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//
// HtHeap.cc
//
// HtHeap: A Heap class which holds objects of type Object.
// (A heap is a semi-ordered tree-like structure.
// it ensures that the first item is *always* the largest.
// NOTE: To use a heap, you must implement the Compare() function for
// your Object classes. The assumption used here is -1 means
// less-than, 0 means equal, and +1 means greater-than. Thus
// this is a "min heap" for that definition.)
//
// Part of the ht://Dig package <http://www.htdig.org/>
// Copyright (c) 1999-2004 The ht://Dig Group
// For copyright details, see the file COPYING in your distribution
// or the GNU Library General Public License (LGPL) version 2 or later
// <http://www.gnu.org/copyleft/lgpl.html>
//
// $Id: HtHeap.cc,v 1.12 2004/05/28 13:15:20 lha Exp $
//
#ifdef HAVE_CONFIG_H
#include "htconfig.h"
#endif /* HAVE_CONFIG_H */
#include "HtHeap.h"
#ifdef HAVE_STD
#include <fstream>
#ifdef HAVE_NAMESPACES
using namespace std;
#endif
#else
#include <fstream.h>
#endif /* HAVE_STD */
//*********************************************************************
// void HtHeap::HtHeap()
// Default constructor
//
HtHeap::HtHeap()
{
data = new HtVector;
}
//*********************************************************************
// void HtHeap::HtHeap(HtVector vector)
// Constructor from vector
// (has the side effect of not allocating double memory)
//
HtHeap::HtHeap(HtVector vector)
{
int size = vector.Count();
data = static_cast<HtVector*>(vector.Copy());
// Now we have to "heapify" -- start at the first interior node
// And push each node down into its subtree
// (This is O(n)!)
for (int i = parentOf(size); i >= 0; i--)
pushDownRoot(i);
}
//*********************************************************************
// void HtHeap::~HtHeap()
// Destructor
//
HtHeap::~HtHeap()
{
Destroy();
}
//*********************************************************************
// void HtHeap::Destroy()
// Deletes all objects from the heap
//
void HtHeap::Destroy()
{
data->Destroy();
delete data;
}
//*********************************************************************
// void HtHeap::Add(Object *object)
// Add an object to the heap.
//
void HtHeap::Add(Object *object)
{
data->Add(object);
percolateUp(data->Count() - 1);
}
//*********************************************************************
// Object *HtHeap::Remove()
// Remove an object from the top of the heap
// This requires re-heapifying by placing the last element on the top
// and pushing it down.
//
Object *HtHeap::Remove()
{
Object *min = Peek();
data->Assign(data->Last(), 0);
data->RemoveFrom(data->Count()-1);
if (data->Count() > 1)
pushDownRoot(0);
return min;
}
//*********************************************************************
// HtHeap *HtHeap::Copy() const
// Return a deep copy of the heap.
//
Object *HtHeap::Copy() const
{
HtHeap *heap = new HtHeap(*data);
return heap;
}
//*********************************************************************
// HtHeap &HtHeap::operator=(HtHeap &heap)
// Return a deep copy of the heap.
//
HtHeap &HtHeap::operator=(HtHeap &heap)
{
Destroy();
data = heap.data;
return *this;
}
//*********************************************************************
// voide HtHeap::percolateUp(int leaf)
// Pushes the node pointed to by leaf upwards
// it will travel as far as possible upwards to ensure the data is a heap
//
void HtHeap:: percolateUp(int leaf)
{
int parent = parentOf(leaf);
Object *value = data->Nth(leaf);
while (leaf > 0 &&
(value->compare(*(data->Nth(parent))) < 0))
{
data->Assign(data->Nth(parent), leaf);
leaf = parent;
parent = parentOf(leaf);
}
data->Assign(value, leaf);
}
//*********************************************************************
// void HtHeap::pushDownRoot(int root)
// Pushes the node pointed to by root into the heap
// it will go down as far as necessary to ensure the data is a heap
//
void HtHeap::pushDownRoot(int root)
{
int size = data->Count() - 1;
Object *value = data->Nth(root);
while (root < size)
{
int childPos = leftChildOf(root);
if (childPos < size)
{
if ( rightChildOf(root) < size &&
data->Nth(childPos + 1)->compare(*(data->Nth(childPos))) < 0 )
{
childPos++;
}
if ( data->Nth(childPos)->compare(*value) < 0 ) // -1, so smaller
{
// We have to swap this node with the root and then loop
data->Assign(data->Nth(childPos), root);
data->Assign(value, childPos);
root = childPos;
}
else
{
// Found the right position, so we're done
data->Assign(value, root);
return;
}
}
else // childPos >= heapSize
{
// At a leaf, so we're done
data->Assign(value, root);
return;
}
}
}