Commit Graph

162 Commits (9c609b9b97eee09e975d96082ffab32543258251)
 

Author SHA1 Message Date
Richard Grenville 9c609b9b97 Bug fix #143: GLSL shader error on European locales
Set LC_NUMERIC=C when generating GLSL shader strings to avoid decimal
point issues on European locales. Thanks to hiciu for reporting.
12 years ago
Richard Grenville 631f50d665 Bug fix #143: Move setlocale(LC_NUMERIC, "C")
Move setlocale(LC_NUMERIC, "C") to a better place, in hope to fix #143.
Thanks to hiciu for reporting!
12 years ago
Richard Grenville 7e488d813c Bug fix #140: Possible fix for CPU usage with --unredir-possible-delay
- Possible fix for high CPU usage with a low --unredir-possible-delay.
  Thanks to Feltzer for reporting. (#140)

- Rewrite some parts to (hopefully) increase performance, especially
  with --unredir-if-possible.

- Known issue: With GTX 670 and x11-drivers/nvidia-drivers-325.15, and
  compton --unredir-if-possible --config /dev/null, if you send a
  SIGUSR1 to compton when a full-screen solid window is there, in which
  case compton either redirects then immediately unredirects the screen,
  or just don't redirect it altogether, X freezes after compton
  unredirects the screen. Requests sent by other X clients are not
  responded until compton is killed, which indicates the possibility of
  a bug in X.  Attaching to X process shows X is on ./os/waitFor.c.
  Backend does not matter. --paint-on-overlay fixes the issue somehow.
  compton-git-v0.1_beta1-5-g4600f43-2013-08-28 doesn't exhibit the
  issue, but it's probably timing-related.
12 years ago
Richard Grenville d41c750725 Improvement: --unredir-if-possible-exclude & --unredir-if-possible-delay
- Add --unredir-if-possible-exclude, to exclude certain windows when
  evaluating --unredir-if-possible. (#140)

- Add --unredir-if-possible-delay, to add some delay before
  unredirecting screen. (#138, #140)

- Code clean-up.
12 years ago
Richard Grenville fc117ad4f8 Misc: GLX: Avoid using multi-sampling visuals
Avoid using multi-sampled visuals, like the cogl patch:
http://people.freedesktop.org/~glisse/0001-glx-do-not-use-multisample-visual-config-for-front-o.patch
12 years ago
Richard Grenville 17c318b44a Bug fix #137: Auto-detect screen changes
Attempt to auto-detect screen changes to address the issue reported by
Feltzer.
12 years ago
Richard Grenville 731ed301d4 Misc: Add missing configuration file options and switches
- Add "xinerama_shadow_crop" configuration option.

- Add long commandline switches corresponding to the short ones.

- Documentation update.
12 years ago
Richard Grenville cd62d55a5b Improvement #137: --xinerama-shadow-crop
Add --xinerama-shadow-crop to crop shadow to current Xinerama screen.
Thanks to Feltzer for suggestion.
12 years ago
Richard Grenville 8f6c2d89ea Misc: stoppaint_force & Documentation update
- Add stoppaint_force option, controlled via D-Bus, to stop painting
  completely, which may look better than unredirecting the screen,
  sometimes. (#41)

- Add x2, y2 matching targets.

- Update documentation.
12 years ago
Richard Grenville 4f92672534 Improvement #41: Enable/disable redirection through D-Bus
- Add "redirected_force" to D-Bus opts_get to forcefully
  redirect/unredirect windows.

- Add D-Bus method "repaint", to, namely, repaint the screen.
12 years ago
Richard Grenville bd40b36f01 Bug fix #124: GLX: Missing check on FBConfig X visual depth
- Check FBConfig X visual depth, like Compiz, to fix issues with
  nvidia-drivers-325.08 . Thanks to guotsuan for reporting.
12 years ago
Richard Grenville 291fba3b6d Misc: OpenGL 3.0 compatibility & misc
- Fix OpenGL 3.0 compatibility by changing glFramebufferTexture() to
  glFramebufferTexture2D(). Thanks to danfe for suggestion!

- Add notification about DocBook toolchina dependencies. Thanks to
  danfe. (#121)
12 years ago
Richard Grenville 1096bf90d9 Misc: --paint-exclude & #119
- Add --paint-exclude to prevent certain windows from being painted, for
  debugging purposes.

