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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&ksnake;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &ksnake; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Michel</firstname>
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<surname>Filippi</surname>
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</author>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>2000</year>
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<holder>Michel Filippi</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-17</date>
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<releaseinfo>0.4.0</releaseinfo>
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<abstract>
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<para>
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Snake Race is a game of speed and agility. You are a hungry snake and are trying
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to eat all the apples in the room before getting out!
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</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>game</keyword>
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<keyword>linux</keyword>
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<keyword>race</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>
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&ksnake; is a game of speed and agility. You are a hungry snake and are trying
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to eat all the apples in the room before getting out!
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</para>
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</chapter>
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<chapter id="rules-of-the-game">
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<title>Rules of the Game</title>
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<sect1 id="to-win">
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<title>To Win</title>
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<para>
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To win &ksnake; you must eat all the apples in the room and leave through the
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exit that opens at the top.
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Each apple you eat makes you grow longer.
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</para>
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</listitem>
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<listitem>
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<para>
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If you hit a wall, you die.
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</para>
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</listitem>
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<listitem>
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<para>
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If you hit yourself, you die.
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</para>
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</listitem>
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<listitem>
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<para>
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If you are hit in the head by a bouncing ball, you die.
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</para>
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</listitem>
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<listitem>
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<para>
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If you take too long to eat the apples, more of them appear.
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</para>
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</listitem>
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</itemizedlist>
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</sect1>
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<sect1 id="scoring">
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<title>Scoring</title>
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<sect2>
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<title>Before the timer has run out</title>
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<para>
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Before the timer has run out, you score:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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1 point for a red apple + a bonus depending on your skill level.
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</para>
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</listitem>
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<listitem>
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<para>
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5 points for a gold apple + a bonus for your skill level + 2 points for each
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computer snake + 2 points for each bouncing ball.
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</para>
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</listitem>
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<listitem>
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<para>
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Twice your level number when you exit the room + a bonus depending on your skill
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level.
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2>
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<title>After the timer has run out</title>
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<para>
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After the timer has run out, you score:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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1 point for a red apple.
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</para>
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</listitem>
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<listitem>
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<para>
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2 points for a gold apple.
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</para>
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</listitem>
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<listitem>
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<para>
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Points equal to your level number when you exit the room + a bonus depending on
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your skill level.
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2>
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<title>When the computer snake eats an object</title>
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<para>
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When the computer snake eats an object you lose:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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2 points for a red apple.
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</para>
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</listitem>
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<listitem>
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<para>
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5 points for a gold apple.
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2>
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<title>Other points</title>
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<para>
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You score 20 points for killing a computer snake.
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</para>
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</sect2>
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</sect1>
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</chapter>
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<chapter id="customization">
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<title>Customization</title>
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<sect1 id="create-your-own-levels">
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<title>Create Your Own Levels</title>
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<para>
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To create your own level, copy one of the levels from <filename
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class="directory">$<envar>TDEDIR</envar>/share/apps/ksnake/levels</filename> to
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<filename
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class="directory">$<envar>HOME</envar>/.trinity/share/apps/ksnake</filename> and
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edit it with a bitmap editor. You can then select it in
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<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &ksnake;...</guimenuitem>
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</menuchoice> in the <guilabel>First Level</guilabel> tab.
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</para>
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</sect1>
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</chapter>
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<chapter id="menu-reference">
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<title>Menu Reference</title>
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<sect1 id="game-menu">
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<title>The <guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Start a new game</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycap>P</keycap>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Pause the game.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show Highscores...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Show the High Score dialog.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Quits &kappname;.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title>The <guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu><guimenuitem>Show Statusbar</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Shows or hides the &ksnake; status bar at the bottom of the screen.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice>
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</term>
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<listitem><para>Select this to open a dialog which lets you define shortcuts
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for all menu items in &ksnake;.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu><guimenuitem>Configure &ksnake;...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Opens the &ksnake; configuration dialog to change &ksnake;
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settings.</para>
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<para>On the <guilabel>General</guilabel> tab you can set the speed of snakes,
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choose the number of snakes and balls and their behaviour.</para>
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<para>Select a background color or an image on the <guilabel>Appearance</guilabel> tab.</para>
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<para>Choose a starting level from 1 to 25 on the <guilabel>First Level</guilabel> tab.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help-menu">
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<title>The <guimenu>Help</guimenu> Menu</title>
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&help.menu.documentation;
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</sect1>
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</chapter>
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<chapter id="credits-and-licenses">
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<title>Credits and Licenses</title>
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<para>
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&ksnake; copyright 2000, Michel Filippi
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</para>
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<para>
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Documentation copyright 2000, Michel Filippi and Robert Williams.
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</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL;
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&underGPL;
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</chapter>
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</book>
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<!--
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Local Variables:
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mode: sgml
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sgml-omittag: nil
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sgml-shorttag: t
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End:
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-->
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