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/*
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Copyright (C) 1999-2000 Stefan Westerfeld
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stefan@space.twc.de
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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module Arts {
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// MCOP protocol
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enum HeaderMagic { MCOP_MAGIC = 0x4d434f50 }; /* gets marshalled as "MCOP" */
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/* decimal 1296256848 */
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enum MessageType {
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mcopMessageInvalid = 0, /* never send this */
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mcopServerHello = 1,
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mcopClientHello = 2,
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mcopAuthAccept = 3,
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mcopInvocation = 4,
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mcopReturn = 5,
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mcopOnewayInvocation = 6
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};
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/**
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* This type is sent as header of each MCOP message.
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*/
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struct Header {
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/**
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* the value 0x504f434d, which is marshalled as MCOP
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*/
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HeaderMagic magic;
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long messageLength;
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MessageType messageType;
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};
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/**
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* This is sent as start of each normal (twoway) invocation
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*/
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struct Invocation {
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/**
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* The ID of the object receiving the request
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*/
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long objectID;
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/**
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* The ID of the method that is to be invoked
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*/
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long methodID;
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/**
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* A unique number of the request (needed to send the return code back)
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*/
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long requestID;
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};
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/**
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* This is sent as start of each oneway invocation
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*/
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struct OnewayInvocation {
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/**
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* The ID of the object receiving the request
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*/
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long objectID;
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/**
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* The ID of the method that is to be invoked
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*/
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long methodID;
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};
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/**
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* Body of the mcopServerHello MCOP message
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*/
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struct ServerHello {
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string mcopVersion;
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string serverID;
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sequence<string> authProtocols;
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string authSeed;
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};
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/**
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* Body of the mcopClientHello MCOP message
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*/
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struct ClientHello {
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string serverID;
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string authProtocol;
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string authData;
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};
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/**
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* The message you get when you connect a MCOP server. The MCOP server can
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* send you some useful information here. Usually, it will send you
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*
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* GlobalComm=<object reference of a global comm interface>
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* InterfaceRepo=<object reference of an interface repository>
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*
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* But as this is called "hints" it doesn't necessarily need to happen.
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*/
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struct AuthAccept {
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sequence<string> hints;
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};
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/**
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* An object reference
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*/
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struct ObjectReference {
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/**
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* A unique ID for the server the object is located on, (a server ID may
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* i.e. be composed of start time, hostname, and pid)
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*/
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string serverID;
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/**
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* The number of the object under that server
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*/
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long objectID;
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/**
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* where the server holding object can be reached
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*/
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sequence<string> urls;
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};
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// Interface definitions
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/**
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* The definition of a parameter of a method
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct ParamDef {
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string type;
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string name;
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sequence<string> hints;
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};
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/**
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* Twoway methods are such where the calling process does a call and is
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* suspended until some result (maybe even a void result) gets back.
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*
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* Oneway methods are one shot and forget methods: you send the invocation,
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* and continue. Maybe it will be received, maybe executed later. You will
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* never hear the result.
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*/
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enum MethodType {
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methodOneway = 1,
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methodTwoway = 2
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};
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/**
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* The definition of a method.
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct MethodDef {
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string name;
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string type;
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MethodType flags;
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sequence<ParamDef> signature;
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sequence<string> hints;
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};
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/**
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* an attribute
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*
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* flags should contain things like
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*
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* @li attribute is readonly/writeonly/readwrite
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* @li attribute is incoming/outgoing stream
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* @li if it's a stream, it also should contain the information whether it is
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* asynchronous or synchronous
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* @li NB20000320: see InterfaceDef for the meaning of streamDefault
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*/
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enum AttributeType {
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streamIn = 1,
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streamOut = 2,
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streamMulti = 4,
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attributeStream = 8,
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attributeAttribute = 16,
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streamAsync = 32,
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streamDefault = 64
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};
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/**
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* The definition of an attribute and/or stream
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct AttributeDef {
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string name;
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string type;
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AttributeType flags;
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sequence<string> hints;
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};
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/**
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* InterfaceDef - interface definition structure
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*
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* defines what methods/attributes a particular interface supports: these
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* do not contain the methods/attributes of inherited interfaces.
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*
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* inheritedInterfaces only contains the names of Interfaces that this one
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* inherits in exactly one step. So to see if interface XYZ is inherited
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* from ABC, you need to check the "inheritedInterfaces" of XYZ, and their
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* "inheritedInterfaces" and their "inheritedInterfaces" and so on.
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*
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* - NB20000320: defaultPorts allows to connect to those port by default if
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* connection is made in the corresponding direction.
