You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
909 lines
20 KiB
909 lines
20 KiB
/*
|
|
* KAsteroids - Copyright (c) Martin R. Jones 1997
|
|
*
|
|
* Part of the KDE project
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <ntqapplication.h>
|
|
#include <ntqkeycode.h>
|
|
#include <ntqaccel.h>
|
|
#include <ntqmessagebox.h>
|
|
|
|
#include "view.h"
|
|
|
|
#define IMG_BACKGROUND "qasteroids/bg.png"
|
|
|
|
#define REFRESH_DELAY 33
|
|
#define SHIP_SPEED 0.3
|
|
#define MISSILE_SPEED 10.0
|
|
#define SHIP_STEPS 64
|
|
#define ROTATE_RATE 2
|
|
#define SHIELD_ON_COST 1
|
|
#define SHIELD_HIT_COST 30
|
|
#define BRAKE_ON_COST 4
|
|
|
|
#define MAX_ROCK_SPEED 2.5
|
|
#define MAX_POWERUP_SPEED 1.5
|
|
#define MAX_SHIP_SPEED 12
|
|
#define MAX_BRAKES 5
|
|
#define MAX_SHIELDS 5
|
|
#define MAX_FIREPOWER 5
|
|
|
|
#define TEXT_SPEED 4
|
|
|
|
#define PI_X_2 6.283185307
|
|
#ifndef M_PI
|
|
#define M_PI 3.141592654
|
|
#endif
|
|
|
|
static struct
|
|
{
|
|
int id;
|
|
const char *path;
|
|
int frames;
|
|
}
|
|
kas_animations [] =
|
|
{
|
|
{ ID_ROCK_LARGE, "rock1/rock1%1.png", 32 },
|
|
{ ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 },
|
|
{ ID_ROCK_SMALL, "rock3/rock3%1.png", 32 },
|
|
{ ID_SHIP, "ship/ship%1.png", 32 },
|
|
{ ID_MISSILE, "missile/missile.png", 1 },
|
|
{ ID_BIT, "bits/bits%1.png", 16 },
|
|
{ ID_EXHAUST, "exhaust/exhaust.png", 1 },
|
|
{ ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
|
|
// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
|
|
{ ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
|
|
{ ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
|
|
{ ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
|
|
{ ID_SHIELD, "shield/shield%1.png", 6 },
|
|
{ 0, 0, 0 }
|
|
};
|
|
|
|
|
|
|
|
KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name )
|
|
: TQWidget( parent, name ),
|
|
field(640, 440),
|
|
view(&field,this)
|
|
{
|
|
view.setVScrollBarMode( TQScrollView::AlwaysOff );
|
|
view.setHScrollBarMode( TQScrollView::AlwaysOff );
|
|
view.viewport()->setFocusProxy( this );
|
|
rocks.setAutoDelete( TRUE );
|
|
missiles.setAutoDelete( TRUE );
|
|
bits.setAutoDelete( TRUE );
|
|
powerups.setAutoDelete( TRUE );
|
|
exhaust.setAutoDelete( TRUE );
|
|
|
|
field.setBackgroundColor( black );
|
|
TQPixmap pm( IMG_BACKGROUND );
|
|
field.setBackgroundPixmap( pm );
|
|
|
|
textSprite = new TQCanvasText( &field );
|
|
TQFont font( "helvetica", 18 );
|
|
textSprite->setFont( font );
|
|
|
|
shield = 0;
|
|
shieldOn = FALSE;
|
|
refreshRate = REFRESH_DELAY;
