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/***************************************************************************
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* Copyright Brian Ledbetter 2001-2003 <brian@shadowcom.net> *
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* Copyright Ravikiran Rajagopal 2003 *
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* ravi@ee.eng.ohio-state.edu *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License (version 2) as *
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* published by the Free Software Foundation. (The original KSplash/ML *
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* codebase (upto version 0.95.3) is BSD-licensed.) *
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* *
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***************************************************************************/
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#ifndef __THEMESTANDARD_H__
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#define __THEMESTANDARD_H__
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#include <themeengine.h>
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#include "wndicon.h"
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#include "wndstatus.h"
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/*
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* Special Note: The "Standard" engine is treated a little bit differently than
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* the other ThemeEngines in this program. Because we don't ever want to end up
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* in a situation in which there is _no_ user interface, this ThemeEngine will
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* be statically linked in with the ksplash binary itself, so that no dynamic
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* loading is necessary to access it. The disadvantage that this presents is
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* immediately obvious: The control center module is no longer able to dynamically
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* load a configuration object for this theme, since this engine doesn't reside in
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* a shared-object library like the other ones do. Therefore, we will have to
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* implement the ThemeEngineConfig object for this engine in the kcmksplash
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* subsystem, in such a manner that it is statically linked in with the control
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* panel. I know, this is really nasty, but I would rather have slightly uglier
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* code, so long as it makes the End User Experience of this program somewhat more
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* predictable (i.e., even if we can't do exactly what the user wants, we can still
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* do _something_...)
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*
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* Therefore, you will find the CfgStandard class in the ../kcmksplash/ directory.
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*/
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/**
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* @short The default KSplash splash screen.
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*/
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class ThemeStandard: public ThemeEngine
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{
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Q_OBJECT
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public:
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ThemeStandard( TQWidget *, const char*, const TQStringList& );
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//inline const ThemeEngineConfig *config( TQWidget *p, TDEConfig *kc ) { return 0L; }
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public slots:
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inline void slotUpdateProgress( int i )
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{
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if( mStatus ) mStatus->slotUpdateProgress( i );
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}
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inline void slotUpdateSteps( int i )
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{
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if( mStatus ) mStatus->slotUpdateSteps( i );
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}
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inline void slotSetText( const TQString& s )
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{
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if( mStatus ) mStatus->slotSetMessage( s );
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}
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void slotSetPixmap( const TQString& );
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private:
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void showEvent( TQShowEvent * );
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void _readSettings();
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void _initUi();
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WndStatus *mStatus;
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WndIcon *mIcon, *mPrevIcon;
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int mIconCount;
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int mStatusBarHeight;
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int mStdIconWidth;
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WndIcon::Position mIconPos;
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bool mSbAtTop;
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bool mSbVisible;
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bool mSbPbVisible;
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TQString mSbFontName;
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int mSbFontSz;
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bool mSbFontBold;
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bool mSbFontItalic;
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TQFont mSbFont;
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TQColor mSbFg;
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TQColor mSbBg;
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TQString mSbIcon;
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bool mIconsVisible;
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bool mIconsJumping;
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TQString mSplashScreen;
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};
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#endif
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