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=begin
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This is a ruby version of Jim Bublitz's pytde program, translated by Richard Dale
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=end
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=begin
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This template constructs an application with menus, toolbar and statusbar,
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HOWEVER it is not recommended this template actually be used. It presents
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the "KDE 1.0" method for constructing menus and toolbars - later versions
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of KDE have introduced better(easier and more powerful) methods for
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doing this job - see other menuapp*.rb templates for these methods
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=end
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=begin
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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=end
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require 'Korundum'
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class MainWin < KDE::MainWindow
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TOOLBAR_NEW = 1
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TOOLBAR_OPEN = 2
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TOOLBAR_SAVE = 3
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TOOLBAR_CUT = 4
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TOOLBAR_COPY = 5
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TOOLBAR_PASTE = 6
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STATUSBAR_LEFT = 1
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STATUSBAR_MIDDLE = 2
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STATUSBAR_RIGHT = 3
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slots 'slotNew()', 'slotOpen()', 'slotSave()', 'slotSaveAs()', 'slotPrint()', 'slotQuit()', 'slotUndo()',
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'slotRedo()', 'slotCut()', 'slotCopy()', 'slotPaste()', 'slotFind()', 'slotFindNext()', 'slotReplace()',
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'slotSpecial()'
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def initialize(*args)
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super
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initMenus()
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initToolBar()
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initStatusBar()
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end
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def initMenus()
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# Create a QPopupMenu - all menus are "popup" menus
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fileMenu = Qt::PopupMenu.new(self)
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# This is the "simple" KDE-1.0 way. It is not suggested that this
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# template actually be used in an application, but it's
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# provided to show the underlying mechanics of menu construction
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# that KDE makes much easier with other methods (see other
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# menuapp*.rb templates for usable examples)
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# All menu item strings are wrapped with i18n - this allows
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# internationalization
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# Predefined accelerators are in KDE::StdAccel - these are
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# the standard accelerators. For custom accelerators, use
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# KDE::Accel. All KDE::StdAccel methods are static, so there is no
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# need to instantiate KDE::StdAccel
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# "File" menu items
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fileMenu.insertItem(i18n("New"), self, SLOT('slotNew()'), Qt::KeySequence.new(KDE::StdAccel.openNew().keyCodeQt()))
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fileMenu.insertItem(i18n("Open"), self, SLOT('slotOpen()'), Qt::KeySequence.new(KDE::StdAccel.open().keyCodeQt()))
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fileMenu.insertSeparator()
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fileMenu.insertItem(i18n("Save"), self, SLOT('slotSave()'), Qt::KeySequence.new(KDE::StdAccel.save().keyCodeQt()))
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# KStdAccel doesn't have a standard accelerator for 'Save As',
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# so we omit it - insertItem uses the default value
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fileMenu.insertItem(i18n("SaveAs"), self, SLOT('slotSaveAs()'))
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# This inserts a line between groups of items in a menu
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fileMenu.insertSeparator()
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fileMenu.insertItem(i18n("Print"), self, SLOT('slotPrint()'), Qt::KeySequence.new(KDE::StdAccel.print().keyCodeQt()))
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fileMenu.insertSeparator()
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fileMenu.insertItem(i18n("&Quit"), self, SLOT('slotQuit()'), Qt::KeySequence.new(KDE::StdAccel.quit().keyCodeQt()))
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# Put fileMenu (as the File menu) into the menu bar
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# 'menuBar' is a predefined object owned by KDE::MainWindow
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menuBar().insertItem(i18n("&File"), fileMenu)
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editMenu = Qt::PopupMenu.new(self)
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# "Edit" menu items
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editMenu.insertItem(i18n("Undo"), self, SLOT('slotUndo()'), Qt::KeySequence.new(KDE::StdAccel.undo().keyCodeQt()))
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editMenu.insertItem(i18n("Redo"), self, SLOT('slotRedo()'), Qt::KeySequence.new(KDE::StdAccel.redo().keyCodeQt()))
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editMenu.insertSeparator()
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editMenu.insertItem(i18n("Cut"), self, SLOT('slotCut()'), Qt::KeySequence.new(KDE::StdAccel.cut().keyCodeQt()))
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editMenu.insertItem(i18n("Copy"), self, SLOT('slotCopy()'), Qt::KeySequence.new(KDE::StdAccel.copy().keyCodeQt()))
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editMenu.insertItem(i18n("Paste"), self, SLOT('slotPaste()'), Qt::KeySequence.new(KDE::StdAccel.paste().keyCodeQt()))
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editMenu.insertSeparator()
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editMenu.insertItem(i18n("Find"), self, SLOT('slotFind()'), Qt::KeySequence.new(KDE::StdAccel.find().keyCodeQt()))
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editMenu.insertItem(i18n("Find Next"), self, SLOT('slotFindNext()'), Qt::KeySequence.new(KDE::StdAccel.findNext().keyCodeQt()))
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editMenu.insertItem(i18n("Replace"), self, SLOT('slotReplace()'), Qt::KeySequence.new(KDE::StdAccel.replace().keyCodeQt()))
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# Put editMenu (as the Edit menu) into the menu bar
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menuBar().insertItem(i18n("&Edit"), editMenu)
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# Let KDE generate a nifty help menu
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# The KDE::AboutData/KDE::CmdLineArgs data from the main part of the program
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# will be used to generate the About dialog
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helpMenu = helpMenu("")
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menuBar().insertItem(i18n("&Help"), helpMenu)
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end
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def initToolBar()
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# KDE::IconLoader will make it easy to locate the standard KDE icons for
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# toolbar buttons. For custom icons, a complete path to the icon
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# (without the loadIcon call) is needed
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icons = KDE::IconLoader.new()
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# KDE::MainWindow owns at least one KDE::ToolBar instance, which is returned
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# by 'toolBar()'. To obtain additional toolbars, add an argument
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# to the call -- toolBar(1) will return another toolbar you can
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# add buttons to.