|
|
|
|
initialized = readSprites();
|
|
|
|
shieldTimer = new TQTimer( this );
|
|
connect( shieldTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(hideShield()) );
|
|
mTimerId = -1;
|
|
|
|
shipPower = MAX_POWER_LEVEL;
|
|
vitalsChanged = TRUE;
|
|
can_destroy_powerups = FALSE;
|
|
|
|
mPaused = TRUE;
|
|
|
|
if ( !initialized ) {
|
|
textSprite->setText( tr("Error: Cannot read sprite images") );
|
|
textSprite->setColor( red );
|
|
textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
|
|
(field.height()-textSprite->boundingRect().height()) / 2 );
|
|
textSprite->show();
|
|
}
|
|
}
|
|
|
|
// - - -
|
|
|
|
KAsteroidsView::~KAsteroidsView()
|
|
{
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::reset()
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
rocks.clear();
|
|
missiles.clear();
|
|
bits.clear();
|
|
powerups.clear();
|
|
exhaust.clear();
|
|
|
|
shotsFired = 0;
|
|
shotsHit = 0;
|
|
|
|
rockSpeed = 1.0;
|
|
powerupSpeed = 1.0;
|
|
mFrameNum = 0;
|
|
mPaused = FALSE;
|
|
|
|
ship->hide();
|
|
shield->hide();
|
|
/*
|
|
if ( mTimerId >= 0 ) {
|
|
killTimer( mTimerId );
|
|
mTimerId = -1;
|
|
}
|
|
*/
|
|
}
|
|
|
|
// - --
|
|
|
|
void KAsteroidsView::newGame()
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
if ( shieldOn )
|
|
{
|
|
shield->hide();
|
|
shieldOn = FALSE;
|
|
}
|
|
reset();
|
|
if ( mTimerId < 0 )
|
|
mTimerId = startTimer( REFRESH_DELAY );
|
|
emit updateVitals();
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::endGame()
|
|
{
|
|
}
|
|
|
|
void KAsteroidsView::pause( bool p )
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
if ( !mPaused && p ) {
|
|
if ( mTimerId >= 0 ) {
|
|
killTimer( mTimerId );
|
|
mTimerId = -1;
|
|
}
|
|
} else if ( mPaused && !p )
|
|
mTimerId = startTimer( REFRESH_DELAY );
|
|
mPaused = p;
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::newShip()
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
ship->move( width()/2, height()/2, 0 );
|
|
shield->move( width()/2, height()/2, 0 );
|
|
ship->setVelocity( 0.0, 0.0 );
|
|
shipDx = 0;
|
|
shipDy = 0;
|
|
shipAngle = 0;
|
|
rotateL = FALSE;
|
|
rotateR = FALSE;
|
|
thrustShip = FALSE;
|
|
shootShip = FALSE;
|
|
brakeShip = FALSE;
|
|
teleportShip = FALSE;
|
|
shieldOn = TRUE;
|
|
shootDelay = 0;
|
|
shipPower = MAX_POWER_LEVEL;
|
|
rotateRate = ROTATE_RATE;
|
|
rotateSlow = 0;
|
|
|
|
mBrakeCount = 0;
|
|
mTeleportCount = 0;
|
|
mShootCount = 0;
|
|
|
|
ship->show();
|
|
shield->show();
|
|
mShieldCount = 1; // just in case the ship appears on a rock.
