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// Copyright (C) 2003 Dominique Devriese <devriese@kde.org>
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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// 02110-1301, USA.
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#ifndef KIG_OBJECTS_OBJECT_CALCER_H
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#define KIG_OBJECTS_OBJECT_CALCER_H
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#include "common.h"
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#include "../misc/boost_intrusive_pointer.h"
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class ObjectCalcer;
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void intrusive_ptr_add_ref( ObjectCalcer* p );
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void intrusive_ptr_release( ObjectCalcer* p );
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/**
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* An ObjectCalcer is an object that represents an algorithm for
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* calculating an ObjectImp from other ObjectImp's. It is also a node
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* in the dependency graph of a certain document. E.g. a LineImp can
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* be calculated from the two PointImp's it has to go through; every
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* time either of them moves, this calculation is redone. In this
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* case, there would be an ObjectCalcer that keeps a reference to its
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* two parents ( the ObjectCalcer's representing the points ), and
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* that will calculate its ObjectImp value every time it is asked to
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* do so ( i.e. every time one of its parents moves.. ).
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*
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* Each ObjectHolder keeps its ObjectImp itself, and recalculates it
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* from its parents in its calc() method ( if necessary ).
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*
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* Because of the complex relations that ObjectCalcer's hold to other
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* ObjectCalcer's and to other classes, they have been made
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* reference-counted. This means that they keep a count internally of
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* how much times a pointer to them is held. If this count reaches 0,
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* this means that nobody needs them anymore, and they delete
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* themselves. E.g. an ObjectCalcer always keeps a reference to its
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* parents, to ensure that those aren't deleted before it is deleted.
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*
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* At runtime, there will be an entire graph of ObjectCalcer that
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* depend on their parents.. At the bottom, there are Calcer's that
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* the user is aware of, and that are held by ObjectHolder's. At the
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* top, there are Calcer's without parents that serve only to hold
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* some data. Those are most likely ObjectConstCalcer's. There are
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* some algorithms to work with the dependency graph in various ways
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* in ../misc/calcpath.h
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*
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* ObjectCalcer's also decide how an object should be allowed to
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* move. If the user selects a point, and tries to move it, then its
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* ObjectCalcer will be asked whether it can move, and if so, will be
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* asked to move. See below with the canMove(), move() and
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* moveReferencePoint() methods..
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*/
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class ObjectCalcer
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{
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protected:
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/**
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* ObjectCalcer's are reference counted.. They all take a reference
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* to their parents, and some other classes like ObjectHolder take a
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* reference to some ObjectCalcer's that they don't want to see
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* deleted..
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*/
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friend void intrusive_ptr_add_ref( ObjectCalcer* p );
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friend void intrusive_ptr_release( ObjectCalcer* p );
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int refcount;
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void ref();
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void deref();
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// we keep track of our children, so algorithms can easily walk over
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// the dependency graph..
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std::vector<ObjectCalcer*> mchildren;
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ObjectCalcer();
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public:
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/**
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* a calcer should call this to register itself as a child of this
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* calcer. This automatically takes a reference.
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*/
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void addChild( ObjectCalcer* c );
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/**
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* a calcer should call this in its destructor, to inform its parent
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* that it is no longer a child of this calcer. This will release
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* the reference taken in addChild..
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*/
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void delChild( ObjectCalcer* c );
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// use this pointer type to keep a reference to an ObjectCalcer...
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typedef myboost::intrusive_ptr<ObjectCalcer> shared_ptr;
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/**
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* Returns the child ObjectCalcer's of this ObjectCalcer.
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*/
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std::vector<ObjectCalcer*> children() const;
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virtual ~ObjectCalcer();
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/**
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* Returns the parent ObjectCalcer's of this ObjectCalcer.
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*/
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virtual std::vector<ObjectCalcer*> parents() const = 0;
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/**
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* Returns the ObjectImp of this ObjectCalcer.
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*/
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virtual const ObjectImp* imp() const = 0;
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/**
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* Makes the ObjectCalcer recalculate its ObjectImp from its
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* parents.
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*/
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virtual void calc( const KigDocument& ) = 0;
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/**
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* An ObjectCalcer expects its parents to have an ObjectImp of a
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* certain type. This method returns the ObjectImpType that \p o
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* should have. \p os is a list of all the parents in order, and
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* \p o is part of it. This method will return the ObjectImpType
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* that the parent should *at least* be. For example, a Translated
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* object can translate any sort of object, so it will return
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* ObjectImp::stype() here ( the topmost ObjectImpType, that all
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* other ObjectImpType's inherit ).
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*/
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virtual const ObjectImpType* impRequirement(
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ObjectCalcer* o, const std::vector<ObjectCalcer*>& os ) const = 0;
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/**
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* Returns whether this ObjectCalcer supports moving.
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*/
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virtual bool canMove() const;
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/**
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* Returns whether this ObjectCalcer can be translated at any position
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* in the coordinate plane. Note that a ConstrainedPointType can be
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* moved, but cannot be moved everywhere.
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*/
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virtual bool isFreelyTranslatable() const;
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/**
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* Moving an object most of the time signifies invoking changes in
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* some of its parents. This method returns the set of parents that
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* will be changed in the move() method. The object itself should
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* not be included.
