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/***************************************************************************
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* ktouchkeys.h *
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* ------------ *
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* Copyright (C) 2000 by Håvard Frøiland, 2003 by Andreas Nicolai *
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* ghorwin@users.sourceforge.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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***************************************************************************/
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#ifndef KTOUCHKEYS_H
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#define KTOUCHKEYS_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tqpainter.h>
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class KTouchFingerKey;
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class KTouchNormalKey;
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class KTouchControlKey;
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/** This is the base class for all keys (KTouchFingerKey, KTouchNormalKey and KTouchControlKey).
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* Do not create instances of KTouchKey itself or you will get only blank keys. Note that the
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* KTouchKey class hierarchy contains only the information for painting the keys. The connectivity
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* is handled using the KTouchKeyConnector.
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*/
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class KTouchBaseKey {
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public:
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/// The possible types of the keys
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enum KeyType { FINGER_KEY, NORMAL_KEY, CONTROL_KEY };
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/// Constructor
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KTouchBaseKey(const TQChar& keyChar, const TQString& keyText, int x, int y, int w, int h)
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: m_keyChar(keyChar), m_keyText(keyText), m_isActive(false), m_isNextKey(false),
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m_x(x), m_y(y), m_w(w), m_h(h), m_type(NORMAL_KEY) {}
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/// Destructor.
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virtual ~KTouchBaseKey() {}
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/// Paints the basic key shape using the painter p.
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virtual void paint(TQPainter& p) const;
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/// Recalculates the scaled position and size properties of the key.
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void resize(double scale);
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/// Returns the boundary frame of the key.
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TQRect frame() const { return TQRect(m_x, m_y, m_w, m_h); }
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/// Returns the key type.
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KeyType type() const { return m_type; }
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TQChar m_keyChar; ///< The character that needs to be pressed to access this char.
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TQString m_keyText; ///< The text on the key (may be a single char only).
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bool m_isActive; ///< Indicates whether the key is active (finger and control keys).
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bool m_isNextKey; ///< Indicates whether this is the next to be pressed key (normal and finger keys).
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TQFont m_font;
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float m_font_scale;
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protected:
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int m_x; ///< The x position of the key.
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int m_y; ///< The y position of the key.
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int m_w; ///< The width of the key.
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int m_h; ///< The height of the key.
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int m_xS; ///< The scaled x position of the key.
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int m_yS; ///< The scaled y position of the key.
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int m_wS; ///< The scaled width of the key.
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int m_hS; ///< The scaled height of the key.
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KeyType m_type; ///< Stores the type of the key (convenience for saving of the keyboard layout).
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};
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// ---------------------------------------------------------------------------------------
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/** This is a normal keyboard key with text.
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* The background colour of the key will be taken from the current colour scheme using the
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* colour index (this should be the same colour as used for the corresponding finger key).
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*/
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class KTouchNormalKey : public KTouchBaseKey {
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public:
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/// Constructor
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KTouchNormalKey(const TQChar& keyChar, const TQString& keyText, int x, int y, int w, int h);
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/// Destructor
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virtual ~KTouchNormalKey() {}
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/// Extends the painting routine of KTouchKey (adds the text).
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void paint(TQPainter& p) const;
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/// Indicates the colour index in the colour scheme, that has to be used for this key
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/// and will be set in KTouchKeyboard::updateColors().
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unsigned int m_colorIndex;
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};
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// ------------------------------------------------------------------------------------
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/** This is a key where a finger rests while not typing.
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* The name is taken from the fact, that there is normally for each finger (not including the
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* thumbs) a key on a keyboard where the finger rests while it is not "used". A finger key
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* is basically a normal key with additional stuff in the painting routine to mark it as a
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* finger key.
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*/
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class KTouchFingerKey : public KTouchNormalKey {
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public:
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/// Constructor
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KTouchFingerKey(const TQChar& keyChar, const TQString& keyText, int x, int y, int w, int h);
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/// Destructor
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~KTouchFingerKey() { --m_fingerKeyCount; }
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/// Extends the painting algoritm of KTouchNormalKey when marked.
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void paint(TQPainter& p) const;
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private:
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static int m_fingerKeyCount; ///< Contains the number of created finger keys (for colour generation).
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};
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// ------------------------------------------------------------------------------------
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/** This is a special or control key.
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* This key acts as a modifier key to a normal key (for instance a shift key) and has a
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* different shape and painting routine then the normal keys. Therefore it is directly
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* derived from KTouchKey.
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*/
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class KTouchControlKey : public KTouchBaseKey {
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public:
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/// Constructor
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KTouchControlKey(const TQChar& keyChar, const TQString& keyText, int x, int y, int w, int h);
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/// Extends the parents paint routine (draws the text or other fancy stuff).
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void paint(TQPainter& p) const;
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};
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// ------------------------------------------------------------------------------------
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/// This is the key connector which represents a key or key combination that can be pressed.
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/// It associates a character with a target key and optionally a finger and/or control key.
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class KTouchKeyConnection {
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public:
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/// Default constructor
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KTouchKeyConnection() : m_keyChar(0), m_targetKeyChar(0), m_fingerKeyChar(0), m_controlKeyChar(0) {}
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/// Constructor provided for convenience.
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KTouchKeyConnection(const TQChar& keyChar, const TQChar& targetKeyChar, const TQChar& fingerKeyChar,
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const TQChar& controlKeyChar)
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: m_keyChar(keyChar), m_targetKeyChar(targetKeyChar), m_fingerKeyChar(fingerKeyChar), m_controlKeyChar(controlKeyChar) {}
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/// This is the character that has to be pressed to access this key.
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TQChar m_keyChar;
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TQChar m_targetKeyChar; ///< The target character (the key the user has to press).
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TQChar m_fingerKeyChar; ///< The finger key (where the used finger normally rests).
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TQChar m_controlKeyChar; ///< The modifier key the user has to press also (for example LeftShift).
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};
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#endif // KTOUCHKEYS_H
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