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* It cannot be just an attribute flag because of the syntax
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* on a separate line.
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct InterfaceDef {
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string name;
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sequence<string> inheritedInterfaces;
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sequence<MethodDef> methods;
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sequence<AttributeDef> attributes;
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sequence<string> defaultPorts;
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sequence<string> hints;
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};
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// Type definitions (struct's and such)
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/**
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* One component of a struct
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct TypeComponent {
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string type;
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string name;
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sequence<string> hints;
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};
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/**
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* The definition of a struct
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct TypeDef {
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string name;
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sequence<TypeComponent> contents;
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sequence<string> hints;
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};
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/**
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* One item of an enum value
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct EnumComponent {
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string name;
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long value;
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sequence<string> hints;
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};
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/**
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* The definition of an enum
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct EnumDef {
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/**
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* name if the enum, "_anonymous_" for anonymous enum - of course, when
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* using namespaces, this can also lead to things like "Arts::_anonymous_",
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* which would mean an anonymous enum in the Arts namespace
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*/
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string name;
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sequence<EnumComponent> contents;
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sequence<string> hints;
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};
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/**
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* The contents of an idl file
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*
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* hints is reserved for future extensions, such as default, min and maxvalues
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*/
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struct ModuleDef {
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string moduleName;
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sequence<EnumDef> enums;
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sequence<TypeDef> types;
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sequence<InterfaceDef> interfaces;
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sequence<string> hints;
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};
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/**
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* The interface repository
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*/
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interface InterfaceRepo {
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/**
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* inserts the contents of a module into the interface repository
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*
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* @returns an ID which can be used to remove the entry again
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*/
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long insertModule(ModuleDef newModule);
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/**
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* removes the contents of a module from the interface repository
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*/
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void removeModule(long moduleID);
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/**
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* queries the definition of an interface
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*/
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InterfaceDef queryInterface(string name);
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/**
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* queries the definition of a type
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*/
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TypeDef queryType(string name);
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/**
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* queries the definition of an enum value
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*/
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EnumDef queryEnum(string name);
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/**
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* queries all interfaces that inherit a given interface
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*/
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sequence<string> queryChildren(string name);
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/**
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* queries all interfaces
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*/
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sequence<string> queryInterfaces();
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/**
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* queries all types
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*/
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sequence<string> queryTypes();
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/**
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* queries all enums
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*/
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sequence<string> queryEnums();
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};
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enum TypeIdentification {
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tiUnknown = 0,
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tiVoid = 1,
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tiLong = 2,
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tiByte = 3,
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tiString = 4,
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tiBoolean = 5,
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tiFloat = 6,
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tiEnum = 128,
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tiType = 129,
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tiInterface = 130
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};
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interface InterfaceRepoV2 : InterfaceRepo {
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/**
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* identifies whether a type is a primitive, enum, type or interface,
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* or not known at all
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*/
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TypeIdentification identifyType(string name);
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};
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/**
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* Flow System interface
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*/
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/**
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* Internal use: implement distributed asynchronous streams.
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*
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* The FlowSystemSender object transmits the packets that should be sent
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* over the stream via _allocCustomMessage (Object_base).
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*/
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interface FlowSystemSender {
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/**
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* This method is invoked whenever the receiver has finished processing
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* a packet of the stream
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*/
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oneway void processed();
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/**
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* This method is for telling the local FlowSystemSender to break the
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* connection to the remote Receiver (it's not intended to be called
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* remotely)
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*/
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void disconnect();
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};
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/**
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* Internal use: implement distributed asynchronous streams.
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*
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* The FlowSystemReceiver object receives and extracts the packets sent by
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* the sender object and injects them in the notification system again.
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*/
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interface FlowSystemReceiver {
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/**
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* The custom message ID which should be used to send the stream packets
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*/
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readonly attribute long receiveHandlerID;
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/**
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* This method is for telling the local FlowSystemReceiver to break the
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* connection to the remote Sender (it's not intended to be called
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* remotely)
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*/
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void disconnect();
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};
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/**
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* A flow system.
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*
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* Flow systems handle the streaming between MCOP objects. As this streaming
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* is network transparent (at least for asynchronous streams) they have this
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* remote interface.
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*/
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interface FlowSystem {
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/**
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* This starts a scheduling node
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*
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* Don't use this manually. Use object->_node()->connect(...) instead.
