Import original source code KDE3 Asciiquarium-0.3.2 from https://store.kde.org/p/1124051.

KDE Asciiquarium is a screensaver based off Kirk Baucom's asciiquarium program (http://www.robobunny.com/projects/asciiquarium/).
Code is GPL licensed, https://robobunny.com/projects/asciiquarium/gpl.txt

Signed-off-by: gregory guy <gregory-tde@laposte.net>
pull/16/head
gregory guy 3 years ago
parent c628a69164
commit 66605c73af
No known key found for this signature in database
GPG Key ID: 2CC84A1CC6823AF8

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#! /usr/bin/env python
###################################################################
# LOAD THE ENVIRONMENT AND SET UP THE TOOLS
###################################################################
## Load the builders in config
tools = [ 'default', 'generic', 'kde' ]
toolpath = [ './', './admin' ]
# Required as part of SCons
env = Environment(tools = tools, toolpath = toolpath)
# Pull in some default settings.
env.KDEuse("environ rpath nohelp")
#env.KDEuse("environ rpath lang_qt thread nohelp")
# Export the environment so that SConscript files in subdirs can access it.
Export('env')
###################################################################
# SCRIPTS FOR BUILDING THE TARGETS
###################################################################
distClean = env.Action("find %s -name '*.pyc' -exec rm {} \\;" % env.GetLaunchDir())
dist = env.Alias('dist', action = distClean)
env.Alias(dist, action = Delete("%s/cache" % env.GetLaunchDir()))
env.Clean(dist, ['cache'])
env.AlwaysBuild(dist)
env.subdirs('src')

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## Thomas Nagy, 2005
"""
Detect and store the most common options
* kdecxxflags : debug=1 (-g) or debug=full (-g3, slower)
else use the user CXXFLAGS if any, - or -O2 by default
* prefix : the installation path
* extraincludes : a list of paths separated by ':'
ie: scons configure debug=full prefix=/usr/local extraincludes=/tmp/include:/usr/local
"""
BOLD ="\033[1m"
RED ="\033[91m"
GREEN ="\033[92m"
YELLOW ="\033[1m" #"\033[93m" # unreadable on white backgrounds
CYAN ="\033[96m"
NORMAL ="\033[0m"
import os, re, types, sys, string, shutil, stat
import SCons.Defaults
import SCons.Tool
import SCons.Util
from SCons.Script.SConscript import SConsEnvironment
from SCons.Options import Options, PathOption
class genobj:
def __init__(self, val, env):
if not val in "program shlib kioslave staticlib".split():
print "unknown genobj given: "+val
env.Exit(1)
self.type = val
self.orenv = env
self.env = None
self.executed = 0
self.target=''
self.src=None
self.cxxflags=''
self.cflags=''
self.includes=''
self.linkflags=''
self.libpaths=''
self.libs=''
# vars used by shlibs
self.vnum=''
self.libprefix=''
# a directory where to install the targets (optional)
self.instdir=''
# ignore the DESTDIR (optional)
self.nodestdir=''
# change the working directory before reading the targets
self.chdir=''
# these members are private
self.chdir_lock=None
self.old_os_dir=''
self.old_fs_dir=''
self.p_local_shlibs=[]
self.p_local_staticlibs=[]
self.p_global_shlibs=[]
#if not env.has_key('USE_THE_FORCE_LUKE'): env['USE_THE_FORCE_LUKE']=[self]
#else: env['USE_THE_FORCE_LUKE'].append(self)
def lockchdir(self):
if not self.chdir: return
self.chdir_lock=1
SConfFS=SCons.Node.FS.default_fs
self.old_fs_dir=SConfFS.getcwd()
self.old_os_dir=os.getcwd()
#os.chdir(old_os_dir+'/'+self.chdir)
SConfFS.chdir( SConfFS.Dir('#/'+self.chdir), change_os_dir=1)
def unlockchdir(self):
if not self.chdir: return
if self.chdir_lock:
#os.chdir(self.old_os_dir)
SCons.Node.FS.default_fs.chdir(self.old_fs_dir, change_os_dir=0)
self.chdir_lock=None
def execute(self):
if self.orenv.has_key('DUMPCONFIG'):
print self.xml()
return
self.lockchdir()
self.env = self.orenv.Copy()
if not self.src or len(self.src) == 0:
print RED+"no source file given to object - self.src"+NORMAL
self.env.Exit(1)
if not self.env.has_key('nosmart_includes'): self.env.AppendUnique(CPPPATH=['./'])
if self.type == "kioslave": self.libprefix=''
if len(self.includes)>0: self.env.AppendUnique(CPPPATH=self.env.make_list(self.includes))
if len(self.cxxflags)>0: self.env.AppendUnique(CXXFLAGS=self.env.make_list(self.cxxflags))
if len(self.cflags)>0: self.env.AppendUnique(CCFLAGS=self.env.make_list(self.cflags))
llist=self.env.make_list(self.libs)
lext='.so .la'.split()
sext='.a'.split()
for l in llist:
sal=SCons.Util.splitext(l)
if len(sal)>1:
if sal[1] in lext: self.p_local_shlibs.append(sal[0]+'.so')
elif sal[1] in sext: self.p_local_staticlibs.append(sal[0]+'.a')
else: self.p_global_shlibs.append(l)
if len(self.p_global_shlibs)>0: self.env.AppendUnique(LIBS=self.p_global_shlibs)
if len(self.libpaths)>0: self.env.PrependUnique(LIBPATH=self.env.make_list(self.libpaths))
if len(self.linkflags)>0: self.env.PrependUnique(LINKFLAGS=self.env.make_list(self.linkflags))
# the target to return
ret=None
if self.type=='shlib' or self.type=='kioslave':
ret=self.env.bksys_shlib(self.target, self.src, self.instdir,
self.libprefix, self.vnum, nodestdir=self.nodestdir)
elif self.type=='program':
ret=self.env.Program(self.target, self.src)
if not self.env.has_key('NOAUTOINSTALL'):
self.env.bksys_install(self.instdir, ret, nodestdir=self.nodestdir)
elif self.type=='staticlib':
ret=self.env.StaticLibrary(self.target, self.src)
# we link the program against a shared library made locally, add the dependency
if len(self.p_local_shlibs)>0:
self.env.link_local_shlib(self.p_local_shlibs)
if ret: self.env.Depends( ret, self.p_local_shlibs )
if len(self.p_local_staticlibs)>0:
self.env.link_local_staticlib(self.p_local_staticlibs)
if ret: self.env.Depends( ret, self.p_local_staticlibs )
self.unlockchdir()
## Copy function that honors symlinks
def copy_bksys(dest, source, env):
if os.path.islink(source):
#print "symlinking "+source+" "+dest
if os.path.islink(dest):
os.unlink(dest)
os.symlink(os.readlink(source), dest)
else:
shutil.copy2(source, dest)
st=os.stat(source)
os.chmod(dest, stat.S_IMODE(st[stat.ST_MODE]) | stat.S_IWRITE)
return 0
## Return a list of things
def make_list(env, s):
if type(s) is types.ListType:
return s
else:
return s.split()
def exists(env):
return true
def generate(env):
## Bksys requires scons 0.96
env.EnsureSConsVersion(0, 96)
SConsEnvironment.make_list = make_list
env['HELP']=0
if '--help' in sys.argv or '-h' in sys.argv or 'help' in sys.argv:
env['HELP']=1
if env['HELP']:
print """
\033[1m*** Instructions ***
--------------------\033[0m
\033[1m* scons \033[0m: to compile
\033[1m* scons -j4 \033[0m: to compile with several instances
\033[1m* scons install \033[0m: to compile and install
\033[1m* scons -c install \033[0m: to uninstall
\033[1m*** Generic options ***
-----------------------\033[0m
\033[1m* debug \033[0m: debug=1 (-g) or debug=full (-g3, slower) else use environment CXXFLAGS, or -O2 by default
\033[1m* prefix \033[0m: the installation path
\033[1m* extraincludes \033[0m: a list of paths separated by ':'
\033[1mscons configure debug=full prefix=/usr/local extraincludes=/tmp/include:/usr/local\033[0m
"""
return
## Global cache directory
# Put all project files in it so a rm -rf cache will clean up the config
if not env.has_key('CACHEDIR'):
env['CACHEDIR'] = os.getcwd()+'/cache/'
if not os.path.isdir(env['CACHEDIR']):
os.mkdir(env['CACHEDIR'])
## SCons cache directory
# This avoids recompiling the same files over and over again:
# very handy when working with cvs
if os.getuid() != 0:
env.CacheDir(os.getcwd()+'/cache/objects')
# Avoid spreading .sconsign files everywhere - keep this line
env.SConsignFile(env['CACHEDIR']+'/scons_signatures')
def makeHashTable(args):
table = { }
for arg in args:
if len(arg) > 1:
lst=arg.split('=')
if len(lst) < 2:
continue
key=lst[0]
value=lst[1]
if len(key) > 0 and len(value) >0:
table[key] = value
return table
env['ARGS']=makeHashTable(sys.argv)
## Special trick for installing rpms ...
env['DESTDIR']=''
if 'install' in sys.argv:
dd=''
if os.environ.has_key('DESTDIR'):
dd=os.environ['DESTDIR']
if not dd:
if env['ARGS']: dd=env['ARGS']['DESTDIR']
if dd:
env['DESTDIR']=dd+'/'
print CYAN+'** Enabling DESTDIR for the project ** ' + NORMAL + env['DESTDIR']
## install symlinks for shared libraries properly
env['INSTALL'] = copy_bksys
## Use the same extension .o for all object files
env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
## load the options
cachefile=env['CACHEDIR']+'generic.cache.py'
opts = Options(cachefile)
opts.AddOptions(
( 'GENCCFLAGS', 'C flags' ),
( 'GENCXXFLAGS', 'debug level for the project : full or just anything' ),
( 'GENLINKFLAGS', 'additional link flags' ),
( 'PREFIX', 'prefix for installation' ),
( 'EXTRAINCLUDES', 'extra include paths for the project' ),
( 'ISCONFIGURED', 'is the project configured' ),
)
opts.Update(env)
# Use this to avoid an error message 'how to make target configure ?'
env.Alias('configure', None)
# Check if the following command line arguments have been given
# and set a flag in the environment to show whether or not it was
# given.
if 'install' in sys.argv:
env['_INSTALL']=1
else:
env['_INSTALL']=0
if 'configure' in sys.argv:
env['_CONFIGURE']=1
else:
env['_CONFIGURE']=0
# Configure the environment if needed
if not env['HELP'] and (env['_CONFIGURE'] or not env.has_key('ISCONFIGURED')):
# be paranoid, unset existing variables
for var in "GENCXXFLAGS GENCCFLAGS GENLINKFLAGS PREFIX EXTRAINCLUDES ISCONFIGURED EXTRAINCLUDES".split():
if env.has_key(var): env.__delitem__(var)
if env['ARGS'].get('debug', None):
debuglevel = env['ARGS'].get('debug', None)
print CYAN+'** Enabling debug for the project **' + NORMAL
if debuglevel == "full":
env['GENCXXFLAGS'] = ['-DDEBUG', '-g3', '-Wall']
else:
env['GENCXXFLAGS'] = ['-DDEBUG', '-g', '-Wall']
else:
if os.environ.has_key('CXXFLAGS'):
# user-defined flags (gentooers will be elighted)
env['GENCXXFLAGS'] = SCons.Util.CLVar( os.environ['CXXFLAGS'] )
env.Append( GENCXXFLAGS = ['-DNDEBUG', '-DNO_DEBUG'] )
else:
env.Append(GENCXXFLAGS = ['-O2', '-DNDEBUG', '-DNO_DEBUG'])
# Disable some unnecessary warnings.
env.Append(GENCXXFLAGS = ['-Wno-non-virtual-dtor', '-Wno-sign-compare', '-Wno-trigraphs'])
if os.environ.has_key('CFLAGS'):
env['GENCCFLAGS'] = SCons.Util.CLVar( os.environ['CFLAGS'] )
## FreeBSD settings (contributed by will at freebsd dot org)
if os.uname()[0] == "FreeBSD":
if os.environ.has_key('PTHREAD_LIBS'):
env.AppendUnique( GENLINKFLAGS = SCons.Util.CLVar( os.environ['PTHREAD_LIBS'] ) )
else:
syspf = os.popen('/sbin/sysctl kern.osreldate')
osreldate = int(syspf.read().split()[1])
syspf.close()
if osreldate < 500016:
env.AppendUnique( GENLINKFLAGS = ['-pthread'])
env.AppendUnique( GENCXXFLAGS = ['-D_THREAD_SAFE'])
elif osreldate < 502102:
env.AppendUnique( GENLINKFLAGS = ['-lc_r'])
env.AppendUnique( GENCXXFLAGS = ['-D_THREAD_SAFE'])
else:
env.AppendUnique( GENLINKFLAGS = ['-pthread'])
# User-specified prefix
if env['ARGS'].has_key('prefix'):
env['PREFIX'] = os.path.abspath( env['ARGS'].get('prefix', '') )
print (CYAN+'** installation prefix for the project set to : ' +
env['PREFIX'] +' **'+ NORMAL)
# User-specified include paths
env['EXTRAINCLUDES'] = env['ARGS'].get('extraincludes', None)
if env['EXTRAINCLUDES']:
print (CYAN+'** extra include paths for the project set to: ' +
env['EXTRAINCLUDES'] +' **'+ NORMAL)
env['ISCONFIGURED']=1
# And finally save the options in the cache
opts.Save(cachefile, env)
def bksys_install(lenv, subdir, files, destfile=None, nodestdir=None):
""" Install files on "scons install"
If the DESTDIR env variable has been set, (e.g. by
"scons install DESTDIR=$CURDIR/debian) then install files to that
directory, regardless of where the configure stage showed that
files should be installed.
This feature is useful for packagers, and users of GNU stow.
NB. The DESTDIR will be ignored if NODESTDIR is also set, although
the same effect can be acheived by not setting DESTDIR in the first
place."""
if not env['_INSTALL']:
return
basedir = env['DESTDIR']
if nodestdir or env.has_key('NODESTDIR') : basedir = "/"
install_list = None
if not destfile:
install_list = env.Install(basedir+subdir+'/', files)
else:
if subdir:
install_list = env.InstallAs(basedir+subdir+'/'+destfile, files)
else:
install_list = env.InstallAs(basedir+'/'+destfile, files)
env.Alias('install', install_list)
return install_list
def build_la_file(target, source, env):
""" Action for building libtool files.
Writes a .la file, as used by libtool."""
dest=open(target[0].path, 'w')
sname=source[0].name
dest.write("dlname='%s'\n" % sname)
if len(env['BKSYS_VNUM'])>0:
vnum=env['BKSYS_VNUM']
nums=vnum.split('.')
src=source[0].name
name = src.split('so.')[0] + 'so'
strn = src+" "+name+"."+str(nums[0])+" "+name
dest.write("library_names='%s'\n" % (strn) )
else:
dest.write("library_names='%s %s %s'\n" % (sname, sname, sname) )
dest.write("old_library=''\ndependency_libs=''\ncurrent=0\n")
dest.write("age=0\nrevision=0\ninstalled=yes\nshouldnotlink=no\n")
dest.write("dlopen=''\ndlpreopen=''\n")
dest.write("libdir='%s'" % env['BKSYS_DESTDIR'])
dest.close()
return 0
def string_la_file(target, source, env):
print "building '%s' from '%s'" % (target[0].name, source[0].name)
la_file = env.Action(build_la_file, string_la_file, ['BKSYS_VNUM', 'BKSYS_DESTDIR'])
env['BUILDERS']['LaFile'] = env.Builder(action=la_file,suffix='.la',src_suffix=env['SHLIBSUFFIX'])
## Function for building shared libraries
def bksys_shlib(lenv, target, source, libdir, libprefix='lib', vnum='', noinst=None, nodestdir=None):
""" Install a shared library.
Installs a shared library, with or without a version number, and create a
.la file for use by libtool.
If library version numbering is to be used, the version number
should be passed as a period-delimited version number (e.g.
vnum = '1.2.3'). This causes the library to be installed
with its full version number, and with symlinks pointing to it.
For example, for libfoo version 1.2.3, install the file
libfoo.so.1.2.3, and create symlinks libfoo.so and
libfoo.so.1 that point to it.
"""
thisenv = lenv.Copy() # copying an existing environment is cheap
thisenv['BKSYS_DESTDIR']=libdir
thisenv['BKSYS_VNUM']=vnum
thisenv['SHLIBPREFIX']=libprefix
if len(vnum)>0:
thisenv['SHLIBSUFFIX']='.so.'+vnum
thisenv.Depends(target, thisenv.Value(vnum))
# Fix against a scons bug - shared libs and ordinal out of range(128)
if type(source) is types.ListType:
src2=[]
for i in source:
src2.append( str(i) )
source=src2
library_list = thisenv.SharedLibrary(target, source)
lafile_list = thisenv.LaFile(target, library_list)
## Install the libraries automatically
if not thisenv.has_key('NOAUTOINSTALL') and not noinst:
thisenv.bksys_install(libdir, library_list, nodestdir=nodestdir)
thisenv.bksys_install(libdir, lafile_list, nodestdir=nodestdir)
## Handle the versioning
if len(vnum)>0:
nums=vnum.split('.')
symlinkcom = ('cd $TARGET.dir && ' +
'rm -f $TARGET.name && ' +
'ln -s $SOURCE.name $TARGET.name')
tg = target+'.so.'+vnum
nm1 = target+'.so'
nm2 = target+'.so.'+nums[0]
thisenv.Command(nm1, tg, symlinkcom)
thisenv.Command(nm2, tg, symlinkcom)
#base=env['DESTDIR']+libdir+'/'
thisenv.bksys_install(libdir, nm1, nodestdir=nodestdir)
thisenv.bksys_install(libdir, nm2, nodestdir=nodestdir)
# Declare scons scripts to process
def subdirs(lenv, folderlist):
flist=[]
if type(folderlist) is types.ListType: flist = folderlist
else: flist = folderlist.split()
for i in flist:
lenv.SConscript(i+"/SConscript")
def link_local_shlib(lenv, str):
""" Links against a shared library made in the project """
lst = lenv.make_list(str)
for file in lst:
import re
reg = re.compile("(.*)/lib(.*).(la|so)")
result = reg.match(file)
if not result:
print "Unknown la file given "+file
continue
dir = result.group(1)
link = result.group(2)
lenv.AppendUnique(LIBS = [link])
lenv.PrependUnique(LIBPATH = [dir])
def link_local_staticlib(lenv, str):
""" Links against a shared library made in the project """
lst = lenv.make_list(str)
for file in lst:
import re
reg = re.compile("(.*)/(lib.*.a)")
result = reg.match(file)
if not result:
print "Unknown archive file given "+file
continue
f=SCons.Node.FS.default_fs.File(file)
lenv.Append(LINKFLAGS=[f.path])
#valid_targets = "program shlib kioslave staticlib".split()
SConsEnvironment.bksys_install = bksys_install
SConsEnvironment.bksys_shlib = bksys_shlib
SConsEnvironment.subdirs = subdirs
SConsEnvironment.link_local_shlib = link_local_shlib
SConsEnvironment.link_local_staticlib = link_local_staticlib
SConsEnvironment.genobj=genobj
if env.has_key('GENCXXFLAGS'):
env.AppendUnique( CPPFLAGS = env['GENCXXFLAGS'] )
if env.has_key('GENCCFLAGS'):
env.AppendUnique( CCFLAGS = env['GENCCFLAGS'] )
if env.has_key('GENLINKFLAGS'):
env.AppendUnique( LINKFLAGS = env['GENLINKFLAGS'] )
if env.has_key('EXTRAINCLUDES'):
if env['EXTRAINCLUDES']:
incpaths = []
for dir in str(env['EXTRAINCLUDES']).split(':'):
incpaths.append( dir )
env.Append(CPPPATH = incpaths)
env.Export('env')

