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/*---------------------------------------------------------------------------
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mod3.cpp implements a patience card game
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Copyright (C) 1997 Rodolfo Borges
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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(I don't know a name for this one, if you do, please tell me.)
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---------------------------------------------------------------------------*/
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#ifndef _MOD3_H_
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#define _MOD3_H_
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#include "dealer.h"
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class Mod3 : public Dealer
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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Mod3( KMainWindow* parent=0, const char* name=0);
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void deal();
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virtual void restart();
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virtual bool isGameLost() const;
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virtual bool startAutoDrop();
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public slots:
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void deckClicked(Card *c);
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protected:
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virtual Card *demoNewCards();
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private: // functions
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virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const;
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virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;
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void dealRow(int row);
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private:
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Deck *deck;
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Pile *stack[4][8];
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Pile *aces;
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};
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#endif
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//-------------------------------------------------------------------------//
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