Fix incorrectly renamed strings

pull/1/head
Slávek Banko 10 years ago
parent fedadd8610
commit c53dce42bb

@ -303,8 +303,8 @@ void Fountain::initializeGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size. particle[loop].size=size; // Set particle size.
} }
@ -424,8 +424,8 @@ void Fountain::paintGL ()
particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward particle[loop].yg=-0.8f; // Set Vertical Pull Downward
particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
particle[loop].size=size; // Set particle size. particle[loop].size=size; // Set particle size.
} }

@ -1306,7 +1306,7 @@ void IceWMClient::paintEvent( TQPaintEvent* )
// Fill frame border if required // Fill frame border if required
if (borderSizeX > 2) if (borderSizeX > 2)
{ {
// FillQt::Vertical sizes // Fill Vertical sizes
p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1); p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1); p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
} }

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