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# Made from scons qt.py and (heavily) modified into kde.py
# Thomas Nagy, 2004, 2005 <tnagy2^8@yahoo.fr>
"""
Run scons -h to display the associated help, or look below ..
"""
BOLD ="\033[1m"
RED ="\033[91m"
GREEN ="\033[92m"
YELLOW ="\033[1m" #"\033[93m" # unreadable on white backgrounds
CYAN ="\033[96m"
NORMAL ="\033[0m"
import os, re, types
from SCons.Script.SConscript import SConsEnvironment
# Returns the name of the shared object (i.e. libkdeui.so.4)
# referenced by a libtool archive (like libkdeui.la)
def getSOfromLA(lafile):
contents = open(lafile, 'r').read()
match = re.search("^dlname='([^']*)'$", contents, re.M)
if match:
return match.group(1)
return None
# A helper, needed .. everywhere
def KDEuse(lenv, flags):
if lenv['HELP']: lenv.Exit(0)
_flags=lenv.make_list(flags)
if 'environ' in _flags:
## The scons developers advise against using this but it is mostly innocuous :)
lenv.AppendUnique( ENV = os.environ )
if not 'lang_qt' in _flags:
## Use this define if you are using the kde translation scheme (.po files)
lenv.Append( CPPFLAGS = '-DQT_NO_TRANSLATION' )
if 'rpath' in _flags:
## Use this to set rpath - this may cause trouble if folders are moved (chrpath)
lenv.Append( RPATH = [lenv['QTLIBPATH'], lenv['KDELIBPATH'], lenv['KDEMODULE']] )
kdelibpaths=[]
if lenv['KDELIBPATH'] == lenv['KDELIB']:
kdelibpaths = [lenv['KDELIB']]
else:
kdelibpaths = [lenv['KDELIBPATH'], lenv['KDELIB']]
lenv.Append( RPATH = [lenv['QTLIBPATH'], lenv['KDEMODULE']]+kdelibpaths )
if 'thread' in _flags:
## Uncomment the following if you need threading support
lenv.KDEaddflags_cxx( ['-DQT_THREAD_SUPPORT', '-D_REENTRANT'] )
if 'fastmoc' in _flags:
lenv['BKSYS_FASTMOC']=1
if not 'nohelp' in _flags:
if lenv['_CONFIGURE'] or lenv['HELP']:
lenv.Exit(0)
if not 'nosmart' or not lenv.has_key('nosmart_includes'):
lenv.AppendUnique(CPPPATH=['#/'])
lst=[]
if lenv.has_key('USE_THE_FORCE_LUKE'):
lst=lenv['USE_THE_FORCE_LUKE']
lenv.__delitem__('USE_THE_FORCE_LUKE')
for v in lst:
v.execute()
else:
lenv['nosmart_includes']=1
## To use kdDebug(intvalue)<<"some trace"<<endl; you need to define -DDEBUG
## it is done in admin/generic.py automatically when you do scons configure debug=1
def exists(env):
return True
def detect_kde(env):
""" Detect the qt and kde environment using kde-config mostly """
def getpath(varname):
if not env.has_key('ARGS'): return None
v=env['ARGS'].get(varname, None)
if v: v=os.path.abspath(v)
return v
prefix = getpath('prefix')
execprefix = getpath('execprefix')
datadir = getpath('datadir')
libdir = getpath('libdir')
kdeincludes = getpath('kdeincludes')
kdelibs = getpath('kdelibs')
qtincludes = getpath('qtincludes')
qtlibs = getpath('qtlibs')
libsuffix = ''
if env.has_key('ARGS'): libsuffix=env['ARGS'].get('libsuffix', '')
if libdir: libdir = libdir+libsuffix
## Detect the kde libraries
print "Checking for kde-config : ",
kde_config = os.popen("which kde-config 2>/dev/null").read().strip()
if len(kde_config):
print GREEN+"kde-config was found"+NORMAL
else:
print RED+"kde-config was NOT found in your PATH"+NORMAL
print "Make sure kde is installed properly"
print "(missing package kdebase-devel?)"
env.Exit(1)
env['KDEDIR'] = os.popen('kde-config -prefix').read().strip()
print "Checking for kde version : ",
kde_version = os.popen("kde-config --version|grep KDE").read().strip().split()[1]
if int(kde_version[0]) != 3 or int(kde_version[2]) < 2:
print RED+kde_version
print RED+"Your kde version can be too old"+NORMAL
print RED+"Please make sure kde is at least 3.2"+NORMAL
else:
print GREEN+kde_version+NORMAL
## Detect the qt library
print "Checking for the qt library : ",
qtdir = os.getenv("QTDIR")
if qtdir:
print GREEN+"qt is in "+qtdir+NORMAL
else:
try:
tmplibdir = os.popen('kde-config --expandvars --install lib').read().strip()
libkdeuiSO = tmplibdir+'/'+getSOfromLA(tmplibdir+'/libkdeui.la')
m = re.search('(.*)/lib/libqt.*', os.popen('ldd ' + libkdeuiSO + ' | grep libqt').read().strip().split()[2])
except:
m=None
if m:
qtdir = m.group(1)
print YELLOW+"qt was found as "+m.group(1)+NORMAL
else:
print RED+"qt was not found"+NORMAL
print RED+"Please set QTDIR first (/usr/lib/qt3?) or try scons -h for more options"+NORMAL
env.Exit(1)
env['QTDIR'] = qtdir.strip()
## Find the necessary programs uic and moc
print "Checking for uic : ",
uic = qtdir + "/bin/uic"
if os.path.isfile(uic):
print GREEN+"uic was found as "+uic+NORMAL
else:
uic = os.popen("which uic 2>/dev/null").read().strip()
if len(uic):
print YELLOW+"uic was found as "+uic+NORMAL
else:
uic = os.popen("which uic 2>/dev/null").read().strip()
if len(uic):
print YELLOW+"uic was found as "+uic+NORMAL
else:
print RED+"uic was not found - set QTDIR put it in your PATH ?"+NORMAL
env.Exit(1)
env['QT_UIC'] = uic
print "Checking for moc : ",
moc = qtdir + "/bin/moc"
if os.path.isfile(moc):
print GREEN + "moc was found as " + moc + NORMAL
else:
moc = os.popen("which moc 2>/dev/null").read().strip()
if len(moc):
print YELLOW + "moc was found as " + moc + NORMAL
elif os.path.isfile("/usr/share/qt3/bin/moc"):
moc = "/usr/share/qt3/bin/moc"
print YELLOW + "moc was found as " + moc + NORMAL
else:
print RED + "moc was not found - set QTDIR or put it in your PATH ?" + NORMAL
env.Exit(1)
env['QT_MOC'] = moc
## check for the qt and kde includes
print "Checking for the qt includes : ",
if qtincludes and os.path.isfile(qtincludes + "/qlayout.h"):
# The user told where to look for and it looks valid
print GREEN + "ok " + qtincludes + NORMAL
else:
if os.path.isfile(qtdir + "/include/qlayout.h"):
# Automatic detection
print GREEN + "ok " + qtdir + "/include/ " + NORMAL
qtincludes = qtdir + "/include/"
elif os.path.isfile("/usr/include/qt3/qlayout.h"):
# Debian probably
print YELLOW + "the qt headers were found in /usr/include/qt3/ " + NORMAL
qtincludes = "/usr/include/qt3"
else:
print RED + "the qt headers were not found" + NORMAL
env.Exit(1)
print "Checking for the kde includes : ",
kdeprefix = os.popen("kde-config --prefix").read().strip()
if not kdeincludes:
kdeincludes = kdeprefix+"/include/"
if os.path.isfile(kdeincludes + "/klineedit.h"):
print GREEN + "ok " + kdeincludes + NORMAL
else:
if os.path.isfile(kdeprefix+"/include/kde/klineedit.h"):
# Debian, Fedora probably
print YELLOW + "the kde headers were found in " + kdeprefix + "/include/kde/" + NORMAL
kdeincludes = kdeprefix + "/include/kde/"
else:
print RED + "The kde includes were NOT found" + NORMAL
env.Exit(1)
# kde-config options
kdec_opts = {'KDEBIN' : 'exe', 'KDEAPPS' : 'apps',
'KDEDATA' : 'data', 'KDEICONS' : 'icon',
'KDEMODULE' : 'module', 'KDELOCALE' : 'locale',
'KDEKCFG' : 'kcfg', 'KDEDOC' : 'html',
'KDEMENU' : 'apps', 'KDEXDG' : 'xdgdata-apps',
'KDEMIME' : 'mime', 'KDEXDGDIR' : 'xdgdata-dirs',
'KDESERV' : 'services','KDESERVTYPES' : 'servicetypes',
'KDEINCLUDE': 'include'
}
if prefix:
## use the user-specified prefix
if not execprefix:
execprefix = prefix
if not datadir:
datadir=prefix+"/share"
if not libdir:
libdir=execprefix+"/lib"+libsuffix
subst_vars = lambda x: x.replace('${exec_prefix}', execprefix)\
.replace('${datadir}', datadir)\
.replace('${libdir}', libdir)
debian_fix = lambda x: x.replace('/usr/share', '${datadir}')
env['PREFIX'] = prefix
env['KDELIB'] = libdir
for (var, option) in kdec_opts.items():
dir = os.popen('kde-config --install ' + option).read().strip()
if var == 'KDEDOC': dir = debian_fix(dir)
env[var] = subst_vars(dir)
else:
env['PREFIX'] = os.popen('kde-config --expandvars --prefix').read().strip()
env['KDELIB'] = os.popen('kde-config --expandvars --install lib').read().strip()
for (var, option) in kdec_opts.items():
dir = os.popen('kde-config --expandvars --install ' + option).read().strip()
env[var] = dir
env['QTPLUGINS']=os.popen('kde-config --expandvars --install qtplugins').read().strip()
## kde libs and includes
env['KDEINCLUDEPATH']=kdeincludes
if not kdelibs:
kdelibs=os.popen('kde-config --expandvars --install lib').read().strip()
env['KDELIBPATH']=kdelibs
## qt libs and includes
env['QTINCLUDEPATH']=qtincludes
if not qtlibs:
qtlibs=qtdir+"/lib"+libsuffix
env['QTLIBPATH']=qtlibs
def generate(env):
""""Set up the qt and kde environment and builders - the moc part is difficult to understand """
# attach this function immediately
SConsEnvironment.KDEuse = KDEuse
if env['HELP']:
print """\033[1m*** KDE options ***
-------------------\033[0m
\033[1m* prefix \033[0m: base install path, ie: /usr/local
\033[1m* execprefix \033[0m: install path for binaries, ie: /usr/bin
\033[1m* datadir \033[0m: install path for the data, ie: /usr/local/share
\033[1m* libdir \033[0m: install path for the libs, ie: /usr/lib
\033[1m* libsuffix \033[0m: suffix of libraries on amd64, ie: 64, 32
\033[1m* kdeincludes\033[0m: path to the kde includes (/usr/include/kde on debian, ...)
\033[1m* qtincludes \033[0m: same punishment, for qt includes (/usr/include/qt on debian, ...)
\033[1m* kdelibs \033[0m: path to the kde libs, for linking the programs
\033[1m* qtlibs \033[0m: same punishment, for qt libraries
ie: \033[1mscons configure libdir=/usr/local/lib qtincludes=/usr/include/qt\033[0m
"""
return
import SCons.Defaults
import SCons.Tool
import SCons.Util
import SCons.Node
CLVar = SCons.Util.CLVar
splitext = SCons.Util.splitext
Builder = SCons.Builder.Builder
# Detect the environment - replaces ./configure implicitely and store the options into a cache
from SCons.Options import Options
cachefile=env['CACHEDIR']+'kde.cache.py'
opts = Options(cachefile)
opts.AddOptions(
('PREFIX', 'root of the program installation'),
('QTDIR', ''),
('QTLIBPATH', 'path to the qt libraries'),
('QTINCLUDEPATH', 'path to the qt includes'),
('QT_UIC', 'uic command'),
('QT_MOC', 'moc command'),
('QTPLUGINS', 'uic executable command'),
('KDEDIR', ''),
('KDELIBPATH', 'path to the installed kde libs'),
('KDEINCLUDEPATH', 'path to the installed kde includes'),
('KDEBIN', 'inst path of the kde binaries'),
('KDEINCLUDE', 'inst path of the kde include files'),
('KDELIB', 'inst path of the kde libraries'),
('KDEMODULE', 'inst path of the parts and libs'),
('KDEDATA', 'inst path of the application data'),
('KDELOCALE', ''), ('KDEDOC', ''), ('KDEKCFG', ''),
('KDEXDG', ''), ('KDEXDGDIR', ''), ('KDEMENU', ''),
('KDEMIME', ''), ('KDEICONS', ''), ('KDESERV', ''),
('KDESERVTYPES', ''), ('KDEAPPS', ''),
)
opts.Update(env)
def getInstDirForResType(lenv,restype):
if len(restype) == 0 or not lenv.has_key(restype):
print RED+"unknown resource type "+restype+NORMAL
lenv.Exit(1)
else:
instdir = lenv[restype]
basedir=lenv['DESTDIR']
## support for installing into other folders when PREFIX is set - used by gnu stow
if basedir: instdir = instdir.replace(lenv['PREFIX'], basedir)
return instdir
# reconfigure when things are missing
if not env['HELP'] and (env['_CONFIGURE'] or not env.has_key('QTDIR') or not env.has_key('KDEDIR')):
detect_kde(env)
opts.Save(cachefile, env)
## set default variables, one can override them in sconscript files
env.Append(CXXFLAGS = ['-I'+env['KDEINCLUDEPATH'], '-I'+env['QTINCLUDEPATH'] ],
LIBPATH = [env['KDELIBPATH'], env['QTLIBPATH'] ])
env['QT_AUTOSCAN'] = 1
env['QT_DEBUG'] = 0
env['MEINPROC'] = 'meinproc'
env['MSGFMT'] = 'msgfmt'
## ui file processing
def uic_processing(target, source, env):
inc_kde ='#include <klocale.h>\n#include <kdialog.h>\n'
inc_moc ='#include "%s"\n' % target[2].name
comp_h ='$QT_UIC -L $QTPLUGINS -nounload -o %s %s' % (target[0].path, source[0].path)
comp_c ='$QT_UIC -L $QTPLUGINS -nounload -tr tr2i18n -impl %s %s' % (target[0].path, source[0].path)
comp_moc ='$QT_MOC -o %s %s' % (target[2].path, target[0].path)
if env.Execute(comp_h):
return ret
dest = open( target[1].path, "w" )
dest.write(inc_kde)
dest.close()
if env.Execute( comp_c+" >> "+target[1].path ):
return ret
dest = open( target[1].path, "a" )
dest.write(inc_moc)
dest.close()
ret = env.Execute( comp_moc )
return ret
def uicEmitter(target, source, env):
adjustixes = SCons.Util.adjustixes
bs = SCons.Util.splitext(str(source[0].name))[0]
bs = os.path.join(str(target[0].get_dir()),bs)
target.append(bs+'.cpp')
target.append(bs+'.moc')
return target, source
env['BUILDERS']['Uic']=Builder(action=uic_processing,emitter=uicEmitter,suffix='.h',src_suffix='.ui')
def kcfg_buildit(target, source, env):
comp='kconfig_compiler -d%s %s %s' % (str(source[0].get_dir()), source[1].path, source[0].path)
return env.Execute(comp)
def kcfg_stringit(target, source, env):
print "processing %s to get %s and %s" % (source[0].name, target[0].name, target[1].name)
def kcfgEmitter(target, source, env):
adjustixes = SCons.Util.adjustixes
bs = SCons.Util.splitext(str(source[0].name))[0]
bs = os.path.join(str(target[0].get_dir()),bs)
# .h file is already there
target.append(bs+'.cpp')
if not os.path.isfile(str(source[0])):
print RED+'kcfg file given '+str(source[0])+' does not exist !'+NORMAL
print os.popen('pwd').read()
return target, source
kfcgfilename=""
kcfgFileDeclRx = re.compile("^[fF]ile\s*=\s*(.+)\s*$")
for line in file(str(source[0]), "r").readlines():
match = kcfgFileDeclRx.match(line.strip())
if match:
kcfgfilename = match.group(1)
break
if not kcfgfilename:
print 'invalid kcfgc file'
return 0
source.append(str(source[0].get_dir())+'/'+kcfgfilename)
return target, source
env['BUILDERS']['Kcfg']=Builder(action=env.Action(kcfg_buildit, kcfg_stringit),
emitter=kcfgEmitter, suffix='.h', src_suffix='.kcfgc')
## MOC processing
env['BUILDERS']['Moc']=Builder(action='$QT_MOC -o $TARGET $SOURCE',suffix='.moc',src_suffix='.h')
env['BUILDERS']['Moccpp']=Builder(action='$QT_MOC -o $TARGET $SOURCE',suffix='_moc.cpp',src_suffix='.h')
