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139 lines
5.1 KiB
139 lines
5.1 KiB
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<title>TQObjectCleanupHandler Class</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQObjectCleanupHandler Class Reference</h1>
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<p>The TQObjectCleanupHandler class watches the lifetime of multiple TQObjects.
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<a href="#details">More...</a>
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<p><tt>#include <<a href="tqobjectcleanuphandler-h.html">tqobjectcleanuphandler.h</a>></tt>
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<p>Inherits <a href="tqobject.html">TQObject</a>.
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<p><a href="tqobjectcleanuphandler-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn><a href="#TQObjectCleanupHandler"><b>TQObjectCleanupHandler</b></a> ()</li>
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<li class=fn><a href="#~TQObjectCleanupHandler"><b>~TQObjectCleanupHandler</b></a> ()</li>
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<li class=fn>TQObject * <a href="#add"><b>add</b></a> ( TQObject * object )</li>
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<li class=fn>void <a href="#remove"><b>remove</b></a> ( TQObject * object )</li>
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<li class=fn>bool <a href="#isEmpty"><b>isEmpty</b></a> () const</li>
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<li class=fn>void <a href="#clear"><b>clear</b></a> ()</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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The TQObjectCleanupHandler class watches the lifetime of multiple TQObjects.
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<p>
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<p> A TQObjectCleanupHandler is useful whenever you need to know when a
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number of <a href="tqobject.html">TQObject</a>s that are owned by someone else have been
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deleted. This is important, for example, when referencing memory
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in an application that has been allocated in a shared library.
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<p> Example:
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<p> <pre>
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class FactoryComponent : public FactoryInterface, public TQLibraryInterface
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{
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public:
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...
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<a href="tqobject.html">TQObject</a> *createObject();
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bool init();
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void cleanup();
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bool canUnload() const;
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private:
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TQObjectCleanupHandler objects;
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};
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// allocate a new object, and add it to the cleanup handler
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TQObject *FactoryComponent::createObject()
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{
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return objects.<a href="#add">add</a>( new <a href="tqobject.html">TQObject</a>() );
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}
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// TQLibraryInterface implementation
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bool FactoryComponent::init()
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{
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return TRUE;
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}
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void FactoryComponent::cleanup()
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{
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}
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// it is only safe to unload the library when all TQObject's have been destroyed
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bool FactoryComponent::canUnload() const
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{
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return objects.<a href="#isEmpty">isEmpty</a>();
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}
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</pre>
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<p>See also <a href="objectmodel.html">Object Model</a>.
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<hr><h2>Member Function Documentation</h2>
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<h3 class=fn><a name="TQObjectCleanupHandler"></a>TQObjectCleanupHandler::TQObjectCleanupHandler ()
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</h3>
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Constructs an empty TQObjectCleanupHandler.
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<h3 class=fn><a name="~TQObjectCleanupHandler"></a>TQObjectCleanupHandler::~TQObjectCleanupHandler ()
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</h3>
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Destroys the cleanup handler. All objects in this cleanup handler
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will be deleted.
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<h3 class=fn><a href="tqobject.html">TQObject</a> * <a name="add"></a>TQObjectCleanupHandler::add ( <a href="tqobject.html">TQObject</a> * object )
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</h3>
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Adds <em>object</em> to this cleanup handler and returns the pointer to
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the object.
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<h3 class=fn>void <a name="clear"></a>TQObjectCleanupHandler::clear ()
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</h3>
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Deletes all objects in this cleanup handler. The cleanup handler
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becomes empty.
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<h3 class=fn>bool <a name="isEmpty"></a>TQObjectCleanupHandler::isEmpty () const
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</h3>
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Returns TRUE if this cleanup handler is empty or if all objects in
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this cleanup handler have been destroyed; otherwise return FALSE.
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<h3 class=fn>void <a name="remove"></a>TQObjectCleanupHandler::remove ( <a href="tqobject.html">TQObject</a> * object )
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</h3>
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Removes the <em>object</em> from this cleanup handler. The object will
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not be destroyed.
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Copyright © 1995-2007
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<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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