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/**
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* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
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* Robert Williams
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* Andrew Chant <andrew.chant@utoronto.ca>
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* André Luiz dos Santo <andre@netvision.com.br>
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* Benjamin Meyer <ben+ksnake@meyerhome.net>
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*
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* This file is part of the ksnake package
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef GAME_H
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#define GAME_H
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#include <tdemainwindow.h>
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class TDEAction;
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class Rattler;
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class Levels;
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class View;
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class Game : public TDEMainWindow {
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Q_OBJECT
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public:
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Game(TQWidget *parent=0, const char *name=0);
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~Game();
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private slots:
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void gameEnd(int score);
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void showHighScores();
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void showSettings();
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void togglePaused();
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void scoreChanged(int newScore);
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void setTrys(int);
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private:
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View *view;
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Rattler *rattler;
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Levels *levels;
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TDEAction *pause;
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void createMenu();
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};
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#endif // GAME_H
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