|
|
shieldTimer->start( 1000, TRUE );
|
|
}
|
|
|
|
void KAsteroidsView::setShield( bool s )
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
if ( shieldTimer->isActive() && !s ) {
|
|
shieldTimer->stop();
|
|
hideShield();
|
|
} else {
|
|
shieldOn = s && mShieldCount;
|
|
}
|
|
}
|
|
|
|
void KAsteroidsView::brake( bool b )
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
if ( mBrakeCount )
|
|
{
|
|
if ( brakeShip && !b )
|
|
{
|
|
rotateL = FALSE;
|
|
rotateR = FALSE;
|
|
thrustShip = FALSE;
|
|
rotateRate = ROTATE_RATE;
|
|
}
|
|
|
|
brakeShip = b;
|
|
}
|
|
}
|
|
|
|
// - - -
|
|
|
|
bool KAsteroidsView::readSprites()
|
|
{
|
|
TQString sprites_prefix = "qasteroids/sprites/";
|
|
|
|
int i = 0;
|
|
while ( kas_animations[i].id )
|
|
{
|
|
TQCanvasPixmapArray *anim =
|
|
new TQCanvasPixmapArray( sprites_prefix + kas_animations[i].path,
|
|
kas_animations[i].frames );
|
|
if ( !anim->isValid() )
|
|
return FALSE;
|
|
animation.insert( kas_animations[i].id, anim );
|
|
i++;
|
|
}
|
|
|
|
ship = new TQCanvasSprite( animation[ID_SHIP], &field );
|
|
ship->hide();
|
|
|
|
shield = new KShield( animation[ID_SHIELD], &field );
|
|
shield->hide();
|
|
|
|
return (ship->image(0) && shield->image(0));
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::addRocks( int num )
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
for ( int i = 0; i < num; i++ )
|
|
{
|
|
KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field,
|
|
ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 );
|
|
double dx = (2.0 - randDouble()*4.0) * rockSpeed;
|
|
double dy = (2.0 - randDouble()*4.0) * rockSpeed;
|
|
rock->setVelocity( dx, dy );
|
|
rock->setFrame( randInt( rock->frameCount() ) );
|
|
if ( dx > 0 )
|
|
{
|
|
if ( dy > 0 )
|
|
rock->move( 5, 5, 0 );
|
|
else
|
|
rock->move( 5, field.height() - 25, 0 );
|
|
}
|
|
else
|
|
{
|
|
if ( dy > 0 )
|
|
rock->move( field.width() - 25, 5, 0 );
|
|
else
|
|
rock->move( field.width() - 25, field.height() - 25, 0 );
|
|
}
|
|
rock->show( );
|
|
rocks.append( rock );
|
|
}
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::showText( const TQString &text, const TQColor &color, bool scroll )
|
|
{
|
|
if ( !initialized )
|
|
return;
|
|
textSprite->setText( text );
|
|
textSprite->setColor( color );
|
|
|
|
if ( scroll ) {
|
|
textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
|
|
-textSprite->boundingRect().height() );
|
|
textDy = TEXT_SPEED;
|
|
} else {
|
|
textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
|
|
(field.height()-textSprite->boundingRect().height()) / 2 );
|
|
textDy = 0;
|
|
}
|
|
textSprite->show();
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::hideText()
|
|
{
|
|
textDy = -TEXT_SPEED;
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::resizeEvent(TQResizeEvent* event)
|
|
{
|
|
TQWidget::resizeEvent(event);
|
|
field.resize(width()-4, height()-4);
|
|
view.resize(width(),height());
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::timerEvent( TQTimerEvent * )
|
|
{
|
|
field.advance();
|
|
|
|
TQCanvasSprite *rock;
|
|
|
|
// move rocks forward
|
|
for ( rock = rocks.first(); rock; rock = rocks.next() ) {
|
|
((KRock *)rock)->nextFrame();
|
|
wrapSprite( rock );
|
|
}
|
|
|
|
wrapSprite( ship );
|
|
|
|
// check for missile collision with rocks.
|
|
processMissiles();
|
|
|
|
// these are generated when a ship explodes
|
|
for ( KBit *bit = bits.first(); bit; bit = bits.next() )
|
|
{
|
|
if ( bit->expired() )
|
|
{
|
|
bits.removeRef( bit );
|
|
}
|
|
else
|
|
{
|
|
bit->growOlder();
|
|
bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
|
|
}
|
|
}
|
|
|
|
for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
|
|
exhaust.removeRef( e );
|
|
|
|
// move / rotate ship.
|
|
// check for collision with a rock.
