for (pts = CurPtBlock->pts; i--; pts += 2) {
|
|
|
|
|
if ( pts->x() == pts[1].x() )
|
|
|
|
|
continue;
|
|
|
|
|
if (numRects && pts->x() == rects->left() && pts->y() == rects->bottom() + 1 &&
|
|
|
|
|
pts[1].x() == rects->right() &&
|
|
|
|
|
(numRects == 1 || rects[-1].top() != rects->top()) &&
|
|
|
|
|
(i && pts[2].y() > pts[1].y() )) {
|
|
|
|
|
rects->setBottom( pts[1].y() );
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
numRects++;
|
|
|
|
|
rects++;
|
|
|
|
|
qt_setCoords( rects, pts->x(), pts->y(), pts[1].x() - 1, pts[1].y() );
|
|
|
|
|
if (rects->left() < extents->left())
|
|
|
|
|
extents->setLeft( rects->left() );
|
|
|
|
|
if (rects->right() > extents->right())
|
|
|
|
|
extents->setRight( rects->right() );
|
|
|
|
|
}
|
|
|
|
|
CurPtBlock = CurPtBlock->next;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (numRects) {
|
|
|
|
|
extents->setTop( reg->rects[0].top() );
|
|
|
|
|
extents->setBottom( rects->bottom() );
|
|
|
|
|
} else {
|
|
|
|
|
qt_setCoords(extents, 0, 0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
reg->numRects = numRects;
|
|
|
|
|
|
|
|
|
|
return(TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* polytoregion
|
|
|
|
|
*
|
|
|
|
|
* Scan converts a polygon by returning a run-length
|
|
|
|
|
* encoding of the resultant bitmap -- the run-length
|
|
|
|
|
* encoding is in the form of an array of rectangles.
|
|
|
|
|
*/
|
|
|
|
|
static TQRegionPrivate *PolygonRegion(TQPoint *Pts, int Count, int rule)
|
|
|
|
|
//Point *Pts; /* the pts */
|
|
|
|
|
//int Count; /* number of pts */
|
|
|
|
|
//int rule; /* winding rule */
|
|
|
|
|
{
|
|
|
|
|
TQRegionPrivate *region;
|
|
|
|
|
register EdgeTableEntry *pAET; /* Active Edge Table */
|
|
|
|
|
register int y; /* current scanline */
|
|
|
|
|
register int iPts = 0; /* number of pts in buffer */
|
|
|
|
|
register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
|
|
|
|
|
register ScanLineList *pSLL; /* current scanLineList */
|
|
|
|
|
register TQPoint *pts; /* output buffer */
|
|
|
|
|
EdgeTableEntry *pPrevAET; /* ptr to previous AET */
|
|
|
|
|
EdgeTable ET; /* header node for ET */
|
|
|
|
|
EdgeTableEntry AET; /* header node for AET */
|
|
|
|
|
EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
|
|
|
|
|
ScanLineListBlock SLLBlock; /* header for scanlinelist */
|
|
|
|
|
int fixWAET = FALSE;
|
|
|
|
|
POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
|
|
|
|
|
POINTBLOCK *tmpPtBlock;
|
|
|
|
|
int numFullPtBlocks = 0;
|
|
|
|
|
|
|
|
|
|
if ( !(region = new TQRegionPrivate) )
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
/* special case a rectangle */
|
|
|
|
|
pts = Pts;
|
|
|
|
|
if (((Count == 4) ||
|
|
|
|
|
((Count == 5) && (pts[4].x() == pts[0].x() ) && (pts[4].y() == pts[0].y() ))) &&
|
|
|
|
|
(((pts[0].y() == pts[1].y()) &&
|
|
|
|
|
(pts[1].x() == pts[2].x()) &&
|
|
|
|
|
(pts[2].y() == pts[3].y()) &&
|
|
|
|
|
(pts[3].x() == pts[0].x())) ||
|
|
|
|
|
((pts[0].x() == pts[1].x()) &&
|
|
|
|
|
(pts[1].y() == pts[2].y()) &&
|
|
|
|
|
(pts[2].x() == pts[3].x()) &&
|
|
|
|
|
(pts[3].y() == pts[0].y())))) {
|
|
|
|
|
region->extents.setLeft( TQMIN(pts[0].x(), pts[2].x()) );
|
|
|
|
|
region->extents.setTop( TQMIN(pts[0].y(), pts[2].y()) );
|
|
|
|
|
region->extents.setRight( TQMAX(pts[0].x(), pts[2].x()) );
|
|
|
|
|