## KIDL file
env['BUILDERS']['Kidl']=Builder(action= 'dcopidl $SOURCE > $TARGET || (rm -f $TARGET ; false)',
suffix='.kidl', src_suffix='.h')
## DCOP
env['BUILDERS']['Dcop']=Builder(action='dcopidl2cpp --c++-suffix cpp --no-signals --no-stub $SOURCE',
suffix='_skel.cpp', src_suffix='.kidl')
## STUB
env['BUILDERS']['Stub']=Builder(action= 'dcopidl2cpp --c++-suffix cpp --no-signals --no-skel $SOURCE',
suffix='_stub.cpp', src_suffix='.kidl')
## DOCUMENTATION
env['BUILDERS']['Meinproc']=Builder(action='$MEINPROC --check --cache $TARGET $SOURCE',suffix='.cache.bz2')
## TRANSLATIONS
env['BUILDERS']['Transfiles']=Builder(action='$MSGFMT $SOURCE -o $TARGET',suffix='.gmo',src_suffix='.po')
## Handy helpers for building kde programs
## You should not have to modify them ..
ui_ext = [".ui"]
kcfg_ext = ['.kcfgc']
header_ext = [".h", ".hxx", ".hpp", ".hh"]
cpp_ext = [".cpp", ".cxx", ".cc"]
skel_ext = [".skel", ".SKEL"]
stub_ext = [".stub", ".STUB"]
def KDEfiles(lenv, target, source):
""" Returns a list of files for scons (handles kde tricks like .skel)
It also makes custom checks against double includes like : ['file.ui', 'file.cpp']
(file.cpp is already included because of file.ui) """
q_object_search = re.compile(r'[^A-Za-z0-9]Q_OBJECT[^A-Za-z0-9]')
def scan_moc(bs, file_cpp):
addfile=None
# try to find the header
h_ext=''
for n_h_ext in header_ext:
if os.path.isfile(bs+n_h_ext):
h_ext=n_h_ext
break
# We have the header corresponding to the cpp file
if h_ext:
needscan=0
# User asked for fastmoc, try to avoid scanning
if env.has_key('BKSYS_FASTMOC'):
if os.path.isfile(bs+'.moc'):
lenv.Moc(bs+h_ext)
elif os.path.isfile(bs+'_moc.cpp'):
lenv.Moccpp(bs+h_ext)
addfile=bs+'_moc.cpp'
else:
#print "need scanning "+os.getcwd()+'/'+bs+".moc"
needscan=1
else:
needscan=1
# We cannot avoid scanning the files ...
if needscan:
file_h=bs+h_ext
h_contents = open(file_h, 'rb').read()
if q_object_search.search(h_contents):
# we know now there is Q_OBJECT macro
lst = bs.split('/')
val = lst[ len(lst) - 1 ]
reg = '\n\s*#include\s*("|<)'+val+'.moc("|>)'
meta_object_search = re.compile(reg)
cpp_contents = open(file_cpp, 'rb').read()
if meta_object_search.search(cpp_contents):
lenv.Moc(file_h)
else:
lenv.Moccpp(file_h)
addfile=bs+'_moc.cpp'
print "WARNING: moc.cpp for "+bs+h_ext+" consider using #include <file.moc> instead"
return addfile
src=[]
ui_files=[]
kcfg_files=[]
other_files=[]
kidl=[]
source_=lenv.make_list(source)
# For each file, check wether it is a dcop file or not, and create the complete list of sources
for file in source_:
bs = SCons.Util.splitext(file)[0]
ext = SCons.Util.splitext(file)[1]
if ext in skel_ext:
if not bs in kidl:
kidl.append(bs)
lenv.Dcop(bs+'.kidl')
src.append(bs+'_skel.cpp')
elif ext in stub_ext:
if not bs in kidl:
kidl.append(bs)
lenv.Stub(bs+'.kidl')
src.append(bs+'_stub.cpp')
elif ext == ".moch":
lenv.Moccpp(bs+'.h')
src.append(bs+'_moc.cpp')
elif ext in cpp_ext:
src.append(file)
if not env.has_key('NOMOCFILE'):
ret = scan_moc(bs, file)
if ret:
src.append( ret )
elif ext in ui_ext:
lenv.Uic(file)
src.append(bs+'.cpp')
elif ext in kcfg_ext:
lenv.Kcfg(file)
src.append(bs+'.cpp')
else:
src.append(file)
for base in kidl:
lenv.Kidl(base+'.h')
# Now check against typical newbie errors
for file in ui_files:
for ofile in other_files:
if ofile == file:
print RED+"WARNING: You have included "+file+".ui and another file of the same prefix"+NORMAL
print "Files generated by uic (file.h, file.cpp must not be included"
for file in kcfg_files:
for ofile in other_files:
if ofile == file:
print RED+"WARNING: You have included "+file+".kcfg and another file of the same prefix"+NORMAL
print "Files generated by kconfig_compiler (settings.h, settings.cpp) must not be included"
return src
""" In the future, these functions will contain the code that will dump the
configuration for re-use from an IDE """
import glob
def KDEinstall(lenv, restype, subdir, files):
if env.has_key('DUMPCONFIG'):
print "<install type=\"%s\" subdir=\"%s\">" % (restype, subdir)
for i in lenv.make_list(files):
print " <file name=\"%s\"/>" % i
print "</install>"
return
if not env['_INSTALL']:
return
dir = getInstDirForResType(lenv, restype)
install_list = lenv.bksys_install(dir+'/'+subdir, files, nodestdir=1)
return install_list
def KDEinstallas(lenv, restype, destfile, file):
if not env['_INSTALL']:
return
dir = getInstDirForResType(lenv, restype)
install_list = lenv.InstallAs(dir+'/'+destfile, file)
env.Alias('install', install_list)
return install_list
def KDEprogram(lenv, target, source,
includes='', localshlibs='', globallibs='', globalcxxflags=''):
""" Makes a kde program
The program is installed except if one sets env['NOAUTOINSTALL'] """
src = KDEfiles(lenv, target, source)
program_list = lenv.Program(target, src)
# we link the program against a shared library done locally, add the dependency
if not lenv.has_key('nosmart_includes'):
lenv.AppendUnique(CPPPATH=['./'])
if len(localshlibs)>0:
lst=lenv.make_list(localshlibs)
lenv.link_local_shlib(lst)
lenv.Depends( program_list, lst )
if len(includes)>0:
lenv.KDEaddpaths_includes(includes)
if len(globallibs)>0:
lenv.KDEaddlibs(globallibs)
if len(globalcxxflags)>0:
lenv.KDEaddflags_cxx(globalcxxflags)
if not lenv.has_key('NOAUTOINSTALL'):
KDEinstall(lenv, 'KDEBIN', '', target)
return program_list
def KDEshlib(lenv, target, source, kdelib=0, libprefix='lib',
includes='', localshlibs='', globallibs='', globalcxxflags='', vnum=''):
""" Makes a shared library for kde (.la file for klibloader)
The library is installed except if one sets env['NOAUTOINSTALL'] """
src = KDEfiles(lenv, target, source)
if not lenv.has_key('nosmart_includes'):
lenv.AppendUnique(CPPPATH=['./'])
# we link the program against a shared library done locally, add the dependency
lst=[]
if len(localshlibs)>0:
lst=lenv.make_list(localshlibs)
lenv.link_local_shlib(lst)
if len(includes)>0:
lenv.KDEaddpaths_includes(includes)
if len(globallibs)>0:
lenv.KDEaddlibs(globallibs)
if len(globalcxxflags)>0:
lenv.KDEaddflags_cxx(globalcxxflags)
restype = 'KDEMODULE'
if kdelib==1:
restype = 'KDELIB'
library_list = lenv.bksys_shlib(target, src, getInstDirForResType(lenv, restype), libprefix, vnum, nodestdir=1)
if len(lst)>0: lenv.Depends( library_list, lst )
return library_list
def KDEstaticlib(lenv, target, source):
""" Makes a static library for kde - in practice you should not use static libraries
1. they take more memory than shared ones
2. makefile.am needed it because of limitations
(cannot handle sources in separate folders - takes extra processing) """
if not lenv.has_key('nosmart_includes'):
lenv.AppendUnique(CPPPATH=['./'])
src = KDEfiles(lenv, target, source)
return lenv.StaticLibrary(target, src)
# do not install static libraries by default
def KDEaddflags_cxx(lenv, fl):
""" Compilation flags for C++ programs """
lenv.AppendUnique(CXXFLAGS = lenv.make_list(fl))
def KDEaddflags_c(lenv, fl):
""" Compilation flags for C programs """
lenv.AppendUnique(CFLAGS = lenv.make_list(fl))
def KDEaddflags_link(lenv, fl):
""" Add link flags - Use this if KDEaddlibs below is not enough """
lenv.PrependUnique(LINKFLAGS = lenv.make_list(fl))
def KDEaddlibs(lenv, libs):
""" Helper function """
lenv.AppendUnique(LIBS = lenv.make_list(libs))
def KDEaddpaths_includes(lenv, paths):
""" Add new include paths """
lenv.AppendUnique(CPPPATH = lenv.make_list(paths))
def KDEaddpaths_libs(lenv, paths):
""" Add paths to libraries """
lenv.PrependUnique(LIBPATH = lenv.make_list(paths))
def KDElang(lenv, folder, appname):
""" Process translations (.po files) in a po/ dir """
transfiles = glob.glob(folder+'/*.po')
for lang in transfiles:
result = lenv.Transfiles(lang)
country = SCons.Util.splitext(result[0].name)[0]
KDEinstallas(lenv, 'KDELOCALE', country+'/LC_MESSAGES/'+appname+'.mo', result)
def KDEicon(lenv, icname='*', path='./', restype='KDEICONS', subdir=''):
"""Contributed by: "Andrey Golovizin" <grooz()gorodok()net>
modified by "Martin Ellis" <m.a.ellis()ncl()ac()uk>
Installs icons with filenames such as cr22-action-frame.png into
KDE icon hierachy with names like icons/crystalsvg/22x22/actions/frame.png.
Global KDE icons can be installed simply using env.KDEicon('name').
The second parameter, path, is optional, and specifies the icons
location in the source, relative to the SConscript file.
To install icons that need to go under an applications directory (to
avoid name conflicts, for example), use e.g.
env.KDEicon('name', './', 'KDEDATA', 'appname/icons')"""
if env.has_key('DUMPCONFIG'):
print "<icondirent subdir=\"%s\">" % (path+subdir)
return
type_dic = { 'action' : 'actions', 'app' : 'apps', 'device' :
'devices', 'filesys' : 'filesystems', 'mime' : 'mimetypes' }
dir_dic = {
'los' :'locolor/16x16',
'lom' :'locolor/32x32',
'him' :'hicolor/32x32',
'hil' :'hicolor/48x48',
'lo16' :'locolor/16x16',
'lo22' :'locolor/22x22',
'lo32' :'locolor/32x32',
'hi16' :'hicolor/16x16',
'hi22' :'hicolor/22x22',
'hi32' :'hicolor/32x32',
'hi48' :'hicolor/48x48',
'hi64' :'hicolor/64x64',
'hi128':'hicolor/128x128',
'hisc' :'hicolor/scalable',
'cr16' :'crystalsvg/16x16',
'cr22' :'crystalsvg/22x22',
'cr32' :'crystalsvg/32x32',
'cr48' :'crystalsvg/48x48',
'cr64' :'crystalsvg/64x64',
'cr128':'crystalsvg/128x128',
'crsc' :'crystalsvg/scalable'
}
iconfiles = []
for ext in "png xpm mng svg svgz".split():
files = glob.glob(path+'/'+'*-*-%s.%s' % (icname, ext))
iconfiles += files
for iconfile in iconfiles:
lst = iconfile.split('/')
filename = lst[ len(lst) - 1 ]
tmp = filename.split('-')
if len(tmp)!=3:
print RED+'WARNING: icon filename has unknown format: '+iconfile+NORMAL
continue
[icon_dir, icon_type, icon_filename]=tmp
try:
basedir=getInstDirForResType(lenv, restype)
destfile = '%s/%s/%s/%s/%s' % (basedir, subdir, dir_dic[icon_dir], type_dic[icon_type], icon_filename)
except KeyError:
print RED+'WARNING: unknown icon type: '+iconfile+NORMAL
continue
## Do not use KDEinstallas here, as parsing from an ide will be necessary
if env['_INSTALL']:
env.Alias('install', env.InstallAs( destfile, iconfile ) )
## This function uses env imported above
def docfolder(lenv, folder, lang, destination=""):
# folder is the folder to process
# lang is the language
# destination is the subdirectory in KDEDOC
docfiles = glob.glob(folder+"/???*.*") # file files that are at least 4 chars wide :)
# warn about errors
#if len(lang) != 2:
# print "error, lang must be a two-letter string, like 'en'"
# when the destination is not given, use the folder
if len(destination) == 0:
destination=folder
docbook_list = []
for file in docfiles:
# do not process folders
if not os.path.isfile(file):
continue
# do not process the cache file
if file == 'index.cache.bz2':
continue
# ignore invalid files (TODO??)
if len( SCons.Util.splitext( file ) ) <= 1 :
continue
ext = SCons.Util.splitext( file )[1]
# docbook files are processed by meinproc
if ext != '.docbook':
continue
docbook_list.append( file )
lenv.KDEinstall('KDEDOC', lang+'/'+destination, file)
# Now process the index.docbook files ..
if len(docbook_list) == 0:
return
if not os.path.isfile( folder+'/index.docbook' ):
print "Error, index.docbook was not found in "+folder+'/index.docbook'
return
## Define this to 1 if you are writing documentation else to 0 :)
if env.has_key('i_am_a_documentation_writer'):
for file in docbook_list:
lenv.Depends( folder+'index.cache.bz2', file )
lenv.Meinproc( folder+'/index.cache.bz2', folder+'/index.docbook' )
lenv.KDEinstall( 'KDEDOC', lang+'/'+destination, folder+'/index.cache.bz2' )
#valid_targets = "program shlib kioslave staticlib".split()
import generic
class kobject(generic.genobj):
def __init__(self, val, senv=None):
if senv: generic.genobj.__init__(self, val, senv)
else: generic.genobj.__init__(self, val, env)
self.iskdelib=0
def it_is_a_kdelib(self): self.iskdelib=1
def execute(self):
self.lockchdir()
if self.orenv.has_key('DUMPCONFIG'):
print self.xml()
return
if (self.type=='shlib' or self.type=='kioslave'):
install_dir = 'KDEMODULE'
if self.iskdelib==1: install_dir = 'KDELIB'
self.instdir=getInstDirForResType(self.orenv, install_dir)
self.nodestdir=1
elif self.type=='program':
self.instdir=getInstDirForResType(self.orenv, 'KDEBIN')
self.nodestdir=1
self.src=KDEfiles(env, self.target, self.source)
generic.genobj.execute(self)
self.unlockchdir()
def xml(self):
ret= '<compile type="%s" chdir="%s" target="%s" cxxflags="%s" cflags="%s" includes="%s" linkflags="%s" libpaths="%s" libs="%s" vnum="%s" iskdelib="%s" libprefix="%s">\n' % (self.type, self.chdir, self.target, self.cxxflags, self.cflags, self.includes, self.linkflags, self.libpaths, self.libs, self.vnum, self.iskdelib, self.libprefix)
if self.source:
for i in self.orenv.make_list(self.source):
ret += ' <source file="%s"/>\n' % i
ret += "</compile>"
return ret
# Attach the functions to the environment so that SConscripts can use them
SConsEnvironment.KDEprogram = KDEprogram
SConsEnvironment.KDEshlib = KDEshlib
SConsEnvironment.KDEstaticlib = KDEstaticlib
SConsEnvironment.KDEinstall = KDEinstall
SConsEnvironment.KDEinstallas = KDEinstallas
SConsEnvironment.KDElang = KDElang
SConsEnvironment.KDEicon = KDEicon
SConsEnvironment.KDEaddflags_cxx = KDEaddflags_cxx
SConsEnvironment.KDEaddflags_c = KDEaddflags_c
SConsEnvironment.KDEaddflags_link = KDEaddflags_link
SConsEnvironment.KDEaddlibs = KDEaddlibs
SConsEnvironment.KDEaddpaths_includes = KDEaddpaths_includes
SConsEnvironment.KDEaddpaths_libs = KDEaddpaths_libs
SConsEnvironment.docfolder = docfolder
SConsEnvironment.kobject = kobject

