You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
232 lines
4.7 KiB
232 lines
4.7 KiB
/****************************************************************
|
|
**
|
|
** Implementation CannonField class, TQt tutorial 13
|
|
**
|
|
****************************************************************/
|
|
|
|
#include "cannon.h"
|
|
#include <ntqtimer.h>
|
|
#include <ntqpainter.h>
|
|
#include <ntqpixmap.h>
|
|
#include <ntqdatetime.h>
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
|
|
|
|
CannonField::CannonField( TQWidget *parent, const char *name )
|
|
: TQWidget( parent, name )
|
|
{
|
|
ang = 45;
|
|
f = 0;
|
|
timerCount = 0;
|
|
autoShootTimer = new TQTimer( this, "movement handler" );
|
|
connect( autoShootTimer, SIGNAL(timeout()),
|
|
this, SLOT(moveShot()) );
|
|
shoot_ang = 0;
|
|
shoot_f = 0;
|
|
target = TQPoint( 0, 0 );
|
|
gameEnded = FALSE;
|
|
setPalette( TQPalette( TQColor( 250, 250, 200) ) );
|
|
newTarget();
|
|
}
|
|
|
|
|
|
void CannonField::setAngle( int degrees )
|
|
{
|
|
if ( degrees < 5 )
|
|
degrees = 5;
|
|
if ( degrees > 70 )
|
|
degrees = 70;
|
|
if ( ang == degrees )
|
|
return;
|
|
ang = degrees;
|
|
repaint( cannonRect(), FALSE );
|
|
emit angleChanged( ang );
|
|
}
|
|
|
|
|
|
void CannonField::setForce( int newton )
|
|
{
|
|
if ( newton < 0 )
|
|
newton = 0;
|
|
if ( f == newton )
|
|
return;
|
|
f = newton;
|
|
emit forceChanged( f );
|
|
}
|
|
|
|
|
|
void CannonField::shoot()
|
|
{
|
|
if ( isShooting() )
|
|
return;
|
|
timerCount = 0;
|
|
shoot_ang = ang;
|
|
shoot_f = f;
|
|
autoShootTimer->start( 50 );
|
|
emit canShoot( FALSE );
|
|
}
|
|
|
|
|
|
void CannonField::newTarget()
|
|
{
|
|
static bool first_time = TRUE;
|
|
if ( first_time ) {
|
|
first_time = FALSE;
|
|
TQTime midnight( 0, 0, 0 );
|
|
srand( midnight.secsTo(TQTime::currentTime()) );
|
|
}
|
|
TQRegion r( targetRect() );
|
|
target = TQPoint( 200 + rand() % 190,
|
|
10 + rand() % 255 );
|
|
repaint( r.unite( targetRect() ) );
|
|
}
|
|
|
|
void CannonField::setGameOver()
|
|
{
|
|
if ( gameEnded )
|
|
return;
|
|
if ( isShooting() )
|
|
autoShootTimer->stop();
|
|
gameEnded = TRUE;
|
|
repaint();
|
|
}
|
|
|
|
void CannonField::restartGame()
|
|
{
|
|
if ( isShooting() )
|
|
autoShootTimer->stop();
|
|
gameEnded = FALSE;
|
|
repaint();
|
|
emit canShoot( TRUE );
|
|
}
|
|
|
|
void CannonField::moveShot()
|
|
{
|
|
TQRegion r( shotRect() );
|
|
timerCount++;
|
|
|
|
TQRect shotR = shotRect();
|
|
|
|
if ( shotR.intersects( targetRect() ) ) {
|
|
autoShootTimer->stop();
|
|
emit hit();
|
|
emit canShoot( TRUE );
|
|
} else if ( shotR.x() > width() || shotR.y() > height() ) {
|
|
autoShootTimer->stop();
|
|
emit missed();
|
|
emit canShoot( TRUE );
|
|
} else {
|
|
r = r.unite( TQRegion( shotR ) );
|
|
}
|
|
|
|
repaint( r );
|
|
}
|
|
|
|
|
|
void CannonField::paintEvent( TQPaintEvent *e )
|
|
{
|
|
TQRect updateR = e->rect();
|
|
TQPainter p( this );
|
|
|
|
if ( gameEnded ) {
|
|
p.setPen( black );
|
|
p.setFont( TQFont( "Courier", 48, TQFont::Bold ) );
|
|
p.drawText( rect(), AlignCenter, "Game Over" );
|
|
}
|
|
if ( updateR.intersects( cannonRect() ) )
|
|
paintCannon( &p );
|
|
if ( isShooting() && updateR.intersects( shotRect() ) )
|
|
paintShot( &p );
|
|
if ( !gameEnded && updateR.intersects( targetRect() ) )
|
|
paintTarget( &p );
|
|
}
|
|
|
|
|
|
void CannonField::paintShot( TQPainter *p )
|
|
{
|
|
p->setBrush( black );
|
|
p->setPen( NoPen );
|
|
p->drawRect( shotRect() );
|
|
}
|
|
|
|
|
|
void CannonField::paintTarget( TQPainter *p )
|
|
{
|
|
p->setBrush( red );
|
|
p->setPen( black );
|
|
p->drawRect( targetRect() );
|
|
}
|
|
|
|
|
|
const TQRect barrelRect(33, -4, 15, 8);
|
|
|
|
void CannonField::paintCannon( TQPainter *p )
|
|
{
|
|
TQRect cr = cannonRect();
|
|
TQPixmap pix( cr.size() );
|
|
pix.fill( this, cr.topLeft() );
|
|
|
|
TQPainter tmp( &pix );
|
|
tmp.setBrush( blue );
|
|
tmp.setPen( NoPen );
|
|
|
|
tmp.translate( 0, pix.height() - 1 );
|
|
tmp.drawPie( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
|
|
tmp.rotate( -ang );
|
|
tmp.drawRect( barrelRect );
|
|
tmp.end();
|
|
|
|
p->drawPixmap( cr.topLeft(), pix );
|
|
}
|
|
|
|
|
|
TQRect CannonField::cannonRect() const
|
|
{
|
|
TQRect r( 0, 0, 50, 50 );
|
|
r.moveBottomLeft( rect().bottomLeft() );
|
|
return r;
|
|
}
|
|
|
|
|
|
TQRect CannonField::shotRect() const
|
|
{
|
|
const double gravity = 4;
|
|
|
|
double time = timerCount / 4.0;
|
|
double velocity = shoot_f;
|
|
double radians = shoot_ang*3.14159265/180;
|
|
|
|
double velx = velocity*cos( radians );
|
|
double vely = velocity*sin( radians );
|
|
double x0 = ( barrelRect.right() + 5 )*cos(radians);
|
|
double y0 = ( barrelRect.right() + 5 )*sin(radians);
|
|
double x = x0 + velx*time;
|
|
double y = y0 + vely*time - 0.5*gravity*time*time;
|
|
|
|
TQRect r = TQRect( 0, 0, 6, 6 );
|
|
r.moveCenter( TQPoint( tqRound(x), height() - 1 - tqRound(y) ) );
|
|
return r;
|
|
}
|
|
|
|
|
|
TQRect CannonField::targetRect() const
|
|
{
|
|
TQRect r( 0, 0, 20, 10 );
|
|
r.moveCenter( TQPoint(target.x(),height() - 1 - target.y()) );
|
|
return r;
|
|
}
|
|
|
|
|
|
bool CannonField::isShooting() const
|
|
{
|
|
return autoShootTimer->isActive();
|
|
}
|
|
|
|
|
|
TQSizePolicy CannonField::sizePolicy() const
|
|
{
|
|
return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding );
|
|
}
|