|
|
|
|
/* ********************************************************************************
|
|
|
|
|
This file is part of the game 'KTron'
|
|
|
|
|
|
|
|
|
|
Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
|
|
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
|
|
|
|
|
|
*******************************************************************************/
|
|
|
|
|
|
|
|
|
|
#ifndef TRON_H
|
|
|
|
|
#define TRON_H
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
|
#include <config.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#include <tqwidget.h>
|
|
|
|
|
#include <tqpainter.h>
|
|
|
|
|
#include <tqpixmap.h>
|
|
|
|
|
#include <math.h>
|
|
|
|
|
#include <krandomsequence.h>
|
|
|
|
|
|
|
|
|
|
class KActionCollection;
|
|
|
|
|
|
|
|
|
|
#include "player.h"
|
|
|
|
|
|
|
|
|
|
enum Player{One,Two,Both,Nobody};
|
|
|
|
|
// Bits that defines the rect and which sides to draw
|
|
|
|
|
enum {BACKGROUND=0, PLAYER1=1,PLAYER2=2,TOP=4,BOTTOM=8,LEFT=16,RIGHT=32};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @short The playingfield
|
|
|
|
|
*/
|
|
|
|
|
class Tron : public TQWidget
|
|
|
|
|
{
|
|
|
|
|
Q_OBJECT
|
|
|
|
|
TQ_OBJECT
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
Tron(TQWidget *tqparent=0, const char *name=0);
|
|
|
|
|
~Tron();
|
|
|
|
|
void setActionCollection(KActionCollection*);
|
|
|
|
|
void updatePixmap();
|
|
|
|
|
void setBackgroundPix(TQPixmap);
|
|
|
|
|
void setComputerplayer(Player player, bool);
|
|
|
|
|
bool isComputer(Player player);
|
|
|
|
|
void setVelocity(int);
|
|
|
|
|
void setRectSize(int newSize);
|
|
|
|
|
|
|
|
|
|
public slots:
|
|
|
|
|
/** Starts a new game. The difference to reset is, that the players
|
|
|
|
|
* points are set to zero. Emits gameEnds(Nobody).
|
|
|
|
|
*/
|
|
|
|
|
void newGame();
|
|
|
|
|
void togglePause();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* checks if both players are computer and starts the game
|
|
|
|
|
*/
|
|
|
|
|
void computerStart();
|
|
|
|
|
|
|
|
|
|
void loadSettings();
|
|
|
|
|
|
|
|
|
|
signals:
|
|
|
|
|
void gameEnds(Player loser);
|
|
|
|
|
void gameReset();
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/** bitBlt<6C>s the rect that has to be updated from the
|
|
|
|
|
* bufferpixmap on the screen and writes eventually text
|
|
|
|
|
*/
|
|
|
|
|
void paintEvent(TQPaintEvent *);
|
|
|
|
|
/** resets game and creates a new playingfield */
|
|
|
|
|
void resizeEvent(TQResizeEvent *);
|
|
|
|
|
void keyPressEvent(TQKeyEvent *);
|
|
|
|
|
void keyReleaseEvent(TQKeyEvent *);
|
|
|
|
|
/** pauses game */
|
|
|
|
|
void focusOutEvent(TQFocusEvent *);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/** Stores key shortcuts */
|
|
|
|
|
KActionCollection* actionCollection;
|
|
|
|
|
/** Drawing buffer */
|
|
|
|
|
TQPixmap *pixmap;
|
|
|
|
|
/** The playingfield */
|
|
|
|
|
TQMemArray<int> *playfield;
|
|
|
|
|
/** game status flag */
|
|
|
|
|
bool gamePaused;
|
|
|
|
|
/** game status flag */
|
|
|
|
|
bool gameEnded;
|
|
|
|
|
/** used for waiting after game ended */
|
|
|
|
|
bool gameBlocked;
|
|
|
|
|
/** flag, if a string should be drawn, how to start the game */
|
|
|
|
|
bool beginHint;
|
|
|
|
|
/** Height of the playingfield in number of rects*/
|
|
|
|
|
int fieldHeight;
|
|
|
|
|
/** Width of the playingfield in number of rects*/
|
|
|
|
|
int fieldWidth;
|
|
|
|
|
TQTimer *timer;
|
|
|
|
|
player players[2];
|
|
|
|
|
|
|
|
|
|
/** Backgroundpixmap **/
|
|
|
|
|
TQPixmap bgPix;
|
|
|
|
|
|
|
|
|
|
/** time in ms between two moves */
|
|
|
|
|
int velocity;
|
|
|
|
|
/** size of the rects */
|
|
|
|
|
int rectSize;
|
|
|
|
|
|
|
|
|
|
/** The random sequence generator **/
|
|
|
|
|
KRandomSequence random;
|
|
|
|
|
|
|
|
|
|
// Options
|
|
|
|
|
/** determines level of computerplayer */
|
|
|
|
|
int lookForward;
|
|
|
|
|
|
|
|
|
|
// Funktionen
|
|
|
|
|
/** resets the game */
|
|
|
|
|
void reset();
|
|
|
|
|
/** starts the game timer */
|
|
|
|
|
void startGame();
|
|
|
|
|
/** stops the game timer */
|
|
|
|
|
void stopGame();
|
|
|
|
|
/** creates a new playfield and a bufferpixmap */
|
|
|
|
|
void createNewPlayfield();
|
|
|
|
|
/** paints players at current player coordinates */
|
|
|
|
|
void paintPlayers();
|
|
|
|
|
/** draws a rect in current TronStyle at position x,y of the playingfield */
|
|
|
|
|
void drawRect(TQPainter & p, int x, int y);
|
|
|
|
|
/** emits gameEnds(Player) and displays the winner by changing color*/
|
|
|
|
|
void showWinner(Player winner);
|
|
|
|
|
|
|
|
|
|
/** calculates if player playerNr would crash
|
|
|
|
|
* if he moves xInc in x-direction and yInc in y-direction
|
|
|
|
|
*/
|
|
|
|
|
bool crashed(int playerNr,int xInc, int yInc) const;
|
|
|
|
|
/** calculates if player playerNr should change direction */
|
|
|
|
|
void think(int playerNr);
|
|
|
|
|
void changeDirection(int playerNr,int dis_right,int dis_left);
|
|
|
|
|
|
|
|
|
|
/** sets the direction of player playerNr to newDirection */
|
|
|
|
|
void switchDir(int playerNr,Directions::Direction newDirection);
|
|
|
|
|
/**
|
|
|
|
|
* updates the the rect at current position to not draw a
|
|
|
|
|
* border in the direction of the next step.
|
|
|
|
|
* (only used in mode OLine)
|
|
|
|
|
*
|
|
|
|
|
* -1 means update both players
|
|
|
|
|
*/
|
|
|
|
|
void updateDirections(int playerNr=-1);
|
|
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
|
/**
|
|
|
|
|
* This is the main function of KTron.
|
|
|
|
|
* It checkes if an accelerator is pressed and than moves this player
|
|
|
|
|
* forward. Then it checkes if a crash occurred.
|
|
|
|
|
* If no crash happen it moves both players forward and checks again
|
|
|
|
|
* if someone crashed.
|
|
|
|
|
*/
|
|
|
|
|
void doMove();
|
|
|
|
|
void unblockGame();
|
|
|
|
|
void showBeginHint();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // TRON_H
|
|
|
|
|
|