@ -0,0 +1,164 @@
#!/usr/bin/env python
# Configure script for abakus. I think it's better than the sample that came
# with bksys. Feel free to do with it what you want.
# By Michael Pyne <michael.pyne@kdemail.net>
import sys
import re
BOLD="\033[1m"
RED="\033[91m"
GREEN="\033[92m"
YELLOW="\033[93m"
CYAN="\033[96m"
NORMAL="\033[0m"
PROGRAM_NAME='aa.kss'
# First let's see if they asked for help.
if '--help' in sys.argv:
print '''This is a configure script to prepare %s for building.
You can pass the command line argument debug=1 to enable debugging for the
application, which can be useful if you have problems.
Otherwise, just run ./configure, and if you don't already have scons, a mini
version will be installed suitable for building %s.
'''.replace('%s', PROGRAM_NAME)
sys.exit(0)
# Check that we have the minimum version of Python needs to run SCons.
if sys.hexversion < 0x02030000:
# Use regexp for compatibility with ancient Python
version = re.split(' ', sys.version)[0]
print RED + 'Sorry, your version of Python is too old.' + NORMAL
print PROGRAM_NAME + ' requires Python 2.3 or greater to build.'
print "\nYou have Python " + version
sys.exit(1)
import os
# Check if scons is installed. We can use cool Python features now that we
# know we aren't using an ancient version of Python.
result = os.system('scons -v > /dev/null 2>&1')
scons = 'scons'
if os.WEXITSTATUS(result) == 0:
print GREEN + "scons already installed." + NORMAL
else:
# If we didn't find scons, don't whine to the user about it, just fix it.
print YELLOW + 'scons not installed, installing local copy.' + NORMAL
# Split this into two steps since some tars don't use j to mean bzip2
# compressed.
result = os.system('bzcat admin/scons-mini.tar.bz2 | tar x')
if os.WEXITSTATUS(result) != 0:
print RED + 'Unable to extract scons' + NORMAL
sys.exit(2)
scons = '%s/scons' % os.getcwd()
# Now we now where scons is. Let's create a Makefile (after we configure) so
# that all the user has to do is type 'make'. Allow the user to pass command
# line arguments, which will be passed to the configure process.
if len(sys.argv) < 2:
options = ''
else:
options = " ".join(sys.argv[1:])
# reduce is pretty cool
# options = reduce(lambda x, y: x + '\n' + y, sys.argv[1:])
result = os.system(scons + ' configure ' + options)
if os.WEXITSTATUS(result) != 0:
print RED + 'Unable to configure scons' + NORMAL
sys.exit(3)
# Recursive generates a makefile for a directory. If topDir is True, the
# Makefile is slightly different.
def generate_makefile(dir, topDir = False):
file = name + "/Makefile"
# Write out Makefile.
try:
makefile = open(file, 'w')
except IOError:
print RED + "Unable to open " + file + NORMAL
sys.exit(4)
text = '''
## Makefile automatically generated by configure
SCONS=$scons
# $scons : compile
# $scons -c : clean
# $scons install : install
# $scons -c install : uninstall and clean
# Default target: use scons to build the program
all:
@$(SCONS) -Q
# Debugging possibilies:
# $scons --debug=explain, $scons --debug=tree
# To optimize the runtime:
# $scons --max-drift=1 --implicit-deps-unchanged
debug:
@$(SCONS) -Q --debug=tree
clean:
@$(SCONS) -c
install:
@$(SCONS) install
uninstall:
@$(SCONS) uninstall
# This target creates a tarball of the project (in theory)
dist:
@$(SCONS) dist
'''
if topDir:
text = text.replace('$scons', scons)
else:
text = text.replace('$scons', scons + ' -u')
try:
print "Generating " + GREEN + file + NORMAL
makefile.write(text)
makefile.close()
except IOError:
print RED + "Unable to write to the Makefile!" + NORMAL
sys.exit(5)
# Recursively generate Makefiles for convienience.
for name, dirs, files in os.walk('.'):
# Don't try to build hidden directories.
remove = filter(lambda x: x[0] == '.', dirs)
for i in remove:
dirs.remove(i)
if 'SConstruct' in files:
# We're in the very top directory.
generate_makefile(name, topDir = True)
for dir in ['cache', 'admin']:
if dir in dirs:
dirs.remove(dir)
elif 'SConscript' in files:
generate_makefile(name)
# The Makefile has been written, we're pretty much done.
message = '''
The Makefile(s) have been generated. Type:
`make' to build %s, and
`make install' to install %s.
'''.replace('%s', PROGRAM_NAME)
print GREEN + message + NORMAL