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*/
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virtual std::vector<ObjectCalcer*> movableParents() const;
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/**
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* In order to support simultaneously moving objects that are in
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* different locations, we need for each object a location that it
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* is assumed to be at, at the moment the moving starts. This
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* method returns such a point.
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*/
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virtual Coordinate moveReferencePoint() const;
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/**
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* This is the method that does the real moving work. It will be
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* invoked to tell the object to move to the new location to. After
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* this, the calc() method will be calced, so you only need to do
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* the real changes in this method, updating the ObjectImp should be
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* done in the calc() method, not here.
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*/
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virtual void move( const Coordinate& to, const KigDocument& doc );
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/**
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* If this ObjectCalcer represents a curve, return true if the given
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* point is by construction on this curve. If this ObjectCalcer
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* represents a point, return true if this point is by construction
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* on the given curve.
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*/
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virtual bool isDefinedOnOrThrough( const ObjectCalcer* o ) const = 0;
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};
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/**
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* This is an ObjectCalcer that uses one of the various ObjectType's
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* to calculate its ObjectImp. It basically forwards all of its
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* functionality to the ObjectType that it holds a pointer to.
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*/
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class ObjectTypeCalcer
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: public ObjectCalcer
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{
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std::vector<ObjectCalcer*> mparents;
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const ObjectType* mtype;
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ObjectImp* mimp;
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public:
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typedef myboost::intrusive_ptr<ObjectTypeCalcer> shared_ptr;
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/**
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* Construct a new ObjectTypeCalcer with a given type and parents.
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*/
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// ObjectTypeCalcer( const ObjectType* type, const std::vector<ObjectCalcer*>& parents );
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/**
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* the sort boolean tells whether the sortArgs method should be invoked or not;
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* if not present
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*/
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ObjectTypeCalcer( const ObjectType* type, const std::vector<ObjectCalcer*>& parents, bool sort=true );
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~ObjectTypeCalcer();
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const ObjectImp* imp() const;
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std::vector<ObjectCalcer*> parents() const;
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void calc( const KigDocument& doc );
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/**
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* Set the parents of this ObjectTypeCalcer to np. This object will
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* release the reference it had to its old parents, and take a new
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* one on the new parents.
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*/
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void setParents( const std::vector<ObjectCalcer*> np );
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void setType( const ObjectType* t );
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const ObjectType* type() const;
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const ObjectImpType* impRequirement(
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ObjectCalcer* o, const std::vector<ObjectCalcer*>& os ) const;
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bool isDefinedOnOrThrough( const ObjectCalcer* o ) const;
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bool canMove() const;
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bool isFreelyTranslatable() const;
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std::vector<ObjectCalcer*> movableParents() const;
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Coordinate moveReferencePoint() const;
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void move( const Coordinate& to, const KigDocument& doc );
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};
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/**
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* This is an ObjectCalcer that keeps an ObjectImp, and never
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* calculates a new one. It is a trivial, but very useful
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* ObjectCalcer. It is used often in Kig, for holding data to be used
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* by other ObjectCalcer's.
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*/
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class ObjectConstCalcer
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: public ObjectCalcer
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{
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ObjectImp* mimp;
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public:
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typedef myboost::intrusive_ptr<ObjectConstCalcer> shared_ptr;
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/**
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* Construct a new ObjectConstCalcer with the given imp as the
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* stored ObjectImp.
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*
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* This class takes ownership of the imp you pass it, it should have
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* been constructed using new, and this class is responsible for
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* deleting it.
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*/
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ObjectConstCalcer( ObjectImp* imp );
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~ObjectConstCalcer();
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const ObjectImp* imp() const;
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void calc( const KigDocument& doc );
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std::vector<ObjectCalcer*> parents() const;
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/**
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* Set the ObjectImp of this ObjectConstCalcer to the given
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* newimp. The old one will be deleted.
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*/
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void setImp( ObjectImp* newimp );
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/**
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* Set the ObjectImp of this ObjectConstCalcer to the given
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* newimp. The old one will not be deleted, but returned.
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*/
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ObjectImp* switchImp( ObjectImp* newimp );
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const ObjectImpType* impRequirement(
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ObjectCalcer* o, const std::vector<ObjectCalcer*>& os ) const;
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bool isDefinedOnOrThrough( const ObjectCalcer* o ) const;
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};
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/**
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* This is an ObjectCalcer that has a single parent, and gets a
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* certain property from it in its calc() method.
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*
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* \see ObjectImp::property
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*/
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class ObjectPropertyCalcer
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: public ObjectCalcer
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{
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ObjectImp* mimp;
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ObjectCalcer* mparent;
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int mpropid;
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public:
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/**
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* Construct a new ObjectPropertyCalcer, that will get the property
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* from parent with number propid.
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*/
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ObjectPropertyCalcer( ObjectCalcer* parent, int propid );
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~ObjectPropertyCalcer();
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const ObjectImp* imp() const;
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std::vector<ObjectCalcer*> parents() const;
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void calc( const KigDocument& doc );
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int propId() const;
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ObjectCalcer* parent() const;
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const ObjectImpType* impRequirement(
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ObjectCalcer* o, const std::vector<ObjectCalcer*>& os ) const;
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bool isDefinedOnOrThrough( const ObjectCalcer* o ) const;
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};
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#endif
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