<string>Correct coordinates of objects for the effects of the atmosphere</string>
<string>Correct coordinates of objects for the effects of the atmosphere</string>
</property>
</property>
<property name="whatsThis" stdset="0">
<property name="whatsThis" stdset="0">
<string>The atmosphere bends light passing through it, like a lens. If this item is checked, this "atmospheric refraction" will be simulated in the sky map. Note that this correction is only applied when using theQt::Horizontal coordinate system.</string>
<string>The atmosphere bends light passing through it, like a lens. If this item is checked, this "atmospheric refraction" will be simulated in the sky map. Note that this correction is only applied when using theHorizontal coordinate system.</string>
<string>Set the Altitude coordinate to be focused on in the sky map, in degrees. You can express the angle as a simple integer ("45") or floating-point ("45.333") value, or as space- or colon-delimited values specifying degrees, arcminutes and arcseconds ("45:20", "45:20:00", "45:20", "45 20.0", etc.).
<string>Set the Altitude coordinate to be focused on in the sky map, in degrees. You can express the angle as a simple integer ("45") or floating-point ("45.333") value, or as space- or colon-delimited values specifying degrees, arcminutes and arcseconds ("45:20", "45:20:00", "45:20", "45 20.0", etc.).
The Altitude is one of the coordinates in theQt::Horizontal coordinate system. It is defined as the angle of an object above or below the horizon. For example, the Zenith has an Altitude of 90 degrees. Altitude is also known as Elevation.</string>
The Altitude is one of the coordinates in theHorizontal coordinate system. It is defined as the angle of an object above or below the horizon. For example, the Zenith has an Altitude of 90 degrees. Altitude is also known as Elevation.</string>