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/*
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This file is part of the KDE games library
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Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "kgamelcd.h"
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#include "kgamelcd.moc"
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#include <tqlayout.h>
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#include <tqlabel.h>
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#include <tqtimer.h>
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#include <kglobal.h>
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//-----------------------------------------------------------------------------
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KGameLCD::KGameLCD(uint nbDigits, TQWidget *tqparent, const char *name)
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: TQLCDNumber(nbDigits, tqparent, name), _htime(800)
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{
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const TQPalette &p = palette();
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_fgColor = p.color(TQPalette::Active, TQColorGroup::Foreground);
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_hlColor = p.color(TQPalette::Active, TQColorGroup::HighlightedText);
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_timer = new TQTimer(this);
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connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout()));
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setFrameStyle(Panel | Plain);
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setSegmentStyle(Flat);
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displayInt(0);
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}
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KGameLCD::~KGameLCD()
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{}
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void KGameLCD::setDefaultBackgroundColor(const TQColor &color)
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{
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TQPalette p = palette();
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p.setColor(TQColorGroup::Background, color);
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setPalette(p);
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}
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void KGameLCD::setDefaultColor(const TQColor &color)
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{
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_fgColor = color;
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TQPalette p = palette();
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p.setColor(TQColorGroup::Foreground, color);
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setPalette(p);
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}
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void KGameLCD::setHighlightColor(const TQColor &color)
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{
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_hlColor = color;
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}
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void KGameLCD::setLeadingString(const TQString &s)
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{
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_lead = s;
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displayInt(0);
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}
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void KGameLCD::setHighlightTime(uint time)
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{
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_htime = time;
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}
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void KGameLCD::resetColor()
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{
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setColor(TQColor());
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}
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void KGameLCD::setColor(const TQColor &color)
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{
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const TQColor &c = (color.isValid() ? color : _fgColor);
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TQPalette p = palette();
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p.setColor(TQColorGroup::Foreground, c);
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setPalette(p);
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}
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void KGameLCD::displayInt(int v)
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{
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int n = numDigits() - _lead.length();
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display(_lead + TQString::number(v).rightJustify(n));
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}
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void KGameLCD::highlight()
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{
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highlight(true);
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_timer->start(_htime, true);
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}
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void KGameLCD::highlight(bool light)
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{
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if (light) setColor(_hlColor);
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else resetColor();
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}
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//-----------------------------------------------------------------------------
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KGameLCDClock::KGameLCDClock(TQWidget *tqparent, const char *name)
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: KGameLCD(5, tqparent, name)
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{
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_timerClock = new TQTimer(this);
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connect(_timerClock, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutClock()));
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}
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KGameLCDClock::~KGameLCDClock()
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{}
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void KGameLCDClock::timeoutClock()
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{
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// waiting an hour does not restart timer
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if ( _min==59 && _sec==59 ) return;
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_sec++;
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if (_sec==60) {
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_min++;
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_sec = 0;
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}
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showTime();
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}
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TQString KGameLCDClock::pretty() const
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{
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TQString sec = TQString::number(_sec).rightJustify(2, '0', true);
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TQString min = TQString::number(_min).rightJustify(2, '0', true);
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return min + ':' + sec;
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}
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void KGameLCDClock::showTime()
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{
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display(pretty());
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}
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void KGameLCDClock::reset()
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{
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_timerClock->stop();
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_sec = 0;
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_min = 0;
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showTime();
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}
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void KGameLCDClock::start()
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{
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_timerClock->start(1000); // 1 second
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}
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void KGameLCDClock::stop()
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{
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_timerClock->stop();
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}
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uint KGameLCDClock::seconds() const
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{
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return _min*60 + _sec;
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}
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void KGameLCDClock::setTime(uint sec)
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{
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Q_ASSERT( sec<3600 );
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_sec = sec % 60;
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_min = sec / 60;
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showTime();
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}
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void KGameLCDClock::setTime(const TQString &s)
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{
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Q_ASSERT( s.length()==5 && s[2]==':' );
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uint min = kMin(s.section(':', 0, 0).toUInt(), uint(59));
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uint sec = kMin(s.section(':', 1, 1).toUInt(), uint(59));
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setTime(sec + min*60);
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}
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//-----------------------------------------------------------------------------
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class KGameLCDList::KGameLCDListPrivate
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{
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public:
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TQValueVector<TQLabel *> _leadings;
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};
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KGameLCDList::KGameLCDList(const TQString &title, TQWidget *tqparent,
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const char *name)
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: TQWidget(tqparent, name)
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{
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init(title);
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}
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KGameLCDList::KGameLCDList(TQWidget *tqparent, const char *name)
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: TQWidget(tqparent, name)
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{
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init(TQString());
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}
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KGameLCDList::~KGameLCDList()
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{
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delete d;
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}
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void KGameLCDList::init(const TQString &title)
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{
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d = new KGameLCDListPrivate;
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TQGridLayout *top = new TQGridLayout(this, 1, 2, 5);
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top->setColStretch(1, 1);
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_title = new TQLabel(title, this);
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_title->tqsetAlignment(AlignCenter);
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top->addMultiCellWidget(_title, 0, 0, 0, 1, AlignCenter);
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}
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void KGameLCDList::append(TQLCDNumber *lcd)
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{
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append(TQString(), lcd);
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}
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void KGameLCDList::append(const TQString &leading, TQLCDNumber *lcd)
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{
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uint i = size();
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TQLabel *label = 0;
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if ( !leading.isEmpty() ) {
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label = new TQLabel(leading, this);
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static_cast<TQGridLayout *>(tqlayout())->addWidget(label, i+1, 0);
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}
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d->_leadings.push_back(label);
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_lcds.push_back(lcd);
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static_cast<TQGridLayout *>(tqlayout())->addWidget(lcd, i+1, 1);
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}
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void KGameLCDList::clear()
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{
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for (uint i=0; i<_lcds.size(); i++) {
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delete d->_leadings[i];
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delete _lcds[i];
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}
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d->_leadings.clear();
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_lcds.clear();
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}
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