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263 lines
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<title>TQt Plugins HOWTO</title>
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQt Plugins HOWTO</h1>
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<p> TQt provides a simple plugin interface which makes it easy to create
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custom database drivers, image formats, text codecs, styles and
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widgets as stand-alone components.
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<a href="#footnote1"><sup>(1)</sup></a><a name="footnote-call1"></a>
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<p> Writing a plugin is achieved by subclassing the appropriate plugin
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base clase, implementing a few functions, and adding a macro.
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<p> There are five plugin base classes. Derived plugins are stored
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by default in the standard plugin directory.
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<p> <center><table cellpadding="4" cellspacing="2" border="0">
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<tr bgcolor="#a2c511">
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<th valign="top">Base Class
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<th valign="top">Default Path
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<tr bgcolor="#f0f0f0">
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<td valign="top"><a href="ntqimageformatplugin.html">TQImageFormatPlugin</a>
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<td valign="top"><tt>pluginsbase/imageformats</tt> <sup>*</sup>
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<tr bgcolor="#d0d0d0">
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<td valign="top"><a href="ntqsqldriverplugin.html">TQSqlDriverPlugin</a>
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<td valign="top"><tt>pluginsbase/sqldrivers</tt> <sup>*</sup>
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<tr bgcolor="#f0f0f0">
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<td valign="top"><a href="ntqstyleplugin.html">TQStylePlugin</a>
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<td valign="top"><tt>pluginsbase/styles</tt> <sup>*</sup>
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<tr bgcolor="#d0d0d0">
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<td valign="top"><a href="ntqtextcodecplugin.html">TQTextCodecPlugin</a>
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<td valign="top"><tt>pluginsbase/codecs</tt> <sup>*</sup>
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<tr bgcolor="#f0f0f0">
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<td valign="top"><a href="ntqwidgetplugin.html">TQWidgetPlugin</a>
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<td valign="top"><tt>pluginsbase/designer</tt> <sup>*</sup>
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</table></center>
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<p> But where is the <tt>pluginsbase</tt> directory? When the application is
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run, TQt will first treat the application's executable directory as the
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<tt>pluginsbase</tt>. For example if the application is in <tt>C:\Program Files\MyApp</tt> and has a style plugin, TQt will look in <tt>C:\Program Files\MyApp\styles</tt>. (See <a href="ntqapplication.html#applicationDirPath">TQApplication::applicationDirPath</a>() for
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how to find out where the application's executable is.) TQt will also
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look in the directory given by <tt>tqInstallPathPlugins()</tt>. If you want
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TQt to look in additional places you can add as many paths as you need
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with calls to <a href="ntqapplication.html#addLibraryPath">TQApplication::addLibraryPath</a>(). And if you want to
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set your own path or paths you can use
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<a href="ntqapplication.html#setLibraryPaths">TQApplication::setLibraryPaths</a>().
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<p> Suppose that you have a new style class called 'MyStyle' that you want
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to make available as a plugin. The required code is straightforward:
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<pre>
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class MyStylePlugin : public <a href="ntqstyleplugin.html">TQStylePlugin</a>
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{
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public:
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MyStylePlugin() {}
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~MyStylePlugin() {}
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<a href="ntqstringlist.html">TQStringList</a> keys() const {
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return TQStringList() << "mystyle";
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}
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<a href="ntqstyle.html">TQStyle</a>* create( const <a href="ntqstring.html">TQString</a>& key ) {
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if ( key == "mystyle" )
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return new MyStyle;
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return 0;
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}
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};
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TQ_EXPORT_PLUGIN( MyStylePlugin )
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</pre>
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<p> (Note that <a href="ntqstylefactory.html">TQStyleFactory</a> is case-insensitive, and the lower case
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version of the key is used; other factories, e.g. <a href="ntqwidgetfactory.html">TQWidgetFactory</a>, are
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case sensitive.)
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<p> The constructor and destructor do not need to do anything, so are left
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empty. There are only two virtual functions that must be implemented.
