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384 lines
14 KiB
384 lines
14 KiB
/****************************************************************************
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**
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** Drag and drop documentation
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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/*!
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\page dnd.html
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\title Drag and Drop
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Drag and drop provides a simple visual mechanism which users can use
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to transfer information between and within applications. (In the
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literature this is referred to as a "direct manipulation model".) Drag
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and drop is similar in function to the clipboard's cut-and-paste
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mechanism.
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\tableofcontents
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For drag and drop examples see (in increasing order of
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sophistication): \c qt/examples/iconview/simple_dd, \c
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qt/examples/dragdrop and \c qt/examples/fileiconview. See also the
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QTextEdit widget source code.
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\section1 Dragging
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To start a drag, for example in a \link TQWidget::mouseMoveEvent()
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mouse motion event\endlink, create an object of the QDragObject
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subclass appropriate for your media, such as QTextDrag for text and
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QImageDrag for images. Then call the drag() method. This is all you
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need for simple dragging of existing types.
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For example, to start dragging some text from a widget:
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\code
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void MyWidget::startDrag()
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{
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QDragObject *d = new QTextDrag( myHighlightedText(), this );
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d->dragCopy();
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// do NOT delete d.
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}
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\endcode
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Note that the QDragObject is not deleted after the drag. The
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QDragObject needs to persist after the drag is apparently finished
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since it may still be communicating with another process. Eventually
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Qt will delete the object. If the widget owning the drag object is
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deleted before then, any pending drop will be canceled and the drag
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object deleted. For this reason, you should be careful what the object
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references.
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\section1 Dropping
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To be able to receive media dropped on a widget, call
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\link TQWidget::setAcceptDrops() setAcceptDrops(TRUE)\endlink
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for the widget (e.g. in its constructor), and override the
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event handler methods
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\link TQWidget::dragEnterEvent() dragEnterEvent()\endlink and
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\link TQWidget::dropEvent() dropEvent()\endlink.
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For more sophisticated applications overriding
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\link TQWidget::dragMoveEvent() dragMoveEvent()\endlink and
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\link TQWidget::dragLeaveEvent() dragLeaveEvent()\endlink will also be
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necessary.
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For example, to accept text and image drops:
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\code
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MyWidget::MyWidget(...) :
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TQWidget(...)
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{
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...
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setAcceptDrops(TRUE);
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}
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void MyWidget::dragEnterEvent(QDragEnterEvent* event)
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{
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event->accept(
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QTextDrag::canDecode(event) ||
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QImageDrag::canDecode(event)
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);
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}
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void MyWidget::dropEvent(QDropEvent* event)
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{
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TQImage image;
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TQString text;
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if ( QImageDrag::decode(event, image) ) {
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insertImageAt(image, event->pos());
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} else if ( QTextDrag::decode(event, text) ) {
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insertTextAt(text, event->pos());
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}
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}
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\endcode
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\section1 The Clipboard
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The QDragObject, QDragEnterEvent, QDragMoveEvent, and QDropEvent
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classes are all subclasses of QMimeSource: the class of objects which
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provide typed information. If you base your data transfers on
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QDragObject, you not only get drag-and-drop, but you also get
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traditional cut-and-paste for free. The QClipboard has two functions:
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\code
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setData(QMimeSource*)
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QMimeSource* data()const
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\endcode
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With these functions you can trivially put your drag-and-drop oriented
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information on the clipboard:
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\code
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void MyWidget::copy()
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{
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QApplication::clipboard()->setData(
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new QTextDrag(myHighlightedText()) );
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}
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void MyWidget::paste()
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{
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TQString text;
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if ( QTextDrag::decode(QApplication::clipboard()->data(), text) )
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insertText( text );
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}
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\endcode
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You can even use QDragObject subclasses as part of file IO. For
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example, if your application has a subclass of QDragObject that
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encodes CAD designs in DXF format, your saving and loading code might
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be:
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\code
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void MyWidget::save()
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{
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QFile out(current_file_name);
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if ( out.open(IO_WriteOnly) ) {
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MyCadDrag tmp(current_design);
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out.writeBlock( tmp->encodedData( "image/x-dxf" ) );
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}
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}
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void MyWidget::load()
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{
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QFile in(current_file_name);
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if ( in.open(IO_ReadOnly) ) {
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if ( !MyCadDrag::decode(in.readAll(), current_design) ) {
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QMessageBox::warning( this, "Format error",
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tr("The file \"%1\" is not in any supported format")
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.arg(current_file_name)
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);
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}
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}
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}
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\endcode
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Note how the QDragObject subclass is called "MyCadDrag", not
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"MyDxfDrag": because in the future you might extend it to provide
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DXF, DWG, SVF, WMF, or even QPicture data to other applications.
