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@ -27,7 +27,7 @@
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#ifdef XRDP_DEBUG
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#define LOG_LEVEL 99
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#else
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#define LOG_LEVEL 0
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#define LOG_LEVEL 1
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#endif
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#define LLOG(_level, _args) \
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@ -195,12 +195,13 @@ lxrdp_event(struct mod *mod, int msg, long param1, long param2,
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switch (msg)
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{
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case 15: /* key down */
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// Before we handle the first character we synchronize
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// capslock and numlock.
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// We collect the state during the first synchronize ( see msg 17)
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if(!mod->bool_keyBoardSynced)
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/* Before we handle the first character we synchronize
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capslock and numlock. */
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/* We collect the state during the first synchronize
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( see msg 17) */
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if (!mod->bool_keyBoardSynced)
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{
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LLOGLN(0, ("Additional Sync event handled : %d",mod->keyBoardLockInfo));
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LLOGLN(11, ("Additional Sync event handled : %d", mod->keyBoardLockInfo));
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mod->inst->input->SynchronizeEvent(mod->inst->input, mod->keyBoardLockInfo);
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mod->bool_keyBoardSynced = 1;
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}
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@ -209,16 +210,17 @@ lxrdp_event(struct mod *mod, int msg, long param1, long param2,
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case 16: /* key up */
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mod->inst->input->KeyboardEvent(mod->inst->input, param4, param3);
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break;
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case 17: /*Synchronize*/
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case 17: /* Synchronize */
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LLOGLN(11, ("Synchronized event handled : %d",param1));
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// In some situations the Synchronize event come to early.
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// Therefore we store this information and use it when we
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// receive the first keyboard event
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// Without this fix numlock and capslock can come out of sync.
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/* In some situations the Synchronize event come to early.
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Therefore we store this information and use it when we
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receive the first keyboard event
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Without this fix numlock and capslock can come
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out of sync. */
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mod->inst->input->SynchronizeEvent(mod->inst->input, param1);
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if(!mod->bool_keyBoardSynced)
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if (!mod->bool_keyBoardSynced)
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{
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mod->keyBoardLockInfo = param1 ;
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mod->keyBoardLockInfo = param1;
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}
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break;
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case 100: /* mouse move */
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