region->extents.setBottom( TQMAX(pts[0].y(), pts[2].y()) );
|
|
|
|
|
if ((region->extents.left() <= region->extents.right()) &&
|
|
|
|
|
(region->extents.top() <= region->extents.bottom())) {
|
|
|
|
|
region->numRects = 1;
|
|
|
|
|
region->rects.resize(1);
|
|
|
|
|
region->rects[0] = region->extents;
|
|
|
|
|
}
|
|
|
|
|
return region;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (! (pETEs = (EdgeTableEntry *)
|
|
|
|
|
malloc((unsigned) (sizeof(EdgeTableEntry) * Count))))
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
pts = FirstPtBlock.pts;
|
|
|
|
|
CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
|
|
|
|
|
pSLL = ET.scanlines.next;
|
|
|
|
|
curPtBlock = &FirstPtBlock;
|
|
|
|
|
|
|
|
|
|
if (rule == EvenOddRule) {
|
|
|
|
|
/*
|
|
|
|
|
* for each scanline
|
|
|
|
|
*/
|
|
|
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
|
|
|
/*
|
|
|
|
|
* Add a new edge to the active edge table when we
|
|
|
|
|
* get to the next edge.
|
|
|
|
|
*/
|
|
|
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
|
|
|
loadAET(&AET, pSLL->edgelist);
|
|
|
|
|
pSLL = pSLL->next;
|
|
|
|
|
}
|
|
|
|
|
pPrevAET = &AET;
|
|
|
|
|
pAET = AET.next;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* for each active edge
|
|
|
|
|
*/
|
|
|
|
|
while (pAET) {
|
|
|
|
|
pts->setX( pAET->bres.minor_axis ), pts->setY( y );
|
|
|
|
|
pts++, iPts++;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* send out the buffer
|
|
|
|
|
*/
|
|
|
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
|
|
|
tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
|
|
|
|
|
curPtBlock->next = tmpPtBlock;
|
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
|
pts = curPtBlock->pts;
|
|
|
|
|
numFullPtBlocks++;
|
|
|
|
|
iPts = 0;
|
|
|
|
|
}
|
|
|
|
|
EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
|
|
|
|
|
}
|
|
|
|
|
(void) InsertionSort(&AET);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/*
|
|
|
|
|
* for each scanline
|
|
|
|
|
*/
|
|
|
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
|
|
|
/*
|
|
|
|
|
* Add a new edge to the active edge table when we
|
|
|
|
|
* get to the next edge.
|
|
|
|
|
*/
|
|
|
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
|
|
|
loadAET(&AET, pSLL->edgelist);
|
|
|
|
|
computeWAET(&AET);
|
|
|
|
|
pSLL = pSLL->next;
|
|
|
|
|
}
|
|
|
|
|
pPrevAET = &AET;
|
|
|
|
|
pAET = AET.next;
|
|
|
|
|
pWETE = pAET;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* for each active edge
|
|
|
|
|
*/
|
|
|
|
|
while (pAET) {
|
|
|
|
|
/*
|
|
|
|
|
* add to the buffer only those edges that
|
|
|
|
|
* are in the Winding active edge table.
|
|
|
|
|
*/
|
|
|
|
|
if (pWETE == pAET) {
|
|
|
|
|
pts->setX( pAET->bres.minor_axis), pts->setY( y );
|
|
|
|
|
pts++, iPts++;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* send out the buffer
|
|
|
|
|
*/
|
|
|
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
|
|
|
tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
|
|
|
|
|
curPtBlock->next = tmpPtBlock;
|
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
|
pts = curPtBlock->pts;
|
|
|
|
|
numFullPtBlocks++; iPts = 0;
|
|
|
|
|
}
|
|
|
|
|
pWETE = pWETE->nextWETE;
|
|
|
|
|
}
|
|
|
|
|
EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* recompute the winding active edge table if
|
|
|
|
|
* we just resorted or have exited an edge.