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# Add buttons to the toolbar. The icon name, id value (eg TOOLBAR_NEW),
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# signal to connect (eg clicked) and the slot to connect to all need
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# to be specified,as does the tooltip (the last string argument). There
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# are easier ways to do this - see other menuapp templates for easier
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# methods using KDE::Action/KDE::StdAction
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toolBar().insertButton(icons.loadIcon("filenew", KDE::Icon::Toolbar), TOOLBAR_NEW, SIGNAL("clicked(int)"),
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self, SLOT('slotNew()'), true, "New")
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toolBar().insertButton(icons.loadIcon("fileopen", KDE::Icon::Toolbar), TOOLBAR_OPEN, SIGNAL("clicked(int)"),
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self, SLOT('slotOpen()'), true, "Open")
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toolBar().insertButton(icons.loadIcon("filesave", KDE::Icon::Toolbar), TOOLBAR_SAVE, SIGNAL("clicked(int)"),
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self, SLOT('slotSave()'), true, "Save")
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toolBar().insertButton(icons.loadIcon("editcut", KDE::Icon::Toolbar), TOOLBAR_CUT, SIGNAL("clicked(int)"),
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self, SLOT('slotCut()'), true, "Cut")
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toolBar().insertButton(icons.loadIcon("editcopy", KDE::Icon::Toolbar), TOOLBAR_COPY, SIGNAL("clicked(int)"),
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self, SLOT('slotCopy()'), true, "Copy")
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toolBar().insertButton(icons.loadIcon("editpaste", KDE::Icon::Toolbar), TOOLBAR_PASTE, SIGNAL("clicked(int)"),
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self, SLOT('slotPaste()'), true, "Paste")
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end
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def initStatusBar()
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# KDE::MainWindow also owns a KDE::StatusBar instance. The first
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# call creates a KDE::StatusBar instance. See 'notImpl' below
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# for an example of writing to the status bar. You can
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# also add widgets (labels, progress bars, etc) to the
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# status bar
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statusBar().insertItem("", STATUSBAR_LEFT, 1000, true)
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statusBar().insertItem("", STATUSBAR_MIDDLE, 1000, true)
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statusBar().insertItem("", STATUSBAR_RIGHT, 1000, true)
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end
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#-------------------- slots -----------------------------------------------
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# Slots which can be called from both the menu toolbar
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# have a second parameter with a default value (id = -1)
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# This is because menu signals expect to connect to a
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# slot that takes no arguments, while toolbar signals
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# expect to send a signal with an int argument for the
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# id of the toolbar button. The default value allows
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# both cases to work.
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def slotNew(id = -1)
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notImpl("New")
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end
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def slotOpen(id = -1)
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notImpl("Open")
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end
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def slotSave(id = -1)
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notImpl("Save")
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end
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def slotSaveAs()
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notImpl("Save As")
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end
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def slotPrint()
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notImpl("Print")
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end
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def slotQuit()
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notImpl("Qt::uit")
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end
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def slotUndo()
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notImpl("Undo")
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end
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def slotRedo()
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notImpl("Redo")
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end
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def slotCut(id = -1)
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notImpl("Cut")
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end
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def slotCopy(id = -1)
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notImpl("Copy")
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end
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def slotPaste(id = -1)
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notImpl("Paste")
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end
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def slotFind()
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notImpl("Find")
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end
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def slotFindNext()
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notImpl("Find Next")
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end
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def slotReplace()
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notImpl("Replace")
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end
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def notImpl(item = "Feature")
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statusBar().changeItem("#{item} not implemented", STATUSBAR_LEFT)
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KDE::MessageBox.error(self, "#{item} not implemented", "Not Implemented")
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statusBar().changeItem("", STATUSBAR_LEFT)
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end
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end
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#-------------------- main ------------------------------------------------
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# See athe minimal.rb and basicapp.rb templates for
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# explantion of the basic app and main window setup
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# The following data is passed to KDE::CmdLineArgs, which in
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# turn makes it available to the "about" box in the Help
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# menu (when the Help menu is created as above)
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description = "A basic application template"
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version = "1.0"
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aboutData = KDE::AboutData.new("", "",
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version, description, KDE::AboutData::License_GPL,
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"(C) 2003 whoever the author is")
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aboutData.addAuthor("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor("author2", "they did something else", "another@email.address")
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KDE::CmdLineArgs.init(ARGV, aboutData)
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KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]])
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app = KDE::Application.new()
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mainWindow = MainWin.new(nil, "main window")
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mainWindow.show
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app.exec
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