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168 lines
5.6 KiB
168 lines
5.6 KiB
'\" t
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.TH QSound 3qt "2 February 2007" "Trolltech AS" \" -*- nroff -*-
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.\" Copyright 1992-2007 Trolltech ASA. All rights reserved. See the
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.\" license file included in the distribution for a complete license
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.\" statement.
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.\"
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.ad l
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.nh
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.SH NAME
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QSound \- Access to the platform audio facilities
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.SH SYNOPSIS
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\fC#include <ntqsound.h>\fR
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.PP
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Inherits QObject.
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.PP
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.SS "Public Members"
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.in +1c
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.ti -1c
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.BI "\fBQSound\fR ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
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.br
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.ti -1c
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.BI "\fB~QSound\fR ()"
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.br
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.ti -1c
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.BI "int \fBloops\fR () const"
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.br
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.ti -1c
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.BI "int \fBloopsRemaining\fR () const"
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.br
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.ti -1c
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.BI "void \fBsetLoops\fR ( int l )"
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.br
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.ti -1c
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.BI "QString \fBfileName\fR () const"
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.br
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.ti -1c
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.BI "bool \fBisFinished\fR () const"
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.br
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.in -1c
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.SS "Public Slots"
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.in +1c
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.ti -1c
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.BI "void \fBplay\fR ()"
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.br
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.ti -1c
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.BI "void \fBstop\fR ()"
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.br
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.in -1c
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.SS "Static Public Members"
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.in +1c
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.ti -1c
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.BI "bool \fBisAvailable\fR ()"
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.br
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.ti -1c
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.BI "void \fBplay\fR ( const QString & filename )"
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.br
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.ti -1c
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.BI "bool \fBavailable\fR ()"
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.br
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.in -1c
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.SH DESCRIPTION
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The QSound class provides access to the platform audio facilities.
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.PP
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Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished with a single call:
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.PP
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.nf
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.br
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QSound::play("mysounds/bells.wav");
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.br
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.fi
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.PP
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A second API is provided in which a QSound object is created from a sound file and is played later:
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.PP
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.nf
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.br
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QSound bells("mysounds/bells.wav");
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.br
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.br
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bells.play();
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.br
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.fi
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.PP
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Sounds played using the second model may use more memory but play more immediately than sounds played using the first model, depending on the underlying platform audio facilities.
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.PP
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On Microsoft Windows the underlying multimedia system is used; only WAVE format sound files are supported.
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.PP
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On X11 the Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.
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.PP
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On Macintosh, ironically, we use QT (QuickTime) for sound, this means all QuickTime formats are supported by Qt/Mac.
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.PP
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On Qt/Embedded, a built-in mixing sound server is used, which accesses \fC/dev/dsp\fR directly. Only the WAVE format is supported.
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.PP
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The availability of sound can be tested with QSound::isAvailable().
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.PP
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See also Multimedia Classes.
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.SH MEMBER FUNCTION DOCUMENTATION
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.SH "QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 )"
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Constructs a QSound that can quickly play the sound in a file named \fIfilename\fR.
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.PP
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This may use more memory than the static \fCplay\fR function.
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.PP
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The \fIparent\fR and \fIname\fR arguments (default 0) are passed on to the QObject constructor.
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.SH "QSound::~QSound ()"
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Destroys the sound object. If the sound is not finished playing stop() is called on it.
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.PP
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See also stop() and isFinished().
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.SH "bool QSound::available ()\fC [static]\fR"
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Returns TRUE if sound support is available; otherwise returns FALSE.
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.SH "QString QSound::fileName () const"
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Returns the filename associated with the sound.
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.SH "bool QSound::isAvailable ()\fC [static]\fR"
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Returns TRUE if sound facilities exist on the platform; otherwise returns FALSE. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user.
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.PP
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If no sound is available, all QSound operations work silently and quickly.
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.SH "bool QSound::isFinished () const"
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Returns TRUE if the sound has finished playing; otherwise returns FALSE.
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.PP
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\fBWarning:\fR On Windows this function always returns TRUE for unlooped sounds.
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.SH "int QSound::loops () const"
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Returns the number of times the sound will play.
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.SH "int QSound::loopsRemaining () const"
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Returns the number of times the sound will loop. This value decreases each time the sound loops.
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.SH "void QSound::play ( const QString & filename )\fC [static]\fR"
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Plays the sound in a file called \fIfilename\fR.
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.PP
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Example: sound/sound.cpp.
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.SH "void QSound::play ()\fC [slot]\fR"
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This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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.PP
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Starts the sound playing. The function returns immediately. Depending on the platform audio facilities, other sounds may stop or may be mixed with the new sound.
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.PP
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The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.
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.SH "void QSound::setLoops ( int l )"
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Sets the sound to repeat \fIl\fR times when it is played. Passing the value -1 will cause the sound to loop indefinitely.
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.PP
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See also loops().
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.SH "void QSound::stop ()\fC [slot]\fR"
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Stops the sound playing.
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.PP
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On Windows the current loop will finish if a sound is played in a loop.
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.PP
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See also play().
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.SH "SEE ALSO"
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.BR http://doc.trolltech.com/ntqsound.html
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.BR http://www.trolltech.com/faq/tech.html
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.SH COPYRIGHT
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Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com. See the
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license file included in the distribution for a complete license
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statement.
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.SH AUTHOR
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Generated automatically from the source code.
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.SH BUGS
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If you find a bug in Qt, please report it as described in
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.BR http://doc.trolltech.com/bughowto.html .
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Good bug reports help us to help you. Thank you.
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.P
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The definitive TQt documentation is provided in HTML format; it is
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located at $TQTDIR/doc/html and can be read using TQt Assistant or with
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a web browser. This man page is provided as a convenience for those
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users who prefer man pages, although this format is not officially
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supported by Trolltech.
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.P
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If you find errors in this manual page, please report them to
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.BR qt-bugs@trolltech.com .
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Please include the name of the manual page (tqsound.3qt) and the Qt
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version (3.3.8).
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