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tqtinterface/qtinterface/qt4/Qt/qtconcurrentthreadengine.h

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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QTCONCURRENT_THREADENGINE_H
#define QTCONCURRENT_THREADENGINE_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_CONCURRENT
#include <QtCore/qthreadpool.h>
#include <QtCore/qfuture.h>
#include <QtCore/qdebug.h>
#include <QtCore/qtconcurrentexception.h>
#include <QtCore/qwaitcondition.h>
#include <QtCore/qatomic.h>
#include <QtCore/qsemaphore.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Core)
#ifndef qdoc
namespace QtConcurrent {
// The ThreadEngineBarrier counts worker threads, and allows one
// thread to wait for all others to finish. Tested for its use in
// QtConcurrent, requires more testing for use as a general class.
class ThreadEngineBarrier
{
private:
// The thread count is maintained as an integer in the count atomic
// variable. The count can be either positive or negative - a negative
// count signals that a thread is waiting on the barrier.
// BC note: inlined code from Qt < 4.6 will expect to find the QMutex
// and QAtomicInt here. ### Qt 5: remove.
QMutex mutex;
QAtomicInt count;
QSemaphore semaphore;
public:
ThreadEngineBarrier();
void acquire();
int release();
void wait();
int currentCount();
bool releaseUnlessLast();
};
enum ThreadFunctionResult { ThrottleThread, ThreadFinished };
// The ThreadEngine controls the threads used in the computation.
// Can be run in three modes: single threaded, multi-threaded blocking
// and multi-threaded asynchronous.
// The code for the single threaded mode is
class Q_CORE_EXPORT ThreadEngineBase: public QRunnable
{
public:
// Public API:
ThreadEngineBase();
virtual ~ThreadEngineBase();
void startSingleThreaded();
void startBlocking();
void startThread();
bool isCanceled();
void waitForResume();
bool isProgressReportingEnabled();
void setProgressValue(int progress);
void setProgressRange(int minimum, int maximum);
void acquireBarrierSemaphore();
protected: // The user overrides these:
virtual void start() {}
virtual void finish() {}
virtual ThreadFunctionResult threadFunction() { return ThreadFinished; }
virtual bool shouldStartThread() { return futureInterface ? !futureInterface->isPaused() : true; }
virtual bool shouldThrottleThread() { return futureInterface ? futureInterface->isPaused() : false; }
private:
bool startThreadInternal();
void startThreads();
void threadExit();
bool threadThrottleExit();
void run();
virtual void asynchronousFinish() = 0;
#ifndef QT_NO_EXCEPTIONS
void handleException(const QtConcurrent::Exception &exception);
#endif
protected:
QFutureInterfaceBase *futureInterface;
QThreadPool *threadPool;
ThreadEngineBarrier barrier;
QtConcurrent::internal::ExceptionStore exceptionStore;
};
template <typename T>
class ThreadEngine : public virtual ThreadEngineBase
{
public:
typedef T ResultType;
virtual T *result() { return 0; }
QFutureInterface<T> *futureInterfaceTyped()
{
return static_cast<QFutureInterface<T> *>(futureInterface);
}
// Runs the user algorithm using a single thread.
T *startSingleThreaded()
{
ThreadEngineBase::startSingleThreaded();
return result();
}
// Runs the user algorithm using multiple threads.
// This function blocks until the algorithm is finished,
// and then returns the result.
T *startBlocking()
{
ThreadEngineBase::startBlocking();
return result();
}
// Runs the user algorithm using multiple threads.
// Does not block, returns a future.
QFuture<T> startAsynchronously()
{
futureInterface = new QFutureInterface<T>();
// reportStart() must be called before starting threads, otherwise the
// user algorithm might finish while reportStart() is running, which
// is very bad.
futureInterface->reportStarted();
QFuture<T> future = QFuture<T>(futureInterfaceTyped());
start();
acquireBarrierSemaphore();
threadPool->start(this);
return future;
}
void asynchronousFinish()
{
finish();
futureInterfaceTyped()->reportFinished(result());
delete futureInterfaceTyped();
delete this;
}
void reportResult(const T *_result, int index = -1)
{
if (futureInterface)
futureInterfaceTyped()->reportResult(_result, index);
}
void reportResults(const QVector<T> &_result, int index = -1, int count = -1)
{
if (futureInterface)
futureInterfaceTyped()->reportResults(_result, index, count);
}
};
// The ThreadEngineStarter class ecapsulates the return type
// from the thread engine.
// Depending on how the it is used, it will run
// the engine in either blocking mode or asynchronous mode.
template <typename T>
class ThreadEngineStarterBase
{
public:
ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine)
: threadEngine(_threadEngine) { }
inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other)
: threadEngine(other.threadEngine) { }
QFuture<T> startAsynchronously()
{
return threadEngine->startAsynchronously();
}
operator QFuture<T>()
{
return startAsynchronously();
}
protected:
ThreadEngine<T> *threadEngine;
};
// We need to factor out the code that dereferences the T pointer,
// with a specialization where T is void. (code that dereferences a void *
// won't compile)
template <typename T>
class ThreadEngineStarter : public ThreadEngineStarterBase<T>
{
typedef ThreadEngineStarterBase<T> Base;
typedef ThreadEngine<T> TypedThreadEngine;
public:
ThreadEngineStarter(TypedThreadEngine *eng)
: Base(eng) { }
T startBlocking()
{
T t = *this->threadEngine->startBlocking();
delete this->threadEngine;
return t;
}
};
// Full template specialization where T is void.
template <>
class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void>
{
public:
ThreadEngineStarter<void>(ThreadEngine<void> *_threadEngine)
:ThreadEngineStarterBase<void>(_threadEngine) {}
void startBlocking()
{
this->threadEngine->startBlocking();
delete this->threadEngine;
}
};
template <typename ThreadEngine>
inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine)
{
return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine);
}
} // namespace QtConcurrent
#endif //qdoc
QT_END_NAMESPACE
QT_END_HEADER
#endif // QT_NO_CONCURRENT
#endif