Branding: KDE panel->TDE panel.

pull/1/head
Darrell Anderson 12 years ago
parent 3ea72f68a5
commit bce7d747ca

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and @ref slotExec(). You also have to provide a factory * functions #initialize() and @ref slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -34,7 +34,7 @@ class KPanelMenuPrivate;
/** /**
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -34,7 +34,7 @@ class KPanelMenuPrivate;
/** /**
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -34,7 +34,7 @@ class KPanelMenuPrivate;
/** /**
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

@ -36,7 +36,7 @@ class KPanelMenuPrivate;
* *
* This class allows to build menu entries that will be dynamically added either to * This class allows to build menu entries that will be dynamically added either to
* the K-menu, or to the panel as a normal button. These dynamic menus are located * the K-menu, or to the panel as a normal button. These dynamic menus are located
* in shared libraries that will be loaded at runtime by Kicker (the %KDE panel). * in shared libraries that will be loaded at runtime by Kicker (the %TDE panel).
* *
* To build such a menu, you have to inherit this class and implement the pure virtual * To build such a menu, you have to inherit this class and implement the pure virtual
* functions #initialize() and slotExec(). You also have to provide a factory * functions #initialize() and slotExec(). You also have to provide a factory

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