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779 lines
18 KiB
779 lines
18 KiB
//============================================================================
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//
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// Terence Welsh Screensaver - Solar Winds
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// http://www.reallyslick.com/
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//
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// Ported to TDE by Karl Robillard
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//
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/*
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* Copyright (C) 2002 Terence M. Welsh
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*
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* Solar Winds is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* Solar Winds is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//============================================================================
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <time.h>
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#include <tqtimer.h>
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#include "SolarWinds.h"
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#include "SolarWinds.moc"
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#define NUMCONSTS 9
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#define PIx2 6.28318530718f
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#define DEG2RAD 0.0174532925f
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// Useful random number macro
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// Don't forget to initialize with srand()
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// This is the original myRandf() which does not work on Linux.
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// I grabed the inline version from Flux.cpp.
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//#define myRandf(x) (float(rand()) * (x * 0.0000305185095f))
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inline float myRandf(float x){
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return(float(rand() * x) / float(RAND_MAX));
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}
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// Context pointer to allow many instances.
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static SWindsWidget* _ec = 0;
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struct Emitter
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{
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float x, y, z;
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};
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struct Particle
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{
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float x, y, z;
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float r, g, b;
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};
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class wind
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{
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public:
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wind();
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~wind();
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void update();
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Emitter* emitters;
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Particle* particles;
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int** linelist;
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int* lastparticle;
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int whichparticle;
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int partCount;
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int emitCount;
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bool useLines;
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float c[NUMCONSTS];
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float ct[NUMCONSTS];
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float cv[NUMCONSTS];
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};
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wind::wind()
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{
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int i;
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partCount = _ec->dParticles;
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emitCount = _ec->dEmitters;
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useLines = (_ec->dGeometry == 2);
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emitters = new Emitter[emitCount];
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for(i=0; i<emitCount; i++)
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{
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emitters[i].x = myRandf(60.0f) - 30.0f;
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emitters[i].y = myRandf(60.0f) - 30.0f;
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emitters[i].z = myRandf(30.0f) - 15.0f;
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}
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particles = new Particle[partCount];
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for(i=0; i<partCount; i++)
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{
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particles[i].x = 0.0f;
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particles[i].y = 0.0f;
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particles[i].z = 100.0f; // start particles behind viewer
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}
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whichparticle = 0;
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if( useLines )
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{
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linelist = new int*[partCount];
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for(i=0; i<partCount; i++)
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{
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linelist[i] = new int[2];
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linelist[i][0] = -1;
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linelist[i][1] = -1;
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}
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lastparticle = new int[emitCount];
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for(i=0; i<emitCount; i++)
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lastparticle[i] = i;
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}
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float windspeed = (float) (_ec->dWindspeed);
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for(i=0; i<NUMCONSTS; i++)
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{
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ct[i] = myRandf(PIx2);
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cv[i] = myRandf(0.00005f * windspeed * windspeed)
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+ 0.00001f * windspeed * windspeed;
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//printf( "KR ct %g cv %g\n", ct[i], cv[i] );
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}
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}
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wind::~wind()
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{
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delete[] emitters;
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delete[] particles;
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if( useLines )
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{
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int i;
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for(i=0; i<partCount; i++)
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delete[] linelist[i];
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delete[] linelist;
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delete[] lastparticle;
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}
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}
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void wind::update()
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{
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int i;
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float x, y, z;
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float temp;
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float particleSpeed = (float) _ec->dParticlespeed;
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float evel = float(_ec->dEmitterspeed) * 0.01f;
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float pvel = particleSpeed * 0.01f;
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float pointsize = 0.04f * _ec->dSize;
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float linesize = 0.005f * _ec->dSize;
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// update constants
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for(i=0; i<NUMCONSTS; i++)
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{
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ct[i] += cv[i];
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if(ct[i] > PIx2)
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ct[i] -= PIx2;
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c[i] = cos(ct[i]);
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}
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// calculate emissions
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for(i=0; i<emitCount; i++)
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{
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emitters[i].z += evel; // emitter moves toward viewer
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if(emitters[i].z > 15.0f)
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{
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// reset emitter
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emitters[i].x = myRandf(60.0f) - 30.0f;
