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/* ****************************************************************************
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This file is part of the game 'KJumpingCube'
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Copyright (C) 1998-2000 by Matthias Kiefer
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<matthias.kiefer@gmx.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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**************************************************************************** */
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#ifndef KCUBEBOXWIDGET_H
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#define KCUBEBOXWIDGET_H
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#include "cubeboxbase.h"
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#include "kcubewidget.h"
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#include "brain.h"
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#include <tqwidget.h>
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class TQGridLayout;
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class CubeBox;
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class TQPalette;
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class TQTimer;
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class KConfigBase;
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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*@internal
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*/
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struct Loop
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{
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int row;
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int column;
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bool finished;
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};
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class KCubeBoxWidget : public TQWidget , public CubeBoxBase<KCubeWidget>
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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KCubeBoxWidget(const int dim=1,TQWidget *parent=0,const char *name=0);
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KCubeBoxWidget(CubeBox& box, TQWidget *parent=0,const char *name=0);
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KCubeBoxWidget(const KCubeBoxWidget& box,TQWidget *parent=0,const char *name=0);
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virtual ~KCubeBoxWidget();
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KCubeBoxWidget& operator= (CubeBox& box);
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KCubeBoxWidget& operator= ( const KCubeBoxWidget& box);
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/**
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* reset cubebox for a new game
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*/
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void reset();
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/** undo last move */
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void undo();
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/**
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* set colors that are used to show owners of the cubes
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*
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* @param forWhom for which player the color should be set
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* @param color color for player one
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*/
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void setColor(Player forWhom,TQPalette color);
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/**
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* sets number of Cubes in a row/column to 'size'.
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*/
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virtual void setDim(int dim);
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/**
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* sets player 'player' as computer or human
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*
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* @param player
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* @param flag: true for computer, false for human
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*/
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void setComputerplayer(Player player,bool flag);
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/** returns current skill, according to Prefs::EnumSkill */
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int skill() const;
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/** returns true if player 'player' is a computerPlayer */
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bool isComputer(Player player) const;
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/** returns true if CubeBox is doing a move or getting a hint */
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bool isActive() const;
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bool isMoving() const;
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/** returns current Color for Player <20>forWhom<6F> */
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TQPalette color(Player forWhom);
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/**
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* checks if 'player' is a computerplayer an computes next move if TRUE
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*/
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void checkComputerplayer(Player player);
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inline void saveGame(KConfigBase *c) { saveProperties(c); }
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inline void restoreGame(KConfigBase *c) { readProperties(c); }
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public slots:
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/** stops all activities like getting a hint or doing a move */
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void stopActivities();
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/**
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* computes a possibility to move and shows it by highlightning
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* this cube
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*/
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void getHint();
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void loadSettings();
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signals:
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void playerChanged(int newPlayer);
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void playerWon(int player);
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void startedMoving();
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void startedThinking();
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void stoppedMoving();
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void stoppedThinking();
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protected:
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virtual TQSize sizeHint() const;
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virtual void deleteCubes();
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virtual void initCubes();
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void saveProperties(KConfigBase *);
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void readProperties(KConfigBase *);
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protected slots:
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/** sets the cursor to an waitcursor */
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void setWaitCursor();
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/** restores the original cursor */
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void setNormalCursor();
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private:
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void init();
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TQGridLayout *layout;
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CubeBox *undoBox;
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Brain brain;
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TQTimer *moveTimer;
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int moveDelay;
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Loop loop;
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/** */
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void startLoop();
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/** */
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void stopLoop();
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Player changePlayer();
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bool hasPlayerWon(Player player);
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bool computerPlOne;
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bool computerPlTwo;
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/**
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* increases the cube at row 'row' and column 'column' ,
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* and starts the Loop for checking the playingfield
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*/
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void doMove(int row,int column);
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void increaseNeighbours(KCubeBoxWidget::Player forWhom,int row,int column);
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private slots:
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void nextLoopStep();
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/**
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* checks if cube at ['row','column'] is clickable by the current player.
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* if true, it increases this cube and checks the playingfield
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*/
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bool checkClick(int row,int column,bool isClick);
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/** turns off blinking, if an other cube is clicked */
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void stopHint();
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};
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#endif // KCUBEBOXWIDGET_H
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