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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqbutton.h</h1>
<p>This is the verbatim text of the ntqbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<pre>
/****************************************************************************
** $Id: qt/ntqbutton.h 3.3.8 edited Jan 11 14:38 $
**
** Definition of TQButton widget class
**
** Created : 940206
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the widgets module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef TQBUTTON_H
#define TQBUTTON_H
#ifndef QT_H
#include "ntqwidget.h"
#include "ntqkeysequence.h"
#endif // QT_H
#ifndef TQT_NO_BUTTON
class TQButtonGroup;
class TQToolBar;
class TQButtonData;
class TQ_EXPORT TQButton : public TQWidget
{
TQ_OBJECT
TQ_ENUMS( ToggleType ToggleState )
TQ_PROPERTY( TQString text READ text WRITE setText )
TQ_PROPERTY( TQPixmap pixmap READ pixmap WRITE setPixmap )
TQ_PROPERTY( TQKeySequence accel READ accel WRITE setAccel )
TQ_PROPERTY( bool toggleButton READ isToggleButton )
TQ_PROPERTY( ToggleType toggleType READ toggleType )
TQ_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false )
TQ_PROPERTY( bool on READ isOn )
TQ_PROPERTY( ToggleState toggleState READ state )
TQ_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize DESIGNABLE false )
TQ_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
TQ_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )
public:
TQButton( TQWidget* parent=0, const char* name=0, WFlags f=0 );
~TQButton();
TQString text() const;
virtual void setText( const TQString &amp;);
const TQPixmap *pixmap() const;
virtual void setPixmap( const TQPixmap &amp; );
#ifndef TQT_NO_ACCEL
TQKeySequence accel() const;
virtual void setAccel( const TQKeySequence&amp; );
#endif
bool isToggleButton() const;
enum ToggleType { SingleShot, Toggle, Tristate };
ToggleType toggleType() const;
virtual void setDown( bool );
bool isDown() const;
bool isOn() const;
enum ToggleState { Off, NoChange, On };
ToggleState state() const;
#ifndef TQT_NO_COMPAT
bool autoResize() const;
void setAutoResize( bool );
#endif
bool autoRepeat() const;
virtual void setAutoRepeat( bool );
bool isExclusiveToggle() const;
TQButtonGroup *group() const;
public slots:
void animateClick();
void toggle();
signals:
void pressed();
void released();
void clicked();
void toggled( bool );
void stateChanged( int );
protected:
void setToggleButton( bool );
virtual void setToggleType( ToggleType );
void setOn( bool );
virtual void setState( ToggleState );
virtual bool hitButton( const TQPoint &amp;pos ) const;
virtual void drawButton( TQPainter * );
virtual void drawButtonLabel( TQPainter * );
void keyPressEvent( TQKeyEvent *);
void keyReleaseEvent( TQKeyEvent *);
void mousePressEvent( TQMouseEvent * );
void mouseReleaseEvent( TQMouseEvent * );
void mouseMoveEvent( TQMouseEvent * );
void paintEvent( TQPaintEvent * );
void focusInEvent( TQFocusEvent * );
void focusOutEvent( TQFocusEvent * );
void enabledChange( bool );
private slots:
void animateTimeout();
void autoRepeatTimeout();
void emulateClick();
private:
TQString btext;
TQPixmap *bpixmap;
uint toggleTyp : 2;
uint buttonDown : 1;
uint stat : 2;
uint mlbDown : 1;
uint autoresize : 1;
uint animation : 1;
uint repeat : 1;
TQButtonData *d;
friend class TQButtonGroup;
friend class TQToolBar;
void ensureData();
virtual void setGroup( TQButtonGroup* );
TQTimer *timer();
void nextState();
private: // Disabled copy constructor and operator=
#if defined(TQ_DISABLE_COPY)
TQButton( const TQButton &amp; );
TQButton &amp;operator=( const TQButton &amp; );
#endif
};
inline TQString TQButton::text() const
{
return btext;
}
inline const TQPixmap *TQButton::pixmap() const
{
return bpixmap;
}
inline bool TQButton::isToggleButton() const
{
return toggleTyp != SingleShot;
}
inline bool TQButton::isDown() const
{
return buttonDown;
}
inline bool TQButton::isOn() const
{
return stat != Off;
}
#ifndef TQT_NO_COMPAT
inline bool TQButton::autoResize() const
{
return autoresize;
}
#endif
inline bool TQButton::autoRepeat() const
{
return repeat;
}
inline TQButton::ToggleState TQButton::state() const
{
return ToggleState(stat);
}
inline void TQButton::setToggleButton( bool b )
{
setToggleType( b ? Toggle : SingleShot );
}
inline void TQButton::setOn( bool y )
{
setState( y ? On : Off );
}
inline TQButton::ToggleType TQButton::toggleType() const
{
return ToggleType(toggleTyp);
}
#endif // TQT_NO_BUTTON
#endif // TQBUTTON_H
</pre>
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