- Add predefined matching target "x", "y", "width", "height", "widthb",
  "heightb", "border_width", and "fullscreen".

- Fix bug #119, wrong man page install dir in CMake configuration.
  Thanks to sstewartgallus for reporting.
12 years ago
Richard Grenville 0dca9aa79e Feature #116: Shadow exclusion region
- Add --shadow-exclude-reg, which excludes certain regions on the screen
  to have shadows painted in. (#116)

- Adjust session initialization order. Now X root and screen info and
  basic X extensions are available in configuration parsing step.
12 years ago
Richard Grenville d800a62b87 Feature #113: Set opacity based on conditions
- Add --opacity-rule, which sets opacity based on conditions, as
  requested by zabbal. (#113)

- Add a data field for each condition.

- Correct the FAQ link in README.md. Silly me.

- Code clean-up.
12 years ago
Richard Grenville 1bdd035974 Imp: Multi-pass blur & D-Bus fading control
- Add multipass blur support. Note GLX Framebuffer support is required.
  My benchmark shows multipass blur brings 5% performance boost for X
  Render backend (3x3box). On GLX backend it brings 10% performance
  boost for 5x5box but negatively affects performance for 3x3box. Thanks
  to jrfonseca for advice. (#107)

- GLX backend: Cache blur texture for each window, for a 12% performance
  boost.

- Add D-Bus fading control. Thanks to yulan6248 for testing. (#112)

- Fix FAQ link in README.md. Thanks to lorenzos for report. (#111)

- Correctly deinitialize VSync on on-the-fly VSync method switch.

- X Render backend: Normalize blur kernel.

- Code clean-up.

- Known issue: Linear corruption on border of a window may appear with X
  Render multi-pass blur. Possible to fix but probably not worthwhile.
12 years ago
Richard Grenville 2b0dfa9b96 Misc: Add DEBUG_GLX_MARK & Misc
- GLX backend: Add DEBUG_GLX_MARK, to add GL marks around functions with
  glStringMarkerGREMEDY(), and mark frame termination with
  glFrameTerminatorGREMEDY().

- Print output of `compton -h` to stdout. (#110)

- GLX backend: Strip out elements with factor 0 in GLSL blur code.
  Thanks to jrfonseca for guides. (#107)
12 years ago
Richard Grenville 060b5ab23c Bug fix: Compilation failure with NO_LIBCONFIG / NO_C2
- Fix compilation failure with NO_LIBCONFIG or NO_C2. Thanks to
  Spaulding for reporting.
12 years ago
Richard Grenville a09589b2ad Misc: Add DEBUG_GLX_PAINTREG
- GLX: Add DEBUG_GLX_PAINTREG, for debugging painting region issues, for
  p4ddy's problem.
12 years ago
Richard Grenville 08b6bfe946 Imp: Fix GL_TEXTURE_RECTANGLE & Enhance --glx-copy-from-front
- Fix GL_TEXTURE_RECTANGLE support. Thanks to amonakov for guides.
  (#107)

- Enhance --glx-copy-from-front to improve performance and make it work
  with --glx-swap-method, copied from kwin patch. Thanks to bwat47 for
  info. (#107)

- Add texture2Doffset() support in blur GLSL shader. Thanks to amonakov
  for advice. No visible benefit here, though. (#107)

- Only limited tests are done and I'm super sleepy. Bugs expected
12 years ago
Richard Grenville c742c97a8c Misc: Validate wallpaper pixmap & Documentation update
- Split Pixmap validation out to validate_pixmap(). Validate wallpaper
  Pixmap as well.

- Update README.md and man page.
12 years ago
Richard Grenville e94746bbbb Improvement: Add predefined blur kernels
- Add a few predefined blur kernels, requested by jerri in #104.

- Add compton-convgen.py to generate blur kernels.
12 years ago
Richard Grenville 7f97bf9396 Bug fix: Fix a BadRegion error with --glx-use-copysubbuffermesa
Just a small and mostly harmless issue. Sorry, didn't test throughly.
12 years ago
Richard Grenville 19471a4289 Bug fix: Fix --resize-damage
- Fix --resize-damage. I forgot to shrink the painting region back when
  actually copying to destination.

- Include extra pixels around the blur texture to avoid some possible
  small issues, if --resize-damage is positive.