|
|
|
|
|
*/
|
|
|
|
|
if (InsertionSort(&AET) || fixWAET) {
|
|
|
|
|
computeWAET(&AET);
|
|
|
|
|
fixWAET = FALSE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
FreeStorage(SLLBlock.next);
|
|
|
|
|
(void) PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
|
|
|
|
|
for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
|
|
|
|
|
tmpPtBlock = curPtBlock->next;
|
|
|
|
|
free((char *)curPtBlock);
|
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
|
}
|
|
|
|
|
free((char *)pETEs);
|
|
|
|
|
return region;
|
|
|
|
|
}
|
|
|
|
|
// END OF PolyReg.c extract
|
|
|
|
|
|
|
|
|
|
TQRegionPrivate *qt_bitmapToRegion(const TQBitmap& bitmap)
|
|
|
|
|
{
|
|
|
|
|
TQImage image = bitmap.convertToImage();
|
|
|
|
|
|
|
|
|
|
TQRegionPrivate *region = new TQRegionPrivate;
|
|
|
|
|
TQRect xr;
|
|
|
|
|
|
|
|
|
|
#define AddSpan \
|
|
|
|
|
{ \
|
|
|
|
|
qt_setCoords( &xr, prev1, y, x-1, y ); \
|
|
|
|
|
UnionRectWithRegion( &xr, region, region ); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int zero=0;
|
|
|
|
|
bool little = image.bitOrder() == TQImage::LittleEndian;
|
|
|
|
|
|
|
|
|
|
int x, y;
|
|
|
|
|
for (y=0; y<image.height(); y++) {
|
|
|
|
|
uchar *line = image.scanLine(y);
|
|
|
|
|
int w = image.width();
|
|
|
|
|
uchar all=zero;
|
|
|
|
|
int prev1 = -1;
|
|
|
|
|
for (x=0; x<w; ) {
|
|
|
|
|
uchar byte = line[x/8];
|
|
|
|
|
if ( x>w-8 || byte!=all ) {
|
|
|
|
|
if ( little ) {
|
|
|
|
|
for ( int b=8; b>0 && x<w; b-- ) {
|
|
|
|
|
if ( !(byte&0x01) == !all ) {
|
|
|
|
|
// More of the same
|
|
|
|
|
} else {
|
|
|
|
|
// A change.
|
|
|
|
|
if ( all!=zero ) {
|
|
|
|
|
AddSpan
|
|
|
|
|
all = zero;
|
|
|
|
|
} else {
|
|
|
|
|
prev1 = x;
|
|
|
|
|
all = ~zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
byte >>= 1;
|
|
|
|
|
x++;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for ( int b=8; b>0 && x<w; b-- ) {
|
|
|
|
|
if ( !(byte&0x80) == !all ) {
|
|
|
|
|
// More of the same
|
|
|
|
|
} else {
|
|
|
|
|
// A change.
|
|
|
|
|
if ( all!=zero ) {
|
|
|
|
|
AddSpan
|
|
|
|
|
all = zero;
|
|
|
|
|
} else {
|
|
|
|
|
prev1 = x;
|
|
|
|
|
all = ~zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
byte <<= 1;
|
|
|
|
|
x++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
x+=8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ( all != zero ) {
|
|
|
|
|
AddSpan
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return region;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// NOT REVISED
|
|
|
|
|
|
|
|
|
|
static TQRegion *empty_region = 0;
|
|
|
|
|
|
|
|
|
|
static void cleanup_empty_region()
|
|
|
|
|
{
|
|
|
|
|
delete empty_region;
|
|
|
|
|
empty_region = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Constructs a null region.
