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114 lines
3.2 KiB
114 lines
3.2 KiB
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<title>t13/cannon.h Example File</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t13/cannon.h Example File</h1>
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<pre>/****************************************************************
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**
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** Definition of CannonField class, TQt tutorial 13
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**
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****************************************************************/
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#ifndef CANNON_H
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#define CANNON_H
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class TQTimer;
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#include <<a href="tqwidget-h.html">tqwidget.h</a>>
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class CannonField : public <a href="tqwidget.html">TQWidget</a>
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{
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TQ_OBJECT
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public:
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CannonField( <a href="tqwidget.html">TQWidget</a> *parent=0, const char *name=0 );
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int angle() const { return ang; }
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int force() const { return f; }
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bool gameOver() const { return gameEnded; }
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bool isShooting() const;
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<a href="tqsizepolicy.html">TQSizePolicy</a> sizePolicy() const;
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public slots:
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void setAngle( int degrees );
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void setForce( int newton );
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void shoot();
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void newTarget();
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void setGameOver();
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void restartGame();
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private slots:
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void moveShot();
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signals:
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void hit();
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void missed();
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void angleChanged( int );
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void forceChanged( int );
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void canShoot( bool );
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protected:
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void paintEvent( <a href="tqpaintevent.html">TQPaintEvent</a> * );
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private:
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void paintShot( <a href="tqpainter.html">TQPainter</a> * );
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void paintTarget( <a href="tqpainter.html">TQPainter</a> * );
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void paintCannon( <a href="tqpainter.html">TQPainter</a> * );
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<a href="tqrect.html">TQRect</a> cannonRect() const;
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<a href="tqrect.html">TQRect</a> shotRect() const;
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<a href="tqrect.html">TQRect</a> targetRect() const;
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int ang;
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int f;
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int timerCount;
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<a href="tqtimer.html">TQTimer</a> * autoShootTimer;
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float shoot_ang;
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float shoot_f;
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<a href="tqpoint.html">TQPoint</a> target;
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bool gameEnded;
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};
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#endif // CANNON_H
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</pre><!-- eof -->
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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