|
|
processShip();
|
|
|
|
// move powerups and check for collision with player and missiles
|
|
processPowerups();
|
|
|
|
if ( textSprite->isVisible() )
|
|
{
|
|
if ( textDy < 0 &&
|
|
textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
|
|
textSprite->hide();
|
|
} else {
|
|
textSprite->moveBy( 0, textDy );
|
|
}
|
|
if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
|
|
textDy = 0;
|
|
}
|
|
|
|
if ( vitalsChanged && !(mFrameNum % 10) ) {
|
|
emit updateVitals();
|
|
vitalsChanged = FALSE;
|
|
}
|
|
|
|
mFrameNum++;
|
|
}
|
|
|
|
void KAsteroidsView::wrapSprite( TQCanvasItem *s )
|
|
{
|
|
int x = int(s->x() + s->boundingRect().width() / 2);
|
|
int y = int(s->y() + s->boundingRect().height() / 2);
|
|
|
|
if ( x > field.width() )
|
|
s->move( s->x() - field.width(), s->y() );
|
|
else if ( x < 0 )
|
|
s->move( field.width() + s->x(), s->y() );
|
|
|
|
if ( y > field.height() )
|
|
s->move( s->x(), s->y() - field.height() );
|
|
else if ( y < 0 )
|
|
s->move( s->x(), field.height() + s->y() );
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::rockHit( TQCanvasItem *hit )
|
|
{
|
|
KPowerup *nPup = 0;
|
|
int rnd = int(randDouble()*30.0) % 30;
|
|
switch( rnd )
|
|
{
|
|
case 4:
|
|
case 5:
|
|
nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
|
|
ID_ENERGY_POWERUP );
|
|
break;
|
|
case 10:
|
|
// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
|
|
// ID_TELEPORT_POWERUP );
|
|
break;
|
|
case 15:
|
|
nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
|
|
ID_BRAKE_POWERUP );
|
|
break;
|
|
case 20:
|
|
nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
|
|
ID_SHIELD_POWERUP );
|
|
break;
|
|
case 24:
|
|
case 25:
|
|
nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
|
|
ID_SHOOT_POWERUP );
|
|
break;
|
|
}
|
|
if ( nPup )
|
|
{
|
|
double r = 0.5 - randDouble();
|
|
nPup->move( hit->x(), hit->y(), 0 );
|
|
nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
|
|
nPup->show( );
|
|
powerups.append( nPup );
|
|
}
|
|
|
|
if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
|
|
{
|
|
// break into smaller rocks
|
|
double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
|
|
double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
|
|
|
|
double dx = hit->xVelocity();
|
|
double dy = hit->yVelocity();
|
|
|
|
double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
|
|
if ( dx > maxRockSpeed )
|
|
dx = maxRockSpeed;
|
|
else if ( dx < -maxRockSpeed )
|
|
dx = -maxRockSpeed;
|
|
if ( dy > maxRockSpeed )
|
|
dy = maxRockSpeed;
|
|
else if ( dy < -maxRockSpeed )
|
|
dy = -maxRockSpeed;
|
|
|
|
TQCanvasSprite *nrock;
|
|
|
|
for ( int i = 0; i < 4; i++ )
|
|
{
|
|
double r = rockSpeed/2 - randDouble()*rockSpeed;
|
|
if ( hit->rtti() == ID_ROCK_LARGE )
|
|
{
|
|
nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
|
|
ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
|
|
emit rockHit( 0 );
|
|
}
|
|
else
|
|
{
|
|
nrock = new KRock( animation[ID_ROCK_SMALL], &field,
|
|
ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
|
|
emit rockHit( 1 );
|
|
}
|
|
|
|
nrock->move( hit->x(), hit->y(), 0 );
|
|
nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
|
|
nrock->setFrame( randInt( nrock->frameCount() ) );
|
|
nrock->show( );
|
|
rocks.append( nrock );
|
|
}
|
|
}
|
|
else if ( hit->rtti() == ID_ROCK_SMALL )
|
|
emit rockHit( 2 );
|
|
rocks.removeRef( (TQCanvasSprite *)hit );
|
|
if ( rocks.count() == 0 )
|
|
emit rocksRemoved();
|
|
}
|
|
|
|
void KAsteroidsView::reducePower( int val )
|
|
{
|
|
shipPower -= val;
|
|
if ( shipPower <= 0 )
|
|
{
|
|
shipPower = 0;
|
|
thrustShip = FALSE;
|
|
if ( shieldOn )
|
|
{
|
|
shieldOn = FALSE;
|
|
shield->hide();
|
|
}
|
|
}
|
|
vitalsChanged = TRUE;
|
|
}
|
|
|
|
void KAsteroidsView::addExhaust( double x, double y, double dx,
|
|
double dy, int count )
|
|
{
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
|
|
e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
|
|
e->setVelocity( dx, dy );
|
|
e->show( );
|
|
exhaust.append( e );
|
|
}
|
|
}
|
|
|
|
void KAsteroidsView::processMissiles()
|
|
{
|
|
KMissile *missile;
|
|
|
|
// if a missile has hit a rock, remove missile and break rock into smaller
|
|
// rocks or remove completely.