- Known issue: Line artifacts may still appear with --dbe (X Render
  backend) or --glx-swap-method (GLX backend). I doubt if there's way to
  fix this without very inefficient mechanisms.
12 years ago
Richard Grenville 5775cefe97 Improvement: --resize-damage
- Add --resize-damage to enlarge/shrink repaint region by a specific
  number of pixels, used for solving the line corruption issue with
  blur. Thanks to Nuck and jerri in #104 for reporting.

- Fix the memory leak of blur shader string.
12 years ago
Richard Grenville 74d91eb385 Misc: Fix gcc error
Fix gcc compilation error about "initializer element is not constant".
12 years ago
Richard Grenville b5116f6465 Improvement: Enhance --glx-swap-method
- Enhance --glx-swap-method to support longer buffers ages (3-6), and
  automatic buffer age detection via GLX_EXT_buffer_age.
12 years ago
Richard Grenville ec2cd6276d Improvement: --blur-kern
- Add blur convolution kernel customization, --blur-kern. The format is
  a bit tricky so be sure to read the description in `compton -h`. Not
  much tests received.

- GLX backend: Tolerate missing GLSL uniforms for strangely shaped
  convolution kernel.

- Fix a memory leak that blur-background blacklist is not freed.
12 years ago
Richard Grenville 1dd41253b2 Misc: Fix wrong description & DEBUG_GLX_ERR
- Fix description of "opengl" VSync.

- Add DEBUG_GLX_ERR to check for OpenGL errors.

- Update man page.
12 years ago
Richard Grenville 39da27613f Improvement: --glx-swap-method & --fade-exclude
- GLX backend: Add --glx-swap-method, to reduce painting region if the
  driver uses exchange or copy buffer swaps. Untested.

- Add --fade-exclude, to disable fading on specific windows based on
  some conditions. Untested.

- Expose GLX backend options through configuration file. Add fetching of
  GLX backend options through D-Bus.

- Use NULL pointer instead of element count to delimit string arrays in
  parse_vsync()/parse_backend()/parse_glx_swap_method().

- Add documentation about "wintypes" section in configuration file.
12 years ago
Richard Grenville b75d417c52 Bug fix: GLX: Fix dim and blur with --glx-no-stencil
- GLX backend: Fix broken dim and blur with --glx-no-stencil when
  dealing with shaped windows.

- GLX backend: Cache region contents and do a local region intersection
  instead of using XFixesIntersectRegion(). Drastic reduction in CPU
  usage for --glx-no-stencil. Now --glx-no-stencil substantially
  outperforms (~15%) normal mode.

- Use macros to reuse paint-in-region code in opengl.c . Add new type
  "reg_data_t" to store XserverRegion cache.
12 years ago
Richard Grenville 53870fb7fe Improvement: GLX: Cache region contents & --glx-no-rebind-pixmap
- Cache region contents in is_region_empty(), mostly useful only for GLX
  backend to save one roundtrip to X.

- GLX backend: Add --glx-no-rebind-pixmap, which prevents rebinding of
  GLX texture to pixmap on content change. It doesn't work on some
  drivers, but it saves some CPU on those where it does.

- Wrap XFree() with a new function cxfree() since its man page claims
  NULL pointers are not acceptable (although in fact it does...).

- Use macro to save some code in get_cfg(). Code clean-up.
12 years ago
Richard Grenville ab53e73ce7 Misc: Workaround for some missing definitions
- Add workarounds for missing GL_TEXTURE_RECTANGLE and PictOpDifference
  definitions in broken GL headers / old X Composite headers.
12 years ago
Richard Grenville 3ad3ebae95 Feature #4: Default active window opacity
- Add default active window opacity (--active-opacity). (#4)

- Add win_focusin and win_focusout D-Bus signals.
12 years ago
Richard Grenville 47f7b40722 Bug fix: GLX: Fix --inactive-dim & fix color inversion
- GLX backend: Fix broken --inactive-dim.

- GLX backend: Fix bugs when inverting colors of windows. Thanks to
  madsy and neure for help.

- GLX backend: Lift `glx_no_stencil` restriction from glx_init_blur().
  It still probably won't work, but the user can try.

- XRender backend: Use XRenderFillRectangles() instead of
  XRenderComposite() to do dimming.
12 years ago
Richard Grenville e9ea554fa6 Improvement: --blur-background-exclude #98 & MESA_swap_control & others
- Add --blur-background-exclude. (#98)

- Add `opengl-mswc` VSync, which uses MESA_swap_control instead of
  SGI_swap_control. I don't expect it to perform better than
  SGI_swap_control, though.

