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tqt3/examples/demo/qasteroids/toplevel.h

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/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <ntqmainwindow.h>
#include <ntqdict.h>
#include <ntqmap.h>
#include "view.h"
class KALedMeter;
class TQLCDNumber;
class KAstTopLevel : public TQMainWindow
{
Q_OBJECT
public:
KAstTopLevel( TQWidget *parent=0, const char *name=0 );
virtual ~KAstTopLevel();
private:
void playSound( const char *snd );
void readSoundMapping();
void doStats();
protected:
virtual void showEvent( TQShowEvent * );
virtual void hideEvent( TQHideEvent * );
virtual void keyPressEvent( TQKeyEvent *event );
virtual void keyReleaseEvent( TQKeyEvent *event );
private slots:
void slotNewGame();
void slotShipKilled();
void slotRockHit( int size );
void slotRocksRemoved();
void slotUpdateVitals();
private:
KAsteroidsView *view;
TQLCDNumber *scoreLCD;
TQLCDNumber *levelLCD;
TQLCDNumber *shipsLCD;
TQLCDNumber *teleportsLCD;
// TQLCDNumber *bombsLCD;
TQLCDNumber *brakesLCD;
TQLCDNumber *shieldLCD;
TQLCDNumber *shootLCD;
KALedMeter *powerMeter;
bool sound;
TQDict<TQString> soundDict;
// waiting for user to press Enter to launch a ship
bool waitShip;
bool isPaused;
int shipsRemain;
int score;
int level;
bool showHiscores;
enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
Brake, Shield, Pause, NewGame };
TQMap<int,Action> actions;
};
#endif