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#include "field.h"
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#include "field.moc"
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#include <tqwhatsthis.h>
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#include <tqlayout.h>
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#include <tdeapplication.h>
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#include <tdelocale.h>
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#include <kgamelcd.h>
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#include "base/board.h"
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Field::Field(TQWidget *parent)
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: TQWidget(parent, "field"), BaseField(this)
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{
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KGameLCDList *sc = new KGameLCDList(i18n("Remaining blocks"), this);
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showScore = new KGameLCD(3, sc);
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sc->append(showScore);
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TQWhatsThis::add(sc, i18n("<qt>Display the number of remaining "
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"blocks.<br/>"
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"It turns <font color=\"blue\">blue"
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"</font> if it is a highscore "
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"and <font color=\"red\">red</font> "
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"if it is the best local score.</qt>"));
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lcds->addWidget(sc, 1, 0);
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lcds->setRowStretch(2, 1);
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KGameLCDList *et = new KGameLCDList(i18n("Elapsed time"), this);
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elapsedTime = new KGameLCDClock(et);
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connect(board, TQ_SIGNAL(firstBlockClicked()), elapsedTime, TQ_SLOT(start()));
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et->append(elapsedTime);
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lcds->addWidget(et, 5, 0);
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lcds->setRowStretch(6, 1);
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connect(board, TQ_SIGNAL(scoreUpdated()), TQ_SLOT(scoreUpdatedSlot()));
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connect(board, TQ_SIGNAL(gameOverSignal()), TQ_SLOT(gameOver()));
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settingsChanged();
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connect(parent, TQ_SIGNAL(settingsChanged()), TQ_SLOT(settingsChanged()));
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TQTimer::singleShot(0, this, TQ_SLOT(start()));
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}
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void Field::pause()
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{
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if ( board->isGameOver() ) return;
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bool paused = board->isPaused();
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if (paused) elapsedTime->start();
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else elapsedTime->stop();
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BaseField::pause(!paused);
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}
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void Field::start()
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{
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init(false, false, true, true, TQString());
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GTInitData data;
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data.seed = kapp->random();
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BaseField::start(data);
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elapsedTime->reset();
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}
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void Field::gameOver()
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{
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elapsedTime->stop();
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stop(true);
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BaseField::gameOver(currentScore(), this);
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}
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KExtHighscore::Score Field::currentScore() const
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{
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KExtHighscore::Score score(KExtHighscore::Won);
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score.setScore(board->score());
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score.setData("time", 3600 - elapsedTime->seconds());
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return score;
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}
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bool Field::_isPaused() const
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{
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return board->isPaused();
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}
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