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181 lines
7.7 KiB
181 lines
7.7 KiB
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQSound Class Reference</h1>
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<p>The TQSound class provides access to the platform audio facilities.
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<a href="#details">More...</a>
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<p><tt>#include <<a href="qsound-h.html">ntqsound.h</a>></tt>
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<p>Inherits <a href="ntqobject.html">TQObject</a>.
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<p><a href="qsound-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn><a href="#TQSound"><b>TQSound</b></a> ( const TQString & filename, TQObject * parent = 0, const char * name = 0 )</li>
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<li class=fn><a href="#~TQSound"><b>~TQSound</b></a> ()</li>
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<li class=fn>int <a href="#loops"><b>loops</b></a> () const</li>
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<li class=fn>int <a href="#loopsRemaining"><b>loopsRemaining</b></a> () const</li>
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<li class=fn>void <a href="#setLoops"><b>setLoops</b></a> ( int l )</li>
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<li class=fn>TQString <a href="#fileName"><b>fileName</b></a> () const</li>
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<li class=fn>bool <a href="#isFinished"><b>isFinished</b></a> () const</li>
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</ul>
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<h2>Public Slots</h2>
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<ul>
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<li class=fn>void <a href="#play-2"><b>play</b></a> ()</li>
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<li class=fn>void <a href="#stop"><b>stop</b></a> ()</li>
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</ul>
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<h2>Static Public Members</h2>
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<ul>
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<li class=fn>bool <a href="#isAvailable"><b>isAvailable</b></a> ()</li>
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<li class=fn>void <a href="#play"><b>play</b></a> ( const TQString & filename )</li>
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<li class=fn>bool <a href="#available"><b>available</b></a> ()</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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The TQSound class provides access to the platform audio facilities.
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<p>
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<p> TQt provides the most commonly required audio operation in GUI
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applications: asynchronously playing a sound file. This is most
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easily accomplished with a single call:
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<pre>
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TQSound::<a href="#play">play</a>("mysounds/bells.wav");
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</pre>
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<p> A second API is provided in which a TQSound object is created from
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a sound file and is played later:
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<pre>
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TQSound bells("mysounds/bells.wav");
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bells.<a href="#play">play</a>();
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</pre>
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<p> Sounds played using the second model may use more memory but play
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more immediately than sounds played using the first model,
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depending on the underlying platform audio facilities.
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<p> On Microsoft Windows the underlying multimedia system is used;
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only WAVE format sound files are supported.
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<p> On X11 the <a href="ftp://ftp.x.org/contrib/audio/nas/">Network Audio
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System</a> is used if available, otherwise all operations work
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silently. NAS supports WAVE and AU files.
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<p> On Macintosh, ironically, we use QT (<a href="http://quicktime.apple.com">QuickTime</a>) for sound, this
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means all QuickTime formats are supported by TQt/Mac.
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<p> On TQt/Embedded, a built-in mixing sound server is used, which
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accesses <tt>/dev/dsp</tt> directly. Only the WAVE format is supported.
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<p> The availability of sound can be tested with
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<a href="#isAvailable">TQSound::isAvailable</a>().
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<p>See also <a href="multimedia.html">Multimedia Classes</a>.
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<hr><h2>Member Function Documentation</h2>
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<h3 class=fn><a name="TQSound"></a>TQSound::TQSound ( const <a href="ntqstring.html">TQString</a> & filename, <a href="ntqobject.html">TQObject</a> * parent = 0, const char * name = 0 )
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</h3>
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Constructs a TQSound that can quickly play the sound in a file
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named <em>filename</em>.
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<p> This may use more memory than the static <tt>play</tt> function.
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<p> The <em>parent</em> and <em>name</em> arguments (default 0) are passed on to
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the <a href="ntqobject.html">TQObject</a> constructor.
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<h3 class=fn><a name="~TQSound"></a>TQSound::~TQSound ()
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</h3>
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Destroys the sound object. If the sound is not finished playing <a href="#stop">stop</a>() is called on it.
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<p> <p>See also <a href="#stop">stop</a>() and <a href="#isFinished">isFinished</a>().
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<h3 class=fn>bool <a name="available"></a>TQSound::available ()<tt> [static]</tt>
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</h3>
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<p> Returns TRUE if sound support is available; otherwise returns FALSE.
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<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="fileName"></a>TQSound::fileName () const
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</h3>
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Returns the filename associated with the sound.
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<h3 class=fn>bool <a name="isAvailable"></a>TQSound::isAvailable ()<tt> [static]</tt>
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</h3>
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Returns TRUE if sound facilities exist on the platform; otherwise
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returns FALSE. An application may choose either to notify the user
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if sound is crucial to the application or to operate silently
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without bothering the user.
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<p> If no sound is available, all TQSound operations work silently and
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quickly.
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<h3 class=fn>bool <a name="isFinished"></a>TQSound::isFinished () const
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</h3>
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Returns TRUE if the sound has finished playing; otherwise returns FALSE.
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<p> <b>Warning:</b> On Windows this function always returns TRUE for unlooped sounds.
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<h3 class=fn>int <a name="loops"></a>TQSound::loops () const
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</h3>
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Returns the number of times the sound will play.
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<h3 class=fn>int <a name="loopsRemaining"></a>TQSound::loopsRemaining () const
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</h3>
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Returns the number of times the sound will loop. This value
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decreases each time the sound loops.
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<h3 class=fn>void <a name="play"></a>TQSound::play ( const <a href="ntqstring.html">TQString</a> & filename )<tt> [static]</tt>
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</h3>
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Plays the sound in a file called <em>filename</em>.
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<p>Example: <a href="sound-example.html#x2813">sound/sound.cpp</a>.
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<h3 class=fn>void <a name="play-2"></a>TQSound::play ()<tt> [slot]</tt>
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</h3>
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This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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<p> Starts the sound playing. The function returns immediately.
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Depending on the platform audio facilities, other sounds may stop
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or may be mixed with the new sound.
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<p> The sound can be played again at any time, possibly mixing or
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replacing previous plays of the sound.
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<h3 class=fn>void <a name="setLoops"></a>TQSound::setLoops ( int l )
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</h3>
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Sets the sound to repeat <em>l</em> times when it is played. Passing the
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value -1 will cause the sound to loop indefinitely.
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<p> <p>See also <a href="#loops">loops</a>().
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<h3 class=fn>void <a name="stop"></a>TQSound::stop ()<tt> [slot]</tt>
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</h3>
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Stops the sound playing.
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<p> On Windows the current loop will finish if a sound is played
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in a loop.
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<p> <p>See also <a href="#play">play</a>().
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Copyright © 1995-2007
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<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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