@ -3009,32 +3009,32 @@ calc_dim(session_t *ps, win *w) {
*/
static void
win_determine_fade ( session_t * ps , win * w ) {
// To prevent it from being overwritten by last-paint value if the window is
// unmapped on next frame, write w->fade_last as well
if ( UNSET ! = w - > fade_force ) {
# ifdef DEBUG_FADE
printf_dbgf ( " (%#010lx): fade forced \n " , w - > id ) ;
# endif
w - > fade = w - > fade_force ;
w - > fade _last = w - > fade = w - > fade_force ;
}
else if ( ps - > o . no_fading_openclose & & ( w - > in_openclose | | w - > destroyed ) ) {
# ifdef DEBUG_FADE
printf_dbgf ( " (): no_fading_openclose and in_openclose \n " ) ;
# endif
w - > fade = false ;
w - > fade _last = w - > fade = false ;
}
else if ( ps - > o . no_fading_opacitychange & & ( ! w - > in_openclose ) ) {
# ifdef DEBUG_FADE
printf_dbgf ( " (): no_fading_opacitychange and !in_openclose \n " ) ;
# endif
w - > fade = false ;
w - > fade _last = w - > fade = false ;
}
else if ( ps - > o . no_fading_destroyed_argb & & w - > destroyed
& & WMODE_ARGB = = w - > mode & & w - > client_win & & w - > client_win ! = w - > id ) {
# ifdef DEBUG_FADE
printf_dbgf ( " (): no_fading_destroyed_argb \n " ) ;
# endif
w - > fade = false ;
// Prevent it from being overwritten by last-paint value
w - > fade_last = false ;
w - > fade_last = w - > fade = false ;
}
// Ignore other possible causes of fading state changes after window
// gets unmapped