- Update CMakeLists.txt .

- Add a few targets for D-Bus `win_get`. Misc changes.

- Known issue: Apparently I've forgotten implementing --inactive-dim on
  GLX backend... Silly me.
12 years ago
Richard Grenville 8fdb6e49c3 Bug fix: Incorrect handling when a window is placed on bottom
- Fix a bug that ConfigureNotify placing a window in bottom
  (ConfigureNotify with .new_above == 0) is not correctly handled,
  introduced in 1a88e3d0c5.
12 years ago
Richard Grenville 2dfe9d52ed Improvement: --glx-use-copysubbuffermesa
- GLX backend: Add --glx-use-copysubbuffermesa, to use
  MESA_copy_sub_buffer to do partial screen update. Huge performance
  boost on mesa drivers for partial screen updates, but does not work
  for nvidia-drivers and may break VSync. Automagically overrides
  --glx-copy-from-front.

- Add rect_is_fullscreen() to reuse code. Misc changes.
12 years ago
Richard Grenville da85de48a9 Feature #69: GLX: Blur background
- GLX backend: Add blur background support using a GLSL shader. Only
  tested with nvidia-drivers-313.26. Known to cause quite some decrease
  in performance (~10%?).

- Detach shaders in glx_create_program(). Misc changes.
12 years ago
Richard Grenville cdd6a73836 Improvement: --glx-copy-from-front & benchmark mode
- GLX backend: Add --glx-copy-front, which copies all unmodified regions
  from front buffer to back buffer instead of redrawing the whole
  screen. Unfortunately, probably because glCopyPixels() isn't usually
  well-optimized on graphic cards, this option appears very unstable in
  its effect: Over 20% boost in performance when only 1/4 of the screen
  is modified, but 10% decrease when the whole screen is. Thus, not
  enabled by default.

- GLX backend: Add glx_blur_dst(), to prepare for the background blur
  feature. It currently is capable to modify background in the desired
  way, but the core blur shader is absent. glConvolution2D() seemingly
  relies entirely on CPU and has horrifying performance. I've hesitating
  about whether I should use ARB assembly language or GLSL for the
  shader.

- GLX backend: Invert y-axis GL matrix. It's upside-down previously
  because that's what dcompmgr uses. Seemingly a "normal" y-axis is
  required for glCopyPixels() to operate correctly.

- GLX backend: Fix some GLX_TEXTURE_RECTANGLE compatibility issues.
  Still, not actually tested.

- Add benchmark mode (--benchmark & --benchmark-wid).

- Misc changes.
12 years ago
Richard Grenville 69c3579a24 Improvement: GLX: Use SCISSOR_TEST instead of STENCIL_TEST when possible
- GLX backend: Use GL_SCISSOR_TEST instead of STENCIL_TEST if there's
  only one rectangle in glx_set_clip(). Profiling with gDebugger shows a
  10% performance improvement.

- Add .desktop installation rules. (#97)
12 years ago
Richard Grenville 848103bc34 Bug fix: GLX: ARGB texture too dark & Jitter when resize & others
- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
  dark. Thanks to derhass in FreeNode/##opengl for help.

- GLX backend: Fix a problem that during window resize the content looks
  jittering, by letting compton fetch pixmap sizes with XGetGeometry()
  instead of relying on window width/height, which could be inaccurate
  during window resize. Negative effect on performance. Thanks to M4he
  for reporting. (#7)

- Add .desktop file. Thanks to quequotion for providing it. (#97)

- Avoid checking presence of window pixmap, because they may not exist
  with very old X Composite implementations.

- Add workaround for a strange window restack issue when compton
  receieves a ConfigureNotify with non-existent new above window.

- Add debugging function hexdump(). Extra sanity checks on various
  places.
12 years ago
Richard Grenville 17f7d31a52 Bug fix: GLX backend incompatibility with VirtualBox & others
- GLX backend: Fix a bug that window content does not get updated on
  VirtualBox, by rebinding texture when window content changes. This may
  have a negative effect on performance.

- GLX backend: Add --glx-no-stencil to restore the old clipping method,
  just in case.

- GLX backend: Apply stricter checks on texture-pixmap binding.

- GLX backend: Fix a bug that glx_set_clip() behaves incorrectly when
  None is passed in.

- GLX backend: Use glEnable()/glDisable() to toggle stencil tests, in
  hope to increase performance.