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The first is keys() which returns a string list of the classes
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implemented in the plugin. (We've just implemented one class in the
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example above.) The second is a function that returns an object of the
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required class (or 0 if the plugin is asked to create an object of a
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class that it doesn't implement). For <a href="ntqstyleplugin.html">TQStylePlugin</a>, this second
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function is called create().
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<p> It is possible to implement any number of plugin subclasses in a
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single plugin, providing they are all derived from the same base
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class, e.g. TQStylePlugin.
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<p> For database drivers, image formats, custom widgets and text codecs,
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no explicit object creation is required. TQt will find and create them
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as required. Styles are an exception, since you might want to set a
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style explicitly in code. To apply a style, use code like this:
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<pre>
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TQApplication::<a href="ntqapplication.html#setStyle">setStyle</a>( TQStyleFactory::<a href="ntqstylefactory.html#create">create</a>( "MyStyle" ) );
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</pre>
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<p> Some plugin classes require additional functions to be implemented.
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See the <a href="designer-manual.html">TQt Designer manual's</a>,
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'Creating Custom Widgets' section in the 'Creating Custom Widgets'
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chapter, for a complete example of a <a href="ntqwidgetplugin.html">TQWidgetPlugin</a>, which implements
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extra functions to integrate the plugin into <em>TQt Designer</em>. The
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<a href="ntqwidgetfactory.html">TQWidgetFactory</a> class provides additional information on
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TQWidgetPlugins.
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<p> See the class documentation for details of the virtual functions that
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must be reimplemented for each type of plugin.
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<p> TQt applications automatically know which plugins are available,
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because plugins are stored in the standard plugin subdirectories.
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Because of this applications don't require any code to find and load
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plugins, since TQt handles them automatically.
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<p> The default directory for plugins is <tt>TQTDIR/plugins</tt><sup>*</sup>,
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with each type of plugin in a subdirectory for that type, e.g. <tt>styles</tt>. If you want your applications to use plugins and you don't
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want to use the standard plugins path, have your installation process
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determine the path you want to use for the plugins, and save the path,
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e.g. using <a href="ntqsettings.html">TQSettings</a>, for the application to read when it runs. The
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application can then call <a href="ntqapplication.html#addLibraryPath">TQApplication::addLibraryPath</a>() with this
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path and your plugins will be available to the application. Note that
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the final part of the path, i.e. <tt>styles</tt>, <tt>widgets</tt>, etc., cannot
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be changed.
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<p> The normal way to include a plugin with an application is either to
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compile it in with the application, or to compile it into a <tt>DLL</tt> (or
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<tt>so</tt> or other platform specific library type) and use it like any
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other library. If you want the plugin to be loadable then one approach
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is to create a subdirectory under the application, e.g. <tt>appdir/plugins/designer</tt>, and place the plugin in that directory.
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<p> For <a href="designer-manual.html">TQt Designer</a>, you may need to
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call TQApplication::addLibraryPath("TQTDIR/plugins/designer") to load
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your <a href="designer-manual.html">TQt Designer</a> plugins.
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<p> <sup>*</sup><small> All references to <tt>TQTDIR</tt> refer to the path
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where TQt was installed. </small>
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<p> <h2> Loading and Verifying Plugins
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</h2>
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<a name="1"></a><p> When loading plugins, the TQt library does some sanity checking to
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determine whether or not the plugin can be loaded and used. This
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provides the ability to have multiple versions and configurations of
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the TQt library installed side by side.
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<ul>
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<li> Plugins linked with a TQt library that has a higher major and/or
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minor version number will not be loaded by a library with a lower
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major and/or minor version number.
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<p> <em>Rationale</em>:
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<p> A plugin linked against a newer TQt library may use new
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features that are not available in older versions. Trolltech
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has a policy of adding new features and APIs only between minor
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releases, which is why this test only looks at the major and minor
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version numbers, and not at the patchlevel version number.
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<p> <li> Plugins linked against a TQt library <em>with</em> thread support can only be
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loaded by libraries that are built <em>with</em> thread support.
