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108 lines
2.9 KiB
108 lines
2.9 KiB
/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#ifndef TICTAC_H
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#define TICTAC_H
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#include <tqpushbutton.h>
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#include <tqptrvector.h>
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class TQComboBox;
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class TQLabel;
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// --------------------------------------------------------------------------
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// TicTacButton implements a single tic-tac-toe button
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//
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class TicTacButton : public TQPushButton
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{
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TQ_OBJECT
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public:
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TicTacButton( TQWidget *parent );
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enum Type { Blank, Circle, Cross };
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Type type() const { return t; }
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void setType( Type type ) { t = type; repaint(); }
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TQSizePolicy sizePolicy() const
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{ return TQSizePolicy( TQSizePolicy::Preferred, TQSizePolicy::Preferred ); }
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TQSize sizeHint() const { return TQSize( 32, 32 ); }
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TQSize minimumSizeHint() const { return TQSize( 10, 10 ); }
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protected:
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void drawButtonLabel( TQPainter * );
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private:
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Type t;
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};
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// Using template vector to make vector-class of TicTacButton.
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// This vector is used by the TicTacGameBoard class defined below.
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typedef TQPtrVector<TicTacButton> TicTacButtons;
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typedef TQMemArray<int> TicTacArray;
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// --------------------------------------------------------------------------
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// TicTacGameBoard implements the tic-tac-toe game board.
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// TicTacGameBoard is a composite widget that contains N x N TicTacButtons.
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// N is specified in the constructor.
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//
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class TicTacGameBoard : public TQWidget
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{
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TQ_OBJECT
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public:
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TicTacGameBoard( int n, TQWidget *parent=0, const char *name=0 );
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~TicTacGameBoard();
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enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon };
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State state() const { return st; }
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void computerStarts( bool v );
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void newGame();
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signals:
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void finished(); // game finished
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private slots:
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void buttonClicked();
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private:
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void setState( State state ) { st = state; }
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void updateButtons();
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int checkBoard( TicTacArray * );
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void computerMove();
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State st;
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int nBoard;
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bool comp_starts;
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TicTacArray *btArray;
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TicTacButtons *buttons;
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};
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// --------------------------------------------------------------------------
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// TicTacToe implements the complete game.
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// TicTacToe is a composite widget that contains a TicTacGameBoard and
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// two push buttons for starting the game and quitting.
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//
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class TicTacToe : public TQWidget
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{
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TQ_OBJECT
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public:
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TicTacToe( int boardSize=3, TQWidget *parent=0, const char *name=0 );
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private slots:
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void newGameClicked();
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void gameOver();
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private:
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void newState();
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TQComboBox *whoStarts;
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TQPushButton *newGame;
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TQPushButton *quit;
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TQLabel *message;
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TicTacGameBoard *board;
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};
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#endif // TICTAC_H
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