|
|
TQPtrListIterator<KMissile> it(missiles);
|
|
|
|
for ( ; it.current(); ++it )
|
|
{
|
|
missile = it.current();
|
|
missile->growOlder();
|
|
|
|
if ( missile->expired() )
|
|
{
|
|
missiles.removeRef( missile );
|
|
continue;
|
|
}
|
|
|
|
wrapSprite( missile );
|
|
|
|
TQCanvasItemList hits = missile->collisions( TRUE );
|
|
TQCanvasItemList::Iterator hit;
|
|
for ( hit = hits.begin(); hit != hits.end(); ++hit )
|
|
{
|
|
if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
|
|
(*hit)->rtti() <= ID_ROCK_SMALL )
|
|
{
|
|
shotsHit++;
|
|
rockHit( *hit );
|
|
missiles.removeRef( missile );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::processShip()
|
|
{
|
|
if ( ship->isVisible() )
|
|
{
|
|
if ( shieldOn )
|
|
{
|
|
shield->show();
|
|
reducePower( SHIELD_ON_COST );
|
|
static int sf = 0;
|
|
sf++;
|
|
|
|
if ( sf % 2 )
|
|
shield->setFrame( (shield->frame()+1) % shield->frameCount() );
|
|
shield->move( ship->x() - 9, ship->y() - 9 );
|
|
|
|
TQCanvasItemList hits = shield->collisions( TRUE );
|
|
TQCanvasItemList::Iterator it;
|
|
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
{
|
|
if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
|
(*it)->rtti() <= ID_ROCK_SMALL )
|
|
{
|
|
int factor;
|
|
switch ( (*it)->rtti() )
|
|
{
|
|
case ID_ROCK_LARGE:
|
|
factor = 3;
|
|
break;
|
|
|
|
case ID_ROCK_MEDIUM:
|
|
factor = 2;
|
|
break;
|
|
|
|
default:
|
|
factor = 1;
|
|
}
|
|
|
|
if ( factor > mShieldCount )
|
|
{
|
|
// shield not strong enough
|
|
shieldOn = FALSE;
|
|
break;
|
|
}
|
|
rockHit( *it );
|
|
// the more shields we have the less costly
|
|
reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !shieldOn )
|
|
{
|
|
shield->hide();
|
|
TQCanvasItemList hits = ship->collisions( TRUE );
|
|
TQCanvasItemList::Iterator it;
|
|
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
{
|
|
if ( (*it)->rtti() >= ID_ROCK_LARGE &&
|
|
(*it)->rtti() <= ID_ROCK_SMALL )
|
|
{
|
|
KBit *bit;
|
|
for ( int i = 0; i < 12; i++ )
|
|
{
|
|
bit = new KBit( animation[ID_BIT], &field );
|
|
bit->move( ship->x() + 5 - randDouble() * 10,
|
|
ship->y() + 5 - randDouble() * 10,
|
|
randInt(bit->frameCount()) );
|
|
bit->setVelocity( 1-randDouble()*2,