|
|
|
|
|
|
|
|
|
|
\sa isNull()
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::TQRegion()
|
|
|
|
|
{
|
|
|
|
|
if ( !empty_region ) { // avoid too many allocs
|
|
|
|
|
tqAddPostRoutine( cleanup_empty_region );
|
|
|
|
|
empty_region = new TQRegion( TRUE );
|
|
|
|
|
TQ_CHECK_PTR( empty_region );
|
|
|
|
|
}
|
|
|
|
|
data = empty_region->data;
|
|
|
|
|
data->ref();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*! \internal
|
|
|
|
|
Internal constructor that creates a null region.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::TQRegion( bool is_null )
|
|
|
|
|
{
|
|
|
|
|
data = new TQRegionData;
|
|
|
|
|
TQ_CHECK_PTR( data );
|
|
|
|
|
data->region = new TQRegionPrivate;
|
|
|
|
|
data->is_null = is_null;
|
|
|
|
|
data->rgn = 0;
|
|
|
|
|
data->xrectangles = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
\overload
|
|
|
|
|
|
|
|
|
|
Create a region based on the rectange \a r with region type \a t.
|
|
|
|
|
|
|
|
|
|
If the rectangle is invalid a null region will be created.
|
|
|
|
|
|
|
|
|
|
\sa TQRegion::RegionType
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::TQRegion( const TQRect &r, RegionType t )
|
|
|
|
|
{
|
|
|
|
|
if ( r.isEmpty() ) {
|
|
|
|
|
if ( !empty_region ) { // avoid too many allocs
|
|
|
|
|
tqAddPostRoutine( cleanup_empty_region );
|
|
|
|
|
empty_region = new TQRegion( TRUE );
|
|
|
|
|
TQ_CHECK_PTR( empty_region );
|
|
|
|
|
}
|
|
|
|
|
data = empty_region->data;
|
|
|
|
|
data->ref();
|
|
|
|
|
} else {
|
|
|
|
|
data = new TQRegionData;
|
|
|
|
|
TQ_CHECK_PTR( data );
|
|
|
|
|
data->is_null = FALSE;
|
|
|
|
|
data->rgn = 0;
|
|
|
|
|
data->xrectangles = 0;
|
|
|
|
|
if ( t == Rectangle ) { // rectangular region
|
|
|
|
|
data->region = new TQRegionPrivate( r );
|
|
|
|
|
} else if ( t == Ellipse ) { // elliptic region
|
|
|
|
|
TQPointArray a;
|
|
|
|
|
a.makeEllipse( r.x(), r.y(), r.width(), r.height() );
|
|
|
|
|
data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
|
|
|
|
|
EvenOddRule );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Constructs a polygon region from the point array \a a.
|
|
|
|
|
|
|
|
|
|
If \a winding is TRUE, the polygon region is filled using the
|
|
|
|
|
winding algorithm, otherwise the default even-odd fill algorithm
|
|
|
|
|
is used.
|
|
|
|
|
|
|
|
|
|
This constructor may create complex regions that will slow down
|
|
|
|
|
painting when used.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::TQRegion( const TQPointArray &a, bool winding )
|
|
|
|
|
{
|
|
|
|
|
if (a.size() > 2) {
|
|
|
|
|
data = new TQRegionData;
|
|
|
|
|
TQ_CHECK_PTR( data );
|
|
|
|
|
data->is_null = FALSE;
|
|
|
|
|
data->rgn = 0;
|
|
|
|
|
data->xrectangles = 0;
|
|
|
|
|
data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
|
|
|
|
|
winding ? WindingRule : EvenOddRule );
|
|
|
|
|
} else {
|
|
|
|
|
if ( !empty_region ) {
|
|
|
|
|
tqAddPostRoutine( cleanup_empty_region );
|
|
|
|
|
empty_region = new TQRegion( TRUE );
|
|
|
|
|
TQ_CHECK_PTR( empty_region );
|
|
|
|
|
}
|
|
|
|
|
data = empty_region->data;
|
|
|
|
|
data->ref();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Constructs a new region which is equal to region \a r.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::TQRegion( const TQRegion &r )
|
|
|
|
|
{
|
|
|
|
|
data = r.data;
|
|
|
|
|
data->ref();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Constructs a region from the bitmap \a bm.
|
|
|
|
|
|
|
|
|
|
The resulting region consists of the pixels in bitmap \a bm that
|
|
|
|
|
are \c color1, as if each pixel was a 1 by 1 rectangle.
|
|
|
|
|
|
|
|
|
|
This constructor may create complex regions that will slow down
|
|
|
|
|
painting when used. Note that drawing masked pixmaps can be done
|
|
|
|
|
much faster using TQPixmap::setMask().