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\section1 Drag and Drop Actions
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In the simpler cases, the target of a drag-and-drop receives a copy of
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the data being dragged and the source decides whether to delete the
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original. This is the "Copy" action in QDropEvent. The target may also
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choose to understand other actions, specifically the Move and Link
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actions. If the target understands the Move action, \e{the
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target} is responsible for both the copy and delete operations and
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the source will not attempt to delete the data itself. If the target
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understands the Link, it stores its own reference to the original
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information, and again the source does not delete the original. The
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most common use of drag-and-drop actions is when performing a Move
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within the same widget: see the \link #advanced Advanced
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Drag-and-Drop\endlink section below.
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The other major use of drag actions is when using a reference type
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such as text/uri-list, where the dragged data are actually references
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to files or objects.
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\section1 Adding New Drag and Drop Types
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As suggested in the DXF example above, drag-and-drop is not limited to
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text and images. Any information can be dragged and dropped. To drag
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information between applications, the applications must be able to
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indicate to each other which data formats they can accept and which
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they can produce. This is achieved using \link
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http://www.rfc-editor.org/rfc/rfc1341.txt MIME types\endlink: the drag
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source provides a list of MIME types that it can produce (ordered from
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most appropriate to least appropriate), and the drop target chooses
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which of those it can accept. For example, QTextDrag provides support
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for the "\c{text/plain}" MIME type (ordinary unformatted text), and
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the Unicode formats "\c{text/utf16}" and "\c{text/utf8}"; QImageDrag
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provides for "\c{image/*}", where \c{*} is any image format that
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\l QImageIO supports; and the QUriDrag subclass provides
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"\c{text/uri-list}", a standard format for transferring a list of
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filenames (or URLs).
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To implement drag-and-drop of some type of information for which there
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is no available QDragObject subclass, the first and most important
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step is to look for existing formats that are appropriate: the
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Internet Assigned Numbers Authority (\link http://www.iana.org
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IANA\endlink) provides a \link
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http://www.isi.edu/in-notes/iana/assignments/media-types/ hierarchical
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list of MIME media types\endlink at the Information Sciences Institute
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(\link http://www.isi.edu ISI\endlink). Using standard MIME types
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maximizes the inter-operability of your application with other
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software now and in the future.
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To support an additional media type, subclass either QDragObject or
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QStoredDrag. Subclass QDragObject when you need to provide support for
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multiple media types. Subclass the simpler QStoredDrag when one type
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is sufficient.
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Subclasses of QDragObject will override the
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\link QDragObject::format()
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const char* format(int i) const
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\endlink and
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\link QDragObject::encodedData()
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QByteArray encodedData(const char* mimetype) const
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\endlink
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members, and provide a set-method to encode the media data and static
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members canDecode() and decode() to decode incoming data, similar to
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\link QImageDrag::canDecode()
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bool canDecode(QMimeSource*) const
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\endlink and
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\link QImageDrag::decode()
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QByteArray decode(QMimeSource*) const
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\endlink
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of QImageDrag.
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Of course, you can provide drag-only or drop-only support for a media
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type by omitting some of these methods.
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Subclasses of QStoredDrag provide a set-method to encode the media
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data and the same static members canDecode() and decode() to decode
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incoming data.