@ -0,0 +1,4 @@
File=asciiquarium.kcfg
ClassName=AASaverConfig
Singleton=true
Mutators=true

File diff suppressed because it is too large Load Diff

@ -0,0 +1,44 @@
#! /usr/bin/env python
## This script demonstrates how to build and install
## a simple kde program having KconfigXT settings
## with scons
##
## Thomas Nagy, 2004, 2005
## This file can be reused freely for any project (see COPYING)
############################
## load the config
## Use the environment and the tools set in the top-level
## SConstruct file (set with 'Export') - this is very important
Import( 'env' )
myenv=env.Copy()
#############################
## the programs to build
# The sources for our program - only .ui, .skel and .cpp are accepted
aa_sources = """
aasaver.cpp
screen.cpp
frame.cpp
sprite.cpp
AASaverConfig.kcfgc
settingswidget.ui
"""
myenv.KDEprogram( "asciiquarium.kss", aa_sources )
############################
## Customization
## Additional include paths for compiling the source files
## Always add '../' (top-level directory) because moc makes code that needs it
myenv.KDEaddpaths_includes('#/src/ #/')
## Necessary libraries to link against
myenv.KDEaddlibs( 'qt-mt kdecore kdeui kscreensaver' )
myenv.KDEinstall('KDEAPPS', 'System/ScreenSavers', 'asciiquarium.desktop')
myenv.KDEinstall('KDEKCFG', '', 'asciiquarium.kcfg')

