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tdegames/atlantik/libatlantic/estate.h

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_ESTATE_H
#define LIBATLANTIC_ESTATE_H
#include <tqobject.h>
#include <tqcolor.h>
#include "libatlantic_export.h"
class EstateGroup;
class Player;
class LIBATLANTIC_EXPORT Estate : public TQObject
{
Q_OBJECT
TQ_OBJECT
public:
Estate(int estateId);
int id() { return m_id; }
void setName(TQString name);
TQString name() const;
void setEstateGroup(EstateGroup *estateGroup);
EstateGroup *estateGroup() { return m_estateGroup; }
void setOwner(Player *player);
bool isOwned() const;
bool isOwnedBySelf() const;
Player *owner() { return m_owner; }
void setHouses(unsigned int houses);
unsigned int houses() { return m_houses; }
void setCanBeOwned(const bool canBeOwned);
bool canBeOwned() const { return m_canBeOwned; }
void setCanBuyHouses(const bool canBuyHouses);
bool canBuyHouses() const { return m_canBuyHouses; }
void setCanSellHouses(const bool canSellHouses);
bool canSellHouses() const { return m_canSellHouses; }
void setHousePrice(const unsigned int housePrice) { m_housePrice = housePrice; }
unsigned int housePrice() const { return m_housePrice; }
void setHouseSellPrice(const unsigned int houseSellPrice) { m_houseSellPrice = houseSellPrice; }
unsigned int houseSellPrice() const { return m_houseSellPrice; }
void setIsMortgaged(const bool isMortgaged);
bool isMortgaged() const { return m_isMortgaged; }
void setCanToggleMortgage(const bool canToggleMortgage);
bool canToggleMortgage() const { return m_canToggleMortgage; }
void setMortgagePrice(const unsigned int mortgagePrice) { m_mortgagePrice = mortgagePrice; }
unsigned int mortgagePrice() const { return m_mortgagePrice; }
void setUnmortgagePrice(const unsigned int unmortgagePrice) { m_unmortgagePrice = unmortgagePrice; }
unsigned int unmortgagePrice() const { return m_unmortgagePrice; }
void setColor(TQColor color);
TQColor color() const { return m_color; }
void setBgColor(TQColor color);
TQColor bgColor() const { return m_bgColor; }
void setPrice(const unsigned int price) { m_price = price; }
unsigned int price() const { return m_price; }
void setMoney(int money);
int money();
void update(bool force = false);
signals:
void changed();
void estateToggleMortgage(Estate *estate);
void estateHouseBuy(Estate *estate);
void estateHouseSell(Estate *estate);
void newTrade(Player *player);
void LMBClicked(Estate *estate);
protected:
bool m_changed;
int m_id;
private:
TQString m_name;
Player *m_owner;
EstateGroup *m_estateGroup;
unsigned int m_houses, m_price, m_housePrice, m_houseSellPrice, m_mortgagePrice, m_unmortgagePrice;
int m_money;
bool m_canBeOwned, m_canBuyHouses, m_canSellHouses, m_isMortgaged, m_canToggleMortgage;
TQColor m_bgColor, m_color;
};
#endif