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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qaxscript.h</h1>
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<p>This is the verbatim text of the qaxscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<hr>
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<pre>
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/****************************************************************************
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** $Id: qt/qaxscript.h 3.3.8 edited Jan 11 14:46 $
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**
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** Declaration of the TQAxScriptEngine, TQAxScript and TQAxScriptManager classes
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**
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** Copyright (C) 2002-2007 Trolltech ASA. All rights reserved.
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**
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** This file is part of the Active TQt integration.
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**
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** Licensees holding valid TQt Enterprise Edition
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** licenses for Windows may use this file in accordance with the TQt Commercial
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** License Agreement provided with the Software.
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**
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** This file is not available for use under any other license without
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** express written permission from the copyright holder.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about TQt Commercial License Agreements.
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**
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** Contact info@trolltech.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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#ifndef TQAXSCRIPT_H
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#define TQAXSCRIPT_H
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#include <qaxobject.h>
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class TQAxBase;
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class TQAxScript;
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class TQAxScriptSite;
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class TQAxScriptEngine;
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class TQAxScriptManager;
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class TQAxScriptManagerPrivate;
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struct IActiveScript;
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class TQAxScriptEngine : public TQAxObject
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{
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public:
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enum State {
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Uninitialized = 0,
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Initialized = 5,
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Started = 1,
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Connected = 2,
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Disconnected = 3,
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Closed = 4
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};
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TQAxScriptEngine(const TQString &language, TQAxScript *script);
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~TQAxScriptEngine();
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bool isValid() const;
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bool hasIntrospection() const;
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TQString scriptLanguage() const;
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State state() const;
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void setState(State st);
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void addItem(const TQString &name);
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long queryInterface( const TQUuid &, void** ) const;
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protected:
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bool initialize(IUnknown** ptr);
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private:
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TQAxScript *script_code;
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IActiveScript *engine;
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TQString script_language;
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};
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class TQAxScript : public TQObject
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{
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TQ_OBJECT
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public:
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enum FunctionFlags {
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FunctionNames = 0,
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FunctionSignatures
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};
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TQAxScript(const TQString &name, TQAxScriptManager *manager);
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~TQAxScript();
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bool load(const TQString &code, const TQString &language = TQString::null);
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TQStringList functions(FunctionFlags = FunctionNames) const;
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TQString scriptCode() const;
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TQString scriptName() const;
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TQAxScriptEngine *scriptEngine() const;
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TQVariant call(const TQString &function, const TQVariant &v1 = TQVariant(),
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const TQVariant &v2 = TQVariant(),
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const TQVariant &v3 = TQVariant(),
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const TQVariant &v4 = TQVariant(),
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const TQVariant &v5 = TQVariant(),
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const TQVariant &v6 = TQVariant(),
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const TQVariant &v7 = TQVariant(),
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const TQVariant &v8 = TQVariant());
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TQVariant call(const TQString &function, TQValueList<TQVariant> &arguments);
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signals:
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void entered();
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void finished();
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void finished(const TQVariant &result);
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void finished(int code, const TQString &source,const TQString &description, const TQString &help);
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void stateChanged(int state);
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void error(int code, const TQString &description, int sourcePosition, const TQString &sourceText);
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private:
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friend class TQAxScriptSite;
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friend class TQAxScriptEngine;
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void updateObjects();
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TQAxBase *findObject(const TQString &name);
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TQString script_name;
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TQString script_code;
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TQAxScriptManager *script_manager;
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TQAxScriptEngine *script_engine;
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TQAxScriptSite *script_site;
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};
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class TQAxScriptManager : public TQObject
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{
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TQ_OBJECT
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public:
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TQAxScriptManager( TQObject *parent = 0, const char *name = 0 );
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~TQAxScriptManager();
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void addObject(TQAxBase *object);
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void addObject(TQObject *object);
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TQStringList functions(TQAxScript::FunctionFlags = TQAxScript::FunctionNames) const;
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TQStringList scriptNames() const;
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TQAxScript *script(const TQString &name) const;
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TQAxScript* load(const TQString &code, const TQString &name, const TQString &language);
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TQAxScript* load(const TQString &file, const TQString &name);
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TQVariant call(const TQString &function, const TQVariant &v1 = TQVariant(),
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const TQVariant &v2 = TQVariant(),
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const TQVariant &v3 = TQVariant(),
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const TQVariant &v4 = TQVariant(),
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const TQVariant &v5 = TQVariant(),
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const TQVariant &v6 = TQVariant(),
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const TQVariant &v7 = TQVariant(),
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const TQVariant &v8 = TQVariant());
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TQVariant call(const TQString &function, TQValueList<TQVariant> &arguments);
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static bool registerEngine(const TQString &name, const TQString &extension, const TQString &code = TQString());
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static TQString scriptFileFilter();
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signals:
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void error(TQAxScript *script, int code, const TQString &description, int sourcePosition, const TQString &sourceText);
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private slots:
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void objectDestroyed(TQObject *o);
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void scriptError(int code, const TQString &description, int sourcePosition, const TQString &sourceText);
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private:
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friend class TQAxScript;
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TQAxScriptManagerPrivate *d;
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void updateScript(TQAxScript*);
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TQAxScript *scriptForFunction(const TQString &function) const;
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};
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// TQAxScript inlines
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inline TQString TQAxScript::scriptCode() const
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{
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return script_code;
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}
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inline TQString TQAxScript::scriptName() const
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{
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return script_name;
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}
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inline TQAxScriptEngine *TQAxScript::scriptEngine() const
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{
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return script_engine;
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}
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// TQAxScriptEngine inlines
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inline bool TQAxScriptEngine::isValid() const
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{
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return engine != 0;
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}
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inline TQString TQAxScriptEngine::scriptLanguage() const
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{
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return script_language;
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}
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// TQAxScriptManager inlines
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inline void TQAxScriptManager::addObject(TQObject *object)
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{
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extern TQAxBase *qax_create_object_wrapper(TQObject*);
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TQAxBase *wrapper = qax_create_object_wrapper(object);
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addObject(wrapper);
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}
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#endif // TQAXSCRIPT_H
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</pre>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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</table></div></address></body>
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