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<p> <em>Rationale</em>:
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<p> The threaded and non-threaded TQt libraries have different names.
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A library <em>with</em> thread support that loads a plugin linked against a
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TQt library <em>without</em> thread support will cause two versions of the same
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library to be in memory at the same time. On UNIX systems, this
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causes the non-threaded TQt library to be loaded. When this
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happens, the constructors for all static objects in the TQt library
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will be called a second time, but they will operate on the objects
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already in memory. There is no way to work around this, as this is
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a feature of the object binary format: the static symbols already
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defined by the threaded TQt library cannot be replaced or copied
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when the non-threaded TQt library is loaded.
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<p> <li> Plugins linked against a TQt library <em>without</em> thread support can only
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be loaded by libraries that are built <em>without</em> thread support.
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<p> <em>Rationale</em>:
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<p> See the Rationale above.
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<p> <li> Starting with TQt 3.0.5, both the TQt library and all plugins are
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built using a <em>build key</em>. The build key in the TQt library is
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examined against the build key in the plugin, and if they match,
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the plugin is loaded. If the build keys do not match, then the TQt
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library refuses to load the plugin.
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<p> <em>Rationale</em>:
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<p> See the Rationale for the build key below.
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</ul>
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<p> <h2> The Build Key
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</h2>
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<a name="2"></a><p> The build key contains the following information:
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<ul>
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<li> Architecture, operating system and compiler.
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<p> <em>Rationale</em>:
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<p> In cases where different versions of the same compiler do not
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produce binary compatible code, the version of the compiler is
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also present in the build key.
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<p> <li> Configuration of the TQt library. The configuration is a list
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of the missing features that affect the available API in the
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library.
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<p> <em>Rationale</em>:
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<p> Two different configurations of the same version of
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the TQt library are not binary compatible. The TQt library that
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loads the plugin uses the list of (missing) features to
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determine if the plugin is binary compatible.
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<p> <em>Note</em>: There are cases where a plugin can use features that are
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available in two different configurations. However, the
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developer writing plugins would need to know which features are
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in use, both in their plugin and internally by the utility
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classes in TQt. The TQt library would require complex feature
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and dependency queries and verification when loading plugins.
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Requiring this would place an unnecessary burden on the developer, and
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increase the overhead of loading a plugin. To reduce both
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development time and application runtime costs, a simple string
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comparision of the build keys is used.
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<p> <li> Optionally, an extra string may be specified on the configure
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script command line.
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<p> <em>Rationale</em>:
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<p> When distributing binaries of the TQt library with an
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application, this provides a way for developers to write
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plugins that can only be loaded by the library with which the
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plugins were linked.
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</ul>
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<p> <h2> Plugins and Threaded Applications
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</h2>
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<a name="3"></a><p> If you want to build a plugin which you want to use with a threaded TQt
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library (whether or not the plugin itself uses threads) you must use a
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threaded environment. Specifically, you must link the plugin with a
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threaded TQt library, and you must build <a href="designer-manual.html">TQt
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Designer</a> with that library. Your <tt>.pro</tt> file for your plugin
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must include the line:
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<pre>
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CONFIG += thread
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</pre>
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<p> <b>Warning:</b> Do not mix the normal TQt library and the threaded TQt library in
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an application. If your application uses the threaded TQt library, you
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should not link your plugin with the normal TQt library. Nor should you
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dynamically load the normal TQt library or dynamically load another library,
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e.g. a plugin, that depends on the normal TQt library. On some systems,
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mixing threaded and non-threaded libraries or plugins will corrupt the
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static data used in the TQt library.
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<p>
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<hr>
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<ol> <li><a name="footnote1"></a>
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TQt 3.0.5 introduces changes into some aspects of plugins, in
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particular regarding loading, path handling and library versions. As
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a result of this change, <b><em>no</em></b> plugins compiled with TQt 3.0.4 and
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earlier will work with TQt 3.0.5 and later: they must be recompiled.
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<a href="#footnote-call1">Back...</a></ol>
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</hr>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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</table></div></address></body>
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