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emitters[i].y = myRandf(60.0f) - 30.0f;
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emitters[i].z = -15.0f;
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}
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particles[whichparticle].x = emitters[i].x;
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particles[whichparticle].y = emitters[i].y;
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particles[whichparticle].z = emitters[i].z;
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if( useLines )
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{
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// link particles to form lines
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if(linelist[whichparticle][0] >= 0)
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linelist[linelist[whichparticle][0]][1] = -1;
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linelist[whichparticle][0] = -1;
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if(emitters[i].z == -15.0f)
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linelist[whichparticle][1] = -1;
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else
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linelist[whichparticle][1] = lastparticle[i];
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linelist[lastparticle[i]][0] = whichparticle;
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lastparticle[i] = whichparticle;
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}
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whichparticle++;
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if(whichparticle >= partCount)
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whichparticle = 0;
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}
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// calculate particle positions and colors
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// first modify constants that affect colors
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c[6] *= 9.0f / particleSpeed;
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c[7] *= 9.0f / particleSpeed;
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c[8] *= 9.0f / particleSpeed;
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// then update each particle
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for(i=0; i<partCount; i++)
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{
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Particle* part = particles + i;
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// store old positions
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x = part->x;
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y = part->y;
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z = part->z;
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// make new positins
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part->x = x + (c[0] * y + c[1] * z) * pvel;
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part->y = y + (c[2] * z + c[3] * x) * pvel;
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part->z = z + (c[4] * x + c[5] * y) * pvel;
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// calculate colors
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part->r = fabs((part->x - x) * c[6]);
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part->g = fabs((part->y - y) * c[7]);
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part->b = fabs((part->z - z) * c[8]);
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// clamp colors
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if( part->r > 1.0f )
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part->r = 1.0f;
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if( part->g > 1.0f )
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part->g = 1.0f;
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if( part->b > 1.0f )
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part->b = 1.0f;
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}
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// draw particles
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switch(_ec->dGeometry)
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{
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case 0: // lights
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for(i=0; i<partCount; i++)
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{
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glColor3fv(&particles[i].r);
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glPushMatrix();
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glTranslatef(particles[i].x, particles[i].y, particles[i].z);
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glCallList(1);
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glPopMatrix();
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#if 0
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if( i == 0 )
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printf( "KR %d %g %g %g\n", i,
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particles[i].x, particles[i].y, particles[i].z);
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#endif
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}
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break;
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case 1: // points
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for(i=0; i<partCount; i++)
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{
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temp = particles[i].z + 40.0f;
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if(temp < 0.01f)
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temp = 0.01f;
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glPointSize(pointsize * temp);
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glBegin(GL_POINTS);
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glColor3fv(&particles[i].r);
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glVertex3fv(&particles[i].x);
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glEnd();
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}
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break;
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case 2: // lines
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for(i=0; i<partCount; i++)
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{
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temp = particles[i].z + 40.0f;
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if(temp < 0.01f)
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temp = 0.01f;
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glLineWidth(linesize * temp);
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glBegin(GL_LINES);
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if(linelist[i][1] >= 0)
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{
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glColor3fv(&particles[i].r);
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if(linelist[i][0] == -1)
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glColor3f(0.0f, 0.0f, 0.0f);
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glVertex3fv(&particles[i].x);
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glColor3fv(&particles[linelist[i][1]].r);
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if(linelist[linelist[i][1]][1] == -1)
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glColor3f(0.0f, 0.0f, 0.0f);
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glVertex3fv(&particles[linelist[i][1]].x);
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}
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glEnd();
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}
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}
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}
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//----------------------------------------------------------------------------
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SWindsWidget::SWindsWidget( TQWidget* parent, const char* name )
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: TQGLWidget(parent, name), _winds(0)
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{
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setDefaults( Regular );
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_frameTime = 1000 / 60;
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_timer = new TQTimer( this );
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connect( _timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(nextFrame()) );
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}
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SWindsWidget::~SWindsWidget()
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{
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// Free memory
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delete[] _winds;
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}
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void SWindsWidget::paintGL()
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{
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glLoadIdentity();
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if( ! dBlur )
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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else
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.0f, 0.0f, 0.0f, 0.5f - (float(dBlur) * 0.0049f));
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glBegin(GL_QUADS);
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glVertex3f(-40.0f, -17.0f, 0.0f);
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glVertex3f(40.0f, -17.0f, 0.0f);
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glVertex3f(40.0f, 17.0f, 0.0f);
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glVertex3f(-40.0f, 17.0f, 0.0f);
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glEnd();
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if(!dGeometry)
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glBlendFunc(GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why)
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// Maybe it's just my video card...
