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93 lines
3.0 KiB
93 lines
3.0 KiB
/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#ifndef GTETRIX_H
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#define GTETRIX_H
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#include "tpiece.h"
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class GenericTetrix
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{
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public:
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GenericTetrix(int boardWidth = 10,int boardHeight = 22);
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virtual ~GenericTetrix();
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void clearBoard(int fillRandomLines = 0);
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void revealNextPiece(int revealIt);
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void updateBoard(int x1,int y1,int x2,int y2,int dontUpdateBlanks = 0);
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void updateNext(){if (showNext) showNextPiece();}
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void hideBoard();
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void showBoard();
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void fillRandom(int line);
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void moveLeft(int steps = 1);
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void moveRight(int steps = 1);
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void rotateLeft();
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void rotateRight();
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void dropDown();
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void oneLineDown();
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void newPiece();
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void removePiece();
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int noOfClearLines() {return nClearLines;}
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int getLinesRemoved() {return nLinesRemoved;}
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int getPiecesDropped() {return nPiecesDropped;}
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int getScore() {return score;}
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int getLevel() {return level;}
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int boardHeight() {return height;}
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int boardWidth() {return width;}
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virtual void drawSquare(int x,int y,int value) = 0;
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virtual void gameOver() = 0;
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virtual void startGame(int gameType = 0,int fillRandomLines = 0);
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virtual void drawNextSquare(int x,int y,int value);
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virtual void pieceDropped(int dropHeight);
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virtual void updateRemoved(int noOfLines);
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virtual void updateScore(int newScore);
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virtual void updateLevel(int newLevel);
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private:
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void draw(int x, int y, int value){drawSquare(x,height - y,value);}
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void removeFullLines();
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void removeLine(int line);
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void showPiece();
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void erasePiece();
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void internalPieceDropped(int dropHeight);
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void gluePiece();
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void showNextPiece(int erase = 0);
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void eraseNextPiece(){showNextPiece(1);};
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int canPosition(TetrixPiece &piece); // Returns a boolean value.
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int canMoveTo(int xPosition, int line); // Returns a boolean value.
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void moveTo(int xPosition,int line);
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void position(TetrixPiece &piece);
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void optimizedMove(int newPos, int newLine,TetrixPiece &newPiece);
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int &board(int x,int y){return boardPtr[width*y + x];}
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TetrixPiece currentPiece;
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TetrixPiece nextPiece;
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int currentLine;
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int currentPos;
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int showNext; // Boolean variable.
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int nLinesRemoved;
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int nPiecesDropped;
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int score;
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int level;
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int gameID;
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int nClearLines;
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int width;
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int height;
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int *boardPtr;
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};
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#endif
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