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*/
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void startObject(object node);
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/**
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|
|
* This stops a scheduling node
|
|
|
|
*
|
|
|
|
* Don't use this manually. Use object->_node()->connect(...) instead.
|
|
|
|
*/
|
|
|
|
void stopObject(object node);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This connects two objects, maybe even remote
|
|
|
|
*
|
|
|
|
* it is important that
|
|
|
|
* - sourceObject/sourcePort points to the node the signal flow is
|
|
|
|
* coming from
|
|
|
|
* - destObject/destPort points to the node/port the signal flow is
|
|
|
|
* going to
|
|
|
|
*
|
|
|
|
* Don't use this manually. Use object->_node()->connect(...) instead.
|
|
|
|
*/
|
|
|
|
void connectObject(object sourceObject, string sourcePort,
|
|
|
|
object destObject, string destPort);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This disconnects two objects, maybe even remote
|
|
|
|
*
|
|
|
|
* it is important that
|
|
|
|
* @li sourceObject/sourcePort points to the node the signal flow is
|
|
|
|
* coming from
|
|
|
|
* @li destObject/destPort points to the node/port the signal flow is
|
|
|
|
* going to
|
|
|
|
*
|
|
|
|
* Don't use this manually. Use object->_node()->connect(...) instead.
|
|
|
|
*/
|
|
|
|
void disconnectObject(object sourceObject, string sourcePort,
|
|
|
|
object destObject, string destPort);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* queries the stream flags - returns 0 when such a stream isn't
|
|
|
|
* present
|
|
|
|
*/
|
|
|
|
AttributeType queryFlags(object node, string port);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* directly sets an audio port to a fixed value
|
|
|
|
*/
|
|
|
|
void setFloatValue(object node, string port, float value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* network transparent connections
|
|
|
|
*/
|
|
|
|
FlowSystemReceiver createReceiver(object destObject, string destPort,
|
|
|
|
FlowSystemSender sender);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A global communication space used to obtain initial object references
|
|
|
|
*
|
|
|
|
* MCOP needs a way to connect to initial (global) object references. This
|
|
|
|
* is done by these global communication spaces.
|
|
|
|
*/
|
|
|
|
interface GlobalComm {
|
|
|
|
/**
|
|
|
|
* puts a variable/value pair into the global communication
|
|
|
|
* space - it will not change the value of the variable if it is
|
|
|
|
* already present. Returns true if success, false if the variable
|
|
|
|
* was already there.
|
|
|
|
*/
|
|
|
|
boolean put(string variable, string value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gets the value of a variable out of the global communication
|
|
|
|
* space - it returns an empty string when the variable isn't there
|
|
|
|
*/
|
|
|
|
string get(string variable);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* removes a variable from the global communication space
|
|
|
|
*/
|
|
|
|
void erase(string variable);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* global communication based on the /tmp/mcop-<username> directory
|
|
|
|
*/
|
|
|
|
interface TmpGlobalComm : GlobalComm {
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Trading interfaces follow - trading is used to locate objects with certain
|
|
|
|
* properties. This is especially recommended, if you want to allow that after
|
|
|
|
* your code has been released, people can extend it, without changing your
|
|
|
|
* code, by adding new components.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* TraderOffer - this contains an offer of an object (which is usually returned
|
|
|
|
* as result of a query.
|
|
|
|
*/
|
|
|
|
interface TraderOffer {
|
|
|
|
/**
|
|
|
|
* You can use this interface name to create one of the objects that
|
|
|
|
* fulfill your query
|
|
|
|
*/
|
|
|
|
readonly attribute string interfaceName;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This allows you to query additional information about the offer,
|
|
|
|
* such as the author of the plugin, the name of the library that
|
|
|
|
* implements it (if it is a library) or similar.
|
|
|
|
*
|
|
|
|
* Since some properties support having multiple values, this always
|
|
|
|
* returns a sequence<string>, which may be empty if the property isn't
|
|
|
|
* present at all.
|
|
|
|
*/
|
|
|
|
sequence<string> getProperty(string name);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* TraderQuery - this is a query against the trader. The idea is simple: you
|
|
|
|
* say what you need, and the trader offers you components that do what you
|
|
|
|
* want.