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\target advanced
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\section1 Advanced Drag-and-Drop
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In the clipboard model, the user can \e cut or \e copy the source
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information, then later paste it. Similarly in the drag-and-drop
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model, the user can drag a \e copy of the information or they can drag
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the information itself to a new place (\e moving it). The
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drag-and-drop model however has an additional complication for the
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programmer: the program doesn't know whether the user wants to cut or
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copy until the drop (paste) is done! For dragging between
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applications, it makes no difference, but for dragging within an
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application, the application must take a little extra care not to
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tread on its own feet. For example, to drag text around in a document,
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the drag start point and the drop event might look like this:
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\code
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void MyEditor::startDrag()
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{
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QDragObject *d = new QTextDrag(myHighlightedText(), this);
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if ( d->drag() && d->target() != this )
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cutMyHighlightedText();
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}
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void MyEditor::dropEvent(QDropEvent* event)
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{
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TQString text;
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if ( QTextDrag::decode(event, text) ) {
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if ( event->source() == this && event->action() == QDropEvent::Move ) {
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// Careful not to tread on my own feet
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event->acceptAction();
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moveMyHighlightedTextTo(event->pos());
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} else {
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pasteTextAt(text, event->pos());
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}
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}
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}
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\endcode
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Some widgets are more specific than just a "yes" or "no" response when
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data is dragged onto them. For example, a CAD program might only
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accept drops of text onto text objects in the view. In these cases,
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the \link TQWidget::dragMoveEvent() dragMoveEvent()\endlink is used and
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an \e area is given for which the drag is accepted or ignored:
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\code
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void MyWidget::dragMoveEvent(QDragMoveEvent* event)
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{
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if ( QTextDrag::canDecode(event) ) {
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MyCadItem* item = findMyItemAt(event->pos());
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if ( item )
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event->accept();
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}
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}
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\endcode
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If the computations to find objects are particularly slow, you might
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achieve improved performance if you tell the system an area for which
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you promise the acceptance persists:
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\code
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void MyWidget::dragMoveEvent(QDragMoveEvent* event)
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{
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if ( QTextDrag::canDecode(event) ) {
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MyCadItem* item = findMyItemAt(event->pos());
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if ( item ) {
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QRect r = item->areaRelativeToMeClippedByAnythingInTheWay();
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if ( item->type() == MyTextType )
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event->accept( r );
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else
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event->ignore( r );
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}
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}
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}
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\endcode
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The dragMoveEvent() can also be used if you need to give visual
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feedback as the drag progresses, to start timers, to scroll the
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window, or whatever is appropriate (don't forget to stop the scrolling
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and timers in a dragLeaveEvent() though).
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The QApplication object (available as the \c tqApp global) also
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provides some drag and drop related functions:
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\l{QApplication::setStartDragTime()},
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\l{QApplication::setStartDragDistance()}, and their corresponding
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getters, \l{QApplication::startDragTime()} and
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\l{QApplication::startDragDistance()}.
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\section1 Inter-operating with Other Applications
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On X11, the public <a class="r"
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href="http://www.newplanetsoftware.com/xdnd/">XDND protocol</a> is
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used, while on Windows TQt uses the OLE standard, and Qt/Mac uses the
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Carbon Drag Manager. On X11, XDND uses MIME, so no translation is
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necessary. The TQt API is the same regardless of the platform. On
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Windows, MIME-aware applications can communicate by using clipboard
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format names that are MIME types. Already some Windows applications
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use MIME naming conventions for their clipboard formats. Internally,
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Qt has facilities for translating proprietary clipboard formats to and
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from MIME types. This interface will be made public at some time, but
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if you need to do such translations now, contact your TQt Technical
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Support service.
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On X11, TQt also supports drops via the Motif Drag\&Drop Protocol. The
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implementation incorporates some code that was originally written by
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Daniel Dardailler, and adapted for TQt by Matt Koss \<koss@napri.sk\>
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and Trolltech. Here is the original copyright notice:
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\legalese
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Copyright 1996 Daniel Dardailler.
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Permission to use, copy, modify, distribute, and sell this software
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for any purpose is hereby granted without fee, provided that the above
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copyright notice appear in all copies and that both that copyright
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notice and this permission notice appear in supporting documentation,
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and that the name of Daniel Dardailler not be used in advertising or
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publicity pertaining to distribution of the software without specific,
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written prior permission. Daniel Dardailler makes no representations
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about the suitability of this software for any purpose. It is
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provided "as is" without express or implied warranty.
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Modifications Copyright 1999 Matt Koss, under the same license as
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above.
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*/ // NOTE: That notice is from qmotifdnd_x11.cpp.
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