File diff suppressed because it is too large Load Diff

@ -0,0 +1,199 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef AA_AASAVER_H
#define AA_AASAVER_H
#include <kscreensaver.h>
#include <kapplication.h>
#include <stdlib.h>
class Screen;
class Sprite;
/**
* \mainpage Asciiquarium.
*
* \section intro Introduction
*
* Asciiquarium is a KDE screensaver to draw an ASCII art aquarium. This is the
* documentation of the API used in the program to generate the effect. It should
* be fairly simple, but basically:
*
* class AASaver is the main class, which handles outside events. All of the
* processing happens in the Screen class however, which manages a list of
* Sprites, updating them and drawing them as needed. When AASaver receives a
* paintEvent(), it forwards it on to Screen to handle it.
*
* Each Sprite is composed of 1 or more Frames. When a Screen wants a Sprite
* to draw itself, the Sprite forwards the request to its currently shown Frame.
*
* The Frame is rectangular, and created from textual ASCII art, with a ASCII
* art shape and color mask. The mask is optional. See aasaver.cpp for
* examples for creating a Frame.
*
* The Frame supports transparency and colors, and will convert the textual data
* into a QPixmap representation on demand in order to reduce CPU load (at the
* expense of a slight memory usage increase for each sprite).
*
* Screen handles the timing for the project, and at each timeout will call
* Sprite::tickUpdate() from Screen::doAnimate().
*
* This whole program was inspired/copied from Kirk Baucom's asciiquarium
* program, from http://www.robobunny.com/projects/asciiquarium/
*/
/**
* The main class for the Asciiquarium screensaver.
*/
class AASaver: public KScreenSaver
{
/// Handles the animation and drawing.
Screen* screen;
public:
/// Construct the screensaver with window id \p id.
AASaver( WId id );
/// Returns a random double between [0.0, limit).
static double doubleRand(double limit)
{
return (limit * (static_cast<double>(KApplication::random()) / RAND_MAX));
}
/// Returns a random integer between [0, limit)
static int intRand(int limit)
{
return KApplication::random() % limit;
}
/**
* Returns a QString holding a color mask, created by choosing random colors
* to replace numbers in \p color_mask.
*/
static QString randColor(QString color_mask);
/// Adds the castle sprite to the screen.
void addCastle();
/// Adds the environment (sea, etc.) to the screen.
void addEnvironment();
/// Adds the seaweed to the screen.
void addAllSeaweed();
/// Adds the initial layout of fish to the sea, scaling the number of fish
/// based on the current screen size.
void addAllFish();
/**
* Adds a seaweed to a random position of the sea bottom.
*
* @param screen The Screen to add into.
*/
static void addSeaweed(Screen* screen);
/**
* Returns a new fish sprite, which has not yet been added to a screen.
*
* @param screen The Screen to use when constructing the Sprite.
* @todo Combine with addFish().
*/
static Sprite *newFish(Screen *screen);
/**
* Adds a new fish sprite to \p screen.
*
* @param screen The Screen to add a fish to.
*/
static void addFish(Screen *screen);
/**
* Adds a new air bubble sprite to \p screen. The \p x, \p y, and \p z
* coordinates are all in logical coordinates.
*
* @param screen The Screen to add the bubble to.
* @param x The x position to start the bubble at.
* @param y The y position to start the bubble at.
* @param z The z position to start the bubble at.
*/
static void addBubble(Screen* screen, int x, int y, int z);
/**
* Adds a Nessie, the Loch Ness Monster sprite to \p screen.
*
* @param screen The Screen to add Nessie to.
*/
static void addNessie(Screen* screen);
/**
* Adds a big fish sprite to \p screen.
*
* @param screen The Screen to add the big fish to.
*/
static void addBigFish(Screen* screen);
/**
* Adds a whale sprite to \p screen.
*
* @param screen The Screen to add the whale to.
*/
static void addWhale(Screen* screen);
/**
* Adds a shark sprite to \p screen. The shark can kill() fish it comes in
* contact with (they will spawn more fish automatically).
*
* @param screen The Screen to add the shark to.
*/
static void addShark(Screen* screen);
/**
* Adds a ship sprite to \p screen.
*
* @param screen The Screen to add the ship to.
*/
static void addShip(Screen* screen);
/**
* Adds a random object from the set (Shark, Big Fish, Nessie, Whale, Ship)
* to the sea.
*
* @param screen The Screen to add to.
*/
static void addRandom(Screen* screen);
/**
* Reimplemented to update the widget when it gets dirty.
*/
virtual void paintEvent(QPaintEvent* pe);
};
#endif /* AA_AASAVER_H */
// vim: set et ts=8 sw=4:

@ -0,0 +1,23 @@
[Desktop Entry]
Encoding=UTF-8
Exec=asciiquarium.kss
Icon=kscreensaver
Type=Application
Actions=InWindow;Root;Setup
Name=Asciiquarium
X-KDE-Category=Miscellaneous
[Desktop Action InWindow]
Exec=asciiquarium.kss -window-id %w
Name=Display in specified window
NoDisplay=true
[Desktop Action Root]
Exec=asciiquarium.kss -root
Name=Display in root window
NoDisplay=true
[Desktop Action Setup]
Exec=asciiquarium.kss -setup
Name=Display setup dialog
NoDisplay=true

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE kcfg SYSTEM "http://www.kde.org/standards/kcfg/1.0/kcfg.dtd">
<kcfg>
<kcfgfile name="asciiquariumrc"/>
<group name="Settings">
<entry name="fishCount" type="Int">
<label>Amount of fish to have in the sea.</label>
<default>20</default>
<whatsthis>You can use this value to select the number of fish that will be
on screen at a given time.</whatsthis>
</entry>
</group>
</kcfg>
<!-- vim: set noet ts=4: -->

@ -0,0 +1,309 @@
BODY,H1,H2,H3,H4,H5,H6,P,CENTER,TD,TH,UL,DL,DIV {
font-family: sans-serif, Geneva, Arial, Helvetica;
}
BODY,TD {
font-size: 100%;
}
H1 {
text-align: center;
font-size: 160%;
}
H2 {
font-size: 120%;
}
H3 {
font-size: 110%;
}
CAPTION { font-weight: bold }
DIV.qindex {
width: 100%;
background-color: #eeeeff;
border: 1px solid #b0b0b0;
text-align: center;
margin: 2px;
padding: 2px;
line-height: 140%;
}
DIV.nav {
width: 100%;
background-color: #eeeeff;
border: 1px solid #b0b0b0;
text-align: center;
margin: 2px;
padding: 2px;
line-height: 140%;
}
DIV.navtab {
background-color: #eeeeff;
border: 1px solid #b0b0b0;
text-align: center;
margin: 2px;
margin-right: 15px;
padding: 2px;
}
TD.navtab {
font-size: 80%;
}
A.qindex {
text-decoration: none;
font-weight: bold;
color: #1A419D;
}
A.qindex:visited {
text-decoration: none;
font-weight: bold;
color: #1A419D
}
A.qindex:hover {
text-decoration: none;
background-color: #ddddff;
}
A.qindexHL {
text-decoration: none;
font-weight: bold;
background-color: #6666cc;
color: #ffffff;
border: 1px double #9295C2;
}
A.qindexHL:hover {
text-decoration: none;
background-color: #6666cc;
color: #ffffff;
}
A.qindexHL:visited { text-decoration: none; background-color: #6666cc; color: #ffffff }
A.el { text-decoration: none; font-weight: bold }
A.elRef { font-weight: bold }
A.code:link { text-decoration: none; font-weight: normal; color: #0000FF}
A.code:visited { text-decoration: none; font-weight: normal; color: #0000FF}
A.codeRef:link { font-weight: normal; color: #0000FF}
A.codeRef:visited { font-weight: normal; color: #0000FF}
A:hover { text-decoration: none; background-color: #f2f2ff }
DL.el { margin-left: -1cm }
.fragment {
font-family: monospace;
font-size: 105%;
}
PRE.fragment {
border: 1px solid #CCCCCC;
background-color: #f5f5f5;
margin-top: 4px;
margin-bottom: 4px;
margin-left: 2px;
margin-right: 8px;
padding-left: 6px;
padding-right: 6px;
padding-top: 4px;
padding-bottom: 4px;
}
DIV.ah { background-color: black; font-weight: bold; color: #ffffff; margin-bottom: 3px; margin-top: 3px }
TD.md { background-color: #F4F4FB; font-weight: bold; }
TD.mdPrefix {
background-color: #F4F4FB;
color: #606060;
font-size: 90%;
}
TD.mdname1 { background-color: #F4F4FB; font-weight: bold; color: #602020; }
TD.mdname { background-color: #F4F4FB; font-weight: bold; color: #602020; width: 600px; }
DIV.groupHeader {
margin-left: 16px;
margin-top: 12px;
margin-bottom: 6px;
font-weight: bold;
}
DIV.groupText { margin-left: 16px; font-style: italic; font-size: 95% }
BODY {
background: white;
color: black;
margin-right: 20px;
margin-left: 20px;
}
TD.indexkey {
background-color: #eeeeff;
font-weight: bold;
padding-right : 10px;
padding-top : 2px;
padding-left : 10px;
padding-bottom : 2px;
margin-left : 0px;
margin-right : 0px;
margin-top : 2px;
margin-bottom : 2px;
border: 1px solid #CCCCCC;
}
TD.indexvalue {
background-color: #eeeeff;
font-style: italic;
padding-right : 10px;
padding-top : 2px;
padding-left : 10px;
padding-bottom : 2px;
margin-left : 0px;
margin-right : 0px;
margin-top : 2px;
margin-bottom : 2px;
border: 1px solid #CCCCCC;
}
TR.memlist {
background-color: #f0f0f0;
}
P.formulaDsp { text-align: center; }
IMG.formulaDsp { }
IMG.formulaInl { vertical-align: middle; }
SPAN.keyword { color: #008000 }
SPAN.keywordtype { color: #604020 }
SPAN.keywordflow { color: #e08000 }
SPAN.comment { color: #800000 }
SPAN.preprocessor { color: #806020 }
SPAN.stringliteral { color: #002080 }
SPAN.charliteral { color: #008080 }
.mdTable {
border: 1px solid #868686;
background-color: #F4F4FB;
}
.mdRow {
padding: 8px 10px;
}
.mdescLeft {
padding: 0px 8px 4px 8px;
font-size: 80%;
font-style: italic;
background-color: #FAFAFA;
border-top: 1px none #E0E0E0;
border-right: 1px none #E0E0E0;
border-bottom: 1px none #E0E0E0;
border-left: 1px none #E0E0E0;
margin: 0px;
}
.mdescRight {
padding: 0px 8px 4px 8px;
font-size: 80%;
font-style: italic;
background-color: #FAFAFA;
border-top: 1px none #E0E0E0;
border-right: 1px none #E0E0E0;
border-bottom: 1px none #E0E0E0;
border-left: 1px none #E0E0E0;
margin: 0px;
}
.memItemLeft {
padding: 1px 0px 0px 8px;
margin: 4px;
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-color: #E0E0E0;
border-right-color: #E0E0E0;
border-bottom-color: #E0E0E0;
border-left-color: #E0E0E0;
border-top-style: solid;
border-right-style: none;
border-bottom-style: none;
border-left-style: none;
background-color: #FAFAFA;
font-size: 80%;
}
.memItemRight {
padding: 1px 8px 0px 8px;
margin: 4px;
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-color: #E0E0E0;
border-right-color: #E0E0E0;
border-bottom-color: #E0E0E0;
border-left-color: #E0E0E0;
border-top-style: solid;
border-right-style: none;
border-bottom-style: none;
border-left-style: none;
background-color: #FAFAFA;
font-size: 80%;
}
.memTemplItemLeft {
padding: 1px 0px 0px 8px;
margin: 4px;
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-color: #E0E0E0;
border-right-color: #E0E0E0;
border-bottom-color: #E0E0E0;
border-left-color: #E0E0E0;
border-top-style: none;
border-right-style: none;
border-bottom-style: none;
border-left-style: none;
background-color: #FAFAFA;
font-size: 80%;
}
.memTemplItemRight {
padding: 1px 8px 0px 8px;
margin: 4px;
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-color: #E0E0E0;
border-right-color: #E0E0E0;
border-bottom-color: #E0E0E0;
border-left-color: #E0E0E0;
border-top-style: none;
border-right-style: none;
border-bottom-style: none;
border-left-style: none;
background-color: #FAFAFA;
font-size: 80%;
}
.memTemplParams {
padding: 1px 0px 0px 8px;
margin: 4px;
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-color: #E0E0E0;
border-right-color: #E0E0E0;
border-bottom-color: #E0E0E0;
border-left-color: #E0E0E0;
border-top-style: solid;
border-right-style: none;
border-bottom-style: none;
border-left-style: none;
color: #606060;
background-color: #FAFAFA;
font-size: 80%;
}
.search { color: #003399;
font-weight: bold;
}
FORM.search {
margin-bottom: 0px;
margin-top: 0px;
}
INPUT.search { font-size: 75%;
color: #000080;
font-weight: normal;
background-color: #eeeeff;
}
TD.tiny { font-size: 75%;
}
a {
color: #252E78;
}
a:visited {
color: #3D2185;
}
.dirtab { padding: 4px;
border-collapse: collapse;
border: 1px solid #b0b0b0;
}
TH.dirtab { background: #eeeeff;
font-weight: bold;
}
HR { height: 1px;
border: none;
border-top: 1px solid black;
}

