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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef LIBATLANTIC_PLAYER_H
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#define LIBATLANTIC_PLAYER_H
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#include <tqobject.h>
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#include <tqstring.h>
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#include "libatlantic_export.h"
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class Estate;
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class Game;
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class LIBATLANTIC_EXPORT Player : public TQObject
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{
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TQ_OBJECT
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public:
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Player(int playerId);
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int id() { return m_id; }
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void setGame(Game *game);
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Game *game();
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void setLocation(Estate *location);
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Estate *location() { return m_location; }
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void setDestination(Estate *destination);
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Estate *destination() { return m_destination; }
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void setIsSelf(const bool isSelf) { m_isSelf = isSelf; }
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bool isSelf() const { return m_isSelf; }
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void setBankrupt(bool bankrupt);
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bool isBankrupt() { return m_bankrupt; }
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void setHasDebt(bool hasDebt);
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bool hasDebt() { return m_hasDebt; }
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void setHasTurn(const bool hasTurn);
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bool hasTurn() const { return m_hasTurn; }
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void setCanRoll(bool canRoll);
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bool canRoll() const { return m_canRoll; }
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void setCanBuy(bool canBuy);
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bool canBuy() const { return m_canBuy; }
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void setCanAuction(bool canAuction);
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bool canAuction() const { return m_canAuction; }
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void setCanUseCard(bool canUseCard);
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bool canUseCard() const { return m_canUseCard; }
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void setInJail(const bool inJail);
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bool inJail() const { return m_inJail; }
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void setName(const TQString _n);
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TQString name() const { return m_name; }
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void setHost(const TQString &host);
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TQString host() const { return m_host; }
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void setImage(const TQString &image);
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const TQString image() const { return m_image; }
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void setMoney(unsigned int _m);
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unsigned int money() const { return m_money; }
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void update(bool force = false);
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signals:
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void changed(Player *player);
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void gainedTurn();
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private:
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int m_id;
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bool m_changed, m_isSelf;
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bool m_bankrupt, m_hasDebt, m_hasTurn, m_canRoll, m_canBuy, m_canAuction, m_canUseCard, m_inJail;
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unsigned int m_money;
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TQString m_name, m_host, m_image;
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Game *m_game;
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Estate *m_location, *m_destination;
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};
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#endif
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