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README.timekeeping: Keeping time in KStars
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copyright 2002 by Jason Harris and the KStars team.
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This document is licensed under the terms of the GNU Free Documentation License
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-------------------------------------------------------------------------------
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1. The Basics
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Timekeeping is handled by the SimClock class. SimClock stores the
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simulation time as the Julian Day, in a long double variable
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("julian"). A long double is required to provide sub-second resolution
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in the Julian Day value. The date can be converted to a calendar date
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(QDateTime object) with the UTC() function. julian is updated every
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0.1 sec by an internal QTimer, using the SimClock::tick() SLOT,
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connected to the internal QTimer's timeout() SIGNAL.
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We make a distinction between "system time" and "simulation time".
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System time is real time, according to the computer's CPU clock.
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Simulation time is the time according to KStars; since the time and
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date are adjustable, system time and simulation time can have an
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arbitrary offset. Furthermore, SimClock has an adjustable Scale
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parameter that determines how many seconds of simulation time pass for
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each second of system time. Scale can even be negative, indicating
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that the simulation clock is running backwards.
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The simplest way to advance the simulation time would be to add
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(0.1*Scale) seconds to julian every time tick() is called. However,
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this is not accurate, because there is always some error associated
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with the time it takes to execute tick(), and these errors would
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accumulate during each cycle. Instead, tick() measures the elapsed
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time since some fixed system-time marker ("sysmark"), and adds
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(elapsed_time*Scale) seconds to "julianmark", a fixed simulation-time
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marker that was the exact simulation time at the moment the system-time
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marker was set. This is much more accurate, because any errors in
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tick() do not accumulate. Any time the clock is started, or its
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scale changed, the sysmark and julianmark markers are reset (they are
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also reset if they have not changed in more than 24 hours of real time).
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tick() emits the timeAdvanced() signal, which is connected to
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KStarsData::updateTime(), which takes care of updating object
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coordinates and drawing the skymap (see below for details).
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Note also that the SimClock class only handles the Julian Day and the
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Universal Time, not the local time. Time zone corrections and daylight
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savings time are handled by KStarsData::updateTime().
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2. Manual Mode
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The above procedure works well, as long as tick() takes less than 0.1 sec,
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on average (including the time taken by KStarsData::updateTime()). In
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practice, large values of Scale cause more calls to updateTime() than the
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CPU is able to handle. This results in some time steps being skipped
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altogether, which makes the simulation seem jerky.
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To compensate for this, we implemented a "Manual Mode" for SimClock. In
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Manual mode, the internal QTimer is stopped, so that tick() is not
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triggered every 0.1 seconds. Instead, a similar function (manualTick())
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is called whenever KStarsData::updateTime() has finished. manualTick()
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adds Scale seconds to the simulation time. So, the Scale parameter has
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a slightly different meaning in Manual mode. The simulation time
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no longer runs at strictly Scale seconds per real-time second; rather,
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every update of the simulation occurs exactly Scale simulation-seconds
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after the previous update, no matter how long the update takes.
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There are two bool variables in SimClock, ManualMode and ManualActive.
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The first controls whether the clock is using Manual Mode (accessed by
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isManualMode()); the second controls whether the clock is running in
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Manual Mode (recall that the internal timer is halted when in Manual
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Mode). The function isActive() returns whether the clock is running,
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for both the standard mode and Manual Mode.
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3. KStarsData::updateTime()
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updateTime() is a SLOT connected to the SimClock's timeAdvanced()
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SIGNAL, which is emitted every tick() or manualTick().
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KStarsData keeps its own representation of the universal time as a
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QDateTime object (UTime); the first thing that updateTime() does is to
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reset this with clock->UTC(). It then sets the local time QDateTime
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object (LTime) by adding 3600*geo->TZ() seconds to UTime. It then
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checks if it has reached the next daylight savings time change point,
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and adjusts the Time Zone offset, if necessary.
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There is a group of time-dependent numbers such as the obliquity and
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the sun's mean anomaly; these are kept in the KSNumbers class. The next
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thing updateTime() does is create a KSNumbers object appropriate for the
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current julian day value [we may be able to save some time by keeping a
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persistent KSNumbers object, and not updating it on every call to
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updateTime(), as the values stored there don't change very quickly].
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There are several things that don't need to be updated on every call to
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updateTime(). To save time, we only update them if a certain amount of
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time has passed since the last update. For example, the LastNumUpdate
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variable stores the julian day of the last time object coordinates were
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updated for precession/nutation/aberration. This needs to happen once
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per simulation day, so whenever (CurrentDate-LastNumUpdate) exceeds 1.0,
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it Q_SIGNALS the update (by setting needNewCoords=true) and resets
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LastNumUpdate to CurrentDate. Similarly, we use LastPlanetUpdate to
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update planet coordinates 100 times per day. LastSkyUpdate monitors
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the last time the horizontal coordinates were updated (the update
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interval is dependent on the current zoom setting).
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Next, we update the focus position. If no object is being tracked, and
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useAltAz=true, then the focus RA needs to advance at the sidereal rate
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(one second on the sky per sidereal second of time). If the simulation
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is tracking an object, then the focus is set to the object's coordinates.
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(See README.skymap for details on the focus position and animated
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slewing)
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Finally, the last thing updateTime() does is to re-draw the sky by calling
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SkyMap::update(); see README.skymap for details.
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