|
|
1-randDouble()*2 );
|
|
bit->setDeath( 60 + randInt(60) );
|
|
bit->show( );
|
|
bits.append( bit );
|
|
}
|
|
ship->hide();
|
|
shield->hide();
|
|
emit shipKilled();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if ( rotateSlow )
|
|
rotateSlow--;
|
|
|
|
if ( rotateL )
|
|
{
|
|
shipAngle -= rotateSlow ? 1 : rotateRate;
|
|
if ( shipAngle < 0 )
|
|
shipAngle += SHIP_STEPS;
|
|
}
|
|
|
|
if ( rotateR )
|
|
{
|
|
shipAngle += rotateSlow ? 1 : rotateRate;
|
|
if ( shipAngle >= SHIP_STEPS )
|
|
shipAngle -= SHIP_STEPS;
|
|
}
|
|
|
|
double angle = shipAngle * PI_X_2 / SHIP_STEPS;
|
|
double cosangle = cos( angle );
|
|
double sinangle = sin( angle );
|
|
|
|
if ( brakeShip )
|
|
{
|
|
thrustShip = FALSE;
|
|
rotateL = FALSE;
|
|
rotateR = FALSE;
|
|
rotateRate = ROTATE_RATE;
|
|
if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
|
|
{
|
|
shipDx = 0.0;
|
|
shipDy = 0.0;
|
|
ship->setVelocity( shipDx, shipDy );
|
|
brakeShip = FALSE;
|
|
}
|
|
else
|
|
{
|
|
double motionAngle = atan2( -shipDy, -shipDx );
|
|
if ( angle > M_PI )
|
|
angle -= PI_X_2;
|
|
double angleDiff = angle - motionAngle;
|
|
if ( angleDiff > M_PI )
|
|
angleDiff = PI_X_2 - angleDiff;
|
|
else if ( angleDiff < -M_PI )
|
|
angleDiff = PI_X_2 + angleDiff;
|
|
double fdiff = fabs( angleDiff );
|
|
if ( fdiff > 0.08 )
|
|
{
|
|
if ( angleDiff > 0 )
|
|
rotateL = TRUE;
|
|
else if ( angleDiff < 0 )
|
|
rotateR = TRUE;
|
|
if ( fdiff > 0.6 )
|
|
rotateRate = mBrakeCount + 1;
|
|
else if ( fdiff > 0.4 )
|
|
rotateRate = 2;
|
|
else
|
|
rotateRate = 1;
|
|
|
|
if ( rotateRate > 5 )
|
|
rotateRate = 5;
|
|
}
|
|
else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
|
|
{
|
|
thrustShip = TRUE;
|
|
// we'll make braking a bit faster
|
|
shipDx += cosangle/6 * (mBrakeCount - 1);
|
|
shipDy += sinangle/6 * (mBrakeCount - 1);
|
|
reducePower( BRAKE_ON_COST );
|
|
addExhaust( ship->x() + 20 - cosangle*22,
|
|
ship->y() + 20 - sinangle*22,
|
|
shipDx-cosangle, shipDy-sinangle,
|
|
mBrakeCount+1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( thrustShip )
|
|
{
|
|
// The ship has a terminal velocity, but trying to go faster
|
|
// still uses fuel (can go faster diagonally - don't care).