|
|
|
|
*/
|
|
|
|
interface TraderQuery {
|
|
|
|
/**
|
|
|
|
* This restricts the query to only objects which support a "property"
|
|
|
|
* with the value "value". For instance, you could say
|
|
|
|
*
|
|
|
|
* aquery.supports("Interface","Arts::PlayObject");
|
|
|
|
*
|
|
|
|
* to restrict the matching objects to only those that support the
|
|
|
|
* interface Arts::PlayObject
|
|
|
|
*/
|
|
|
|
void supports(string property, string value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This performs the query, and returns a set of results
|
|
|
|
*/
|
|
|
|
sequence<TraderOffer> query();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Arts::Object is the base object that every interface implicitely inherits
|
|
|
|
*
|
|
|
|
* it is also the source for generation of the Object_stub stuff
|
|
|
|
* (use mcopidl -e Arts::Object to avoid code generation for this interface)
|
|
|
|
*/
|
|
|
|
interface Object {
|
|
|
|
/**
|
|
|
|
* access to the flow system this object is running in
|
|
|
|
*/
|
|
|
|
readonly attribute FlowSystem _flowSystem;
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* returns the ID for methodinvocations to this specific method
|
|
|
|
* methodID = 0 => _lookupMethod (always)
|
|
|
|
*/
|
|
|
|
long _lookupMethod(MethodDef methodDef);
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* returns the name of the interface
|
|
|
|
* methodID = 1 => _interfaceName (always)
|
|
|
|
*/
|
|
|
|
string _interfaceName();
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* returns the interface description to a given interface
|
|
|
|
* methodID = 2 => _queryInterface (always)
|
|
|
|
*/
|
|
|
|
InterfaceDef _queryInterface(string name);
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* returns the type description to a given type
|
|
|
|
* methodID = 3 => _queryType (always)
|
|
|
|
*/
|
|
|
|
TypeDef _queryType(string name);
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* returns the enum description to a given enum
|
|
|
|
* methodID = 4 => _queryEnum (always)
|
|
|
|
*/
|
|
|
|
EnumDef _queryEnum(string name);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* stringifies the object to one string
|
|
|
|
*/
|
|
|
|
string _toString();
|
|
|
|
|
|
|
|
/** <interface description>
|
|
|
|
* Run-time type compatibility check
|
|
|
|
*/
|
|
|
|
boolean _isCompatibleWith(string interfacename);
|
|
|
|
|
|
|
|
/** <reference counting>
|
|
|
|
* prepares object for remote transmission (so that it will not be freed
|
|
|
|
* soon, since the remote receiver expects it to be there after receiving
|
|
|
|
* it)
|
|
|
|
*/
|
|
|
|
void _copyRemote();
|
|
|
|
|
|
|
|
/** <reference counting>
|
|
|
|
* declares that the object is used remotely now (do that only after
|
|
|
|
* _copyRemote)
|
|
|
|
*/
|
|
|
|
void _useRemote();
|
|
|
|
|
|
|
|
/** <reference counting>
|
|
|
|
* declares that the object is no longer used remotely
|
|
|
|
*/
|
|
|
|
void _releaseRemote();
|
|
|
|
|
|
|
|
/** <aggregation>
|
|
|
|
* add a child object - this makes this object hold a strong reference to
|
|
|
|
* the child object (i.e. the child object will stay alive at least as
|
|
|
|
* long as the object does)
|
|
|
|
*
|
|
|
|
* if there is already a child with the same name, a postfix will be added
|
|
|
|
* automatically (i.e. if you add an object named "view" twice, the first
|
|
|
|
* will be called view, the second view1).
|
|
|
|
*/
|
|
|
|
string _addChild(object child, string name);
|
|
|
|
|
|
|
|
/** <aggregation>
|
|
|
|
* removes a child object
|
|
|
|
*/
|
|
|
|
boolean _removeChild(string name);
|
|
|
|
|
|
|
|
/** <aggregation>
|
|
|
|
* gets a child object
|
|
|
|
*/
|
|
|
|
object _getChild(string name);
|
|
|
|
|
|
|
|
/** <aggregation>
|
|
|
|
* lists all children
|
|
|
|
*/
|
|
|
|
sequence<string> _queryChildren();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* a simple struct which can hold any other type
|
|
|
|
*/
|
|
|
|
struct Any {
|
|
|
|
string type;
|
|
|
|
sequence<byte> value;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* TraderEntries as produced by the loader
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct TraderEntry {
|
|
|
|
string interfaceName;
|
|
|
|
sequence<string> lines;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* loader to load plugins (implemented in some language/binary format)
|
|
|
|
*/
|
|
|
|
interface Loader {
|
|
|
|
object loadObject(TraderOffer offer);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* this is used for the type system to cache your trader data and
|
|
|
|
* module data as long as it stays unchanged
|
|
|
|
*/
|
|
|
|
readonly attribute string dataVersion;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* the trader entries of the components that can be loaded
|
|
|
|
*/
|
|
|
|
readonly attribute sequence<TraderEntry> traderEntries;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* the interface information of the components that can be loaded
|
|
|
|
*/
|
|
|
|
readonly attribute sequence<ModuleDef> modules;
|
|
|
|
};
|
|
|
|
|
|
|
|
};
|