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200 lines
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/extensions/activeqt/container/qaxscript.cpp:593 -->
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<title>TQAxScript Class</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQAxScript Class Reference<br><small>[<a href="qaxcontainer.html">TQAxContainer module</a>]</small></h1>
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<p>The TQAxScript class provides a wrapper around script code.
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<a href="#details">More...</a>
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<p>This class is part of the <b>TQt ActiveTQt Extension</b>.
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<p><tt>#include <<a href="qaxscript-h.html">qaxscript.h</a>></tt>
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<p>Inherits <a href="tqobject.html">TQObject</a>.
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<p><a href="qaxscript-members.html">List of all member functions.</a>
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<h2>Public Members</h2>
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<ul>
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<li class=fn>enum <a href="#FunctionFlags-enum"><b>FunctionFlags</b></a> { FunctionNames = 0, FunctionSignatures }</li>
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<li class=fn><a href="#TQAxScript"><b>TQAxScript</b></a> ( const TQString & name, TQAxScriptManager * manager )</li>
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<li class=fn><a href="#~TQAxScript"><b>~TQAxScript</b></a> ()</li>
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<li class=fn>bool <a href="#load"><b>load</b></a> ( const TQString & code, const TQString & language = TQString::null )</li>
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<li class=fn>TQStringList <a href="#functions"><b>functions</b></a> ( FunctionFlags flags = FunctionNames ) const</li>
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<li class=fn>TQString <a href="#scriptCode"><b>scriptCode</b></a> () const</li>
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<li class=fn>TQString <a href="#scriptName"><b>scriptName</b></a> () const</li>
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<li class=fn>TQAxScriptEngine * <a href="#scriptEngine"><b>scriptEngine</b></a> () const</li>
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<li class=fn>TQVariant <a href="#call"><b>call</b></a> ( const TQString & function, const TQVariant & var1 = TQVariant ( ), const TQVariant & var2 = TQVariant ( ), const TQVariant & var3 = TQVariant ( ), const TQVariant & var4 = TQVariant ( ), const TQVariant & var5 = TQVariant ( ), const TQVariant & var6 = TQVariant ( ), const TQVariant & var7 = TQVariant ( ), const TQVariant & var8 = TQVariant ( ) )</li>
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<li class=fn>TQVariant <a href="#call-2"><b>call</b></a> ( const TQString & function, TQValueList<TQVariant> & arguments )</li>
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</ul>
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<h2>Signals</h2>
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<ul>
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<li class=fn>void <a href="#entered"><b>entered</b></a> ()</li>
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<li class=fn>void <a href="#finished"><b>finished</b></a> ()</li>
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<li class=fn>void <a href="#finished-2"><b>finished</b></a> ( const TQVariant & result )</li>
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<li class=fn>void <a href="#finished-3"><b>finished</b></a> ( int code, const TQString & source, const TQString & description, const TQString & help )</li>
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<li class=fn>void <a href="#stateChanged"><b>stateChanged</b></a> ( int state )</li>
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<li class=fn>void <a href="#error"><b>error</b></a> ( int code, const TQString & description, int sourcePosition, const TQString & sourceText )</li>
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</ul>
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<hr><a name="details"></a><h2>Detailed Description</h2>
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<p> This class is defined in the <b>TQt <a href="activentqt.html#ActiveTQt">ActiveTQt</a> Extension</b>, which can be found in the <tt>qt/extensions</tt> directory. It is not included in the main TQt API.
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<p>
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The TQAxScript class provides a wrapper around script code.
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<p> Every instance of the TQAxScript class represents a piece of
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scripting code in a particular scripting language. The code is
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loaded into the script engine using <a href="#load">load</a>(). Functions declared
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in the code can be called using <a href="#call">call</a>().
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<p> The script provides <a href="#scriptEngine">scriptEngine</a>() provides feedback to the
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application through signals. The most important signal is the
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<a href="#error">error</a>() signal. Direct access to the <a href="qaxscriptengine.html">TQAxScriptEngine</a> is provided
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through the scriptEngine() function.
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<p> <b>Warning:</b> This class is not available with the bcc5.5 and MingW
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compilers.
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<hr><h2>Member Type Documentation</h2>
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<h3 class=fn><a name="FunctionFlags-enum"></a>TQAxScript::FunctionFlags</h3>
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<p> This FunctionFlags enum describes formatting for function introspection.
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<ul>
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<li><tt>TQAxScript::FunctionNames</tt> - Only function names are returned.
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<li><tt>TQAxScript::FunctionSignatures</tt> - Returns the functions with signatures.
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</ul>
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<hr><h2>Member Function Documentation</h2>
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<h3 class=fn><a name="TQAxScript"></a>TQAxScript::TQAxScript ( const <a href="tqstring.html">TQString</a> & name, <a href="qaxscriptmanager.html">TQAxScriptManager</a> * manager )
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</h3>
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Constructs a TQAxScript object called <em>name</em> and registers
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it with the <a href="qaxscriptmanager.html">TQAxScriptManager</a> <em>manager</em>. This is usually done by the
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TQAxScriptManager class when <a href="qaxscriptmanager.html#load">loading a
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script</a>.
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<p> A script should always have a name. A manager is necessary to allow
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the script code to reference objects in the application. The <em>manager</em>
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takes ownership of the object.
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<h3 class=fn><a name="~TQAxScript"></a>TQAxScript::~TQAxScript ()
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</h3>
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Destroys the object, releasing all allocated resources.