|
|
|
|
|
*/
|
|
|
|
|
TQRegion::TQRegion( const TQBitmap & bm )
|
|
|
|
|
{
|
|
|
|
|
if ( bm.isNull() ) {
|
|
|
|
|
if ( !empty_region ) { // avoid too many allocs
|
|
|
|
|
tqAddPostRoutine( cleanup_empty_region );
|
|
|
|
|
empty_region = new TQRegion( TRUE );
|
|
|
|
|
TQ_CHECK_PTR( empty_region );
|
|
|
|
|
}
|
|
|
|
|
data = empty_region->data;
|
|
|
|
|
data->ref();
|
|
|
|
|
} else {
|
|
|
|
|
data = new TQRegionData;
|
|
|
|
|
TQ_CHECK_PTR( data );
|
|
|
|
|
data->is_null = FALSE;
|
|
|
|
|
data->rgn = 0;
|
|
|
|
|
data->xrectangles = 0;
|
|
|
|
|
data->region = qt_bitmapToRegion(bm);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Destroys the region.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion::~TQRegion()
|
|
|
|
|
{
|
|
|
|
|
if ( data->deref() ) {
|
|
|
|
|
delete data->region;
|
|
|
|
|
if ( data->rgn )
|
|
|
|
|
XDestroyRegion( data->rgn );
|
|
|
|
|
if ( data->xrectangles )
|
|
|
|
|
free( data->xrectangles );
|
|
|
|
|
delete data;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Assigns \a r to this region and returns a reference to the region.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion &TQRegion::operator=( const TQRegion &r )
|
|
|
|
|
{
|
|
|
|
|
r.data->ref(); // beware of r = r
|
|
|
|
|
if ( data->deref() ) {
|
|
|
|
|
delete data->region;
|
|
|
|
|
if ( data->rgn )
|
|
|
|
|
XDestroyRegion( data->rgn );
|
|
|
|
|
if ( data->xrectangles )
|
|
|
|
|
free( data->xrectangles );
|
|
|
|
|
delete data;
|
|
|
|
|
}
|
|
|
|
|
data = r.data;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Returns a \link shclass.html deep copy\endlink of the region.
|
|
|
|
|
|
|
|
|
|
\sa detach()
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
TQRegion TQRegion::copy() const
|
|
|
|
|
{
|
|
|
|
|
TQRegion r( data->is_null );
|
|
|
|
|
*r.data->region = *data->region;
|
|
|
|
|
return r;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Returns TRUE if the region is a null region; otherwise returns
|
|
|
|
|
FALSE.
|
|
|
|
|
|
|
|
|
|
A null region is a region that has not been initialized. A null
|
|
|
|
|
region is always empty.
|
|
|
|
|
|
|
|
|
|
\sa isEmpty()
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
bool TQRegion::isNull() const
|
|
|
|
|
{
|
|
|
|
|
return data->is_null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Returns TRUE if the region is empty; otherwise returns FALSE. An
|
|
|
|
|
empty region is a region that contains no points.
|
|
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
\code
|
|
|
|
|
TQRegion r1( 10, 10, 20, 20 );
|
|
|
|
|
TQRegion r2( 40, 40, 20, 20 );
|
|
|
|
|
TQRegion r3;
|
|
|
|
|
r1.isNull(); // FALSE
|
|
|
|
|
r1.isEmpty(); // FALSE
|
|
|
|
|
r3.isNull(); // TRUE
|
|
|
|
|
r3.isEmpty(); // TRUE
|
|
|
|
|
r3 = r1.intersect( r2 ); // r3 = intersection of r1 and r2
|
|
|
|
|
r3.isNull(); // FALSE
|
|
|
|
|
r3.isEmpty(); // TRUE
|
|
|
|
|
r3 = r1.unite( r2 ); // r3 = union of r1 and r2
|
|
|
|
|
r3.isNull(); // FALSE
|
|
|
|
|
r3.isEmpty(); // FALSE
|
|
|
|
|
\endcode
|
|
|
|
|
|
|
|
|
|
\sa isNull()
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
bool TQRegion::isEmpty() const
|
|
|
|
|
{
|
|
|
|
|
return data->is_null || ( data->region->numRects == 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Returns TRUE if the region contains the point \a p; otherwise
|
|
|
|
|
returns FALSE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
bool TQRegion::contains( const TQPoint &p ) const
|
|
|
|
|
{
|
|
|
|
|
return PointInRegion( data->region, p.x(), p.y() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
\overload
|
|
|
|
|
|
|
|
|
|
Returns TRUE if the region overlaps the rectangle \a r; otherwise
|
|
|
|
|
returns FALSE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
bool TQRegion::contains( const TQRect &r ) const
|
|
|
|
|
{
|
|
|
|
|
return RectInRegion( data->region, r.left(), r.top(),
|
|
|
|
|
r.width(), r.height() ) != RectangleOut;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Translates (moves) the region \a dx along the X axis and \a dy
|
|
|
|
|
along the Y axis.