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}
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// You should need to draw twice if using blur, once to each buffer.
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// But wglSwapLayerBuffers appears to copy the back to the
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// front instead of just switching the pointers to them. It turns
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// out that both NVidia and 3dfx prefer to use PFD_SWAP_COPY instead
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// of PFD_SWAP_EXCHANGE in the PIXELFORMATDESCRIPTOR. I don't know why...
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// So this may not work right on other platforms or all video cards.
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// Update surfaces
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if( _winds )
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{
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_ec = this;
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int i;
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for(i=0; i<dWinds; i++)
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_winds[i].update();
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}
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glFlush();
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}
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void SWindsWidget::resizeGL( int w, int h )
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{
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glViewport(0, 0, w, h );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.0, (float) w / (float) h, 1.0, 10000);
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glTranslatef(0.0, 0.0, -15.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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// Window initialization
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void SWindsWidget::initializeGL()
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{
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updateParameters();
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_timer->start( _frameTime, true );
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}
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#ifdef UNIT_TEST
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void SWindsWidget::keyPressEvent( TQKeyEvent* e )
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{
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if( e->key() == TQt::Key_0 ) { setDefaults( 0 ); updateParameters(); }
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if( e->key() == TQt::Key_1 ) { setDefaults( 1 ); updateParameters(); }
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if( e->key() == TQt::Key_2 ) { setDefaults( 2 ); updateParameters(); }
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if( e->key() == TQt::Key_3 ) { setDefaults( 3 ); updateParameters(); }
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if( e->key() == TQt::Key_4 ) { setDefaults( 4 ); updateParameters(); }
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if( e->key() == TQt::Key_5 ) { setDefaults( 5 ); updateParameters(); }
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}
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#endif
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void SWindsWidget::nextFrame()
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{
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updateGL();
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_timer->start( _frameTime, true );
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}
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void SWindsWidget::updateParameters()
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{
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int i, j;
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float x, y, temp;
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srand((unsigned)time(NULL));
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rand(); rand(); rand(); rand(); rand();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if(!dGeometry)
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glBlendFunc(GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why)
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glEnable(GL_BLEND);
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if( ! dGeometry )
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{
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// Init lights
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for(i=0; i<LIGHTSIZE; i++)
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{
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for(j=0; j<LIGHTSIZE; j++)
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{
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x = float(i - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
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y = float(j - LIGHTSIZE / 2) / float(LIGHTSIZE / 2);
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temp = 1.0f - float(sqrt((x * x) + (y * y)));
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if(temp > 1.0f)
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temp = 1.0f;
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if(temp < 0.0f)
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temp = 0.0f;
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lightTexture[i][j] = (unsigned char) (255.0f * temp);
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}
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}
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 1);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, 1, LIGHTSIZE, LIGHTSIZE, 0,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, lightTexture);
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temp = 0.02f * dSize;
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glNewList(1, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, 1);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(-temp, -temp, 0.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(temp, -temp, 0.0f);
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glTexCoord2f(0.0f, 1.0f);
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glVertex3f(-temp, temp, 0.0f);
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glTexCoord2f(1.0f, 1.0f);
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glVertex3f(temp, temp, 0.0f);
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glEnd();
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glEndList();
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}
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else if(dGeometry == 1)
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{
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// init point smoothing
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glEnable(GL_POINT_SMOOTH);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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glDisable(GL_TEXTURE_2D);
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}
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else if(dGeometry == 2)
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{
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// init line smoothing
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glEnable(GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glDisable(GL_TEXTURE_2D);
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}
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// Initialize surfaces
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_ec = this;
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delete[] _winds;
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_winds = new wind[dWinds];
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}
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/**
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May be called at any time - makes no OpenGL calls.
