Update translation template.

pull/2/head
TDE Gitea 3 years ago committed by TDE Gitea
parent ec03e5805c
commit 6e9ad8b6c9

@ -5,7 +5,7 @@
msgid "" msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PACKAGE VERSION\n" "Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2020-05-11 04:16+0200\n" "POT-Creation-Date: 2021-07-07 18:25+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@ -65,10 +65,9 @@ msgid ""
"<p><b>Interpolate RGB as four colors</b><p>The default is to assume that all " "<p><b>Interpolate RGB as four colors</b><p>The default is to assume that all "
"green pixels are the same. If even-row green pixels are more sensitive to " "green pixels are the same. If even-row green pixels are more sensitive to "
"ultraviolet light than odd-row this difference causes a mesh pattern in the " "ultraviolet light than odd-row this difference causes a mesh pattern in the "
"output; using this option solves this problem with minimal loss of " "output; using this option solves this problem with minimal loss of detail."
"detail.<p>To resume, this option blurs the image a little, but it eliminates " "<p>To resume, this option blurs the image a little, but it eliminates false "
"false 2x2 mesh patterns with VNG quality method or mazes with AHD quality " "2x2 mesh patterns with VNG quality method or mazes with AHD quality method."
"method."
msgstr "" msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:217 #: libkdcraw/dcrawsettingswidget.cpp:217
@ -120,20 +119,19 @@ msgid ""
"received from the color-filtered image sensor internal to many digital " "received from the color-filtered image sensor internal to many digital "
"cameras in form of a matrix of colored pixels. Also known as CFA " "cameras in form of a matrix of colored pixels. Also known as CFA "
"interpolation or color reconstruction, another common spelling is " "interpolation or color reconstruction, another common spelling is "
"demosaicing. There are 4 methods to demosaicing RAW " "demosaicing. There are 4 methods to demosaicing RAW images:<p><b>Bilinear</"
"images:<p><b>Bilinear</b>: use high-speed but low-quality bilinear " "b>: use high-speed but low-quality bilinear interpolation (default - for "
"interpolation (default - for slow computer). In this method, the red value " "slow computer). In this method, the red value of a non-red pixel is computed "
"of a non-red pixel is computed as the average of the adjacent red pixels, " "as the average of the adjacent red pixels, and similar for blue and green."
"and similar for blue and green.<p><b>VNG</b>: use Variable Number of " "<p><b>VNG</b>: use Variable Number of Gradients interpolation. This method "
"Gradients interpolation. This method computes gradients near the pixel of " "computes gradients near the pixel of interest and uses the lower gradients "
"interest and uses the lower gradients (representing smoother and more " "(representing smoother and more similar parts of the image) to make an "
"similar parts of the image) to make an estimate.<p><b>PPG</b>: use Patterned " "estimate.<p><b>PPG</b>: use Patterned Pixel Grouping interpolation. Pixel "
"Pixel Grouping interpolation. Pixel Grouping uses assumptions about natural " "Grouping uses assumptions about natural scenery in making estimates. It has "
"scenery in making estimates. It has fewer color artifacts on natural images " "fewer color artifacts on natural images than the Variable Number of "
"than the Variable Number of Gradients method.<p><b>AHD</b>: use Adaptive " "Gradients method.<p><b>AHD</b>: use Adaptive Homogeneity-Directed "
"Homogeneity-Directed interpolation. This method selects the direction of " "interpolation. This method selects the direction of interpolation so as to "
"interpolation so as to maximize a homogeneity metric, thus typically " "maximize a homogeneity metric, thus typically minimizing color artifacts.<p>"
"minimizing color artifacts.<p>"
msgstr "" msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:272 #: libkdcraw/dcrawsettingswidget.cpp:272
@ -172,8 +170,8 @@ msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:297 #: libkdcraw/dcrawsettingswidget.cpp:297
msgid "" msgid ""
"<p><b>White Balance Method</b><p>Configure the raw white balance " "<p><b>White Balance Method</b><p>Configure the raw white balance :"
":<p><b>Default D65</b>: Use a standard daylight D65 white balance (dcraw " "<p><b>Default D65</b>: Use a standard daylight D65 white balance (dcraw "
"defaults)<p><b>Camera</b>: Use the white balance specified by the camera. If " "defaults)<p><b>Camera</b>: Use the white balance specified by the camera. If "
"not available, reverts to default neutral white balance<p><b>Automatic</b>: " "not available, reverts to default neutral white balance<p><b>Automatic</b>: "
"Calculates an automatic white balance averaging the entire " "Calculates an automatic white balance averaging the entire "
@ -356,9 +354,9 @@ msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:475 #: libkdcraw/dcrawsettingswidget.cpp:475
msgid "" msgid ""
"<p><b>Camera Profile</b><p>Select here the input color space used to decode " "<p><b>Camera Profile</b><p>Select here the input color space used to decode "
"RAW data.<p><b>None</b>: no input color profile is used during RAW " "RAW data.<p><b>None</b>: no input color profile is used during RAW decoding."
"decoding.<p><b>Embedded</b>: use embedded color profile from RAW file if " "<p><b>Embedded</b>: use embedded color profile from RAW file if exist."
"exist.<p><b>Custom</b>: use a custom input color space profile." "<p><b>Custom</b>: use a custom input color space profile."
msgstr "" msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:483 libkdcraw/dcrawsettingswidget.cpp:513 #: libkdcraw/dcrawsettingswidget.cpp:483 libkdcraw/dcrawsettingswidget.cpp:513
@ -397,12 +395,12 @@ msgid ""
"cooperatively by Hewlett-Packard and Microsoft. It is the best choice for " "cooperatively by Hewlett-Packard and Microsoft. It is the best choice for "
"images destined for the Web and portrait photography.<p><b>Adobe RGB</b>: " "images destined for the Web and portrait photography.<p><b>Adobe RGB</b>: "
"this color space is an extended RGB color space, developed by Adobe. It is " "this color space is an extended RGB color space, developed by Adobe. It is "
"used for photography applications such as advertising and fine " "used for photography applications such as advertising and fine art."
"art.<p><b>Wide Gamut</b>: this color space is an expanded version of the " "<p><b>Wide Gamut</b>: this color space is an expanded version of the Adobe "
"Adobe RGB color space.<p><b>Pro-Photo</b>: this color space is an RGB color " "RGB color space.<p><b>Pro-Photo</b>: this color space is an RGB color space, "
"space, developed by Kodak, that offers an especially large gamut designed " "developed by Kodak, that offers an especially large gamut designed for use "
"for use with photographic outputs in mind.<p><b>Custom</b>: use a custom " "with photographic outputs in mind.<p><b>Custom</b>: use a custom output "
"output color space profile." "color space profile."
msgstr "" msgstr ""
#: libkdcraw/dcrawsettingswidget.cpp:525 #: libkdcraw/dcrawsettingswidget.cpp:525

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