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72 lines
2.1 KiB
72 lines
2.1 KiB
13 years ago
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/****************************************************************************
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**
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** TQt/Embedded virtual framebuffer
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**
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** Created : 20000605
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the kernel module of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** Licensees holding valid TQt Commercial licenses may use this file in
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** accordance with the TQt Commercial License Agreement provided with
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** the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#ifndef TQVFBHDR_H
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#define TQVFBHDR_H
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#ifndef QT_H
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#include "ntqcolor.h"
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#include "ntqrect.h"
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#endif // QT_H
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#define QT_VFB_MOUSE_PIPE "/tmp/.qtvfb_mouse-%1"
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#define QT_VFB_KEYBOARD_PIPE "/tmp/.qtvfb_keyboard-%1"
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struct TQVFbHeader
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{
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int width;
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int height;
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int depth;
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int linestep;
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int dataoffset;
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TQRect update;
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bool dirty;
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int numcols;
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TQRgb clut[256];
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};
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struct TQVFbKeyData
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{
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unsigned int unicode;
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unsigned int modifiers;
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bool press;
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bool repeat;
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};
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#endif
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