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*/
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void SWindsWidget::setDefaults(int which)
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{
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switch(which)
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{
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case CosmicStrings:
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dWinds = 1;
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dEmitters = 50;
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dParticles = 3000;
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dGeometry = 2;
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dSize = 20;
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dWindspeed = 10;
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dEmitterspeed = 10;
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dParticlespeed = 10;
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dBlur = 10;
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break;
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case ColdPricklies:
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dWinds = 1;
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dEmitters = 300;
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dParticles = 3000;
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dGeometry = 2;
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dSize = 5;
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dWindspeed = 20;
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dEmitterspeed = 100;
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dParticlespeed = 15;
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dBlur = 70;
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break;
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case SpaceFur:
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dWinds = 2;
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dEmitters = 400;
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dParticles = 1600;
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dGeometry = 2;
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dSize = 15;
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dWindspeed = 20;
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dEmitterspeed = 15;
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dParticlespeed = 10;
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dBlur = 0;
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break;
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|
|
|
case Jiggly:
|
|
dWinds = 1;
|
|
dEmitters = 40;
|
|
dParticles = 1200;
|
|
dGeometry = 1;
|
|
dSize = 20;
|
|
dWindspeed = 100;
|
|
dEmitterspeed = 20;
|
|
dParticlespeed = 4;
|
|
dBlur = 50;
|
|
break;
|
|
|
|
case Undertow:
|
|
dWinds = 1;
|
|
dEmitters = 400;
|
|
dParticles = 1200;
|
|
dGeometry = 0;
|
|
dSize = 40;
|
|
dWindspeed = 20;
|
|
dEmitterspeed = 1;
|
|
dParticlespeed = 100;
|
|
dBlur = 50;
|
|
break;
|
|
|
|
case Regular:
|
|
default:
|
|
dWinds = 1;
|
|
dEmitters = 30;
|
|
dParticles = 2000;
|
|
dGeometry = 0;
|
|
dSize = 50;
|
|
dWindspeed = 20;
|
|
dEmitterspeed = 15;
|
|
dParticlespeed = 10;
|
|
dBlur = 40;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef UNIT_TEST
|
|
#include <tdelocale.h>
|
|
#include <tdeglobal.h>
|
|
#include <tdeconfig.h>
|
|
|
|
|
|
// libtdescreensaver interface
|
|
extern "C"
|
|
{
|
|
TDE_EXPORT const char* kss_applicationName = "ksolarwinds.kss";
|
|
TDE_EXPORT const char* kss_description = I18N_NOOP( "Solar Winds" );
|
|
TDE_EXPORT const char* kss_version = "1.0";
|
|
|
|
TDE_EXPORT KScreenSaver* kss_create( WId id )
|
|
{
|
|
return new KSWindsScreenSaver( id );
|
|
}
|
|
|
|
TDE_EXPORT TQDialog* kss_setup()
|
|
{
|
|
return new KSWindsSetup;
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
KSWindsScreenSaver::KSWindsScreenSaver( WId id ) : KScreenSaver( id )
|
|
{
|
|
_flux = new SWindsWidget;
|
|
|
|
readSettings();
|
|
|
|
embed( _flux );
|
|
_flux->show();
|
|
}
|
|
|
|
|
|
KSWindsScreenSaver::~KSWindsScreenSaver()
|
|
{
|
|
}
|
|
|
|
|
|
static int filterRandom( int n )
|
|
{
|
|
if( (n < 0) || (n >= SWindsWidget::DefaultModes) )
|
|
{
|
|
srand((unsigned)time(NULL));
|
|
n = rand() % SWindsWidget::DefaultModes;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
|
|
void KSWindsScreenSaver::readSettings()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
_mode = config->readNumEntry( "Mode", SWindsWidget::Regular );
|
|
_flux->setDefaults( filterRandom(_mode) );
|
|
}
|
|
|
|
|
|
/**
|
|
Any invalid mode will select one at random.