|
|
|
|
|
*/
|
|
|
|
|
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void TQRegion::translate( int dx, int dy )
|
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{
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if ( empty_region && data == empty_region->data )
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return;
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detach();
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OffsetRegion( data->region, dx, dy );
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if ( data->xrectangles ) {
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free( data->xrectangles );
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data->xrectangles = 0;
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}
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}
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/*!
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Returns a region which is the union of this region and \a r.
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\img runion.png Region Union
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The figure shows the union of two elliptical regions.
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*/
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TQRegion TQRegion::unite( const TQRegion &r ) const
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{
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TQRegion result( FALSE );
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UnionRegion( data->region, r.data->region, result.data->region );
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return result;
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}
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/*!
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Returns a region which is the intersection of this region and \a r.
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\img rintersect.png Region Intersection
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The figure shows the intersection of two elliptical regions.
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*/
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TQRegion TQRegion::intersect( const TQRegion &r ) const
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{
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TQRegion result( FALSE );
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IntersectRegion( data->region, r.data->region, result.data->region );
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return result;
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}
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/*!
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Returns a region which is \a r subtracted from this region.
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\img rsubtract.png Region Subtraction
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The figure shows the result when the ellipse on the right is
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subtracted from the ellipse on the left. (\c left-right )
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*/
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TQRegion TQRegion::subtract( const TQRegion &r ) const
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{
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TQRegion result( FALSE );
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SubtractRegion( data->region, r.data->region, result.data->region );
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return result;
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}
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/*!
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|
Returns a region which is the exclusive or (XOR) of this region
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and \a r.
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\img rxor.png Region XORed
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The figure shows the exclusive or of two elliptical regions.
|
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|
*/
|
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TQRegion TQRegion::eor( const TQRegion &r ) const
|
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|
|
{
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|
|
TQRegion result( FALSE );
|
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|
XorRegion( data->region, r.data->region, result.data->region );
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|
return result;
|
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|
}
|
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|
|
/*!
|
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|
|
Returns the bounding rectangle of this region. An empty region
|
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|
|
gives a rectangle that is TQRect::isNull().
|
|
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|
*/
|
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TQRect TQRegion::boundingRect() const
|
|
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|
|
{
|
|
|
|
|
return data->region->extents;
|
|
|
|
|
}
|
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|
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|
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|
|
|
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|
|
/*!
|
|
|
|
|
Returns an array of non-overlapping rectangles that make up the
|
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|
|
|
region.
|
|
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|
|
|
|
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|
|
The union of all the rectangles is equal to the original region.
|
|
|
|
|
*/
|
|
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|
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|
|
TQMemArray<TQRect> TQRegion::rects() const
|
|
|
|
|
{
|
|
|
|
|
TQMemArray<TQRect> rects;
|
|
|
|
|
rects.duplicate( data->region->rects, data->region->numRects );
|
|
|
|
|
return rects;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Sets the region to be the given set of rectangles. The rectangles
|
|
|
|
|
\e must be optimal Y-X sorted bands as follows:
|
|
|
|
|
<ul>
|
|
|
|
|
<li> The rectangles must not intersect
|
|
|
|
|
<li> All rectangles with a given top coordinate must have the same height.
|
|
|
|
|
<li> No two rectangles may abut horizontally (they should be combined
|
|
|
|
|
into a single wider rectangle in that case).