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<h3 class=fn><a href="ntqvariant.html">TQVariant</a> <a name="call"></a>TQAxScript::call ( const <a href="tqstring.html">TQString</a> & function, const <a href="ntqvariant.html">TQVariant</a> & var1 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var2 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var3 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var4 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var5 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var6 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var7 = TQVariant ( ), const <a href="ntqvariant.html">TQVariant</a> & var8 = TQVariant ( ) )
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</h3>
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Calls <em>function</em>, passing the parameters <em>var1</em>, <em>var1</em>,
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<em>var2</em>, <em>var3</em>, <em>var4</em>, <em>var5</em>, <em>var6</em>, <em>var7</em> and <em>var8</em>
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as arguments and returns the value returned by the function, or an
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invalid <a href="ntqvariant.html">TQVariant</a> if the function does not return a value or when
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the function call failed.
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<p> See <a href="qaxscriptmanager.html#call">TQAxScriptManager::call</a>() for more information about how to call
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script functions.
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<h3 class=fn><a href="ntqvariant.html">TQVariant</a> <a name="call-2"></a>TQAxScript::call ( const <a href="tqstring.html">TQString</a> & function, <a href="tqvaluelist.html">TQValueList</a><TQVariant> & arguments )
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</h3>
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This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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<p> Calls <em>function</em> passing <em>arguments</em> as parameters, and returns
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the result. Returns when the script's execution has finished.
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<p> See <a href="qaxscriptmanager.html#call">TQAxScriptManager::call</a>() for more information about how to call
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script functions.
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<h3 class=fn>void <a name="entered"></a>TQAxScript::entered ()<tt> [signal]</tt>
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</h3>
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<p> This signal is emitted when a script engine has started executing code.
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<h3 class=fn>void <a name="error"></a>TQAxScript::error ( int code, const <a href="tqstring.html">TQString</a> & description, int sourcePosition, const <a href="tqstring.html">TQString</a> & sourceText )<tt> [signal]</tt>
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</h3>
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<p> This signal is emitted when an execution error occured while
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running a script.
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<p> <em>code</em>, <em>description</em>, <em>sourcePosition</em> and <em>sourceText</em>
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contain information about the execution error.
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<h3 class=fn>void <a name="finished"></a>TQAxScript::finished ()<tt> [signal]</tt>
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</h3>
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<p> This signal is emitted when a script engine has finished executing code.
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<h3 class=fn>void <a name="finished-2"></a>TQAxScript::finished ( const <a href="ntqvariant.html">TQVariant</a> & result )<tt> [signal]</tt>
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</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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<p> <em>result</em> contains the script's result. This will be an invalid
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<a href="ntqvariant.html">TQVariant</a> if the script has no return value.
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<h3 class=fn>void <a name="finished-3"></a>TQAxScript::finished ( int code, const <a href="tqstring.html">TQString</a> & source, const <a href="tqstring.html">TQString</a> & description, const <a href="tqstring.html">TQString</a> & help )<tt> [signal]</tt>
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</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
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<p> <em>code</em>, <em>source</em>, <em>description</em> and <em>help</em> contain exception information
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when the script terminated.
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<h3 class=fn><a href="tqstringlist.html">TQStringList</a> <a name="functions"></a>TQAxScript::functions ( <a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a> flags = FunctionNames ) const
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</h3>
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Returns a list of all the functions in this script if the respective
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script engine supports introspection; otherwise returns an empty list.
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The functions are either provided with full prototypes or only as
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names, depending on the value of <em>flags</em>.
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<p> <p>See also <a href="qaxscriptengine.html#hasIntrospection">TQAxScriptEngine::hasIntrospection</a>().
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<h3 class=fn>bool <a name="load"></a>TQAxScript::load ( const <a href="tqstring.html">TQString</a> & code, const <a href="tqstring.html">TQString</a> & language = TQString::null )
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</h3>
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Loads the script source <em>code</em> written in language <em>language</em>
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into the script engine. Returns TRUE if <em>code</em> was successfully
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entered into the script engine; otherwise returns FALSE.
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<p> If <em>language</em> is empty (the default) it will be determined
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heuristically. If <em>code</em> contains the string <tt>End Sub</tt> it will
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be interpreted as VBScript, otherwise as JScript. Additional
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scripting languages can be registered using
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TQAxScript::registerEngine().
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<p> This function can only be called once for each TQAxScript object,
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which is done automatically when using <a href="qaxscriptmanager.html#load">TQAxScriptManager::load</a>().
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<h3 class=fn><a href="tqstring.html">TQString</a> <a name="scriptCode"></a>TQAxScript::scriptCode () const
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</h3>
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Returns the script's code, or the null-string if no
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code has been loaded yet.
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<p> <p>See also <a href="#load">load</a>().
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<h3 class=fn><a href="qaxscriptengine.html">TQAxScriptEngine</a> * <a name="scriptEngine"></a>TQAxScript::scriptEngine () const
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</h3>
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Returns a pointer to the script engine.
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<p> You can use the object returned to connect signals to the
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script functions, or to access the script engine directly.
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<h3 class=fn><a href="tqstring.html">TQString</a> <a name="scriptName"></a>TQAxScript::scriptName () const
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</h3>
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Returns the name of the script.
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<h3 class=fn>void <a name="stateChanged"></a>TQAxScript::stateChanged ( int state )<tt> [signal]</tt>
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</h3>
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<p> This signal is emitted when a script engine changes state.
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<em>state</em> can be any value in the TQAxScriptEngineState enumeration.
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<!-- eof -->
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<hr><p>
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This file is part of the <a href="index.html">TQt toolkit</a>.
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Copyright © 1995-2007
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<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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