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/*
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#ifndef __KPLAYERLIST_H
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#define __KPLAYERLIST_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tdelistview.h>
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class KTabCtl;
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class KFibsPlayerListPrivate;
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/**
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*
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* A class that keeps track of players on the server. The server is flooding
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* us with user information. At any given time we are able to have an current
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* list of all loged-in players and their status.
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*
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* @short The FIBS backgammon engine player list
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* @author Jens Hoefkens <jens@hoefkens.com>
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*
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*/
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class KFibsPlayerList : public TDEListView
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{
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Q_OBJECT
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public:
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/**
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* Enumerate player status
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*/
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enum PStatus {Ready, Away, Blind, MaxStatus};
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/**
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* Enumerate the different columns of the list
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*/
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enum {Player, Opponent, Watches, Status, Rating, Experience,
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Idle, Time, Host, Client, Email, LVEnd};
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/**
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* Constructor
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*/
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KFibsPlayerList(TQWidget *parent = 0, const char *name = 0);
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/**
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* Destructor
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*/
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virtual ~KFibsPlayerList();
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/**
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* Clear the list and reset the client counter
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*/
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virtual void clear();
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public slots:
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/**
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* Remove the player with the name given by the first word
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*/
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void deletePlayer(const TQString &player);
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/**
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* Change/Add the entry for the given player
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*/
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void changePlayer(const TQString &line);
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/**
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* Enables list redraws after an update
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*/
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void stopUpdate();
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/**
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* Read the UI settings from disk
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*/
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void readConfig();
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/**
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* Read the column info from disk
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*/
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void readColumns();
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/**
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* Restore settings from previously stored settings
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*/
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void saveConfig();
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/**
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* Change the status of a player
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*/
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void changePlayerStatus(const TQString &player, int stat, bool flag);
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/**
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* Fills the playerlist page into the notebook
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*/
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virtual void getSetupPages(KTabCtl *nb, int space);
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/**
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* Save setting changes
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*/
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void setupOk();
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/**
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* Setup changes have been cancelled
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*/
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void setupCancel();
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/**
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* Set default settings
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*/
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void setupDefault();
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/**
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* Set our own name. This allows us to special case the context
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* menu.
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*/
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void setName(const TQString &name);
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/**
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* Return the column index
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*/
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int cIndex(int col);
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protected:
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/**
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* Catch show events, so the engine's menu can be update.
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*/
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virtual void showEvent(TQShowEvent *e);
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/**
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* Catch hide events, so the engine's menu can be update.
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*/
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virtual void hideEvent(TQHideEvent *e);
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protected slots:
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/**
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* Double click handler, requests information on a player
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*/
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void getPlayerInfo(TQListViewItem *i, const TQPoint &p, int col);
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/**
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* Display a popup menu for the current player
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*/
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void showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &);
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/**
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* Reload the whole list
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*/
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void slotReload();
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/**
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* Upate the caption
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*/
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void updateCaption();
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/**
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* Watch user
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*/
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void slotWatch();
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/**
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* Update line of user
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*/
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void slotUpdate();
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/**
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* Request information on user
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*/
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void slotInfo();
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/**
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* Look at user
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*/
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void slotLook();
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/**
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* Send an email to user
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*/
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void slotMail();
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/**
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* Stop watching
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*/
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void slotUnwatch();
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/**
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* Blind user
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*/
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void slotBlind();
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/**
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* Talk to user
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*/
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void slotTalk();
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/**
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* Invite using the dialog
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*/
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void slotInviteD();
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/**
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* Invite to a 1 point match
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*/
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void slotInvite1();
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/**
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* Invite to a 2 point match
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*/
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void slotInvite2();
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/**
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* Invite to a 3 point match
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*/
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void slotInvite3();
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/**
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* Invite to a 4 point match
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*/
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void slotInvite4();
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/**
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* Invite to a 5 point match
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*/
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void slotInvite5();
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/**
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* Invite to a 6 point match
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*/
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void slotInvite6();
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/**
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* Invite to a 7 point match
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*/
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void slotInvite7();
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/**
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* Invite to resume a saved match
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*/
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void slotInviteR();
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/**
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* Invite to an unlimited match
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*/
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void slotInviteU();
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signals:
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/**
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* Send a command to the server
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*/
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void fibsCommand(const TQString &);
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/**
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* Initiate an invitation of a player
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*/
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void fibsInvite(const TQString &);
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/**
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* Request talking to player user
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*/
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void fibsTalk(const TQString &);
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/**
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* Allow the engine's menu to be updated
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*/
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void windowVisible(bool);
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private:
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KFibsPlayerListPrivate *d;
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};
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#endif // __KPLAYERLIST_H
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