- Move window pixmap/picture fetching to win_paint_win(), in hope to
  increase performance.

- Intersect shadow painting region with its bounding rectangle, in hope
  to increase performance.
12 years ago
Richard Grenville 74792903de Bug fix: GLX backend incompatibility with mesa & others
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
  Thanks to Janhouse and mkraemer for reporting. (#7)

- Use stencil buffer to attempt to eliminate potential double-paint
  issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
  region do not overlap, and this may cause some regions to be painted
  twice, which would be a problem if we are painting transparent things.
  Now the target window must have a stencil buffer. Compiz uses its own
  region implementation to deal with this, but as a lightweight
  compositor we can't really do the same. It may have a positive or
  negative effort over performance. Callgrind result indicates basically
  no change in performance, but this may or may not be true.

- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D

- Handle screen size. Thanks to tsmithe for reporting. (#7)

- Rename OpenGL backend to GLX backend, because, we might have a EGL
  backend someday.

- Add configuration file option `backend` to specify backend. Add
  `backend` to D-Bus `opts_get`.

- Add OpenGL shader compilation code, but currently unused.

- Minor adjustments.

- Known issue: Window content doesn't get updated in VirtualBox,
  probably because its OpenGL implementation requires constant rebinding
  of texture. But that's really slow...

- Known issue: Blur feature is still unimplemented in GLX backend.
12 years ago
Richard Grenville f9f1e1f228 Feature: OpenGL backend
- Add experimental OpenGL backend (--opengl). --blur-background is
  currently not possible with this backend, because I'm still trying to
  find a proper way to do blur with OpenGL. Flipping backend on-the-fly
  is really hard, so it isn't supported right now. No configuration file
  option exists to enable this, because it isn't stable enough.

- Add `opengl-swc` VSync method that uses SGI_swap_control to control
  buffer swap, with OpenGL backend. (#7)

- Fix a potential read-from-freed-memory issue in paint_all().

- Correctly reattach GLX context after fork.

- Dump error text in error(). Add GLX error code handling.

- Code clean-up.

- Known issues: Region operations take a lot of time in glx_render().
  I'm hesitating about what to do.
12 years ago
Richard Grenville 690589bb34 Bug fix: Create OpenGL context only after initializing overlay
- Create OpenGL context only after initializing overlay, which fixes a
  bug that --paint-on-overlay does not work with OpenGL VSync. Thanks to
  tsmithe for reporting. (#7)
12 years ago
Richard Grenville 07ed9901e7 Improvement: ARGB window matching & Enable track_focus with D-Bus
- Add predefined matching target "argb" to match ARGB windows.

- Make it possible to enable focus tracking on-the-fly with D-Bus
  method.
12 years ago
Richard Grenville dc4da095bb Bug fix #93: Assertion failure when window reparented
- Fix an assertion failure that occurs when a window is reparented to
  the root window then immediately to another window. Thanks to smlx for
  reporting.

- Add extra debugging info for ReparentNotify.
12 years ago
Richard Grenville 71fdda46e6 Bug fix #91: Using pkg-config to find drm.h & OpenGL changes
- #91: Use pkg-config to find drm.h to avoid issues on FreeBSD. Thanks
  to hun7err for pointing out and providing patch.

- #89: Add default shadow exclusion rule for notify-osd. Thanks to
  DanielRS.

- Check for abundant positional arguments.

- Use paint target window (root window / overlay window) instead of
  ps->reg_win to create GLXContext. (May have negative effects on OpenGL
  VSync.) Add new OpenGL helpers functions, to prepare for the new
  OpenGL backend.

- Dump more info of a PropertyNotify with DEBUG_EVENTS.
12 years ago
Richard Grenville d1fb8649a4 Improvement: Change VSync mode with D-Bus & Makefile update & Misc
- Add on-the-fly VSync option modification via D-Bus, as requested by
  kunitoki (#80). Expose parse_vsync(), create vsync_init() and
  ensure_glx_context().

- Change default value of ps->drm_fd to -1.

- Update Makefile. Change the install/uninstall rules and add doc
  installation, requested by hasufell in #85.

- Mark window not damaged in map_win(). It helps in reducing flickering
  with inverted window color, but I'm not completely sure if it's safe.

- Avoid modifying w->invert_color when window is unmapped.

- Update documentation. Thanks to hasufell for pointing out.
12 years ago