|
|
*/
|
|
void KSWindsScreenSaver::setMode( int id )
|
|
{
|
|
_mode = id;
|
|
_flux->setDefaults( filterRandom(id) );
|
|
_flux->updateParameters();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#include <tqlayout.h>
|
|
#include <tqlabel.h>
|
|
#include <tqcombobox.h>
|
|
#include <tdemessagebox.h>
|
|
|
|
|
|
static const char* defaultText[] =
|
|
{
|
|
I18N_NOOP( "Regular" ),
|
|
I18N_NOOP( "Cosmic Strings" ),
|
|
I18N_NOOP( "Cold Pricklies" ),
|
|
I18N_NOOP( "Space Fur" ),
|
|
I18N_NOOP( "Jiggly" ),
|
|
I18N_NOOP( "Undertow" ),
|
|
I18N_NOOP( "(Random)" ),
|
|
0
|
|
};
|
|
|
|
|
|
KSWindsSetup::KSWindsSetup( TQWidget* parent, const char* name )
|
|
: KDialogBase( parent, name, true, i18n( "Setup Solar Wind" ),
|
|
Ok|Cancel|Help, Ok, true )
|
|
{
|
|
setButtonText( Help, i18n( "A&bout" ) );
|
|
TQWidget *main = makeMainWidget();
|
|
|
|
TQHBoxLayout* top = new TQHBoxLayout( main, 0, spacingHint() );
|
|
|
|
TQVBoxLayout* leftCol = new TQVBoxLayout;
|
|
top->addLayout( leftCol );
|
|
|
|
TQLabel* label = new TQLabel( i18n("Mode:"), main );
|
|
leftCol->addWidget( label );
|
|
|
|
modeW = new TQComboBox( main );
|
|
int i = 0;
|
|
while (defaultText[i])
|
|
modeW->insertItem( i18n(defaultText[i++]) );
|
|
leftCol->addWidget( modeW );
|
|
|
|
leftCol->addStretch();
|
|
|
|
// Preview
|
|
TQWidget* preview;
|
|
preview = new TQWidget( main );
|
|
preview->setFixedSize( 220, 165 );
|
|
preview->setBackgroundColor( black );
|
|
preview->show(); // otherwise saver does not get correct size
|
|
_saver = new KSWindsScreenSaver( preview->winId() );
|
|
top->addWidget(preview);
|
|
|
|
// Now that we have _saver...
|
|
modeW->setCurrentItem( _saver->mode() ); // set before we connect
|
|
connect( modeW, TQ_SIGNAL(activated(int)), _saver, TQ_SLOT(setMode(int)) );
|
|
}
|
|
|
|
|
|
KSWindsSetup::~KSWindsSetup()
|
|
{
|
|
delete _saver;
|
|
}
|
|
|
|
|
|
void KSWindsSetup::slotHelp()
|
|
{
|
|
KMessageBox::about(this,
|
|
i18n("<h3>Solar Winds 1.0</h3>\n<p>Copyright (c) 2002 Terence M. Welsh<br>\n<a href=\"http://www.reallyslick.com/\">http://www.reallyslick.com/</a></p>\n\n<p>Ported to TDE by Karl Robillard</p>"),
|
|
TQString(), KMessageBox::AllowLink);
|
|
}
|
|
|
|
|
|
/**
|
|
Ok pressed - save settings and exit
|
|
*/
|
|
void KSWindsSetup::slotOk()
|
|
{
|
|
TDEConfig* config = TDEGlobal::config();
|
|
config->setGroup("Settings");
|
|
|
|
TQString val;
|
|
val.setNum( modeW->currentItem() );
|
|
config->writeEntry("Mode", val );
|
|
|
|
config->sync();
|
|
accept();
|
|
}
|
|
#endif
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
#ifdef UNIT_TEST
|
|
// moc SolarWinds.h -o SolarWinds.moc
|
|
// g++ -g -DUNIT_TEST SolarWinds.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL
|
|
|
|
#include <tqapplication.h>
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
TQApplication app( argc, argv );
|
|
|
|
SWindsWidget w;
|
|
app.setMainWidget( &w );
|
|
w.show();
|
|
|
|
return app.exec();
|
|
}
|
|
#endif
|
|
|
|
|
|
//EOF
|