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@ -303,8 +303,8 @@ void Fountain::initializeGL ()
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particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
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particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
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particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
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particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
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particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
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particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
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particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
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particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
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particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
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particle[loop].yg=-0.8f; // Set Vertical Pull Downward
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particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
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particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
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particle[loop].size=size; // Set particle size.
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particle[loop].size=size; // Set particle size.
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}
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}
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@ -424,8 +424,8 @@ void Fountain::paintGL ()
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particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
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particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis
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particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
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particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis
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particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
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particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis
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particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero
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particle[loop].xg=0.0f; // Set Horizontal Pull To Zero
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particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward
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particle[loop].yg=-0.8f; // Set Vertical Pull Downward
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particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
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particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero
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particle[loop].size=size; // Set particle size.
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particle[loop].size=size; // Set particle size.
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}
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}
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