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196 lines
7.9 KiB
196 lines
7.9 KiB
/****************************************************************************
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**
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** TQt Application Icon Usage Documentation.
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the TQt GUI Toolkit.
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** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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****************************************************************************/
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/*!
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\page appicon.html
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\title Setting the Application Icon
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The application icon, typically displayed in the top-left corner of an
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application's top-level windows, is set by calling the
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TQWidget::setIcon() method on top-level widgets.
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In order to change the icon of the executable application file
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itself, as it is presented on the desktop (i.e. prior to application
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execution), it is necessary to employ another, platform-dependent
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technique.
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\tableofcontents
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\section1 Setting the Application Icon on Windows
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First, create an ICO format bitmap file that contains the icon image. This
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can be done with e.g. Microsoft Visual C++: Select "File|New...", then
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select the "File" tab in the dialog that appears, and choose "Icon". (Note
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that you do not need to load your application into Visual C++; here we are
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only using the icon editor).
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Store the ICO file in your application's source code directory, for
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example, with the name, "myappico.ico". Then, create a text file
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called e.g. "myapp.rc" in which you put a single line of text:
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\code
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IDI_ICON1 ICON DISCARDABLE "myappico.ico"
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\endcode
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Finally, assuming you are using \link qmake-manual.book qmake\endlink
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to generate your makefiles, add this line to your "myapp.pro" file:
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\code
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RC_FILE = myapp.rc
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\endcode
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Regenerate your makefile and your application. The .exe file will now be
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represented with your icon e.g. in Explorer.
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If you do not use \link qmake-manual.book qmake\endlink, the necessary
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steps are: first, run the "rc" program on the .rc file, then link your
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application with the resulting .res file.
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\section1 Setting the Application Icon on Mac OS X
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The application icon, typically displayed in the application dock
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area, is set by calling TQWidget::setIcon() on a top-level widget. It
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is possible that the program could appear in the application dock area
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before the function call, in which case a default icon will appear
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during the bouncing animation.
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To ensure that the correct icon appears, both when the application is
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being launched, and in the Finder, it is necessary to employ a
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platform-dependent technique.
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Although many programs can create icon files (\c .icns), the recommended
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approach is to use the \e{Icon Composer} program supplied by Apple (in the
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Developer/Application folder). \e{Icon Composer} allows you to import several
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different sized icons (for use in different contexts) as well as the masks
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that go with them. Save the set of icons to a file in your project
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directory.
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If you are using \link qmake-manual.book qmake\endlink to generate
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your make files, you only need to add a single line to your \c .pro
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project file. For example, if the name of your icon file is
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\c{myapp.icns}, and your project file is \c{myapp.pro}, add this line
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to \c{myapp.pro}:
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\code
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RC_FILE = myapp.icns
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\endcode
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This will ensure that \link qmake-manual.book qmake\endlink puts your
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icons in the proper place and creates an \c{Info.plist} entry for the
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icon.
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If you do not use \link qmake-manual.book qmake\endlink, you must do
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the following manually:
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\list 1
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\i Create an Info.plist file for your application (using the
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PropertyListEditor, found in Developer/Applications).
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\i Associate your .icns record with the CFBundleIconFile record in the
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Info.plist file (again, using the PropertyListEditor).
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\i Copy both the icns and your Info.plist into your application bundle
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Resource directory.
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\endlist
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\section1 Setting the Application Icon on common Linux desktops
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In this section we briefly describe the issues involved in providing
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icons for applications for two common Linux desktop environments:
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\link http://www.kde.org/ KDE\endlink and \link http://www.gnome.org/
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GNOME\endlink. The core technology used to describe application icons
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is the same for both desktops, and may also apply to others, but there
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are details which are specific to each. The main source of information
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on the standards used by these Linux desktops is \link
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http://www.freedesktop.org/ freedesktop.org\endlink. For information
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on other Linux desktops please refer to the documentation for the
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desktops you are interested in.
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Often, users do not use executable files directly, but instead launch
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applications by clicking icons on the desktop. These icons are
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representations of `desktop entry files' that contain a description of
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the application that includes information about its icon. Both desktop
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environments are able to retrieve the information in these files, and
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they use it to generate shortcuts to applications on the desktop, in
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the start menu, and on the panel.
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More information about desktop entry files can be found in the
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\link http://www.freedesktop.org/Standards/desktop-entry-spec
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Desktop Entry Specification\endlink.
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Although desktop entry files can usefully encapsulate the application's details,
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we still need to store the icons in the conventional location for each desktop
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environment. A number of locations for icons are given in the
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\link http://www.freedesktop.org/Standards/icon-theme-spec
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Icon Theme Specification\endlink.
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Although the path used to locate icons depends on the desktop in use,
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and on its configuration, the directory structure beneath each of
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these should follow the same pattern: subdirectories are arranged by
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theme, icon size, and application type. Generally, application icons
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are added to the hicolor theme, so a square application icon 32 pixels
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in size would be stored in the \c hicolor/32x32/apps directory beneath
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the icon path.
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\section2 KDE
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Application icons can be installed for use by all users, or on a per-user basis.
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A user currently logged into their KDE desktop can discover these locations
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by using \link http://developer.kde.org/documentation/other/tde-config.html
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tde-config\endlink, for example,
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by typing the following in a terminal window:
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\code
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tde-config --path icon
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\endcode
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Typically, the list of colon-separated paths printed to stdout includes the
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user-specific icon path and the system-wide path. Beneath these
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directories, it should be possible to locate and install icons according
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to the conventions described in the
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\link http://www.freedesktop.org/Standards/icon-theme-spec
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Icon Theme Specification \endlink.
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If you are developing exclusively for KDE, you may wish to take
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advantage of the \link
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http://developer.kde.org/documentation/other/makefile_am_howto.html
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KDE build system\endlink to configure your application. This ensures
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that your icons are installed in the appropriate locations for KDE.
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The KDE developer website is \l{http://developer.kde.org/}.
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\section2 GNOME
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Application icons are stored within a standard system-wide directory containing
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architecture-independent files. This location can be determined by
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using gnome-config, for example by typing the following in a terminal
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window:
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\code
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gnome-config --datadir
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\endcode
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The path printed on stdout refers to a location that should contain a directory
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called \c{pixmaps}; the directory structure within the \c pixmaps
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directory is described in the \link
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http://www.freedesktop.org/Standards/icon-theme-spec Icon Theme
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Specification \endlink.
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If you are developing exclusively for GNOME, you may wish to use
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the standard set of \link
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http://developer.gnome.org/tools/build.html GNU Build Tools\endlink,
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also described in the relevant section of
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the \link http://developer.gnome.org/doc/GGAD/ggad.html GTK+/Gnome
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Application Development book\endlink. This ensures that your icons are
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installed in the appropriate locations for GNOME.
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The GNOME developer website is \l{http://developer.gnome.org/}.
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*/
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