|
|
double thrustx = cosangle/4;
|
|
double thrusty = sinangle/4;
|
|
if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
|
|
shipDx += thrustx;
|
|
if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
|
|
shipDy += thrusty;
|
|
ship->setVelocity( shipDx, shipDy );
|
|
reducePower( 1 );
|
|
addExhaust( ship->x() + 20 - cosangle*20,
|
|
ship->y() + 20 - sinangle*20,
|
|
shipDx-cosangle, shipDy-sinangle, 3 );
|
|
}
|
|
|
|
ship->setFrame( shipAngle >> 1 );
|
|
|
|
if ( shootShip )
|
|
{
|
|
if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
|
|
{
|
|
KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
|
|
missile->move( 21+ship->x()+cosangle*21,
|
|
21+ship->y()+sinangle*21, 0 );
|
|
missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
|
|
shipDy + sinangle*MISSILE_SPEED );
|
|
missile->show( );
|
|
missiles.append( missile );
|
|
shotsFired++;
|
|
reducePower( 1 );
|
|
|
|
shootDelay = 5;
|
|
}
|
|
|
|
if ( shootDelay )
|
|
shootDelay--;
|
|
}
|
|
|
|
if ( teleportShip )
|
|
{
|
|
int ra = rand() % 10;
|
|
if( ra == 0 )
|
|
ra += rand() % 20;
|
|
int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
|
|
int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
|
|
ship->move( xra, yra );
|
|
}
|
|
|
|
vitalsChanged = TRUE;
|
|
}
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::processPowerups()
|
|
{
|
|
if ( !powerups.isEmpty() )
|
|
{
|
|
// if player gets the powerup remove it from the screen, if option
|
|
// "Can destroy powerups" is enabled and a missile hits the powerup
|
|
// destroy it
|
|
|
|
KPowerup *pup;
|
|
TQPtrListIterator<KPowerup> it( powerups );
|
|
|
|
for( ; it.current(); ++it )
|
|
{
|
|
pup = it.current();
|
|
pup->growOlder();
|
|
|
|
if( pup->expired() )
|
|
{
|
|
powerups.removeRef( pup );
|
|
continue;
|
|
}
|
|
|
|
wrapSprite( pup );
|
|
|
|
TQCanvasItemList hits = pup->collisions( TRUE );
|
|
TQCanvasItemList::Iterator it;
|
|
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
{
|
|
if ( (*it) == ship )
|
|
{
|
|
switch( pup->rtti() )
|
|
{
|
|
case ID_ENERGY_POWERUP:
|
|
shipPower += 150;
|
|
if ( shipPower > MAX_POWER_LEVEL )
|
|
shipPower = MAX_POWER_LEVEL;
|
|
break;
|
|
case ID_TELEPORT_POWERUP:
|
|
mTeleportCount++;
|
|
break;
|
|
case ID_BRAKE_POWERUP:
|
|
if ( mBrakeCount < MAX_BRAKES )
|
|
mBrakeCount++;
|
|
break;
|
|
case ID_SHIELD_POWERUP:
|
|
if ( mShieldCount < MAX_SHIELDS )
|
|
mShieldCount++;
|
|
break;
|
|
case ID_SHOOT_POWERUP:
|
|
if ( mShootCount < MAX_FIREPOWER )
|
|
mShootCount++;
|
|
break;
|
|
}
|
|
|
|
powerups.removeRef( pup );
|
|
vitalsChanged = TRUE;
|
|
}
|
|
else if ( (*it) == shield )
|
|
{
|
|
powerups.removeRef( pup );
|
|
}
|
|
else if ( (*it)->rtti() == ID_MISSILE )
|
|
{
|
|
if ( can_destroy_powerups )
|
|
{
|
|
powerups.removeRef( pup );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} // -- if( powerups.isEmpty() )
|
|
}
|
|
|
|
// - - -
|
|
|
|
void KAsteroidsView::hideShield()
|
|
{
|
|
shield->hide();
|
|
mShieldCount = 0;
|
|
shieldOn = FALSE;
|
|
}
|
|
|
|
double KAsteroidsView::randDouble()
|
|
{
|
|
int v = rand();
|
|
return (double)v / (double)RAND_MAX;
|
|
}
|
|
|
|
int KAsteroidsView::randInt( int range )
|
|
{
|
|
return rand() % range;
|
|
}
|
|
|
|
void KAsteroidsView::showEvent( TQShowEvent *e )
|
|
{
|
|
#if defined( QT_LICENSE_PROFESSIONAL )
|
|
static bool wasThere = FALSE;
|
|
|
|
if ( !wasThere ) {
|
|
wasThere = TRUE;
|
|
TQMessageBox::information( this, tr("TQCanvas demo"),
|
|
tr("This game has been implemented using the TQCanvas class.\n"
|
|
"The TQCanvas class is not part of the Professional Edition. Please \n"
|
|
"contact Trolltech if you want to upgrade to the Enterprise Edition.") );
|
|
}
|
|
#endif
|
|
|
|
TQWidget::showEvent( e );
|
|
}
|