@ -0,0 +1,204 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <kglobalsettings.h>
#include <kdebug.h>
#include <qvaluevector.h>
#include <qstringlist.h>
#include <qimage.h>
#include <qfontmetrics.h>
#include <qpainter.h>
#include <qbitmap.h>
#include "frame.h"
void Frame::convertDataToPixmap(const Screen *screen)
{
if(!height() || !width()) {
// Assume we're not ready to go.
return;
}
int w = screen->cellWidth(), h = screen->cellHeight();
QPixmap pix(width() * w, height() * h);
pix.fill();
QBitmap mask(pix.size(), true);
QPainter p, p2;
p.begin(&pix, true);
p2.begin(&mask, true);
p.setFont(KGlobalSettings::fixedFont());
QFontMetrics fm(p.font());
int leadHeight = fm.leading() + fm.descent();
for(unsigned j = 0; j < m_data.count(); ++j) {
QValueVector<Screen::Pixel> row = m_data[j];
if(row.isEmpty())
continue;
unsigned first, last;
for (first = 0; first < row.count() && row[first].letter == ' '; ++first)
;
last = row.count() - 1; // Assume the end is already stripped.
for(unsigned i = first; i <= last; ++i) {
if(row[i].letter == m_transparentChar)
continue;
p2.fillRect(i * w, j * h, w, h, Qt::color1);
p.setPen(row[i].color);
p.fillRect(i * w, j * h, w, h, Qt::black);
p.drawText(i * w, j * h + (h - 1 - leadHeight), QChar(row[i].letter));
}
}
pix.setMask(mask);
QPixmap erase(pix);
erase.fill(Qt::black);
erase.setMask(mask);
m_pixmap = pix;
m_erasePixmap = erase;
// Clear m_data to save a wee bit of memory.
m_data.clear();
}
Frame::Frame (QString text, QString mask, QRgb defaultColor, QChar transparent)
{
//First, process the pixels.
QStringList rows = QStringList::split('\n', text, true);
m_height = rows.size();
m_width = 0;
m_transparentChar = transparent;
for (QStringList::iterator i = rows.begin(); i != rows.end(); ++i)
{
QValueVector<Screen::Pixel> row;
for (int pos = 0; pos < (*i).length(); ++pos)
{
Screen::Pixel p;
p.letter = (*i).at(pos).unicode();
p.color = defaultColor;
row.append(p);
}
m_width = QMAX(m_width, row.size());
m_data.append(row);
}
//Now, the colors.
QStringList cols = QStringList::split('\n', mask, true);
int y = 0;
for (QStringList::iterator i = cols.begin(); i != cols.end(); ++i)
{
if (y >= m_data.size())
break;
for (int pos = 0; pos < (*i).length() && pos < m_data[y].size(); ++pos)
{
switch ((*i).at(pos).unicode())
{
//Colors stolen from konsole, TEWidget.cpp
case 'R':
m_data[y][pos].color = 0xFF5454;
break;
case 'r':
m_data[y][pos].color = 0xB21818;
break;
case 'C':
m_data[y][pos].color = 0x54FFFF;
break;
case 'c':
m_data[y][pos].color = 0x18B2B2;
break;
case 'Y':
m_data[y][pos].color = 0xFFFF54;
break;
case 'y':
m_data[y][pos].color = 0xB26818;
break;
case 'G':
m_data[y][pos].color = 0x54FF54;
break;
case 'g':
m_data[y][pos].color = 0x18B218;
break;
case 'B':
m_data[y][pos].color = 0x5454FF;
break;
case 'b':
m_data[y][pos].color = 0x1818B2;
break;
case 'M':
m_data[y][pos].color = 0xFF54FF;
break;
case 'm':
m_data[y][pos].color = 0xB218B2;
break;
case 'W':
m_data[y][pos].color = 0xFFFFFF;
break;
case 'w':
m_data[y][pos].color = 0xB2B2B2;
break;
case ' ':
break;
default:
qDebug("dunno about color code:'%c'", (*i).at(pos).unicode());
m_data[y][pos].color = 0xFFFFFF;
}
}
++y;
}
}
void Frame::paint(Screen* scr, int x, int y)
{
if(m_pixmap.isNull())
convertDataToPixmap(scr);
scr->updateSpan(x, y, m_pixmap);
}
void Frame::erase(Screen* scr, int x, int y)
{
if(m_erasePixmap.isNull())
convertDataToPixmap(scr);
scr->clearSpan(x, y, m_erasePixmap);
}
// vim: set et ts=8 sw=4:

@ -0,0 +1,150 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef AA_FRAME_H
#define AA_FRAME_H
#include <qstring.h>
#include <qvaluevector.h>
#include <qpixmap.h>
#include "screen.h"
/**
* Represents a single frame of a sprite's animation.
*
* @see Sprite
*/
class Frame
{
/**
* Two-dimensional array of Pixels, which represent the appearance of this
* frame. This is used to create m_pixmap and m_erasePixmap when they are
* needed.
*
* @see Pixel
*/
QValueVector<QValueVector<Screen::Pixel> > m_data;
/// Masked pixmap of the animation frame. Created by convertDataToPixmap().
QPixmap m_pixmap;
/// Masked pixmap used to clear frame. Created by convertDataToPixmap().
QPixmap m_erasePixmap;
/// Height of this frame of animation in logical coordinates.
int m_height;
/// Width of this frame of animation in logical coordinates.
int m_width;
/// Character to be used as a special 'transparent' character. Normally is
/// the '?' character.
QChar m_transparentChar;
public:
/**
* Constructs an empty animation Frame. Do not insert this into a Sprite.
*/
Frame() : m_height(0), m_width(0)
{
}
/**
* Constructs an animation frame.
*
* @param text Newline-separated text used to construct the Pixel arrays.
* The lines do not have to be equal length, any extra needed
* characters will automatically be filled with transparency.
* Any whitespace at the beginning of a line is converted to
* transparency as well.
*
* @param mask Newline-separated text used to mask \p text's colors. This
* can be empty or null in which case no masking is performed.
* However, if present, there should be the same number of
* lines in \p mask as in \p text, although individual lines
* can be shorter or empty as convienient. You can use letters
* to stand for colors, e.g. 'r' will make the letter in \p
* text at the same position dark red.
*
* @param defaultColor The default color to apply to characters. This
* color is used for all characters in \p text that are
* not altered by \p mask.
*
* @param transparent The character to use to represent transparent areas
* in \p text. This can be useful when the
* auto-transparency feature can't detect transparent
* areas.
*/
Frame(QString text, QString mask, QRgb defaultColor, QChar transparent = '?');
/**
* Paints this Frame into the given screen.
*
* @param scr The Screen to draw into.
* @param x The logical x coordinate of the left edge of the update region.
* @param y The logical y coordinate of the top edge of the update region.
*/
void paint(Screen* scr, int x, int y);
/**
* Erases this Frame from the given screen.
*
* @param scr The Screen to draw into.
* @param x The logical x coordinate of the left edge of the update region.
* @param y The logical y coordinate of the top edge of the update region.
*/
void erase(Screen* scr, int x, int y);
/// Returns the logical width of this frame.
int width() const
{
return m_width;
}
/// Returns the logical height of this frame.
int height() const
{
return m_height;
}
protected:
/**
* This function converts the Pixel data in m_data to setup m_pixmap
* and m_erasePixmap, which are not setup until this function is called.
*
* m_data is not valid after this call is performed to save memory.
*
* @param screen The Screen we will be drawing into later.
*/
void convertDataToPixmap(const Screen *screen);
};
#endif
// vim: set et ts=8 sw=4:

@ -0,0 +1,251 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <qcolor.h>
#include <qfontmetrics.h>
#include <qpainter.h>
#include <qpixmap.h>
#include <qtimer.h>
#include <qwidget.h>
#include <kglobalsettings.h>
#include "screen.h"
#include "sprite.h"
#include "aasaver.h"
Screen::Screen(AASaver* widget): m_widget(widget)
{
QFontMetrics fm(KGlobalSettings::fixedFont());
// Compute cell geometries.
m_cellW = fm.maxWidth();
m_cellH = fm.lineSpacing();
// Computer number of full cells that will fit.
m_width = widget->width() / m_cellW;
m_height = widget->height() / m_cellH;
// Calculate offset needed to evenly distribute excess screen space.
m_offX = (widget->width() - m_width * m_cellW) / 2;
m_offY = (widget->height() - m_height * m_cellH) / 2;
// Create double buffer.
m_backBuffer = QPixmap(m_widget->size());
m_backBuffer.fill(black);
// FIXME: handle resizing!
// Setup animation timer.
QTimer* timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), SLOT(doAnimate()));
timer->start(msPerTick());
}
int Screen::msPerTick() const
{
return 50;
}
Screen::~Screen()
{
}
void Screen::updateSpan(int x, int y, const QPixmap &updatePixmap)
{
if (y < 0 || y >= m_height) return;
QPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH);
bitBlt(&m_backBuffer, upperLeft, &updatePixmap, updatePixmap.rect(), Qt::CopyROP);
m_widget->update(QRect(upperLeft, updatePixmap.size()));
}
void Screen::clearSpan(int x, int y, const QPixmap &clearPixmap)
{
if (y < 0 || y >= m_height) return;
QPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH);
bitBlt(&m_backBuffer, upperLeft, &clearPixmap, clearPixmap.rect(), Qt::CopyROP);
m_widget->update(QRect(upperLeft, clearPixmap.size()));
}
//Actually paints the region on the widget.
void Screen::paint(QRegion r)
{
QPainter p(m_widget);
QMemArray<QRect> rects = r.rects();
for (int r = 0; r < rects.size(); ++r)
{
//Determine the grid locations described by the rect
QRect bound = rects[r];
bitBlt(m_widget, bound.topLeft(), &m_backBuffer, bound, Qt::CopyROP);
} //for rect in region
};
/**
* Utility type used to faciliate sorting of the Sprite list in order to
* implement the Painter's Algorithm when painting the back buffer.
*/
struct ZKey
{
/**
* Logical depth of sprite. Now 0 is farthest away from the eyes, unlike
* with Sprite::depth().
*/
int z;
Sprite* addr;
ZKey(): z(0), addr(0)
{}
ZKey(Sprite* spr): z(1000 - spr->depth()), addr(spr)
{}
bool operator<(const ZKey& other) const
{
if (z < other.z) return true;
if (z > other.z) return false;
return addr < other.addr;
}
};
void Screen::doAnimate()
{
//First, rebuild a new list of sprites, and build a dirty region
QRegion dirtyRegion;
QValueVector<Sprite*> sprites;
QValueVector<Sprite*> colliders;
// Look for sprites that can suffer a collision.
for (unsigned pos = 0; pos < m_sprites.size(); ++pos)
{
if(m_sprites[pos]->canCollide())
colliders.append(m_sprites[pos]);
}
// Find collisions.
// FIXME: Use transparent regions for accuracy.
for (unsigned pos = 0; pos < colliders.size(); ++pos)
for (unsigned sprite = 0; sprite < m_sprites.size(); ++sprite)
{
if(m_sprites[sprite] == colliders[pos])
continue;
if(colliders[pos]->geom().intersects(m_sprites[sprite]->geom()))
colliders[pos]->collision(m_sprites[sprite]);
}
//Retain all live existing sprites
for (int pos = 0; pos < m_sprites.size(); ++pos)
{
Sprite* sprite = m_sprites[pos];
QRect oldRect = sprite->geom();
if (!sprite->isKilled()) {
bool dirty = sprite->tickUpdate();
if (dirty)
dirtyRegion |= oldRect | sprite->geom();
if (!sprite->isKilled())
sprites.append(sprite);
}
if (sprite->isKilled()) //note:may be made true by updateTick!
{
dirtyRegion |= oldRect;
delete sprite;
}
}
//Add new sprites.
for (int pos = 0; pos < m_addedSprites.size(); ++pos)
{
dirtyRegion |= m_addedSprites[pos]->geom();
sprites.append(m_addedSprites[pos]);
}
m_addedSprites.clear();
m_sprites = sprites;
//Compute the list of sprites affected. Note that this is
//done iteratively until fixed point.
QValueVector<Sprite*> paintSprites;
QValueVector<Sprite*> remSprites;
bool changed;
do
{
changed = false;
remSprites.clear();
for (int c = 0; c < sprites.size(); ++c)
{
Sprite* sprite = sprites[c];
if (dirtyRegion.intersect(sprite->geom()).isEmpty())
remSprites.append(sprite); //not to be painted thus far
else
{
//This sprite is to be painted
paintSprites.append(sprite);
//make sure we repaint everything overlapping it
dirtyRegion |= sprite->geom();
changed = true;
}
}
sprites = remSprites;
}
while (changed);
//Z-sort the items.
QMap<ZKey, Sprite* > sorted;
for (int pos = 0; pos < paintSprites.size(); ++pos)
sorted[ZKey(paintSprites[pos])] = paintSprites[pos];
//Paint, in Z-order
for (QMapIterator<ZKey, Sprite*> i = sorted.begin();
i != sorted.end(); ++i)
i.data()->paint();
// Make sure black strip at edge is still present.
if(!paintSprites.isEmpty())
{
QPainter p(&m_backBuffer);
p.fillRect(m_backBuffer.width() - m_offX, 0, m_offX, m_backBuffer.height(), Qt::black);
}
}
#include "screen.moc"
// vim: set et ts=8 sw=4:

