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/****************************************************************************
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**
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** Definition of TQSound class and TQAuServer internal class
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**
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** Created : 000117
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**
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** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the kernel module of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
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** included in the packaging of this file. Licensees holding valid TQt
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** Commercial licenses may use this file in accordance with the TQt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#ifndef TQSOUND_H
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#define TQSOUND_H
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#ifndef QT_H
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#include "ntqobject.h"
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#endif // QT_H
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#ifndef QT_NO_SOUND
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class TQSoundData;
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class Q_EXPORT TQSound : public TQObject {
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TQ_OBJECT
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public:
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static bool isAvailable();
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static void play(const TQString& filename);
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TQSound(const TQString& filename, TQObject* parent=0, const char* name=0);
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~TQSound();
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/* Coming soon...
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?
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TQSound(int hertz, Type type=Mono);
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int play(const ushort* data, int samples);
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bool full();
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signal void notFull();
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?
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*/
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#ifndef TQT_NO_COMPAT
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static bool available() { return isAvailable(); }
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#endif
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int loops() const;
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int loopsRemaining() const;
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void setLoops(int);
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TQString fileName() const;
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bool isFinished() const;
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public slots:
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void play();
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void stop();
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private:
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TQSoundData* d;
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friend class TQAuServer;
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};
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/*
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TQAuServer is an INTERNAL class. If you wish to provide support for
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additional audio servers, you can make a subclass of TQAuServer to do
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so, HOWEVER, your class may need to be re-engineered to some degree
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with each new TQt release, including minor releases.
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TQAuBucket is whatever you want.
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*/
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class Q_EXPORT TQAuBucket {
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public:
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virtual ~TQAuBucket();
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};
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class Q_EXPORT TQAuServer : public TQObject {
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TQ_OBJECT
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public:
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TQAuServer(TQObject* parent, const char* name);
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~TQAuServer();
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virtual void init(TQSound*);
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virtual void play(const TQString& filename);
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virtual void play(TQSound*)=0;
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virtual void stop(TQSound*)=0;
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virtual bool okay()=0;
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protected:
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void setBucket(TQSound*, TQAuBucket*);
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TQAuBucket* bucket(TQSound*);
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int decLoop(TQSound*);
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};
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#endif // QT_NO_SOUND
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#endif
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