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tdegames/atlantik/libatlantic/trade.h

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_TRADE_H
#define LIBATLANTIC_TRADE_H
#include <tqobject.h>
#include <tqstring.h>
#include <tqptrlist.h>
#include "libatlantic_export.h"
#include "player.h"
class Player;
class Trade;
class Estate;
class LIBATLANTIC_EXPORT TradeItem : public TQObject
{
TQ_OBJECT
public:
TradeItem(Trade *trade, Player *from, Player *to);
virtual ~TradeItem() { }
Player *from() { return mFrom; }
Player *to() { return mTo; }
void setTo(Player *p) { mTo=p; }
Trade *trade() { return mTrade; }
/**
* how to visualize this
**/
virtual TQString text() const=0;
signals:
void changed(TradeItem *);
private slots:
void playerChanged();
private:
Player *mFrom, *mTo;
Trade *mTrade;
};
class LIBATLANTIC_EXPORT TradeEstate : public TradeItem
{
TQ_OBJECT
public:
TradeEstate(Estate *estate, Trade *trade, Player *to);
Estate *estate() { return mEstate; }
virtual TQString text() const;
signals:
void updateEstate(Trade *trade, Estate *estate, Player *player);
void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to);
private:
Estate *mEstate;
};
class LIBATLANTIC_EXPORT TradeMoney : public TradeItem
{
TQ_OBJECT
public:
TradeMoney(unsigned int money, Trade *trade, Player *from, Player *to);
unsigned int money() const { return m_money; }
void setMoney(unsigned int money);
virtual TQString text() const;
signals:
void changed(TradeItem *tradeItem);
private:
unsigned int m_money;
};
class LIBATLANTIC_EXPORT Trade : public TQObject
{
TQ_OBJECT
public:
Trade(int tradeId);
int tradeId() { return m_tradeId; }
void setRevision(int revision);
int revision() const;
void addPlayer(Player *player);
void removePlayer(Player *player);
unsigned int count( bool acceptOnly );
bool isRejected() { return m_rejected; }
private slots:
/**
* tell someone that this changed
**/
// void changed(TradeItem *i) { emit itemChanged(i); }
public:
void update(bool force = false);
void updateEstate(Estate *estate, Player *player);
void updateMoney(unsigned int money, Player *from, Player *to);
void updateAccept(Player *player, bool accept);
void reject(Player *player);
signals:
void changed(Trade *);
void rejected(Player *player);
void itemAdded(TradeItem *);
void itemRemoved(TradeItem *);
void updateEstate(Trade *trade, Estate *estate, Player *to);
void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to);
void reject(Trade *trade);
void accept(Trade *trade);
private:
bool m_changed, m_rejected;
int m_tradeId, m_revision;
TQPtrList<Player> mPlayers;
TQMap<Player *, bool> m_playerAcceptMap;
TQPtrList<TradeItem> mTradeItems;
};
#endif