@ -0,0 +1,171 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef AA_SCREEN_H
#define AA_SCREEN_H
#include <qcolor.h>
#include <qfont.h>
#include <qobject.h>
#include <qvaluevector.h>
#include <qpixmap.h>
class Sprite;
class AASaver;
/**
* This is the main display class of Asciiquarium. We use a pseudo-terminal-ish
* type coordinate system, where although this is a full fledged GUI application,
* Sprites and most external functions deal with logical text position
* coordinates instead of GUI coordinates. (x, y) starts in the upper-left of
* the real screen at (0, 0), and continues on to (width - 1, height - 1).
*
* Use addSprite() to add new Sprites to the Screen after you have created them
* and added their Frames.
*/
class Screen: public QObject
{
Q_OBJECT
public:
/**
* Represents a logical character on the Screen.
*/
struct Pixel {
char letter; ///< Character to display in the cell.
QRgb color; ///< Color to use for the cell.
/// Default constructor.
Pixel(): letter(' '), color(0)
{
}
};
private:
AASaver* m_widget; ///< Widget that we should paint on.
int m_width; ///< Number of logical columns in the screen.
int m_height; ///< Number of logical rows on the screen.
int m_offX; ///< Number of pixels on left side needed to center image.
int m_offY; ///< Number of pixels on top side needed to center image.
/** Pixmap cache of the image used to speed up rendering. All paints happen
* to the pixmap, which is then bitBlt()'ed to m_widget when the time comes
* to paint.
*/
QPixmap m_backBuffer;
int m_cellW; ///< The GUI width of a character cell.
int m_cellH; ///< The GUI height of a character cell.
QValueVector<Sprite*> m_sprites; ///< List of Sprites on screen.
QValueVector<Sprite*> m_addedSprites; ///< List of Sprites to be added next frame.
private slots:
/**
* Handles updating the screen buffer to draw the next frame.
*/
void doAnimate();
public:
/**
* Constructor.
*
* @param widget The widget to draw on.
*/
Screen(AASaver* widget);
~Screen();
/// Returns the logical width of the screen.
int width() const
{
return m_width;
}
/// Returns the logical height of the screen.
int height() const
{
return m_height;
}
/// Returns the GUI width of a character cell.
int cellWidth() const
{
return m_cellW;
}
/// Returns the GUI height of a character cell.
int cellHeight() const
{
return m_cellH;
}
/**
* Adds a sprite to the internal sprite list.
*
* @param sprite The Sprite to add. It will show up in the next frame.
*/
void addSprite(Sprite* sprite)
{
m_addedSprites.append(sprite);
}
/// Returns the number of milliseconds separating each animation tick.
int msPerTick() const;
/**
* Updates the backbuffer, and asks the portion of the widget to be
* repainted.
*
* @param x The logical x coordinate of the left edge of the update area.
* @param y The logical y coordinate of the top edge of the update area.
* @param updatePixmap The pixmap to draw into the buffer, which should be
* masked to only draw non-transparent regions.
*/
void updateSpan(int x, int y, const QPixmap &updatePixmap);
/**
* Clear the given portion of the backbuffer, asks for a repaint.
*
* @param x The logical x coordinate of the left edge of the update region.
* @param y The logical y coordinate of the top edge of the update region.
* @param clearPixmap the pixmap to use to clear the span, which should be
* the background color of the Screen, and masked to
* only draw the area that needs cleared.
*/
void clearSpan(int x, int y, const QPixmap &clearPixmap);
/**
* Actually paints the region on the widget.
*
* @param r The region of the widget to update.
*/
void paint(QRegion r);
};
#endif
// vim: set et ts=8 sw=4:

@ -0,0 +1,50 @@
<!DOCTYPE UI><UI version="3.3" stdsetdef="1">
<class>SettingsWidget</class>
<widget class="QWidget">
<property name="name">
<cstring>SettingsWidget</cstring>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>399</width>
<height>45</height>
</rect>
</property>
<property name="caption">
<string>Asciiquarium Settings</string>
</property>
<hbox>
<property name="name">
<cstring>unnamed</cstring>
</property>
<widget class="QLabel">
<property name="name">
<cstring>textLabel1</cstring>
</property>
<property name="text">
<string>Number of Fish:</string>
</property>
</widget>
<widget class="QSpinBox">
<property name="name">
<cstring>kcfg_fishCount</cstring>
</property>
<property name="maxValue">
<number>50</number>
</property>
<property name="minValue">
<number>1</number>
</property>
<property name="lineStep">
<number>5</number>
</property>
<property name="value">
<number>15</number>
</property>
</widget>
</hbox>
</widget>
<layoutdefaults spacing="6" margin="0"/>
</UI>

@ -0,0 +1,94 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "sprite.h"
Sprite::Sprite(Screen* screen, int x, int y, int z, int frameDelay):
m_screen(screen), m_currentFrame(0), m_x(x), m_y(y), m_z(z),
m_isKilled(false), m_killAfterLastFrame(false),
m_ticksSinceFrameChange(0), m_frameDelay(frameDelay)
{
}
void Sprite::addFrame(const Frame& frame)
{
m_frames.append(frame);
}
void Sprite::erase()
{
m_frames[m_currentFrame].erase(m_screen, m_x, m_y);
}
void Sprite::paint()
{
m_frames[m_currentFrame].paint(m_screen, m_x, m_y);
}
bool Sprite::timerTick()
{
++m_ticksSinceFrameChange;
if (m_ticksSinceFrameChange * m_screen->msPerTick() < m_frameDelay)
return false;
//Ring! Ring!
m_ticksSinceFrameChange = 0;
return true;
}
bool Sprite::tickUpdate()
{
if (m_frames.size() == 1)
return false;
if (!timerTick())
return false;
erase();
++m_currentFrame;
if (m_currentFrame == m_frames.size())
{
m_currentFrame = 0;
if(m_killAfterLastFrame)
{
erase();
kill();
}
}
return true;
}
QRect Sprite::geom() const
{
return QRect(m_x, m_y, m_frames[0].width(), m_frames[0].height());
}
// vim: set et ts=8 sw=4:

@ -0,0 +1,207 @@
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef AA_SPRITE_H
#define AA_SPRITE_H
#include <qvaluevector.h>
#include "frame.h"
/**
* This class represents a on-screen character of some sort. These make up
* the building blocks of the animation.
*
* You can use multiple frames of animation, but movement is not supported in
* this class, try MovingSprite. If you use multiple frames, use
* setFrameDelay to control the interval between frames, and use
* setDieAfterLastFrame to set whether the animation should loop or cause
* the Sprite to go away.
*
* Use kill() to get rid of a Sprite, do not delete it by yourself, as Screen
* will do that as needed.
*/
class Sprite
{
protected:
Screen* m_screen; ///< The Screen that we belong to.
int m_currentFrame; ///< The current frame of animation.
int m_x; ///< Our current logical x position.
int m_y; ///< Our current logical y position.
int m_z; ///< Our current depth.
QValueVector<Frame> m_frames; ///< Array of animation frames.
bool m_isKilled; ///< True if we've been killed.
bool m_killAfterLastFrame; ///< True if we should auto-kill after the last frame.
int m_ticksSinceFrameChange; ///< Number of timer ticks since we last changed frame.
int m_frameDelay; ///< Number of milliseconds to show a frame for.
/**
* Increments the animation timer.
*
* @return true if time has elapsed past m_frameDelay since the last frame
* change.
*/
bool timerTick();
public:
/**
* Construct a sprite without automatically adding it to \p screen.
*
* @param screen The Screen that the sprite belongs to.
* @param x The x column position for the left edge of this sprite.
* @param y The y row position for the upper line of this sprite.
* @param z The depth of the sprite (0 is closest to screen).
* @param frameDelay Amount of milliseconds to elapse between animation
* frames.
*/
Sprite(Screen* screen, int x, int y, int z, int frameDelay = 100);
/**
* Destuctor. Does nothing at this point, present to ensure a continuous
* line of virtual destructors.
*/
virtual ~Sprite()
{
}
/**
* @return true if this sprite can be involved in a collision with another
* Sprite. The other sprite doesn't necessarily have to have this
* also set to true.
*/
virtual bool canCollide() const { return false; }
/**
* Called when a collision occurs with *any* Sprite on-screen if canCollide()
* returns true.
*
* @param sprite The Sprite that a collision happened with. It is safe to
* kill() the Sprite, move it, etc.
*/
virtual void collision (Sprite *sprite)
{
}
/**
* Appends a frame of animation to the end of the current list.
*
* @param frame Frame of animation to add. It should be the same size as
* the other frames already in the list.
*/
void addFrame(const Frame& frame);
/**
* Sets the amount of time to show a frame for.
*
* @param delay The frame delay, in milliseconds of time.
*/
void setFrameDelay(int delay)
{
m_frameDelay = delay;
}
/**
* Sets whether this Sprite should automatically call kill() after the
* last frame of animation has run.
*
* @param dieAfterLast If true, this Sprite will automatically call kill()
* after its last frame has elapsed.
*/
void setDieAfterLastFrame(bool dieAfterLast)
{
m_killAfterLastFrame = dieAfterLast;
}
/**
* @return The Screen this Sprite belongs to.
*/
Screen *screen() const
{
return m_screen;
}
/**
* @return true if this Sprite is dead. If true, it will probably soon be
* deleted by its Screen.
*/
bool isKilled() const
{
return m_isKilled;
}
/**
* @return The depth of the Sprite. 0 is closest to the screen.
*/
int depth() const
{
return m_z;
}
/**
* @return The rectangular geometry of this object in the Pixel coordinate
* system.
*/
QRect geom() const;
/**
* Erases this Sprite from its Screen, using the current animation frame to
* form the clear mask. This should be called *before* any change which
* will change the on-screen display of the object, such as motion or
* animation changes.
*/
void erase();
/**
* Draws this Sprite onto the Screen.
*/
void paint();
/**
* Kills this Sprite. The parent Screen will delete this Sprite on the next
* animation cycle.
*/
virtual void kill()
{
m_isKilled = true;
}
//main animation hook. Should return true + erase if something changed
/**
* Called when the current frame expires. This function needs to perform
* any actions necessary to make sure that it is ready to be painted,
* including calling erase(). You do not need to call paint() from this
* function.
*
* @return true if the on-screen representation of this Sprite changed,
* false, otherwise.
*/
virtual bool tickUpdate();
};
#endif
// vim: set et ts=8 sw=4:
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