|
|
|
|
|
<li> The rectangles must be sorted ascendingly by Y as the major sort key
|
|
|
|
|
and X as the minor sort key.
|
|
|
|
|
</ul>
|
|
|
|
|
\internal
|
|
|
|
|
Only some platforms have that restriction (TQWS and X11).
|
|
|
|
|
*/
|
|
|
|
|
void TQRegion::setRects( const TQRect *rects, int num )
|
|
|
|
|
{
|
|
|
|
|
*this = TQRegion( FALSE );
|
|
|
|
|
if ( !rects || (num == 1 && rects->isEmpty()) )
|
|
|
|
|
num = 0;
|
|
|
|
|
|
|
|
|
|
data->region->rects.duplicate( rects, num );
|
|
|
|
|
data->region->numRects = num;
|
|
|
|
|
if ( num == 0 ) {
|
|
|
|
|
data->region->extents = TQRect();
|
|
|
|
|
} else {
|
|
|
|
|
int left = INT_MAX, right = INT_MIN, top = INT_MAX, bottom = INT_MIN;
|
|
|
|
|
int i;
|
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
|
|
|
left = TQMIN( rects[i].left(), left );
|
|
|
|
|
right = TQMAX( rects[i].right(), right );
|
|
|
|
|
top = TQMIN( rects[i].top(), top );
|
|
|
|
|
bottom = TQMAX( rects[i].bottom(), bottom );
|
|
|
|
|
}
|
|
|
|
|
data->region->extents = TQRect( TQPoint(left, top), TQPoint(right, bottom) );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
Returns TRUE if the region is equal to \a r; otherwise returns
|
|
|
|
|
FALSE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
bool TQRegion::operator==( const TQRegion &r ) const
|
|
|
|
|
{
|
|
|
|
|
return data == r.data ?
|
|
|
|
|
TRUE : EqualRegion( data->region, r.data->region );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
|
\fn bool TQRegion::operator!=( const TQRegion &r ) const
|
|
|
|
|
|
|
|
|
|
Returns TRUE if the region is different from \a r; otherwise
|
|
|
|
|
returns FALSE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
This is how X represents regions internally.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
struct BOX {
|
|
|
|
|
short x1, x2, y1, y2;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct _XRegion {
|
|
|
|
|
long size;
|
|
|
|
|
long numRects;
|
|
|
|
|
BOX *rects;
|
|
|
|
|
BOX extents;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void TQRegion::updateX11Region() const
|
|
|
|
|
{
|
|
|
|
|
data->rgn = XCreateRegion();
|
|
|
|
|
|
|
|
|
|
for( int i = 0; i < data->region->numRects; i++ ) {
|
|
|
|
|
XRectangle r;
|
|
|
|
|
const TQRect &rect = data->region->rects[i];
|
|
|
|
|
r.x = TQMAX( SHRT_MIN, rect.x() );
|
|
|
|
|
r.y = TQMAX( SHRT_MIN, rect.y() );
|
|
|
|
|
r.width = TQMIN( USHRT_MAX, rect.width() );
|
|
|
|
|
r.height = TQMIN( USHRT_MAX, rect.height() );
|
|
|
|
|
XUnionRectWithRegion( &r, data->rgn, data->rgn );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void *TQRegion::clipRectangles( int &num ) const
|
|
|
|
|
{
|
|
|
|
|
if ( !data->xrectangles ) {
|
|
|
|
|
XRectangle *r = (XRectangle *) malloc( data->region->numRects * sizeof( XRectangle ) );
|
|
|
|
|
data->xrectangles = r;
|
|
|
|
|
for( int i = 0; i < data->region->numRects; i++ ) {
|
|
|
|
|
const TQRect &rect = data->region->rects[i];
|
|
|
|
|
r->x = TQMAX( SHRT_MIN, rect.x() );
|
|
|
|
|
r->y = TQMAX( SHRT_MIN, rect.y() );
|
|
|
|
|
r->width = TQMIN( USHRT_MAX, rect.width() );
|
|
|
|
|
r->height = TQMIN( USHRT_MAX, rect.height() );
|
|
|
|
|
r++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
num = data->region->numRects;
|
|
|
|
|
return data->xrectangles;
|
|
|
|
|
}
|