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171 lines
4.1 KiB
171 lines
4.1 KiB
/**********************************************************************
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**
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** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of TQt Designer.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing retquirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** Licensees holding valid TQt Commercial licenses may use this file in
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** accordance with the TQt Commercial License Agreement provided with
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** the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#include "glwidget.h"
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/*!
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Create a GLWidget widget
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*/
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GLWidget::GLWidget( TQWidget* parent, const char* name )
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: TQGLWidget( parent, name )
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{
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xrot = yrot = zrot = 25; // default object rotation
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scale_ = 1.25; // default object scale
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object = 0;
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}
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/*!
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Release allocated resources
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*/
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GLWidget::~GLWidget()
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{
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glDeleteLists( object, 1 );
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}
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/*!
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Paint the box. The actual openGL commands for drawing the box are
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performed here.
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*/
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void GLWidget::paintGL()
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{
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glClear( GL_COLOR_BUFFER_BIT );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -10.0 );
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glScalef( scale_, scale_, scale_ );
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glRotatef( xrot, 1.0, 0.0, 0.0 );
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glRotatef( yrot, 0.0, 1.0, 0.0 );
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glRotatef( zrot, 0.0, 0.0, 1.0 );
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glCallList( object );
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}
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/*!
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Set up the OpenGL rendering state, and define display list
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*/
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void GLWidget::initializeGL()
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{
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qglClearColor( black ); // Let OpenGL clear to black
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object = makeObject(); // Generate an OpenGL display list
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glShadeModel( GL_FLAT );
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}
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/*!
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Set up the OpenGL view port, matrix mode, etc.
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*/
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void GLWidget::resizeGL( int w, int h )
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{
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glViewport( 0, 0, (GLint)w, (GLint)h );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
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glMatrixMode( GL_MODELVIEW );
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}
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/*!
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Generate an OpenGL display list for the object to be shown, i.e. the box
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*/
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GLuint GLWidget::makeObject()
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{
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GLuint list;
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list = glGenLists( 1 );
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glNewList( list, GL_COMPILE );
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qglColor( white ); // Shorthand for glColor3f or glIndex
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glLineWidth( 2.0 );
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0f, 0.5f, -0.4f );
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glVertex3f( 1.0f, -0.5f, -0.4f );
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glVertex3f( -1.0f, -0.5f, -0.4f );
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glVertex3f( -1.0f, 0.5f, -0.4f );
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glEnd();
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0f, 0.5f, 0.4f );
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glVertex3f( 1.0f, -0.5f, 0.4f );
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glVertex3f( -1.0f, -0.5f, 0.4f );
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glVertex3f( -1.0f, 0.5f, 0.4f );
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glEnd();
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glBegin( GL_LINES );
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glVertex3f( 1.0f, 0.5f, -0.4f ); glVertex3f( 1.0f, 0.5f, 0.4f );
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glVertex3f( 1.0f, -0.5f, -0.4f ); glVertex3f( 1.0f, -0.5f, 0.4f );
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glVertex3f( -1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, -0.5f, 0.4f );
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glVertex3f( -1.0f, 0.5f, -0.4f ); glVertex3f( -1.0f, 0.5f, 0.4f );
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glEnd();
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glEndList();
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return list;
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}
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void GLWidget::setXRot( double x )
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{
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xrot = x;
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update();
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}
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void GLWidget::setYRot( double y )
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{
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yrot = y;
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update();
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}
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void GLWidget::setZRot( double z )
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{
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zrot = z;
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update();
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}
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void GLWidget::setScale( double s )
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{
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scale_ = s;
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update();
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}
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