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/* toplevel.h
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*
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* Andreas W<EFBFBD>st
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*
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*/
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#ifndef TOPLEVEL_H
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#define TOPLEVEL_H
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class GameWidget;
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class TDEAction;
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class TDEConfig;
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#include <tdemainwindow.h>
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/**
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* This is the class AtomTopLevel. The class is used only for the program
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* AtomTopLevel.
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*
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* @short Basic class for AtomTopLevel
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* @author Andreas W<EFBFBD>st
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*/
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class AtomTopLevel : public TDEMainWindow
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{
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Q_OBJECT
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public:
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AtomTopLevel();
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~AtomTopLevel();
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protected:
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// Creates the menubar and connects the menu-entries to the
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// appropriate functions
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void createMenu();
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// Get the configuration from the config-file.
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void initConfig();
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// Save the current configuration to the config-file.
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void saveConfig();
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// called before exiting -> save configuration
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virtual bool queryExit();
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TDEConfig *config;
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GameWidget *main;
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TDEAction *redoAction, *undoAction;
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protected slots:
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void enableRedo(bool enable);
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void enableUndo(bool enable);
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public slots:
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// Shows a dialog for options other than keys
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void configopts();
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};
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#endif
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